Quest Started By: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||
|
This task begins with Lady Carolline of Thex in Northern Felwithe. She is located at 0, -170 (on the balcony overlooking the entrance: you can use the Find Feature, CTRL+F, to get to her).
Initiating the Task You say, 'Hail, Lady Carolline of Thex' Lady Carolline of Thex smiles, trying to hide an obvious air of sadness, 'Greetings adventurer, such a lovely day isn't it?' The pained look on her face clearly gives away that something is [wrong]. You say, 'What's wrong?' Lady Carolline of Thex says 'Wrong? Oh, nothing really. My beloved is off again on some [excursion] and has yet to return. I'm quite sure he will be fine though. How I miss our adventures together, the time we would spend exploring the hidden beauty of Norrath. We were especially fond of [Antonica].' You say, 'Why were you fond of Antonica?' Lady Carolline of Thex says 'A lovely land, despite the efforts of humans to ruin it...' The Koada`Dal's smile becomes more sincere. 'Lake Rathetear, oh the [stories] I could share of moonlit nights sitting on the docks. The noble aviaks keeping ardent guard over the sacred flame, the sunken towers and legend of the Megalodon...' She sighs and looks up to the sky.' You say, 'What stories could you share?' Lady Carolline of Thex blinks and looks back to you, her demeanor changing. 'Tell you what stranger, you come up with an [interesting tale] to distract me from my boredom, and I'll see if I can find something to [reward] you for your effort.' You say, 'What reward would that be?' Lady Carolline of Thex says 'Hmm, already pondering your riches before the effort of imagination? I suppose not many adventurers care to put any effort into their journeys these days.' The young high elf sighs. 'Anyway, what you will be rewarded with is something befitting a _____ such as yourself.' You say, 'I have an interesting tale to tell' Lady Carolline of Thex says, 'Something grand, truly epic and interesting! Just let me know when you've thought of a suitable story.' You have been assigned the task 'An Epic Request'. Be sure to carry your epic artifact with you! Explore Locations NOTE: There are 16 "explore" locations. Each location represents one class and, for that one class, will trigger an event. The other 15 classes only need to explore the location. Task Window Says: Baldric Slezaf's tale is the pursuance of impossible beauty -- a symphony to rival the works of Ayonae Ro. /loc 780, 9690, 1070 (valley with the portals -- in a pyramid near Baldric Slezaf). For non-Bards, this is a simple location update. For Bards, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Keras McArik stands stoic in a valley east of what was once Veksar. /loc -225, -3535, 235 (near Keras McArik, due east of the center of the lake, near the zone boundary). For non-Berserkers, this is a simple location update. For Berserkers, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Beneath the Scaled Mystics' Temple lies a rather complex series of tunnels. /loc 940, -450, -22 (in the halls under the Shadow Knight, Beastlord, and Shaman guild). For non-Enchanters, this is a simple location update. For Enchanters, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Standing just outside the ruins of Torsis you can feel the intense spiritual void that caused the city's downfall. /loc 295, -2000, -322 (at the entrance to City of Mist). For non-Shamans, this is a simple location update. For Shamans, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: In a sea of desolate islands stands one secluded, sacred paradise. /loc -11550, -1710, 13 (in the walled isle where the Cleric 2.0 final battle is held and the triggered Faydedar is located). For non-Clerics, this is a simple location update. For Clerics, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: When Lhranc returned to Freeport to exact vengeance upon his brother, Glohnor, he took a particular trail into the city. /loc 9625, -505, 25 (entrance to the Freeport Sewers in the very far northwest corner of the zone). For non-Shadow Knights, this is a simple location update. For Shadow Knights, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: There are not many locations on Norrath where you can see Drinal, Luclin, Anbeal, Trorsmang, Cordon, and Ro all at once. /loc -185, -940, 20 (a study hall in arcane tower, near entrance to Arcstone). For non-Wizards, this is a simple location update. For Wizards, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Many people are amazed at the constructive feats of the Aviaks. How such noble but simple creatures were able to create such a majestic tower is still a mystery. /loc -6745, 1065, 6 (Aviak's treehouse, just north of zone-in from Lake Rathetear). For non-Magicians, this is a simple location update. For Magicians, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: The Hatchling River is perhaps the most recognizable boundary between the relative safety of the Jaggedpine and the forbidden jungle. /loc 1000, -2120, -6 (near the broken zone line, east zone wall). For non-Druids, this is a simple location update. For Druids, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: A small family of bears has taken residence in the caves where Nideno Eliagy hides. /loc 1400, -450 (mouth of the bear caves in the northeast). For non-Rangers, this is a simple location update. For Rangers, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Many have searched to expose secrets of Miragul's Highway only to discover more questions than answers... /loc 4730, -4150, -94 (underwater tunnels in the north-central part of the zone -- center room at the hidden portal, north wall). For non-Necromancers, this is a simple location update. For Necromancers, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: 'Seek the walls adorned with Fizzlethorpe's visage within a single chest sits atop a pedestal.' /loc 20, -390, 125 (first room in the castle). For non-Rogues, this is a simple location update. For Rogues, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Legend has it that Khati Sha, first Vah Shir Beastlord, became the subject of a failed Ssraeshzaen experiment to bestow godhood among a mortal being. This updates at the zone-in. For non-Beastlords, this is a simple location update. For Beastlords, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Not far from Greater Faydark, tucked away in the hills, is an ancient stone board. Its origins remain a mystery... /loc 700, -2350, 11 (at the chessboard north of the Greater Faydark zone). For non-Warriors, this is a simple location update. For Warriors, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Faydwer is not home to many beings called 'The Master'. So it should be no surprise that a trip to the castle of Mayong Mistmoore is in order. This updates at the zone-in. For non-Paladins, this is a simple location update. For Paladins, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Having ascended past their worldly existence, Wu and Po serve in the training grounds under the watchful eye of the Wyrm Queen. This updates at the zone-in. For non-Monks, this is a simple location update. For Monks, this initiates an event (for class event details, see the next section in this writeup). Hail her for the final update. The Event An Epic Request / An Epic Retelling - Shadow Knight event * Get your epic weaponry out of the bank. * Make sure you are solo -- no group and no mercenary. * Start the task "An Epic Request" in Felwithe. Throughout the Shadow Knight event, you will be given a number of choices. You can choose the good path like a Paladin, or you can choose the path of evil; the path of the Shadow Knight; the path of Lhranc. During at least one run-through of An Epic Request, follow the path that is the paragon of darkness to earn An Epic Retelling achievement. * Travel to North Ro and head to the task update spot in the northwest corner of the zone at 9600, -500. As a Shadow Knight, you will receive "Brittle Stone" on your cursor. * Click the Brittle Stone to be assigned the 1-person task 'Innoruuk's Curse' (The Shadowknight's Journey) and it also points you southeast. If you ever find yourself needing to re-enter an instance zone while the task is active, click the Brittle Stone again from North Ro. If you don't receive a Brittle Stone, check to see if you already have one in inventory from a previous task run. If you click the Brittle Stone while you are in a group, it gives you the error "This is a journey that must begone [sic] alone. Cast off the bonds of your allies!". Simply disband your group and click the stone again. You begin casting Look Into the Eyeball. Your eyes feel stronger. As you concentrate your gaze on the stone it takes the form of an eye that blinks quickly and then instantly repetrifies. You feel yourself drawn in this direction! As you near the small wooden huts you notice something interesting. A merchant beating the life out of a fallen-battered man... You have been assigned the task 'Innoruuk's Curse'. The direction to someone related to your current Task has been marked on your compass. 'Innoruuk's Curse' task step 1: Locate the Disturbance 0/1 North Desert of Ro -- The brittle eye-shaped stone calls out to you, beckoning you to seek the nearby conflict. There is a line on your compass indicating where to go. * Run southeast to 8190, -1645 in North Ro to find an irate merchant beating a starving beggar. * Hail an irate merchant. An irate merchant says, 'The merchant roars, 'Miserable fink! This is the third time this week I've caught this freeloading lump of refuse stealin' from my store!'' 'Innoruuk's Curse' task step 2: Settle the Dispute 0/1 North Desert of Ro -- You are posed with a simple question of morality. Decide the fate of each man. The wounded human lies broken and beaten as the merchant continues to attack him. In his hand rests a bag of stolen goods... You get a pop-up window called "A Question of Morality". A simple question of morality: Do you take pity on the weak and staving criminal or side with the merchant in defending his livelihood? [Help Merchant] [Save Thief] Evil choice: [Help Merchant] An irate merchant says, 'Ah, a fine and fair citizen. Let's spare the militia the hassle of ridding the fields of another pest!' A starving beggar groans... * Kill a starving beggar. The two figures fade from sight and are replaced by two opposing human females. They face each other but each speaks as if only to herself... The Apotheosis of Hope says, 'There is hope for this one, her judgment is impartial. She knows better than to let her emotions cloud her decisions.' The Apotheosis of Enmity says, 'Your optimism will be your undoing. This one is clearly the paragon of our cause.' The Apotheosis of Hope says, 'We shall see...' Good choice: [Help Thief] An irate merchant roars, 'Miserable scoundrels, the lot of you! I'll have your heads for this!' A starving beggar coughs, 'Thank you, stranger.' * Kill an irate merchant. The two figures fade from sight and are replaced by two opposing human females. They face each other but each speaks as if only to herself... The Apotheosis of Hope says, 'Such compassion... This is the one I choose! That is, unless you intend to take back your word. I would hardly put it past you.' The Apotheosis of Enmity laughs, 'Predictable until the end. This one shall do, I sense the familiar fire burning within them. The Apotheosis of Hope says, 'We shall see...' The Apotheosis of Enmity says, 'Fair Knight, I sense in you the will of the Father. I shall spare you the back-story, as I sense your accomplishments already. Tell me, are you [willing] to look back through the eyes of history to settle a little bet of ours?' * Target The Apotheosis of Enmity and say, 'willing' The Apotheosis of Enmity says, 'Very well, we shall see you soon...' 'Innoruuk's Curse' task step 3: Witness Lhranc's escape from Freeport 0/1 The Northern Desert of Ro -- Strange visions have overtaken your consciousness. You find yourself many years in the past viewing life through the eye of Lhranc. Witness his wounded escape from Freeport. You have entered The Northern Desert of Ro. You are transported to old, original North Ro (map: nro) facing south, and shrouded as a level 35 warrior. You are affected by the aura Severe Wounds: "You appear to be missing an eye..." You cough violently; your vision is blurred and sporadic. The expansive desert before you is dark with radically unseasonable weather. Escape... This word is at the forefront of your consciousness. It begins to rain. In the distance you hear the yelling of the militia. You must head south! * Move south toward the huts. Your wounds are becoming more severe! You won't make it much further without aid... Your body is wracked with intense pain. As you reach the huts, you will start losing health, then fall unconscious. You fall to the ground in blind agony. Stranger? ... You did this to me! You don't... You can't love her as I do! Brother, we are in love... My heart does not love her to spite you. Do you find no comfort in knowing she is happy? Happy? She is blinded by your deceit... No... She will be mine! You are out of food and drink. ... You alive? You are completely healed. Your eyes open, your vision is blurred but you can make out the silhouette of a Barbarian against the cloudy sky. Guthren Sandfisher says, 'Didn't think you were gonna' make it there, stranger. Not too many folks come crawlin' out'uh Freeport missin' an eye like tha'...' Your hands are wound tightly with bloodstained bandages. You muster the strength to raise a hand to your face. The soft cloth of an eye patch clings tightly to your skin, bound by a film of dried blood. The Barbarian walks over and offers you a flask of water. He looks down, ' 'ere, you'll need this. The desert ain't kind tah those without drink...' You receive 2x Pod of Water on your cursor. You are healed to full. Guthren Sandfisher says, 'Yeh should be gettin' along after yeh've rested up, I kin't imagine the guards are far behind yeh... I won't lie if they come askin' about yeh, but I offer yeh this head-start now...' The Apotheosis of Enmity shakes her head, 'He would so easily hand you over... Seems like you would be better off without guards on your trail.' The Apotheosis of Hope says, 'You would harm the stranger that saved your life and offered you respite from your abusers simply for not wanting to lie? Guthren Sandfisher says, 'Yer sword is over there stranger. Travel on in good health.' You are no longer stunned. * Stand up and look a bit to the south to find a sword lying on the ground. Pick up and equip Damaged Fine Steel Greatsword - 2HS. You get a pop-up window called "A Question of Survival". A question of survival: Do you silence the fisherman now or risk being followed further by the militia? [OK] Guthren Sandfisher stands along the shore fishing with his back to you. * Evil choice: Kill Guthren Sandfisher. The Apotheosis of Enmity grins, 'Well?' The Apotheosis of Hope shakes her head... The mysterious figures vanish. You have gained the ability "Lifetap" at a cost of 0 ability points. Your blade quickly fells the fisherman. He falls dead, a look of confusion frozen on his face. You have slain Guthren Sandfisher! Your Monster AA Window automatically opens. Make a hotkey for Lifetap from the Class tab. You will need it. * Good choice: Leave Guthren Sandfisher to his fishing. The Apotheosis of Hope says, 'Well?' The Apotheosis of Enmity says, 'It means nothing! A trail of blood is as bad as a trail of words...' The mysterious figures vanish. 'Innoruuk's Curse' task step 4: Witness Lhranc's escape to the Oasis 0/1 The Northern Desert of Ro -- After receiving aid from the fisherman Lhranc made his way further south through the desert. * Start traveling south along the shoreline toward Oasis. Through the haze you spot the faint glow of torches. It would appear the guards are patrolling the coast, you will have to take the south-west road to the Oasis... A gust of wind whips over the hills and kicks sand into your face... 'Why do you run, coward?' You think you hear whispered voices cursing... Watch your step! The tired sobbing of a woman fills your ears... 'You don't deserve her, you never will...' * Turn slightly southwest away from the shoreline to avoid the guards. Continue toward the southern zoneline to Oasis while avoiding guards and guard encampments in the desert. If you do get guard aggro, running away seems to leash them. If they kill you, you'll respawn back at the fisherman's hut. The southwestern road into the Oasis looks clear... As you reach the zone to Oasis, you are beset by either one guard or three. A voice breaks through the din of the storms,'Hah! You didn't expect to escape that easily, did you?' Evil: The guards laugh, 'The Barbarian led us right to you!' Wayguard Ginfur shouts, 'You shall not pass into the Oasis!' Wayguard Sanwell shouts, 'You shall not pass into the Oasis!' Wayguard Thrinn shouts, 'You shall not pass into the Oasis!' * You will need to kill all three guards before you can continue - don't forget to use your Lifetap ability. Good: Wayguard Thrinn shouts, 'You shall not pass into the Oasis!' * Kill the guard. Lhranc roamed the unforgiving deserts of Ro for weeks. His torment continued even as the militia's interest in his capture waned. As time passed he became indistinguishable from any of the nameless madmen roaming the Oasis. His thoughts were fraught with maddening voices. His brother's, his unrequited love's, unyielding multitudes of tormentors left him without solace... His disdain for humanity matured until he had been deemed ready... Don't actually zone to Oasis. Instead, the script sends you to Plane of Hate B. 'Innoruuk's Curse' task step 5: Make your way to the seat of Innoruuk's power 0/1 The Plane of Hate -- The morality play grows more severe. Your consciousness has returned to your body but you find yourself in the Plane of Hate. Make your way to the seat of Innoruuk's power to witness a pivotal moment in history. You have entered The Plane of Hate. You are now your own character instead of a monster shroud. A slow tune begins echoing down the Maestro's halls... The Apotheosis of Enmity sighs before speaking, sounding as if she is in the throes of carnal pleasure, 'The plane is alive with the will of the Father. It was on this day he gave his greatest gift to humankind.' The Apotheosis of Hope says, 'However, Innoruuk's ritual did not proceed without interruption. A battalion was sent forth by the Lightbringer to end Lhranc's life before he became an unmanageable threat...' Your mind clouds with images of suffering as The Father's voice shakes the foundations of the plane. The words are unclear but the intent is unmistakable. The denizens of Hate are to keep intruders at bay until the ritual is complete. You hear what sounds to be the grinding of planks to the south. The din fades and the sound of music in the hall grows louder. You get a pop-up window called "A Fond Memory". As you near the Maestro's chamber you come upon a curious duel. A minion of Marr stands in furious combat against one of the Father's pets. The ashenbone drake rears back, its decrepit hide invoking "fond" memories of your past. The Knight of Marr looks to be losing the fight... What do you do? [Kill Drake] [Kill Paladin] You say, 'Hail, Valorian Rholek' Valorian Rholek turns toward you quickly with a look of fear and disbelief, 'I can only hope you're here to help defeat this vile foe...' You say, 'Hail, a decrepit ashenbone drake' A decrepit ashenbone drake flaps its skeletal wings angrily as it strikes at the paladin! Evil choice: Kill both the paladin AND the drake. To receive the item Decayed Decrepit Hide, choose to kill the Drake first, followed by the Paladin. If you're not going for the Hide, then the order doesn't matter. If you choose "Kill Drake": The Apotheosis of Hope smiles, 'Nobility in camaraderie!' The Apotheosis of Enmity says, 'Perhaps just blind hatred for the beast...' * Kill a decrepit ashenbone drake. Valorian Rholek turns to you and salutes, 'You have my eternal gratitude fair knight. I would not have been able to vanquish that foul beast without your help. I shall sing your praises to my brothers of Marr when I return to my battalion.' If you choose "Kill Paladin": The Apotheosis of Enmity grins, 'Yes, rid Father's domain of these pests!' The Apotheosis of Hope shakes her head, 'Blinded by loyalty, such a shame.' * Kill Valorian Rholek. The voice of Innoruuk overwhelms your thoughts, 'One less miserable pest tainting my plane. Perhaps you shall earn the right to suffer here eternally after I've killed you... This one shall return to my temple now.' If you killed both the drake and the paladin: The Apotheosis of Hope shakes her head is dismay... The Apotheosis of Enmity breathes deeply and speaks with a voice tinged with euphoric pleasure, 'Such ruthless hatred, more!' If you killed the drake and the paladin in the correct order: The Maestro raises a hand to conduct his choir, their voices cry out in unison with the howl of the bleak organ. You can't help but feel the piece is being performed in your honor... Innoruuk's voice booms through the open doorway, 'Fools, debauched and worthless souls! You will soon know the power of an elder god!' You get a pop-up window called "Course of Action". The denizens of Innoruuk's realm are unusually indifferent to your presence. It would seem their focus is on battling the invading minions of the Lightbringer. The unmistakable presence of Marr's soldiers radiates from the north. To the south, Innoruuk's temple emites a comforting aura of corruption. You may choose to beat back the forces of Mithaniel Marr or simply travel to Innoruuk's temple to bear witness to the ascension of Lhranc. [OK] * Exit the Maestro building where you will find denizens of Hate battling paladins. You can ignore them, they don't count for anything. * Evil choice: Before heading south, go north toward the normal zone-in spot to find Squire Baerson on the platform, and kill him. For Decayed Drecrepit Hide, you may have to pause while killing Squire and make sure he turns twisted before finishing him off. The area around you shakes as Baerson's form shifts into that of a twisted knight! Squire Baerson's twisted form falls and disappears from sight, his soul returning to the Temple of Marr. The Apotheosis of Enmity's disembodied voice shrieks euphorically, 'Truly, you've earned the right to serve Father!' The Apotheosis of Hope is quick to retort, 'What you see as service to hatred is just as likely devotion to order...' You have slain Squire Baerson! * Head south toward Innoruuk's den. You will meet Ashenbone Skullbreaker, who throws you backwards. The pile of bones begins to shake and reform. The enormous drake drags its wings across the floor emitting an ear piercing screech. Your veins are filled with a fast-acting venom. Ashenbone Skullbreaker rears back, ready to defend Innoruuk's temple. * Attack Ashenbone Skullbreaker For Decayed Drecrepit Hide, you may have to pause while killing Ashenbone and make sure it turns twisted before finishing it off. While fighting: The drake's skeleton oozes a sickly sweet pus. The putrid substance begins to solidify into a glistening decrepit hide! The Ashenbone Skullbreaker crumbles and shatters into a host of tiny fragments. * Ashenbone Skullbreaker is replaced by 10 Ashenbone Fragments -- kill them. With the ashenbone drakes defeated the door to Innoruuk's hall swings open. There is an unnatural silence throughout the plane. If you have followed the hidden path, you will receive Decayed Decrepit Hide on your cursor. As you survey the remains of the fallen drakes, something interesting catches your eye... 'Innoruuk's Curse' task step 6: Witness Lhranc's revenge 0/1 North Freeport -- Lhranc returned to Freeport to exact revenge upon his brother and claim Kyrenna for himself. * Move south into Innoruuk's room and witness the ritual on Lhranc. You survey the room, the perfume of burnt flesh is almost enough to knock you backwards. The ground is wet with blood. Ahead you see an impressive ritual pyre. The denizens here seem to pay no attention to you. Suddenly the hall doors slam shut. A cold wind whips around the room causing the ritual flame to dance. The Avatar of Hate appears, in the pyre bellow him the body of Lhranc spasms violently. The avatar lifts a hand, the bodies of the tortured are thrown into the fire. A brilliant flash blinds you as the mass of bodies fuels the flame. You open your eyes to see Lhranc standing before Innoruuk's dark gift, dominion over the spirits that broke him. The Apotheosis of Enmity stares longingly into Lhranc's eyes. The Apotheosis of Hope turns away, looking to the floor. Lhranc reaches out and grabs the blade. In an instant the plane begins to rumble, spirits of the forsaken coalesce around him. You feel yourself pulled toward the flame as your vision returns to darkness... Lhranc traveled the lands after receiving Innoruuk's dark gift. His skillful mastery of combat paired with the powers of necromancy left him unrivaled. The seething hatred in his heart brought him back to this place. His brother would pay for taking Kyrenna from him... When the ritual finishes, you are transported to old, original North Freeport (map: freportn) facing west, and shrouded as a level 50 Shadow Knight. The Monster AA Window automatically opens. Make hotkeys for your monster abilities from both the Class and General tabs. You have entered North Freeport. You get a pop-up window called "A Question of Tact". Do you take the guard's armor or risk being spotted as you search for Glohnor? [Take Uniform] [Leave Uniform] You must make a choice before you can move. Evil choice: [Leave Uniform] * Walk north out of the water outside the Hall of Truth. You are beset by several paladins and other NPCs. * Kill every NPC in the Hall of Truth building. Kill the bodies they leave, too. Check the two upstairs areas and kill those NPCs as well as their bodies. Some will be level 50 even-cons, others will be level 30 easy kills. Leave none alive. These peons are not worth dealing with. Continue through the city to find your brother... At this hour, Glohnor must still be home. Make your way there... Good choice: [Take Uniform] * Ask the NPCs in the Hall of Truth 'Where is Glohnor?' * Once you have cleared the Paladin guild, you are then allowed to leave that area. Travel west then south then east to Glohnor's house which is in the southeast, next to the bank. Open the door and walk inside. The house is quiet. As you look around you notice something on the table in the corner... * Click the book on the table. You look down at the table. A small ring sits in front of a book with freshly scribbled ink on its open pages... 'My darling love Kyrenna, the temple has seen fit to allow us to marry. Your praises I cannot sing high enough for it is your purity and beauty I wish to spend the rest of my happy life in hopes to be worthy of. I have only this simple ring, but with it I pledge to you my heart...' The writing trails off at this point. You feel a sudden shock of heat, your vision blurs as your mind fills with rage. 'The backstabber, he has usurped your love away from you... The scars you carry are his doing! He would have killed you if you hadn't gotten away that day...' You rip the pages out of the book and throw them into the lamp-fire. The ring you place in your pocket. Your thoughts coalesce into a single notion, 'The Temple of Marr'. * Evil choice: You might have to kill all roaming guards between Hall of Truth and Temple of Marr. Not sure on this one. You do not have to kill merchants or guards which are inside other buildings. * Travel west to the Temple of Marr (Cleric guild). A nameless voice booms loudly, I give you this last chance to turn back and leave your brother unharmed.' The cold, cruel voice of Innoruuk whispers quietly, 'Leave none alive. Let them bear witness to the power of Hate!' Glohnor must be somewhere in the temple. Find him. * Evil choice: Kill every NPC in the Temple of Marr, including the basement and outside on the two ledges. Leave none alive. * Travel inside the temple and up several sets of stairs. When you reach the top level inside the temple: The Apotheosis of Enmity whispers, 'The shadows... You must hide in the shadows.' * Cast your Gather Shadows ability from your shroud AAs. 'Innoruuk's Curse' task step 7: Put an end to these visions 0/1 North Freeport -- Your final trial appears to be reliving these visions and putting an end to the tormented memories that have claimed your consciousness. It was here Lhranc sneaked into the shadows and waited for his brother... You feel a slow tugging at your soul as you fall away from the eyes of Lhranc... You are restored to your own character, no longer a monster shroud. Glohnor kneels down and begins to pray, 'Lord Mithaniel, Queen Erollisi, bless this eve. I give thanks for my life, my service and my love. I ask that you watch over her as she rests in these halls tonight...' Lhranc speaks, his tone is mocking, almost sarcastic, Hail, 'brother'...' Glohnor says, 'My Lord! ... What... What has become of you, brother? Your face... Your eyes?' Lhranc glares angrily into his brother's eyes before speaking in a cold, uncaring tone, 'Kyrenna! Where is she?' Glohnor shakes his head and turns his back, 'I am sorry, brother...' Lhranc says, 'Very well...' In a flash, Lhranc leaps forward and brings his blade through his brother's shoulder. Glohnor's body screams in agony as it falls limp and lifeless to the floor, blood oozing from his torn chest... From the hall below comes a familiar female voice, 'Glohnor?!' Kyrenna falls to the ground and runs her hand along Glohnor's cold face. She turns from him to Lhranc and sobs, 'Why!? ... I hate you! I HATE YOU!' The walls tremble. A deep, rumbling voice bellows, 'Agent of Hate, your despicable actions have earned you a punishment far more fitting than execution!' The imposing figure of The Lightbringer stands above you. Mithanial Marr shouts, 'I shall see to it you spend eternity in the spiritless void of Torsis!' Lhranc's skin begins to melt away, his bones fade into the ether and he is gone from sight. Kyrenna sits over the body of her love, tears streaming down her face. You look up to see the Apotheoses, each with identical tearstained faces... The Apotheosis of Hope says, 'The hatred she harbored for Lhranc allowed Innoruuk to banish her to Torsis alongside his shadowknight.' The Apotheosis of Enmity says, 'He spent untold years trying to twist her - To love him, to help him break Mithaniel's curse.' The Apotheosis of Enmity says, 'He was forsaken by his god as she was hers.' The Apotheosis of Hope says, 'She would eventually escape, only to fall prey to a trap in an effort to bring life back to her slain love.' The Apotheosis of Enmity turns her gaze from Kyrenna and looks toward you, 'She would die in that prison, many long and painful years after her time on Norrath was due to be up...' The Apotheosis of Hope says, 'Her spirit was fractured on the day she died. The lingering hatred from Lhranc's torture split from the purity and innocence of her life as a priestess of Marr.' The Apotheosis of Hope says, 'The fractured aspects would exist within the heart of the innocent, which you once wore around your neck...' The Apotheosis of Enmity says, '...and eventually attached themselves to the blade that killed the man she loved.' You get a pop-up window called "A Final Decision". It is here you stand on the precipice of history. Kill the Apotheosis of Hope: To finish what Lhranc had started, parting the light from Kyrenna's soul. Kill the Apotheosis of Enmity: Or to reclaim the honor that all knights, even those of shadow, must have. * Evil choice: Equip Innoruuk's Curse (SK epic 1.0) and attack The Apotheosis of Hope. She will succumb with one swing. But if you have any other weapon equipped: "Your attacks have no effect on the Apotheosis of Hope. This weapon will not harm her." Innoruuk's Curse glows with a deathly black aura. The young woman screams in agony as she falls to the floor, limp, lifeless. The Apotheosis of Enmity breathes a deep sigh of relief. As the two figures fade from sight you catch a glimpse of Lhranc's spectral form, to the side his obedient and enraptured servant, the dark mistress Kyrenna... Kyrenna's soul has been rent of its light! If you have succeeded in following the path of the Shadow Knight completely: Along your journey you have proven to be the true paragon of Evil. The story of a true Shadowknight should make for a more interesting telling of this tale. A Shadowknight Class - X of X. Your task 'Innoruuk's Curse' has been updated. Your task 'An Epic Request' has been updated. Your vision dims as you feel yourself being pulled away from this place. You have entered North Desert of Ro. For completing this quest in the "most evil way" (10/10) Along your journey you have proven to be the true paragon of Evil. The story of a true Shadowknight should make for a more interesting telling of this tale. A Shadowknight Class - X of X. You are rewarded with: Hatred You must do this quest at least 3 times, and during any of these 3 times you must do this with 10/10 max evilness, to get the Hatred reward upon the 3rd time. There is another bonus item you can get, Decayed Decrepit Hide, if you defeat the dracholiche inside plane of hate in a certain way, that I do not remember now. This item is useful for the ammo slot for certain Charms that increase your stats if you are wearing class-specific armor. We need info on how these steps are completed. Rewards Rewards are 1 AA, plus: Option #1: Epic 1.0 Ornament Option #2: Epic 1.5 Ornament Option #3: Epic 2.0 Ornament This task is repeatable with a 20-hour lockout. | ||||||||||||||||||||||||||||||||||||||||||||||
Rewards: | |||||||||||||||||||||||||||||||||||||||||||||||
Send a Correction |