Dawnshroud Peaks

Quick Facts

Type:
Outdoor

Expansion:
Luclin

Instanced:
No

Keyed:
No

Level Range:
25 - 45

Send a correction
The Dawnshroud Peaks are a set of low mountains on the light side of Luclin. Blessed with both sunlight and an ample water supply, the mountains have turned into a very fertile area, supporting a wide array of wildlife.
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Dawnshroud PeaksZelniak ValleyFungusTroglodyte Tribe Near Maiden's EyeEntrance to Grieg's EndRockhopper CavesOne of Several Small PondsEntrance to Netherbian LairTo the Underground of LuclinThe Plains of DawnshroudLakeside CampFortified Walls of Sanctus Seru
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Hoppers & The Sambata
# Feb 26 2008 at 10:21 PM Rating: Decent
I'm sure this is no help to anyone wanting information about stuff in this zone. However, I truly wish that the people who kill the Ancient hopper would stick around to kill the top-dog Sambata mob. It is very annoying to need hides for tradeskills and have to kill PH's for hours trying to get rid of the Sambata just to begin collecting hopper hides. It is a simple matter of "NOT PULLING" the Ancient. But, like women and shiny objects... players see a "Grey" hopper that's much bigger than the puny little brown hoppers and.... Ooooohhhhh I gotta have that!!!
I know there are a few other zones that the cute little cuddly hoppers inhabit, but anyone who actually USES hopper hides in tradeskills knows this is the best place for drops.
Hoppers & The Sambata
# Jun 25 2014 at 12:54 AM Rating: Decent
Darkkand,
Huuum, Maybe that means you should give up tradeskills.
glinting sunstone
# Dec 06 2007 at 3:33 AM Rating: Decent
Been trying to get this aug recently, has anyone got it lately, and what did it drop from, thanks for any help!
glinting sunstone
# May 26 2008 at 3:20 AM Rating: Decent
Still dropping. Looted one today off a lightcrawler.
glinting sunstone
# Jan 22 2008 at 10:59 AM Rating: Decent
**
263 posts
Ive been getting 1 per hour killing wolves and crawlers at the druid port in location. Got one last night (21 Jan 08), so they do drop still.
glinting sunstone
# Dec 24 2007 at 1:53 PM Rating: Decent
Have had this aug drop several times and let it rot. If you just hunt in the zone sooner or later someone will shout that it is avail. I have had it drop off the Hoppers but don't know if anything else drops it.
Carre Harger
# Jul 11 2007 at 7:59 AM Rating: Decent
I am doing a quest for a quest here, and found where Carre Harger's camp is. I am supposed to give him a note, and then kill some ravaged wolves, but he isn't spawning. Anyone know how long i have to wait for this dude?
rockhoppers
# Jun 23 2007 at 11:48 AM Rating: Decent
Like 3 days ago the Hoppers were back , and then today the tribals are back, Whats goin on?
rockhoppers
# Oct 31 2007 at 8:41 AM Rating: Decent
Killing the Age Old Rockhoopper makes all of the rockhoppers despawn. They are replaced by the Sambata Tribesmen.

Killing Sambata Tribal Leader Garn makes all of the Tribesmen despawn. The rockhoppers then reappear once again.

rockhoppers
# May 23 2007 at 10:05 PM Rating: Decent
Why did they change the rockhoppers? --?

66mage A.Bayle-Eyeniel
Sambata Tribal?
# Apr 03 2007 at 10:34 AM Rating: Decent
i went to the rockhopper cave to camp the fabled aged rockhopper....but all of the rockhopper are change to Sambata Tribal man?why?

How/when will they change back to rockhoppers?
A Fabled Age Old Rockhopper
# Mar 19 2007 at 12:29 AM Rating: Decent
Green at level 73. See zone mob page for drop info.

Edited, Mar 19th 2007 4:57am by KiruCaro
Swarm Kiting 101
# Apr 12 2006 at 9:38 AM Rating: Decent
first id like to say that i noticed that there were no recent posts in this fantastic zone for low to mid level xp. i think a lot of people can benefit from this zone as the level range is so vast, myself i took a druid from level 24 to 54 in this zone alone. start off by fighting lightcrawlers on level 24, single pull them from near GE, easy kite, next move to mushrooms and zelniacs, avoid the tribals as having good faction helps out greatly and they acrylia drops are insignifigant in DSP. the safest place i found to kite is near the shroom fort by the hill that is between GE and the shroom fort, provided you havent killed a bunch of tribals there are NO adds in this spot. upon reaching level 34 druids their first nuce AOE, lightning strike, the method is simple, go to the nearby field and pull zelniaks, only thing that will agro you is lightcrawlers which are now easy kills(wolves wont agro druids unless you are in wolf form, which case everthing in this zone will agro you), snare 4 zelniaks and bring them back to the hill, run them around in circles till you have them all bunched together then kill them with lightning strike, easy as pie yet so many are intimidated to try it, this is the basics of quadding. you can start with small zelniaks then go to large zelniaks and then wolves, rockhoppers and stonegrabbers are all nearby to bring back to the saftey of the aforementioned kiting hill. upon reaching level 51 druids get the spell upheaval, this is a unique opportunity as for a few levels you can pull virtually everything you see in the zone and kill them in one pull, im not kidding either, every rockhopper or every stonegrabber or every wolf and zelniac you see, just make sure while your pulling to watch how long your out, i give ensnare 12 minutes to be safe, it lasts longer but its a pain when snare starts wearing off mobs when you have 30 of them, now the fun part, bring them in no matter how many and run them around in circles to bunch them up, now you have to be careful, upheaval is a point blank AOE, it will kill the entire swarm in 5-6 shots but you have to be right next to them for it to work, that means you have to kite them out and time your casting right, if you wait to long then you get hit by 30 mobs, if you do it to fast you waste your mana and it has about a 30 second recast timer on the spell, best thing to remember is do not be afraid, play around with the spell to get the timing down on one mob, once youve got it pull a swarm, on this level even 30 mobs will not one shot kill you(i have been doing this with no gear on at times and they still didnt kill me in one shot), so getting hit from time to time is ok but healing is expensive so try to keep it to a minimum, remember if you have the mob snared it means you only get hit when you want to, that mob is powerless against you till you let it have power, doing this on level 51 i was able to get nearly 8% of a level per pull and if things went well i could do 2 pulls before i had to med, i know most people arent even going to try this (which is a shame), and many more will try it and give up as soon as they get hit hard once but for the few who do try it have fun, it can be done, and remember just dont be scared of the mobs, youd be surprised what you can accomplish when your not afriaid to try
Swarm Kiting 101
# Dec 07 2006 at 1:43 AM Rating: Default
Great info thefabled, a bit hard to read for an eye-squinter like me, but non-the-less, a good post..
It took me back to the days of grouping up on the GE ramp... the roamers were everywhere and the ramp was always safe from them, the pulls never slowed and you could even fearkite without too many adds..
And youre right.. it does seem like everyone has forsaken this one
Were to hunt
# Jan 18 2004 at 12:25 PM Rating: Decent
I am a 28 almost 29 war. I have gone to whole bunch of places like unrest, WC, HK, and many others. I finally looked on the Allakhazam zone lookup and saw this zones lvl went from 25 to 45. I am getting bored of LoIO and WC so i was wondering, Is this a good place for a pretty much 29 warrior and were is a good place for me to hunt in Dawnshroud.
RE: Where to hunt
# Dec 31 2005 at 3:02 PM Rating: Decent
Would highly recommend a group at your level to come here, even though thats an old post, so 29 was prolly ages ago, but for any future person. 29 is fine, but bring a group, at 36 I was able to solo zelniak's pretty comfortably, and the shrooms. Notice these are some of the lower level mobs in zone. Things hit harder here it seems.
RE: Were to hunt
# Oct 06 2005 at 8:34 PM Rating: Decent
Any of the zoneline hallways are fine for groups of your level. The mobs will be dblue to red. A full group should fare well, just watch out for adds.
Neco Soloing
# Jan 08 2004 at 12:50 PM Rating: Decent
I have been fear kiting here since lvl 33 really easy i intend to stay until around lvl 40.
Enchanters do well here too
# Dec 21 2003 at 4:41 PM Rating: Decent
I have been charm soloing the rockhoppers with the smuggler NPCs at the camp near the rockhopper cave ever since 39, I am lvl 47 now.

Awhile ago Verant upped the hitpoints on those NPCs because people were pulling and killing them for XP and they didnt want that. So now theyve got around 14K hitpoints, atleast thats what ive heard and with as long as they last and how hard those rockhoppers hit and how they do VERY well even when fighting 4+ rockhoppers at a time its very possible, I dont even bother to MEZ!

They make fantastic pets. If you dont mind running away in fear for your life when charm breaks but I myself along with many other skilled Enchanters got used to the difficulty and excelled here.

At lvl 39 when I started they were mostly yellow and red, the XP was FANTASTIC, the money was INSANE. The flawless hides that are sometimes dropped sell for 400PP on Morell-Thule.

There is a great guide specificly for this at I HIGHLY reccomend reading that first if you plan on taking on the Rockhoppers as an Enchanter, youll need alot of informaiton it has in order to succeed.
Tribals to Hoppers???
# Jul 05 2003 at 1:51 AM Rating: Decent
I have read that in order to make the hoppers spawn you need to kill a level 60 Necro Sambata Tribal Advisor. Question is how and where do you get him to spawn? I've been trying get him for 2 days with level 60+ groups and nothing.
RE: Tribals to Hoppers???
# Aug 09 2003 at 11:58 PM Rating: Excellent
I believe you kill a "Tribal Keeper." He's the PH for "Tribal Leader Garn." Killing leader should despawn tribals and spawn rockhoppers. The hopper that spawns where Leader was is a PH for Age Old Rockhopper. Killing him cycles caves back to tribals. Hope this helps!
Druid Heaven
# Jul 02 2003 at 1:25 PM Rating: Excellent
This is a great zone for druids. While a lot of things wander, there's various spots that you can pull to with safety. For instance, just to the left coming out of NL and past the shrooms is a nice clear area (except when people run through the shrooms). To the right is also a popular pulling area as is the NL dome itself. And the front of the hopper cave only gets an occasional wolf and lightcrawler. There's other areas, but those are the ones I used the most. You'll find groups at the Maiden's Eye and Greg's End zones camping the sambatas.

Generally I never messed with any of the smaller sambata camps, unless I was in a group there. The zel's, and such were as good xp solo'ing. And then I quickly moved onto the stonegrabbers. After stonegrabbers I moved onto the cave and focused on the hoppers and sambatas.

1. Don't use wolf form, unless you want the adds. Is there any Luclin zone that doesn't hold a grudge against illusions?
2. The stonegrabbers gave me excellent xp from 34 (They were red, not sure if I started at 34, might have been higher 30's). you'll want equipment with at least affliction efficiency and/or Extended Affliction. Clarity will also keep down time to a minimum. Use standard snare/root combo, or if you find root too unreliable, just snare and med kite. The NL dome "used" to be great to pull these too, but with pathing changes, you'll be better off outside.
3. Keep your magic resist buf up, this will help protect you against the light crawlers' blindness
4. Once many of the stonegrabbers are blue, start checking out the cave near the NL zone for hoppers and sambatas. Both these hit very hard, upwards to 130. So the object of the game is not to get hit.
5. For hoppers, best tactic is to pair up with a mele or nuker and snare/fear the hoppers. There's some hoppers (forget the name) that dispel when they hit. So don't get hit by them, and make sure you clarity/kei is a few spells down on the effect list.
6. For sambatas, a good tactic is to snare/nuke and then kite them around while the mele or nuker hits them. Just occasionally nuke so you keep high on their hate list.
7. For solo'ing standard druid fair, snare/root/dot. hoppers you can fear kite them as well. Also hoppers are charmable. If you start seeing blue ones charming can be good. Just have fear animal up in case it breaks, or some way to deal with it.
8. Another tatic is to charm a wolf, then follow the rules for 5 or 6. (remember you need to do damage or else you'll not get as much xp, if I read the patch docs right)

Watch the shroom trains. These can really rain on your parade. Especially if it's one of the higher level fungi's.

DON'T run through the shrooms, it's not nice. Sure you may be high enough or fast enough that they can't hurt you, but they will agro on anything they see while chasing you and generally make you plenty of enemies. I regularly add people to my ignore list that I catch intentionally doing this.

Stepping in the shroom patches often trigger the spawn of multiple nasty shrooms, so be prepared.

I've hunted this zone from 34, I'm 48 now, and still get decent xp. Although I'm moving on to ME. Few if anything is white or yellow at 48 in DP :-(

The hoppers are probably the best loot in the zone. The flawless hides sell very well in Bazaar. Superb sells well and drops more frequently as well. The bricks of acrylia sell well too. Generally, though you come here for the xp not the money.

Also watch the camp near the cave. I think it's been mentioned before, but one of the guys really likes wolves and if he sees you hurting one, he'll hurt you.

It's also handy to keep a fear animal spell up if your partnered with a non-druid. The wolves don't seem to like anyone but druids. And it's easy to find a pack of them on you at the worse time.

One last note if you're pulling from within the cave. And you have a partner it's handy to have the one not pulling to watch the entrance for repops and let the puller know. Avoids surprises on your way out.
HELP
# Jun 02 2003 at 8:40 PM Rating: Decent
what should a 35 hunt in dsp or to put it simply where are the stronger tribals i know they exist
Can mobs see invis here?
# May 06 2003 at 11:04 PM Rating: Decent
I am in my lo-thirties, which means over 50% of the mobs can kick my ***. Suppose I am lucky enough to be invited to a group half a zone away, I might have to go invis to meet them. But can DP mobs see through invis?


Lyreley the Selfish
Lanys T'Vyl
RE: Can mobs see invis here?
# May 07 2003 at 2:24 PM Rating: Good
***
1,494 posts
The only mobs that you have to worry about if you're new to the zone are Wolves, Lightcrawlers, and named critters... everything else is either non-aggro or stationary.

* The Zambata Tribals are non-aggro to start, but they have faction, so if you start hunting them, you will eventually become KOS to them.
* The various Shrooms are stationary spawns until you aggro them, and their aggro range is very short.
* The various Stonegrabbers, like the Shrooms, are stationary spawns; some are non-aggro, some are aggro but with very low aggro range. These are hard to see, however... look for a small pile of rocks.
* The Zelniaks are non-aggro.

As far as invisibility is concerned, I believe that none of the non-named creatures can see through invisibility, so you should be able to go invisible and get to whatever camp you need to get to with little difficulty.

To get to "ME" (The hallway that leads to Maiden's Eye - the camp is at the front of it), follow the wall to the left of the NL entrance. Make sure you avoid the Shroom spawns that are just to the left of the NL entrance, though... but you may not have to worry about them, as they're commonly camped by someone soloing.

To get to "GE" (The hallway that leads to Grieg's End - the camp is usually on the steps leading into the hallway), go to ME, then keep following the wall past ME and over a large ridge.
Note that creature pathing right around GE is VERY unusual... if you shoot a Tribal, Zelniak, or Lightcrawler directly in front of GE from longer than around 15 feet away, you can usually expect it to run AWAY from you over the small ridge, and return with 2-3 friends.

To get to Shroom Keep, go to GE, then keep following the wall past GE.

To get to Sanctus Seru, turn RIGHT out of the entrance from NL, and follow the wall.

Nekojin
Celone Greenedge, L42 Ranger of Tunare, Luclin

Edited, Thu May 8 12:02:14 2003
Shroom Keep
# Apr 21 2003 at 2:26 PM Rating: Good
***
1,494 posts
I started soloing Shrooms at Shroom Keep (What I call the place that others are referring to as Shroom House) at around level 34 (Half-Elf Ranger). At this point, most of the Shrooms were Dark Blue to me, with a few occasional Yellows. At this point, it was a hard fight, but a sure victory, but it progressed strangely - the Shrooms would start out winning the battle, and get me down by more than a bubble before I got even a half-bubble on them... and then I would gradually start gaining ground, and usually win with about a bubble of health left.

The shrooms provide very good experience, and some decent loot - the non-NoDrop shrooms are worth 2-5pp to merchants!

For Rangers at level 39, when you get Call of Sky, the Shrooms become easy, so it might be worth your time to start soloing Tribal Hunters around Shroom Keep. That is, if you can get any away from the Grieg's End group... some groups are ferocious about "their camp" and consider any Tribals that are in the area (between the Grieg's End zoneline and the ridge between GE and the Maiden's Eye zoneline, and out to the rocks close to Shroom Keep) as, "their kills," even if they haven't engaged them yet.

It's interesting to note that Shrooms behave differently than any other monster I've encountered before getting to DSP. In addition to their usual aggro radius, Shrooms have a CONSTANT aggro radius slightly larger than their melee attack range, and will attack people within this aggro radius even if they're already being pulled by someone else. What that means is that if I shoot a Shroom with an arrow, and someone walks in between me and the Shroom before we get into melee range, it will attack the other person, even though they haven't done anything to the Shroom yet. I haven't seen anyone griefing by using trains of Shrooms, but I expect it's only a matter of time.

Nekojin
Celone Greenedge, L41 Half-Elf Ranger of Tunare, Luclin
Officer of Warriors of the Ebon Heart

Edited, Tue May 6 18:59:24 2003
low lvl mobs
# Mar 29 2003 at 8:33 PM Rating: Decent
are there any lower lvl mobs a lvl 28 shoukd be huntin?
cool war club
# Feb 19 2003 at 10:38 PM Rating: Default
i just logged off after killing tribes men, anyway one of the dudes drop a No Drop 18/8 dmg bonus: 3 1hb item called a Sambata War Club, looks cool and my Bst loves it, just wondered how rare this muther freakin item is?
RE: cool war club
# Mar 06 2003 at 3:14 AM Rating: Decent
It's quite common i think (have one myself and i'm not known for the possesion of rare drops, hehehe)

Gr,

Terrat
How do I get the caves from Sam bata's to Rockhoppers ??
# Jan 29 2003 at 7:48 AM Rating: Default
I want to hunt rockhoppers, but when I have been there recently the Sambata's have owned the caves. How do I get the Rockhoppers back, or is it random?
RE: How do I get the caves from Sam bata's to Rockhoppers ??
# Jan 29 2003 at 9:40 PM Rating: Excellent
You must kill the Sambata Brander to spawn the Rockhoppers.
RE: How do I get the caves from Sam bata's to Rockhoppers ??
# Apr 23 2003 at 11:40 AM Rating: Decent
Ok, we killed him and the advisor too? It did not change the the ownership of the cave. <sigh> or is there a waiting time of more than an hour?
zone ?
# Jan 26 2003 at 7:47 PM Rating: Decent

Does anyone know if there is a zone nearby where druids spawn in DP ? Id like to solo there but I dont know my way around and I wouldnt want to stumble into something I cant handle :)

Thanks,

Teguvian
Druid of Tunare
This place is amazing
# Jan 22 2003 at 10:53 AM Rating: Decent
I had a 36 Pally about a month ago. I soloed in DSP and got 43 last night. I got 2 levels in 1 night here soloing Wolves and large Zels. It seems like I will be getting the same xp till 44. I seem to get 1% xp per kill. 100 kills = lvl! it doesn't get much better than that. that will be 8 levels in a month, given I went on vacation for a week and have to visit the girlfriend every now and then. I would say I only play about 3 hours a night when I play. You can't beat the XP in DSP from when I have seen. Not much loot on wolves and Zels though. May get the occasional Wolf fang earring. thats about it though. If you are on Tunare server come to the moon and go to DSP, thats where I will be.

Valariouss
43 Paladin on Tunare
group
# Dec 18 2002 at 8:08 PM Rating: Default
can a lvl.32 monk efficiently group or solo here ?
RE: group
# Nov 20 2003 at 7:12 AM Rating: Decent
**
435 posts
You're probably 65 by now, but if anyone else wants to solo a Monk in DSP, here's what I did from 31-36:

1. Get a couple of bags of summoned bandages from a Mage.
2. Get a Temperance from a Cleric.
3. Run across DSP to the area between the shroom house and GE entrance.
4. Pull a zelniak (normal ones, not large ones).
5. Hit it a bit :).
6. Intimidate.
7. If it runs, run behind it thumping it with big sticks, if not then keep tanking it.
8. Repeat until dead.
9. If below 50% health, remove +HP gear, bind wound to 50%, put HP gear back. With Temperance and about +250HP in gear, that was about equivalent to bind wound to 100% of my non-buffed hit points.
10. Mend when it pops up.

With a decent Intimidate skill (around 100 AFAIR) I could sometimes get a yellow of XP in 5 minutes if it went off a lot, and usually got a level before the Temperance ran out. My Monk does have good gear for their level (Acrylia Reinforced Armor, SCHW, SoS), but they're not uber by any means.

Basically, Zelniaks are the thing to kill because they're non-social, and Summoned Bandages are great because you can burn through them at no cost (except, perhaps, a few plat to the Mage who summoned them).
RE: group
# Jan 29 2003 at 9:42 PM Rating: Decent
Anyone from low 30's to low 40's can find groups. No matter the class.
RE: group
# Dec 30 2002 at 11:57 AM Rating: Decent
I was soloing shrooms here since about level 26 with my monk. The shrooms appear to be the easiest mobs in the zone to solo from my experience. I noticed minimal difference between shrooms that conned red vs. ones that conned blue.

Viktar
31 Monk
http://www.magelo.com/eq_view_profile.html?num=533192

Sivir
41 Rogue
http://www.magelo.com/eq_view_profile.html?num=377890

Solusek Ro
level
# Dec 13 2002 at 6:14 PM Rating: Decent
what is the earliest level to come here?
RE: level
# Apr 23 2003 at 6:27 PM Rating: Decent
That really depends on your class. However in general it's low 30's to mid 40's XP. You'll want to group until at least 40ish, and even then it's better to group up to about 45. I do know a 53 druid who solo's in there still, though I think she does it more for fun than any other reason.
Acrylia...
# Oct 30 2002 at 12:12 AM Rating: Decent
I'm suprised that nobody has mentioned the acrylia drop off the tribal gatherers.... I don't know about other servers but on Xegony I can sell pieces of acrylia for 50pp and the bricks/blocks for 75-125pp. A KEI'd Shadowknight around level 34 or 35 can easily kill a whole level's worth of gatherers near Grieg's End in 3 or 4 hours and loot anywhere from 300-1000pp worth of acrylia doing so. In this fashion ive been able to bring my Shadowknight from level 34 to level 40 in about a week and a half and made around 6k Bazaar'ing all the acrylia I looted. Sure it got me scowl faction with the Sambatas, but it's not that important a faction in my opinion.

Jikko Coldheart, Knight of 40 Shadows, Xegony Server

Edited, Tue Oct 29 23:54:30 2002
Astral Jewel
# Oct 13 2002 at 3:38 PM Rating: Decent
Anybody have any Idea what the astral Jewel is for?
RE: Astral Jewel
# Nov 13 2002 at 8:21 AM Rating: Decent

The Astral Jewel is used in the Ranger Twilight Greaves quest. You can read more about it here:

https://everquest.allakhazam.com/db/quest.html?quest=1354


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