Spell Icon Iony's Greater Exorcism  

Description

1: Disarm LDoN Trap (1)

Details   Raw Spell Data, Lucy Spell View

Mana: 240 Skill: Divination
Casting Time: 4 Recast Time: 10
Fizzle Time: 1.5 Resist: Magic
Resist Adjust: -100 Range: 40
Location: Any Time of Day: Any
Fizzle Adj: 5 Deletable: No
Reflectable: No Focusable: Yes
Dispellable: Yes Interruptable: Yes
Target Type: Dungeon Object Spell Type: Detrimental
Source: Live 04/23

Messages

Cast on other: Soandso begins to rattle slightly.

Game Description

Attempts to disarm a cursed trap on the targeted object. Consumes a greater scrying stone when cast.

Reagents

Items with this effect

Quick Facts

Scroll:
Spell: Iony's Greater Exorcism

ClassLevel
CLR34

Expansion:
Lost Dungeons of Norrath

Duration:
Instant
Post Comment
heres the skinny on these spells
# Jan 01 2004 at 9:26 AM Rating: Decent
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74 posts
ok heres the skinny on these spells. first off they can only be bought from Adventure vendors when you have enough points earned from completing LDON adventures. they can Only be bought in wayfayrer camps.

Secondly they have 2 different lines of spells. the first ones detect, disarm, and open holy traps. the second line detect, disarm and open magical traps (thieves are needed for mechanical traps).

augury detects a holy trap lock
cleansing disarms a holy trap lock
excorcism opens a holy trap lock
you have to sucessfully cleanse the holy lock item before you perform a excorcism.

apprasial detects a magic trap lock
discombobualtion removes a magic trap lock
extrication opens a magic trap lock
you have to sucessfully discombubulate the magic lock item before you perform a extrication.

test apprasial and augury on known none trap items to see what the message is, you will know if it works as its a different message. also if your using the lessor spells in a high level dungeon they may not work also. (not sure on what they would cover but i would assume the lessors cover 20-30s avg. party level, the normal (lvl24) spells cover the 30-40s level, and the greater would cover 40s+..but these are just estimates and HAVENT been confirmed).

The reasons the spells are lower than 20 is that you can obtain is technically at lvl 15 you CAN go into a dungeon if the total party avg. level is 20 or above..but you have to be withen 7 levels of eachother so that means that this would be very hard to do..ie have like 5 lvl 21 to 22 players and one lvl 15 player in a adventure group(avg 20). You may just want to wait till your 24 and buy the normal spells instead of using adv points on the lessor spells.

if both apprasial and augury do not detect that the lock is traped then it could be a mechanical lock. thieves and bards are needed for those.
Anyone got it to work?
# Dec 17 2003 at 6:55 PM Rating: Decent
20 posts
We finished our mission and then went back to check on the chests. I cast Augury on them until I got the "you know this chest is trapped" or something like that. I then proceded to cast Exorcism 10 times and it did not remove the curse. When exorcism was cast on the chest it gave a message saying the chest shakes or something close to that. I then cast Augury again and the curse is still there.

Has anyone got this to work? It eats my greater scrying stones very well. It just did not remove the curse.
How these spells work.
# Oct 29 2003 at 2:27 AM Rating: Excellent
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561 posts
Ok to clear up a lot of confusion about the ldon spells.

In LDON there are THREE types of traps. They are mechanical, magical, and cursed.

MECHANICAL traps can be sensed by a bard or rogue and ONLY by a bard or rogue using their sense trap skill. These traps can then be opened by the bard or rogue with disarm and lockpick.

MAGICAL traps are opened by INTELLIGENCE casters and ONLY intellegence casters via the new LDON line of spells. The wizard, mage, enchanter, and necromancer have these spells. The first spell tells that caster if the trap is indeed a magical trap. If it is then the caster should use the appropriate spell to disarm the trap. Lastly that caster must open the lock with the lock break spell. ONLY these FOUR classes can open MAGICAL traps and none other.

LASTLY is the CURSED traps. These can be opened by the holy classes via their new LDON spells. Also note that NECROMANCERS can also unlock cursed traps. Again the first spell line must be used to tell if the trap is a CURSED trap of not. If it is cursed the disarm trap spell must be used. Lastly the caster must use the lock break spell. ONLY the holy casters and necromancers can open cursed traps.

Also, each spell is able to work up to certain lvls of traps. The lvl 14 spell can open traps to a certain average group lvl and not farther. Likewise the lvl 24 and 34 spells go up to higher lvl traps. I DONT KNOW which the lvl 14 24 and 34 stop working on so if you do please post away.

As you can see these spells can be very helpful to get and are not junk as most people believe. Know also that the trapped chests can have nice items inside such as AUGMENTATIONS and gear that rares have, as well as money and experience.

So next time you are in LDON and come across a trapped chest.....take the time to learn which of the three types it is. Then open it...you will be glad you did :)

Thanks you and I hope this helps a lot.
scrying stones
# Sep 15 2003 at 11:18 AM Rating: Decent
the Scrying stones can be bought from the magus in the wayfarer camps for about 17 pp
What it does...
# Sep 14 2003 at 9:28 AM Rating: Decent
Once you've determined if a LDoN object is cursed or not with the Augury line of spells from Iony, you can then un-curse them with this spell. This spell consumes a Greater Scrying Stone.

Once you have done that you can be sure the chest is not going to kill your party.

Elisaren Silverymoon
High Priestess of Luclin
RE: What it does...
# Oct 16 2003 at 5:28 PM Rating: Decent
I have used this spell on cursed chests at least 4 times. I still have all 6 scrying stones I bought. Maybe you just need to carry 1 scrying stone?
RE: What it does...
# Jan 01 2004 at 9:30 AM Rating: Decent
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74 posts
if you have the greater line it should work on the cursed items, you sure it wasnt a magical trap? try using the discombobuation on it. I havent confimed if the augury and the apprasial are any different (ie they may just confirm that the item is trapped not what kind of trap it is). the reason for the 2 different detect spells may just be because some are for int casters and others for wis casters..with the exception of necros of course.
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