Arch Lich Rhag`Zadune  

Raid Encounter
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Uploaded October 11th, 2020 by Gidono
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This is the final named in the Rhag cycle.

Spawns when Rhag`Mozdezh has been slain.

Arch Lich Rhag`Zadune is perma rooted, so the rampage list can (and will) be acquired when pulling the two guards behind him. He will cast from the moment he gets agro however. Some form of levitate is imperative to get through this fight as his Death Shackles has a large knockback that will drop dps to a fraction. If you attempt the fight without levitate, press your back against the table behind Arch Lich Rhag`Zadune, and reposition yourself between flings.

  • Maximum hit: 650
  • Average hit: 350
  • HP Estimate: 920,000
  • Slowable: No
  • Summons: Yes
  • Single-Target Rampages: Yes
  • Rootable/snareable: No
  • Perma-rooted: Yes

Categories: Templatized | EverQuest
This page last modified 2020-10-10 23:58:03.

Level: 63
Expansion: Shadows of Luclin
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spells
# Jul 27 2003 at 7:55 PM Rating: Decent
also dropped Spirit of Flame
Spells
# Jul 10 2003 at 4:56 PM Rating: Default
Killed today, easy fight...
1x Holy auras shield.
1x Earring for casters.
1x crap sword.

Also dropped SPeed of the Brood, not listed
Tactic
# Jun 20 2003 at 7:59 AM Rating: Excellent
When you're heading to Arch Lich, just before the last room full of shissars, there is 2 traps (one is DOT and the other is a huge mana tap over time), you have to disable both (they are very close, it can be hard for the rogue / bard to distiguish both). Be carefull too, the two traps are called "Arch Lich Rhag`Zadune", so when you see "Arch Lich Rhag`Zadune begin to cast a spell", you didn't agroed AL, only the traps... Rogues will need (I think you can't disarm the traps without trigger it) a remove curse and poison after disarming traps.

Right after the trap, clean as fast as you can the room with 8 shissars (very hard to split, expect to tank 2 or 3 at the same time). There is no time to meditate, or it will repop. When there is only 2 or 3 shissars in the room, bring your group there (fast, repop is fast), and kill the 2/3 shissars. When done pull one guard in the AL room (AL is rooted), kill it. Then bring you group in the AL room to kill the other guard at the entrance. Everybody use the pillars to protect from the AL AE. NOW you can make a break, the guards in the room won't repop. Better avoid standing near the door, you could agro mobs from the previous room.

Kill the 2 others guards, buff up and be ready for the AL fight. Cast mem blur on the AL to clear agro / rampage (it's very important for the rampage).

You need two tanks, one as main tank, one for the AL rampages. AL rampages a LOT, you need a CH rotation on both tanks. Ask the rampage tank to throw an arrow on AL so he is first on rampage list, then the MT. Now you can debuff AL (he is rooted, and won't summon since you didn't make him serious damages with arrows). Now, the MT build his agro on AL (arrows, stun, ...).

One melee should announce when the AL AE is casted (it's a proc, no "AE every x seconds", slow, cripple and paladin stun will reduce the number of AEs). Casters should be always behind the pillars (the AE is a DOT and reduce the mana pool, it's not a mana tap), until the melee announce the AE, then cast one DD on AL (no more than one) and go back behind the pillars until the next AE.

If you fail on AL, cr is easy if a cleric was able to log out, AL regenerates very fast (so will not summon when the cleric will be back), and will not agro if the cleric is behind the pillars, res a monk first to drag corpses and try again until AL is dead :).
RE: Tactic
# Jan 18 2004 at 2:59 PM Rating: Decent
*
207 posts
Jfyi - Rogues can sense traps so if they sense a trap (either it is triggered or not) they can disarm it.

The problem here is one of the trap is outside the room in the way the other at the door itself or nearby in the room. They are very close together so if the rogue stands by the first one he may trigger the second one.

H'Sishi Shortfinger
____________________________
HSishi Shortfinger
Proud Rogue
Member of <Age of Unity>
Antonius Bayle
RE: Tactic
# Nov 25 2003 at 7:57 AM Rating: Good
*
83 posts
I'm not 100% sure if the AE is procced or cast, but the AE did seem to take place with decent regularity which would make you think it was cast and not procced. According to Lucy the recast on Deathly Chants is 18 seconds which is what I timed it to between the first few AE's aswell. We did AL as a guildfirst yesterday and the AE's were called eventhough I simply started looking for the spell messages instead as an indication. I had enough time between AE's to cast Tears of Marr (5 sec cast rain spell) + Strike of Solusek (8sec cast fire dd). This was with Blessing of Reverence, Spell Haste IV and Quick Damage 3 AA though for a total of 35% reduced casting time, making for a 3.25sec Tears and 5.2sec Strike.
Proc Info
# Jun 01 2003 at 5:34 AM Rating: Default
Scholar
*
120 posts
His other single proc stun is Bone Grasp http://lucy.fnord.net/spell.html?id=2047&source=Live
stingy ho
# May 25 2003 at 8:13 PM Rating: Default
Arch lich is stingy. He has a couple nice drops but a lot of the others are rather crappy and he tends to drop them the most =/ We did get a shield of aura's the other night though, which I consider to be one of his high-end drops.
Nice Fight
# Mar 21 2003 at 8:16 AM Rating: Good
19 posts
Guild killed it yesterday on first attempt with around 50 people, average raider level 62. We previously tried with lesser forces (45 people) but had 2 wipes before reaching AL's room -> Good monks and rogues is a MUST HAVE to reach the Arch Lich.

Once there with everyone fully rebuffed, we MALO'd, TASHED then MEMBLURED it 3 times. Keep in mind that Arch Lich is immune to slow, PermaRooted and debuffs itself so no need to cast more than this.

The fight itself is quite technical and a really nice challenge, took us like 10/15 mns real time. AoE is easily avoidable for casters by hiding behind pillar when AoE is called. We used 65 SK as MA and it worked quite well. The DoT is really terrible and i finished the fight alive with 3% life and OOM, still DoTed (i started the fight with 4K HP and roughly 3.5K mana, to give you an idea). I've been lucky one of our druids had the good idea to cure me just at this time :-)

Dropped :

- Faded Skull Medallion
- Glowing Orb of Luclinite
- Pristine Jade Idol
- Savage Lord's Pitchatka -> This one was lost, we have no BST and there was none in zone *ack!* :\
- Spell: Funeral Pyre of Kelador

Really a nice fight to attempt if you got enough forces. I wouldn't recommand this mob for groups made of people not used to play together, though.


Edited, Fri Mar 21 08:23:20 2003
rogue
# Mar 15 2003 at 8:03 AM Rating: Default
Actually this really raises your Backstab, and that's why Rangers should not want to roll on it as long as a Rogue is present that needs it. This weapon roughly raises your maximum backstab by 50 points of damage, so it did for me.
And the proc does not make me aggro at all, actually snare and hate reducer neutralize each other. The snare does a maximum of I'd say 55 hate so -50 and you got maybe 5 hate or less, you don't really realize that in a fight. At least I never had a situation where a proc would turn the mob to me.
RE: rogue
# May 05 2004 at 8:17 AM Rating: Decent
It's all about the proc omg!

Go go, PvP servers.
the AE
# Feb 23 2003 at 11:26 AM Rating: Default
AE is a dot for 120dmg, lowers manapool by 1500. you can easily dodge the AE as a caster.
he uses it roughly every 12 seconds, so designate an AE caller.
it lasts for over 2 hours, so dont expect it to wear off, you need cure curse
AE and how often?
# Feb 19 2003 at 2:48 PM Rating: Default
What is the reuse time on his AE?
Ranger tanking Arch Lich???
# Feb 18 2003 at 3:24 PM Rating: Decent
After reading through this tread, and going through all the Ranger tanking stuff I am suprised that nobody has mentioned a few spacifics about the Arch Lich Encounter. This encounter is a freaking nightmare for tanks. The last time I took rampage on this guy I ended getting pummeled into the wall for about 30 rounds of combat without hitting the ground.

Arch Lich procs a knockback on his melee attacks. If you look at the picture above you will notice a coffin type block behind him. Tanks usually stand there while engaging this guy. This effectivly reduces the frontal AE curse while giving the tanks a short barrier for the knockback proc. Because Arch Lich rampages on almost every single round of combat at least 2 or more tanks are taking damage. Each hit from this rampage has the potential to proc the knockback I mentioned earlier. Tanks go flying off in all sorts of directions durring this fight. A Ranger would last about 2.0 seconds trying to tank him directly or hold rampage.
Aggro holding
# Feb 14 2003 at 5:22 PM Rating: Default
Im positive a paladin can do just as good a job holding aggro on this mob. I can have a wizard ice comet or sunstrike a mob on Inc in a group and still manage to hold the aggro off him. Stun pulls major aggro also a paladin using a 1hs with a low ratio hold much better aggro than any class using a weapon like a windblade. Though the damage is more from the windblade its speed builds aggro points slower do to its delay rate.

Calgrissom Everbattle
63 paladin of Brell
Not so tough
# Feb 06 2003 at 4:24 AM Rating: Decent
Very fun fight. Getting thru the adds outside without setting off the trap is the only REALLY hard part. Once inside he's a pansy.
Debuff, blur, set up rampage. Oh ya, gotta keep debuffing midfight as he dispells himself.

Remember casters, walls are your friend :).
where
# Jan 17 2003 at 1:48 PM Rating: Default
new to Ssra, want to know in wich salle we can find this ?
Dropped Sleeves Of Element Alauras
# Dec 15 2002 at 12:32 PM Rating: Default
He Drop Sleeves Of Element Alauras too

MAGIC ITEM NO DROP
Slot: ARMS
AC: 15
STR: +35 STA: +20 HP: +55 MANA: +100
SV FIRE: +15 SV COLD: +15 SV MAGIC: +15
WT: 0.1 Size: TINY
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS



Edited, Sun Dec 15 12:09:54 2002
how hard is this guy
# Nov 26 2002 at 8:35 PM Rating: Default
hey how hard is this guy i am a 61 rogue on veeshan was wondering how many ppl from lvl 60-65 it would take to kill him, is he like as hard as statute of ralloz zek? tormax? vindi anything like that would help, thanx
RE: how hard is this guy
# Nov 29 2002 at 2:15 PM Rating: Excellent
***
2,553 posts
How hard is a relative statement.

He's a long fight, though he was shortened after the changes to modrods.

Hits for about 700, has a negligable AE, rampages pretty much every round of combat. Unslowable, dispels himself, so don't bother with debuffs.

Set the rampage tank correctly, and keep him/her alive, and you'll probably find him easy. Mess up getting rampage on the right person, and you'll probably find him hard.

I'd take about 45 good friends to say hi.

____________________________
--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
RE: how hard is this guy
# Dec 07 2002 at 4:34 AM Rating: Decent
He doesn't get rid of tash but he will dispell MR based debuffs. Just tash, blur, set up ramp, MT gets a little agro, goes deffensive, charges in and gets solid agro, then call in the party. Settle in for a relatively long fight. All in all he's not one of the toughest mobs in Ssra, IMHO.
RE: how hard is this guy
# Dec 04 2002 at 1:21 PM Rating: Decent
**
627 posts
lvl 64 paladin stun spell works and stops the aoe curse and also stops the rampages. Not a difficult fight, just make sure the casters move out of sight of the curse when they're not casting and if they get hit, cure their curse. Mob is also crippable.
#REDACTED, Posted: Nov 14 2002 at 7:05 PM, Rating: Sub-Default, (Expand Post) I AM A LVL 49 ENCHANTER WITH 6K UNBUFFED HPS SO I ALWAYS TANK AL
THANKS !
# Nov 13 2002 at 4:41 AM Rating: Default
Wow. For arguments sake I'm not going to bust chops. I've had various folks of different classes tank different mobs they shouldn't be. Warrior's are meant to be a SHIELD. Nothing more. Rangers are meant to DEAL DAMAGE as well as Paladins and SK's ( Though truthfully I've had all three of the previously mentioned tank various mobs ). I had a VERY high Ranking Ranger tank my Druid Epic Fay. She died, not first, but still died, decked out and belonging to a VERY high end Guild. The SA was a Paladin, she died as well ( Not too decked out though ). Second shot we did it because we had a SHIELD tank and they dished. Worked nicely.
Like I said, I am not putting down any class, but I've done ToV and have yet to see anyone aside from a Warrior or Paladin Tank. Truthfully I've seen some damn good of all classes tank out things they shouldn't.
But the fact of the matter here is we want to know about this mob, not what anyones specific class can do best due to stats and what not. On average... would it take 3 groups? Less? More? Each server has different people do different things in different zones to different mobs. Tactics without insult. You'd be QUITE suprised at what some folks can and can't do. Estimated number, DPS on this mo fo, spells ( if any ) it casts, AoE proc's... flurries.. enrages... summons... those are the questions.
I'm quite sure that all of you ( or the majority rather ) have done some spectacular things. I have a 61 Druid / 60 Cleric / 57 Warrior. I play all three at once, sometimes just 2. On a RARE occasion I'll play just my Druid. But going into here we need to know if it's a 2 group minimum?
Granted it's more of a 55 plus zone. So let's keep it real and to the point.
RE: THANKS !
# Nov 14 2002 at 2:13 AM Rating: Default
Shadowknight in my guild was tanking flurry drakes...
God damn
# Oct 13 2002 at 6:57 PM Rating: Default
Holy ****, check this guy's AE.

180000 hp dot... wow.
RE: God damn
# Nov 14 2002 at 3:01 PM Rating: Decent
*
64 posts
That is 120 per tick. Not very high compared to other mobs such as Aerin`Dar, the point is to kill AL in a short time. To get rid of the dot(and your buffs) just camp/zone when you have less hp at the time of camp than your items give. No need to fret over 180k damage.
Hoop of Emptiness
# Jul 31 2002 at 11:08 PM Rating: Default
This guy also drops Hoop of Emptiness (earring):

MAGIC, LORE, NO DROP
AC7, +6 DEX, +6 CHA, +9 AGI, +80 HP, +70 MANA, +8 CR, +8 MR, +8 FR, +8 DR, +8 PR
Effect: Nullify Magic
(right click)

Recommended Level: 55
His AE
# Jul 24 2002 at 5:05 PM Rating: Default
Is Deathly Chant an AE? and how much hp does this sucker have?

Also is Deathly chant a proc or a cast? and whats the best way to avoide it?

-Arch Mage Temporimis
-49th warrior Josheb
Why Hybrids Are MEANT To Tank this Mob:
# Jul 13 2002 at 11:46 AM Rating: Decent
This guy is perma-rooted, which means he cannot move at all. This guy also has a nasty rampage that hits 5 targets at once. Rampage is essentially a proc, meaning it can only go off when the person the mob is hitting is in melee range. Now, Perma-root is a little different than normal root, because with perma-root, the mob follows normal aggro rules instead of attacking the closest person in range. This mob's rampage is very bad. It requires 5 tanks and some very strategic and well-planned healing. To forego the rampage proc, and all the hassle that goes with it, you can simply have someone keep aggro on the mob while staying out of melee range. A Hybrid is best for this because they can use high-aggro spells to keep aggro while remaining out of melee range, and they have the hp/ac of a melee class, so whenever the mob summons, the hybrid can stay alive long enough to back out of combat. This majorly reduces number requirements on the raid and cuts out a little unneeded work.
RE: Why Hybrids Are MEANT To Tank this Mob:
# Sep 09 2002 at 6:16 AM Rating: Default
thats also an exploit and can get you banned.
RE: Why Hybrids Are MEANT To Tank this Mob:
# Oct 29 2002 at 7:49 PM Rating: Default
Thats not an exploit. Its a sweet idea. Put a SHD as the tank with casters healing and nuking/DoTing him while Rangers are doing their kick *** dmg with bows. Sadly if the rampage hits 5 targets at once, that sort of eliminates rogues since theyd die fast (same with rangers melee'ing...thats why theyd be shooting their bows)and other melee since they would need to be up close. I just dont see why you would consider that an exploit, thats just avoiding a hazard while fighting the mob. Try your best to avoid the dangerous parts of a mob, just not illegally like with special programs or whatnot.
RE: Why Hybrids Are MEANT To Tank this Mob:
# Dec 08 2002 at 1:22 AM Rating: Decent
**
627 posts
Rampage on AL is only 2 PCs. Best way to set up rampage is have AL memblurred then have the 2 tanks shoot arrows from a distance to build aggro. The DoT isn't too much of an issue with a bard singing aoe chorus on top of a shaman regen. If you have a necro in the group, their hp regen definately helps but they'll be busy mind wracking to feed mana to your clerics. Druids and shamans will end up spot healing other members and removing the curse on casters that accidently get caught in the aoe. Not an overly difficult fight once you get the hang of it and can expect repops in the room.
RE: Why Hybrids Are MEANT To Tank this Mob:
# Oct 30 2002 at 5:32 PM Rating: Decent
Thats not an exploit???

heh, i take it you have never heard of Conquest
RE: Why Hybrids Are MEANT To Tank this Mob:
# Oct 31 2002 at 1:53 PM Rating: Decent
*
82 posts
I'm afraid I need an explanation to understand how this is an exploit, no just an allusion to something not everyone knows about.

The basic concept of dealing damage while out of aggro range to avoid both direct hits and engaged hits seems pretty standard.....sort of like not standing in fromnt of Draco when you're not the MA. Ranger kiting, bard kiting, druid kiting all do this. It shows an understanding of how the mob fights.

I seriously would like an explanation of why people think it's an exploit here and not when used in other places.
____________________________
Cirulik
Dread Lord of Greenmist
RE: Why Hybrids Are MEANT To Tank this Mob:
# Nov 06 2002 at 4:36 PM Rating: Default
Because when your talking about a rooter/kiter those are abilities given to those classes and avoiding frontal AEs is intended game mechanics, but summoning was a way for high lvl mobs to be able to kill someone despite there running away, it was never ment as a way to keep a mob meleeing at all.

And for those of you who don't know who Conquest is, they are a guild who went into sleepers tomb a long time ago while the warders were still around on there server, at the time warders were considered extremely hard and most people used 50+ people to kill them and they were doing it with a much smaller numbers, by using what everyone in the end game calls tactics, which is really just a system of buff stacking issues and fight mechanics, well on one of the warders where they were putting clerics below the bridge to hide from the AE they would get too much agro built up and get summoned, they would then run back down below where the warder could not path but would still be agroed on that cleric and his melee was effectively disabled(basically according to VI) while its the consensus that that is not how it went down and that Conquest was screwed and VI embarrased themselves to anyone who has the slightest knowledge of game mechanics

it still showed that VIs stance was that if you built up enough agro to be able to stand either OOR of a perma rooted mob or where the mob can not path disabling his melee output completely except for the half second after being summoned, it is a sploit, although still tons of people use this strat on AL an action is 'almost' never taken
RE: Why Hybrids Are MEANT To Tank this Mob:
# Nov 11 2002 at 2:06 AM Rating: Decent
*
119 posts
no, what they did was use the scenery around them to exploit the battle. by putting the MA below the bridge and having him hit taunt and use the CH idol, he acquired aggro and held it long enough with taunts (z axis not counted on range). to make sure he was at the top of the aggro list. the ability to hold the mob there on the bridge, and the guardian not being able to path to him by using a Z axis exploitation, they exploited the "terrain". that is why they were punished
Also drops..
# Jul 09 2002 at 12:51 AM Rating: Default
This guy also drops Tendonslicer, 15/20, Backstab +10%, 10str 15sta 10agi 80hp 7sv Magic, Fire, Cold
Effect: Tendonslicer (55% snare + 50pt aggro reduction)
Lucky me that it dropped while i was there, whee.
#Anonymous, Posted: Jun 29 2002 at 6:39 PM, Rating: Sub-Default, (Expand Post) note: rangers aren't there to tank... they are a last resort if anything...rangers do dmg, warriors take the dmg...kthx
RE: ranger
# Aug 11 2002 at 9:08 PM Rating: Default
actually rangers are usually the ones to tank mobs when it is hard to keep agro (rangers have - usually - the highest attack rating and use spells to hold agro, and they have taunt hehe). in my experience rangers are almost always the one to tank grieg hehe.

just my 2cp!
RE: ranger
# Jan 07 2003 at 1:56 AM Rating: Decent
Medic Medic another Ranger Down. :p

RE: ranger
# Dec 17 2002 at 2:42 PM Rating: Default
hahahahahahahahahahahahahahahahaha! Ranger tanking :P
#REDACTED, Posted: Aug 12 2002 at 10:36 AM, Rating: Sub-Default, (Expand Post) LoL, your MT's suck if a ranger is Tanking first......
RE: ranger
# Aug 17 2002 at 9:28 PM Rating: Default
Once again, a newbie posts under something he has no idea about. The Arch Lich doesn't move. Rangers keep AGGRO to avoid the tanks getting pounded into oblivion.
RE: ranger
# Oct 13 2002 at 6:59 PM Rating: Default
Learn your class before saying you will MT before a warrior.

Rangers use bows. Yes, ******* bows. Why? Endless quiver AA, and huge crit damage AA = dead mob, really fast.
RE: ranger
# Oct 21 2002 at 6:08 PM Rating: Default
Hmmm, consider thinking outside the box for a minute... A 60 ranger will do more damage, hold agro MUCH better and take less damage (through mitigation and avoidance) than a 60 warrior. This, of course, is without the use of disciplines.
RE: ranger
# Aug 19 2003 at 4:34 PM Rating: Default
I would NEVER let a ranger MT or RT arch lich...

-Tweed
RE: ranger
# Jan 06 2003 at 10:29 AM Rating: Default
also, thinking outside the box, a ranger has much less hp, ac, and damage mitigation then a warrior, and will end up running the healers oom much much quicker, essentially causing a wipe.

I've been on plenty of high end romps to know that when a ranger is tanking, there better be a cleric camped, because usually by that point, the raids in big trouble.

Aggro is never an issue when your warriors are good enough. Between HV being chain casted by an enchanter, the endless mashing of taunt, and the initial aggro setup, not to mention high end weapon proc's (hell a willsapper proc can pull a mob off just about anyone), warrior's generally only lose aggro when someone goes out of their way not to control their own aggro.

Unless you're idea of a raid is the arena in kael, or maybe even armor farming in ToV, if you have a ranger tanking, you're probably in for a long night of CR's.

Edited, Mon Jan 6 10:03:53 2003
#REDACTED, Posted: Jun 27 2002 at 6:33 PM, Rating: Sub-Default, (Expand Post) You realize a lvl 60 war gets around the same hps unbuffed as you do buffed ranger?....Rangers don't MT they just die..sure little kael arena raids baby vox or naggy...you go try and MT ANYWHERE IN TOV...not just ntov ...wtov and even the easy part of tov =(Hall of test )...a ranger would get nailed to quick for a cleric to cast heal...they would have to spam your weak ranger *** with Divine light and rememdy lol no time for elixer / CH
RE: You ranger idiot
# Aug 11 2002 at 9:13 PM Rating: Default
i would just like to point out that there ARE rangers with over 4500 hp (or close to it) unbuffed :)

(edit) p.s. about that 10 second comment, rangers get a PARRY (parry all melee attacks, no matter what the mob) disc called weaponshield at level 60 that lasts about 20 seconds =P

here is proof :)
http://forums.interealms.com/ranger/showthread.php?s=&threadid=7045

Edited, Sun Aug 11 22:08:12 2002
RE: You ranger idiot
# Aug 08 2002 at 11:45 AM Rating: Decent
"note: rangers aren't there to tank... they are a last resort if anything...rangers do dmg, warriors take the dmg...kthx"

Amoxacilla you'll notice he said, "rangers AREN'T there to tank"

Brush up on your reading skills.
#REDACTED, Posted: Jul 24 2002 at 5:58 PM, Rating: Sub-Default, (Expand Post) LOL. You realize any 55+ RNG (read Trueshot disc)with a good bow would kick your *** without any problems if you dueled him/her ? LOL !
RE: You ranger idiot
# Jun 29 2002 at 9:38 AM Rating: Default
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219 posts
You seriously need to consider just what a ranger is. If on your server they just die then you have crap rangers. A ranger can tank statue, do guilds want rangers tanking stuff? NO. Warriors and sometimes Knights are used to tank because they are less of a manasink. A ranger can hit the softcap of all the mobs you named bud, the only thing a war has going is the higher evasion skill caps, defensive and extra hps.

Rangers arnt used as tanks because of manasink issues, they are capable, but ineffective when compared to other classes.

btw, maybe you never saw the pics or heard about it, but sometimes as a joke rangers would tank Lord Koi in NToV, granted hes a puss, but then again your saying a ranger cant tank a drake or rancar.

Edited, Sat Jun 29 10:37:31 2002
RE: You WARRIOR idiot
# Jun 27 2002 at 10:21 PM Rating: Default
Amoxacilla, you're an ***. Nuff said.
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