Was a yellow con to 54. Took my war with cleric merc about 30 minutes to take this down. Without my Truncheon of Doom I might have not made it. Although the merc kept almost full mana the whole time. My slow from the Truncheon kept saying "Your Spell was mostly successful." If he healed I didn't notice. Dropped Golem Heart Stone Powder of Ro Dirty Runic Papyrus Lifestone of Spring
So I was getting about that level that I should be getting my aura with an alt and decided to get the stats on all the lifestone guardians. Extremely easy solo as 67 mage so a 55 group with tank, healer, and straight dps would probably make short work of these things.
I malosinia'd each guardian to start the battle and had 0 resists the entire time, so the resists on each are moderate to low. All of them summon and flurry
Spring did some minor casting but none of it effected me at all. He is, in fact, a druid. I parsed him in at just around 52k hp so im crediting some of that to regen and claiming him to have 50k.
Minimum hit on pet was 78 and max hit was 359. Like the others he has a high max hit but overall low dps comparably. Dps was only 47. Average hit was 137.
On the go stat breakdown:
Min Hit - 78 Max Hit - 359 Avg hit - 137 DPS - 47 HP - 50,000
Low to moderate resists, minor spell casting. Summons and flurries
Doued with 62 warrior, 62 cleric. Conned lt. blue under new con system. Has 60k HP, yeah 60k. Cleric casting Condemnation with improved dam4, at 1250 dam, did 2% damage. Summons, Flurrys, can self-heal. ( Baby heal). No melee under LVL 68 going to solo these. BUt My dou team , had no problem. Just a long fight. I needed 4 or 5 CH per mob. and start healing at 40% health, a flurry can drop yuo 2k in hp in seconds. they do some casting but nothing to worry about. YUo need a good healer, and tank then settle for a long fight about 8 to10 min. for my pair.
PS ; Spring is at zone in, before starting, clear the nightmares first . They path right by zone in. Then wipe Spring there. I completed Chalise quest in under a hr, Then did it for cleric faster. Slowdown was making sure area was free from adds before i tackeled mobs. Do summer and autumn by the ghost that gives Quest for chalice of life. Winter yuor on yuor own It was kinda tight where i dropped him. GL, hope this helped.
Also this mob has a good magic resist. Resisted over half my spells. Also it debuffs , lost 2 sometimes 4 buffs per mob. This is almost a pure MELEE fight. YUo gotta chop this mob down. I recommend A damage shield too.
Tried this quest with my 55 warrior, boxing a 55 shammy. Both are twinked out the yin-yang.
I initially rooted and dotted up the mob and then sent in the warrior. After about 5 to 10 minutes, I was OOM from healing the warrior, who had to go defensive and we only had this thing down to 80%.
Just cause I am a curious Dwarf and need to see what each mob can do well here is a short point of what i've just encountered with him. First of all right at the zone in is where he was at. He con'd even to 55 pally. Making him at least 55th level. I got the following spells to land on him: Words of Tranquility, resistant to stun portion of this spell, but 109 dmg. Flame of Light for 125 dmg. Planar Stun proc also landed twice, but he was resistant to the stun portion.
Was able to zone without him summoning me also.
Cast the following spells on me: Engulfing Roots lasted about 8 seconds, resisted two of these one stuck on me. Dmg was 160 pts. Melted my skin (never resisted this one so don't know the name) hit me three times with this for 986hps each time. Was incased in frost one time for 17 dmg. Didn't resist this one either don't know name, but he only hit me once with this. Felt the pain of a thousand stings (stinging swarm maybe?) lasted about 24 seconds. Don't know the damage on this, but didn't seem much.
Put 786 points of damage on this guy and only dropped him 2% in Hp's. So roughly 39,000-40,000 hps. Thats just an estimate.
Only swung on me 4 times, missed 3 times, did 80 points of dmg on the one hit he did land on me.
Hope this gives a bit more insight into at least one of these guys.
The frost is called Ice, and the thousand stings is not Stinging Swarm it is Winged Death (went through again with my warrior who had lower resists and could get hit by more of these), Never casted the other spells on me and was an easy fight for a 66 mage using the Child of Wind air pet.
Blue to 70. They con indifferent and are not social. I was able to kill autumn while summer pathed back in forth. The summon time was about 7 or 8 seconds.
As a druid, I rooted, snared, dropped as many dots on them as I could, and healed myself a few times as required between summons. As long as you have the mana, you should be ok to solo (as a druid at least).
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"Citing your sources isn't spoon feeding, it's basic 101 if you're making an argument."-Jophiel
The information stated for all 4 of these mobs is INCORRECT. I fought all 4 of these 3 times last night, Theyre Lvl 54 Or lower, as I was able to Mez them with the Spell "Glamour of Kintaz" ( Mez up to lvl 54 ). They Con Dark Blue to me at Lvl 61. They Hit for 300-400 Dmg. Some Flurry & Enrage.
Once slowed they are not that tough. I Rune-tanked them all ( 61 Enchanter ), while my animation & a Lvl 60 necro took them down.
Slowable, Not stunnable. Didnt try fearing. Their MR is nothing special. They summon. They ALL have mana to effect. Some cast, Didnt land much tho. ( lvl 60 with bout 100 MR )
Bring an enchanter or Shaman. Or Bring a group... Duo-able if slowed ( at Lvl 60 ), Trio with healer otherwise. Can be solo'd by some Lvl 70's.
Extremely easy to find, they all spawn wthin a 10 second run from zone. & re-spawn 6 minutes after dieing. They always drop the Lifestones, often drop Golem essence, Sometimes drop Crushed diamond dust.
Takes about 20 minutes to finish this quest, Once you get the jist of it.
Druid mob, flurries, summons, has a TON of hit points. As a level 70 Beastlord with 1.1k AC max hit was 354. I put level 68 pet on it, pet fared much better but after about 6 or 7 minutes I was oom and mob was only down to about 50 health.