With a trivial of supposedly 32 and I having 200 skill FAILED the combine...
Gonna be a hard pass on getting the bloodling carapace plates again.
Maybe 25 years is too long,
Quest Started By: | Description: |
Find Master Barkhem, a smithing merchant, in Shar Vahl at +200, -165.
You say, 'Hail, Master Barkhem.' Master Barkhem says 'Welcome to my shop. Please feel free to look around at the armor we have available. If you are looking for work, just let me know.' You say, 'I am looking for work.' Master Barkhem says 'That's great news! I could really use a hand. I have constructed some shield frames ideal for use with the carapaces found on [bloodlings]. Unfortunately I do not have the time to collect any of the shells. You can either purchase the frames and keep the shields for yourself, or you can return them to me and I will compensate you for your troubles.' You say, 'What bloodlings?' Master Barkhem says 'Cht`Thk bloodlings are parasites found in the thickets just beyond the south gate. You best be careful, they have a habit of sucking the blood from a person and spreading diseases.' Purchase two Carapace Shield Frames from Master Barkhem and head out into Shadeweaver's Thicket, in the newbie area. Kill Cht`Thk Bloodlings until you've gathered 16 of their carapaces. The bloodlings spawn only during the day and are replaced by worms during the night (Norrath time). Put 8 carapaces in both containers and combine them to create a pair of Bloodling Shields. Upon giving these shields to Master Barkhem, you'll receive two bloodling carapace plates. Master Barkhem takes the shield from _____ and glances it over. He smiles and nods his head in approval before speaking, 'This is some quality work my friend. Although you could use some practice in your style, I can sense true potential in your smithing skills.' Master Barkhem rumages around behind his counter for a bit and pulls out a rather large bloodling carapace and hands it to _____. 'This was too large for me to use for a shield, but I think you can craft it into some fairly good armor. Just treat it in a forge with nepeta oil and the proper mold, the oil should soften it up enough to become pliable. Once fired in the forge it will harden to the mold. I'd love to see how It turns out.' You can buy Nepeta Oil Extract from a merchant named Chialle in the southern part of Shar Vahl. The mail sectional mold is sold by Apprentice Garr, near Master Barkhem. Combine the oil, mold and two plates in a forge (trivial 32) to create a Bloodling Plate Mail. Give the Plate Mail to Master Barkhem. Master Barkhem says 'I knew that old thing would make a fine bit of armor in the right hands. Talent like yours should not go to waste! Take this, it is the mallet that I used to smith my very first bit, you can learn with it until you earn something better. Here is your first lesson _____, use this mallet to pound out the dents in the guard's shields. The ones guarding the bridges into town will need it most, as they can not leave their posts. Show each guard a [repair order] and have them sign off on it when you are through.' Receive Vah Shir Apprentice Mallet. You say, 'What repair order?' Master Barkhem says 'Huh? Oh, here is a repair order for the Guards' shields, I will only give you one at a time as I do not want you overworking yourself so early in your education.' Go to Khala Dun Jasir at +1130, -215 on the bridge leading into the main city and give him the repair order. Khala Dun Jasir says 'Well it's about time Barkhem got around to us, and he couldn't even be bothered to come himself. Please get this back to me as soon as you can... you do know that we are here to guard the city, right?' You receive Jasir's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Jasir's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Jasir's Work Order. Khala Dun Jasir says 'Thank you very much _____, and I must apologize for the way I spoke to you earlier. We just got word of some [poachers] out in the Thicket, they really get me angry. In any case, you have done a fine job, worthy of Barkhem himself.' Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Aihjin at +1140, -145 and give him the order. Khala Dun Aihjin says 'My shield, huh? I guess it is dented up pretty good from that last fight I broke up. Want to hear about it?' You receive Aihjin's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Aihjin's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Aihjin's Work Order. Khala Dun Aihjin says 'Well done, I sure will be ready for next time something tries to cause a disturbance in our city. My thanks to you ______.' Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Bokh at -1110, +130 and give him the order. Khala Dun Bokh smiles warmly at you, 'Outstanding! Nothing like a sharp-looking shield to scare off the undesirables. And if you bring it back full of food I wouldn't complain either,' he laughs, flashing a mischievous grin your way. 'Just kidding! You have much to do and Barkhem would have my hide if I kept you from your studies.' You receive Bokh's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Bokh's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Bokh's Work Order. Khala Dun Bokh says 'Well done, shiny enough to eat off of. My compliments to you ______, Barkhem would be most pleased.' Go back to Master Barkhem and ask him "What repair order?" again to get another work order. This time go to Khala Dun Koby at -1115, +55 and give him the order. Khala Dun Koby says 'Oh this old shield does fine, but I guess if Barkhem needs to break in a new apprentice, it does have some dings in it. Thank you, my friend.' You receive Koby's Dented Shield. Take the dented shield and place it into a forge with your Vah Shir Apprentice Mallet. This creates Koby's Immaculate Shield (the mallet will be returned). Give this shield back to Jasir to receive Koby's Work Order. Khala Dun Koby says 'Tip-top work! Barkhem has done well by himself choosing you for an apprentice.' Give Master Barkhem the four work orders. Master Barkhem shuffles through the work orders, 'Well they have some lovely things to say about your work!' He disappears into the back room for a moment only to return dragging some sort of large iron block in his hands and crashes it down on the counter. 'Do you know what this is? I see you nodding your head, and yes it is an anvil... but it is so much more. This is a specially crafted anvil for only my most promising students as not just anyone has it within them to smith on a [spirit anchor].' Your faction standing with Guardians of Shar Vahl got better. You gain experience!! Receive a Vah Shir Anvil. You say, 'What spirit anchor?' Master Barkhem says 'Have you not met Tiamon out in the Thicket yet? He is always telling anyone who wants to listen all about spirit anchors. Let me sum it up for you- the shadeweavers hunt the beings of shadow in the thicket to make their special shadow armor called Xakra. Now if you or I were to try to don this armor, it wouldn't last long as the shadows are not bound to this plane. Tiamon developed a method of [binding the spirits] in such a way that they will last. Mind you, he works with needles and threads- I work with the tools of a smith.' You say, 'What method of binding the spirits?' Master Barkhem says 'When something has been exposed to great ritual and culture, like the stones used to build a city or the instrument of one of our bardic historians, it kind of develops its own memories, you might say, and becomes a suitable spirit anchor. When he was Master Smith of SharVahl City, Kagazz began collecting the discarded weapons and armor of our fallen heroes and melting them down to make smithing tools. In this way he honored their achievements by passing their experience into new weapons and armor for our young heroes-to-be. As it turns out, these anvils are very strong spirit anchors, so strong that you can [rend shadow] itself.' You say, 'Rend shadow?' Master Barkhem says 'That's right. You will be working with the very fabric of shadow and sound, but we'll get to the sound part later. For now, hunt the shades in the Thicket; they hold moderate pieces of the power that you can use to experiment with. The mallet I gave you can be used to gather the shadows into a solid mass if you strike them on this anvil. You're probably best starting with something simple like Shadow disks to begin with.' You say, 'How do you make shadow disks?' Master Barkhem Master Barkhem says, 'Take swirling shadows from the shades in the Thicket and combine them with some metal bits to make a Shadow disk. Fill this box with disks and return it to me with my old mallet,' he pauses, considering your progress and smiling slightly, 'you will have earned your own at that point. Afterwards, I will show you how to manipulate sound to empower the shadows.' Receive Barkhem's Box. Gather eight Swirling Shadows (dropped by shade NPCs in Luclin -- easiest farmable, Lesser Shades in Shadeweaver's Thicket.). Now inside a forge, combine 1 x Swirling Shadows + 1 x Metal Bits + 1 x Vah Shir Anvil + 1 x Vah Shir Apprentice Mallet to create a Shadow Disk (trivial 108). Repeat this process seven more times. Place the eight Shadow Disks into Barkhem's Box to create a Box of Shadow Disks. Head back to Master Barkhem and hand him the box and apprentice mallet. Master Barkhem says 'Well done, _____! I trust you are beginning to see the power that shadow can grant you. Now it is time for you to learn to manipulate sound. Here is your very own mallet, use it to form the substance of sound into tangible matter. Pound yourself out a few humming orbs and I'll know you're ready to combine shadow and sound into a precarious balance of forces.' Your faction standing with Guardians of Shar Vahl got better. You gain experience!! Receive Luclinite Mallet. You say, 'How do I make humming orbs?' Master Barkhem says 'You'll need to get a shrieking substance from the sonic wolves that roam the moor and then combine it with a wailing substance from an owlbear. You'll want to pound those two together onto some metal rings with your mallet and anvil to form the humming orb. About three orbs should be plenty. Bring them back to me with your new mallet and I will have something very special to show you.' Shrieking Substances can be found on sonic wolves in Hollowshade (southern island - you may have to trigger the Hollowshade War in order to get them to spawn). The story is the same for Wailing Substances, found on Owlbears in the southern islands. Create three Humming Orbs and head back to Master Barkhem for your final turn-in. Give the orbs + your Luclinite Mallet in exchange for a Humming Luclinite Mallet, used to make Shadowscream armor. Master Barkhem looks genuinely pleased with your craftsmanship. He sets down one of the orbs onto a special anvil and swings your mallet high in the air crashing it down on the orb causing it to shatter with a terrible shriek. He repeats this action with each of the remaining orbs and hands you back the now humming mallet. Barkhem says, 'Here _____, this mallet will enable you to combine shadow with sound. Smith wisely and be careful what you create with it,' Barkhem pauses, looking quite serious, 'it is very powerful. You'll be able to make Shadowscream steel with it.' Your faction standing with Guardians of Shar Vahl got better. You gain experience!! You say, 'What Shadowscream steel?' Master Barkhem says 'Shadowscream steel is made by striking the swirling shadows on your anvil with the Humming Luclinite Hammer and adding a sonic punch. For example, you might place two swirling shadows into a boot mold with a humming orb to make a pair of Shadowscream Steel Boots- use medium sized molds, the magical properties of the material will adjust to any size body. Come to think of it, I have a standing boot order you should be able to fill, it would make a great first job.' You say, 'What standing boot order?' Master Barkhem says 'Rakutah of the Taruun had asked if I would make a few pairs of boots for his new recruits, but alas I have not had the time. If you think you are ready for the job, make up a pair and show them to him. I have every bit of faith in you, ______.' Craft a pair of Shadowscream Steel Boots and give them to Master Taruun Rakutah at +190, -260, in the Rogue guild under the palace. Master Taruun Rakutah says 'So you're Barkhem's newest student are you? I may not have taken your word for it, but craftsmanship this fine could only be from a student of our Master Smith. Take this and fill it with Shadowscream steel boots. I need 6 pairs to outfit some of my hunters. When you've finished, return the box to me.' You receive a 6-slot Boot Case. Combine 6 Shadowscream Steel Boots to craft a Shadowscream Boot Case. Give this back to Rakutah. Master Taruun Rakutah inspects the boots for a moment and looks you square in the eyes, 'This is excellent work ______, you do not disappoint! Would that you could outfit all of my hunters with these boots, but I must not keep your talents all to myself. Take some change for your troubles and this seal back to Barkhem- let him know that I am very impressed with his new protege.' Your faction standing with Guardians of Shar Vahl has been adjusted by 5. You gain experience!! You receive Rakutah's Seal. Take it back to Barkhem. Master Barkhem says 'Back already ______? I've only just sent you out and you've finished your very first professional job, well done! I'm very proud of your progression! My wife and I have made you a pair of greaves that I'm sure you'll love to wear. Take them as a reward on a job well done. I have pressing matters that require my attention right now, or else I'd teach you more about the powers of shadow and sound. Experiment with the Shadowscream steel until I can teach you more.' Your faction standing with Guardians of Shar Vahl has been adjusted by 3. You gain experience!! You receive Barkhem's Fancy Pantaloons. Does the quest continue from here? | |
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