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NOTE: A patch in December 2013 made the following changes to this mission:
-- Safe Passage - Lowered the required number of players to 1. -- Safe Passage - Refugees and guards are now player-friendly. They can be healed but not injured by players. -- Safe Passage - Animals empowered by the Obliteration summoners are no longer aggressive toward players. -- Safe Passage - The quest will update correctly when Colonel Thalan reaches the passage to Bloody Kithicor. -- Safe Passage - Refugees and guards move 50 percent faster. -- Safe Passage - The Obliteration ambushers' HP and damage have been lowered slightly. -- Safe Passage - Refugees and guards now shout for help when they are being attacked. -- Safe Passage - Removed the camp of Obliteration summoners through which the refugees were travelling. -- Safe Passage - Refugees now walk single file to hide their numbers. -- Safe Passage - The mission now ends at the passage to Bloody Kithicor. A relief column from the Army of Light will escort the refugees the rest of the way. -- Safe Passage - Colonel Thalan will send you back to Firiona Vie if you tell him you want to [return]. This shared task (1-6 players) begins with Commander Barvian in the Army of Light Headquarters (same camp as Firiona Vie - far western part of the zone outside Highpass zone). To speak with him, you must equip an Army of Light Pendant and must have completed the tasks "Charges of Treason" and "Vengeance and Deliverance". You say, 'Hail, Commander Barvian' Commander Barvian says 'Welcome to our camp _____. I hope you're here to [help]. We could sure use it.' You say, 'I've come to help' Commander Barvian says 'The latest in our string of emergencies is the situation with the refugees in the Commonlands. Our reports have indicated the dark elves are now aware of the refugees and are plotting to eliminate them. This must not happen! I need someone to help [escort] them from the Commonlands back to here.' You say, 'I will help escort them' You have been assigned the task 'Safe Passage'. Commander Barvian says 'I knew you would be willing to help. I have several soldiers with the refugees already who should be able to help you get them through the dark elves lines. You can find the refugees holed up in the tunnel to the Desert of Ro. Speak with Scout Fathim when you are ready to go and he'll help sneak you past the first dark elf guard posts.' The Army of Light has learned that the dark elves will soon be moving against the refugee camp in the Commonlands. Currently the refugees are hidden in the tunnel between the Commonlands and the Desert of Ro. The refugees need an escort to help evacuate them back to the Army of Light encampment, before the dark elves destroy them. We've cleared the blockade near Kithicor, but it won't remain clear for long. You must make sure the majority of the refugees reach the Army of Light alive along with Colonel Thalan. Speak with Scout Fathim 0/1 (Bloody Kithicor) Scout Fathim is nearby, in the same camp. You say, 'Hail, Scout Fathim' Scout Fathim says 'Barvian told me to expect you. We'll need to be cautious on the way through the enemy lines. We can't risk the dark elves learning of the rescue attempt. Let me know when you're [ready] to go and we'll head out.' You say, 'Ready!' LOADING, PLEASE WAIT... You have entered Old Commonlands. Make your way to the refugee camp 0/1 (Old Commonlands) As you make your way into the Commonlands tunnel, four Obliteration raiders spawn. Destroy the raiders attacking the refugee camp 0/4 (Old Commonlands) They hit for a max ~1,700 and have a good amount of hitpoints (this is the case with just about all mobs you'll encounter through this entire task, with the exception of Kithicor animals which are weaker). You have slain an Obliteration raider! an Obliteration raider's corpse falls to the ground. Speak with Colonel Thalan 0/1 (Old Commonlands) Colonel Thalan can be found in the tunnel refugee camp. You say, 'Hail, Colonel Thalan' Colonel Thalan says 'Thanks for your help with those raiders _____. They had cut their way through quite a few of my men and I was beginning to worry how we would stop them. I had heard Barvian was sending help for us and I can only assume you are that [help].' You say, 'I am here to help' Colonel Thalan says 'Everyone here is packed up and ready to [go] whenever you give the word. I was planning on staying at the desert edge and hopefully stay away from the dark elves and their patrols. We need you to keep watch for any ambushes and to clear the way should we run into any of the dark elf encampments.' You say, 'Let's go' Colonel Thalan says 'All right everyone, let's move out! Try to stay together and keep an eye out for any ambushes!' Protect the refugees as they escape to Kithicor Forest 0/1 (Old Commonlands) The whole group of refugees will begin making their way out of the tunnel and west. You can't let any more than 9 or 10 of them die and absolutely cannot let Colonel Thalan die. As they make their way to Kithicor, you'll get six waves of two Obliteration mobs each. A tracker would probably be handy for finding them, as they'll run and attack random refugees as soon as they spawn. A wave of panic rolls through the refugees as an ambush appears! This step updates once Colonel Thalan (who remains in the rear of the pack) reaches Kithicor. He'll send you back to Firiona Vie if you say "return" to him. You say, 'I want to return' LOADING, PLEASE WAIT... You have entered Bloody Kithicor. Speak with Commander Barvian 0/1 (Bloody Kithicor) You say, 'Hail, Commander Barvian' Commander Barvian says 'Excellent work _____. All of the people here are relieved to have these refugee safe. Now we can concentrate on driving the Army of Obliteration from the Commonlands so they can return to their homes.' With the refugees now safe, the leaders of the Army of Light can return their full attention to the approaching battle. Your faction standing with Silla Herald got better. You have successfully been granted your reward for: Safe Passage Rewards: Timeshear Orange Fragment Azia Faction 90 Chronobines The Bloody Kithicor Portion This part of the task if believed (but not confirmed) to be defunct. Let Colonel Thalan know when you're ready to move on 0/1 (Old Commonlands) Upon finishing the Old Commonlands portion of the task (as outlined above)... You say, 'Hail, Colonel Thalan' Colonel Thalan says 'We've made it this far. We're almost to the Army of Light camps. We need to [scout] a bit into the forest and then we can bring the refugees in.' You say, 'We'll scout' LOADING, PLEASE WAIT... You have entered Bloody Kithicor. Clear a way into the forest ahead 0/1 (Bloody Kithicor) Scout the path to the southwest 0/1 (Bloody Kithicor) Scout the path to the southwest 0/1 (Bloody Kithicor) The above three steps update as you scout the forest. The first as you walk a little ways in. The second as you move southwest, and the third as you move even further southwest. The second scout location is approximately +622, -2603 (at the containment area). The third scout location is approximately +230, -1881 (near the log building). You may want to clear the existing Obliteration camps as well as the animals (animals will not attack refugees, but you may find them bothersome as they attack you). Protect the refugees as they move to the Army of Light headquarters 0/1 (Bloody Kithicor) When your group is ready, speak with Colonel Thalan. You say, 'Hail, Colonel Thalan' Colonel Thalan says 'It looks like there are some of the dark elves and their friends in our way. It might be a good idea to take them out before bringing the refugees in, but I'll leave that up to you. Let me know when you're ready to get them [moving] again.' You say, 'Let's get moving' Colonel Thalan says 'All right everyone! _____ says it should be safe to get going again. Let's head out!' Same idea as in the Commonlands - don't let refugees die to any of the six waves of 2 mobs each which will spawn: A wave of panic rolls through the refugees as an ambush appears! In Bloody Kithicor, there's a chance a named will spawn with one of the waves. In addition, a few of the ambush mobs here may cast the spell "Chains of Binding": Chains of Binding: Targeted AE 45', Unresistable (0) 2: Decrease Movement by 45% 3: Decrease Attack Speed by 45% This step updates once Colonel Thalan makes it to the first Army of Light camp. Speak with Colonel Thalan 0/1 (Bloody Kithicor) You say, 'Hail, Colonel Thalan' Colonel Thalan says 'Thank you for your help with this _____. The refugees would never have made it through without your help. Let me know when you're [ready] and I'll set up a meeting with Commander Barvian and you can tell him the good news yourself.' You say, 'Ready!' This would zone you over to the non-instanced Bloody Kithicor where you could complete the task. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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