FYI, a fellow guildie was soloing the giant fort in Burning Woods last night, so I went to help him out. I got this, plus the Tump Stump for the Dark Oak Shellelah from one of the giants within 5 kills. How do I know that? Because after the 5th, we got swarmed and my buddie died, with this poor wolfie running pellmell to the zone line with 2 giants and an sarnak on my tail.
I have been levleing here since 24. now i am 27 i have killed about 100 of these guys seen the forest loop 3 times the hammer the sword but not the hat.
Don't know if anyone ever reads this post, but I have NEVER seen a Lumberjack's Cap drop in WW ever, and I have levelled four characters here from mid 20's to 29. Also asked my buds who all have iksar mains, nobody has ever seen one drop from anything in WW...first place you'll see these is off hillies in Frontier Mountains...
uhhhh the forest loop is WAY more rare then this cap... not just my own experince either. you should be overjoyed you have seen the earing 3 times... over the cap. and the weaponsa re easy... they are in their hands.
It's good to get a magic item for your head inventory slot, especially if you're of the Wrestler class and need a magic headbutt attack for ghouls and such. BONK!
Well it's probably just a bug...I had a bug that when ever i got in water a big clear mace looking thing poped up on me , and the same with a Mithril helm i was putting it on and it wouldn't go on me so i sold it and kept my coif ^_^ Tazain 17 ranger
Your "bigt clear mace looking thing" is not a bug. It is a "watcher signal torch" dropped off goblin watchers. when equipped, this ever helpful device changes in the big clear mace, signaling to you that you are in fact in the water. Players not knowing they submerged is a wide spread problem, and lord konws were we would be without this amazing torch.
I am a 25 iksar monk and the hat will not work on my char. I took off everything and it still will not go on. Anyone know why this is. I see from previous posts, other iksar have used this item.
#scruples,
Posted:Jul 29 2001 at 7:06 AM, Rating: Sub-Default, (Expand Post) i have one for sale on the tholuxe paells server for 40pp, send me a tell the to scrupl
#Anonymous,
Posted:Jul 10 2001 at 7:00 AM, Rating: Sub-Default, (Expand Post) hehe if you have any give tell's to Sallin, or Yokkobokko on M-M
#Anonymous,
Posted:Jul 10 2001 at 6:51 AM, Rating: Sub-Default, (Expand Post) LOL man i got one but i have to get it over to my monk hehe
HP is directly effected by STA, depending on you class of corse, for Casters its about 1 STA = 1.2 HP, for Hybrids(rangers, bards, etc..) its about 1 STA = 1.7-1.9(not sure), and for Fighters it seems about 1 STA = 2.9-3.1(not sure again). If you have the time go on and see, I dont ATM and when i do i will fix this to be exact.
The stamina is a level effect. If you wear a +3 stamina item as a level 1 character, you will probably get around ... 3-4 hit points. If you get +3 stamina as a level 40 character, you will get about 7-8 hit points. I have an alt, when I wear crystacean breastplate (+15 stamina) I get around 50 hit points. Its level depended. But im not sure if its class depended too, it probably is.
#Anonymous,
Posted:Jun 03 2001 at 2:27 AM, Rating: Sub-Default, (Expand Post) I have this on erollisi marr if anyone is interested , send tell to Zaxar
Its appearance depends on race; it has the same graphic as a leather or patchwork skullcap. Looks like a bear head on barbarians, like a cattle skull on iksar, etc. Whatever a leather skullcap would look like on your character's race, this will look identical to that.
It's because item AC does not translate directly to actual AC benefit. I've read that you get 1.55 actual AC per 1 item AC, at least under one particular set of circumstances; I haven't checked to see if it holds for everyone. Seems to work here though; 10*1.55 = 15.5. Then either this would be truncated to 15 at some point, or the final AC would be (and the original decimal part would be less than 0.5), either way increasing the integer value of AC by 15. Anyway, I should do more experimenting so I can give a more definite answer next time. I see this question asked a lot.
It is not 1.55ac per 1 ac on armor it is all dependent on what your defence skill is. If your defence is 0 the ac is 1-1. I don't know the translation but the 1.55 is wrong.
It's dependant on your defense skill, but also your agility. While agility mostly determines chances of a defensive skill happening, and therefore the speed at which that skill is learned, it also affects directly how much actual AC is added for every labeled AC.