East Cabilis

Quick Facts

Type:
City

Expansion:
Kunark

Instanced:
No

Keyed:
No

Level Range:
1 - 75

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Home to the Iksars of Kunark.
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Court of PainLightning Lights up the Cabilis NightScaled Mystics Guild HallThe Rain Does Not Stop on this Day
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sk spells
# Feb 17 2001 at 7:15 AM Rating: Default
can't find the spells for a 9th lvl sk
RE: sk spells
# Feb 20 2001 at 11:01 AM Rating: Default
SKs use necro spells... Goto West Cabalis, stick to the left wall as you enter the zone (from East). You'll come to a 'broken' wall area with a few merchants in there, they carry the necro (SK) spells. Good Luck.
locked door
# Jan 31 2001 at 1:18 PM Rating: Default
ive seen a locked door in cabilis,
someone had the key and was kickin a half elf maden in cab.
What is it?
and where did he get the key from?
RE: locked door
# Feb 20 2001 at 11:05 AM Rating: Default
She is in the Haggler Barons building. I don't know anything else about her.

If you can find that person again, please ask them about the key.
RE: locked door
# Jul 25 2001 at 10:02 AM Rating: Default
I have seen her too and there is also a locked door under the SK guild.









I
Newbie 'Dungeon'
# Aug 23 2000 at 12:36 AM Rating: Good
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141 posts
This is an area that most Iksar miss. In East Cabilis you can swim from the large lake area into underwater tunnels which lead to not only a bunch of fish, but abovewater caverns too. You must leap from the water to get into them. They are a series of interconnected rooms with numerous one way doors. If you go through a door and want to get back then you must hop back down into the water and swim back to an earlier point in the maze.
RE: Newbie 'Dungeon'
# Dec 23 2000 at 11:44 AM Rating: Decent
Wonderful area. I just wish the pit traps weren't so deadly for the level of charcter that can get experience down there. I made it past the initial fall, but there are stairs leading up to a level that allows you to go in three directions: left, right, and straight ahead. The pit to the right is visible and has a hidden walkaround, but the other two will toast you and anything you're carrying (everything I owned up to that point for me) and you will lose it all if you can't get high-level help with a lev or something. Sucks!
RE: Newbie 'Dungeon'
# Aug 26 2000 at 2:59 AM Rating: Default
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56 posts
You can also reach this 'newbie dungeon' from the SK/Shaman guild. Tricky to explain, but go to the basement of the SK guild and head northish. Now, getting down there is a tad tricky. Monks should hopefully have safe-fall, or you should have lev. All else fails, I've just fallen down the hole for up to 69 dmg. Once down there, its a blast and my shiny new necro had a field day.

Just watch that first step, its a doozy.
RE: Newbie 'Dungeon'
# Aug 24 2000 at 7:20 AM Rating: Decent
The most important feature of this area is the fact that the iksar outcasts spawn here, which drop the skulls for a shaman quest (don't remember which ones, but I think it's the ancestor quest).
RE: Newbie 'Dungeon'
# Jul 05 2002 at 7:28 AM Rating: Decent
Sure is...

Gotta spend ages killing the scorps, mosquitos, etc, till they spawn, and then you often have to kill several to finally get all 3 skulls - is for Skull Quest 1
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