To spawn clear both forts and kill the fake version in the first fort. Then clear giants that spawn in 2nd fort. If not targetable still clear more giants till able to.
Able to Solo w/ merc Max hit: 1371 Spawns 6-8 mobs every 45-60 secs average dps 580 380k hp
He was up today and he had atleast 4 giants in every row of 8 or more, my guild was thinking of pulling him but i said not to when i looked here. We only had a small force of 20. I did like the drops but that does require a large force
Can someone PLEASE just post how to spawn this guy, we killed all the giants, all the frogs, the trees, even the BOT looking flying things and he is still untargetable.
He has to be up (the lvl 65 version), clear the castle, kill the fake one, and a red version of him will spawn... as far as i know, the fake one is NOT triggered he hits for 1500's and u get all these adds (that spawn before anyone dies)when we tried him wiped @ 1 friggin percent, was sooo ticked off, we had a lil bit of time to retry him but couldnt make it cuz someone healed puller (who died) and promptly pulled him into a half buffed LoM raid force... he will be mine, oh yes, he wille be mine...
Kill the 2 named in the forts, clear the 2 forts. Kill the 2 guards outside the largest fort. Kill the 6 giants in the ocean zone. 2 at each of the 3 bridges. I think these are the ones people always miss.
Shortly after this Jeplak and 8 new giants pop in the main fort. This makes for a lot of pacifying in that fort. I would suggest clear the main fort, then do the above. After killing the fake Jeplak the real, level 70 will spawn in the fort farther out into the ocean. Clear as needed to get to him. No new giants pop after this.
Lost Souls and Mangled Travellers are spawned during the fight when someone dies. While this may be true they also spawn when engaged. We did not have a death and 6 were on us when Jeplak was at 99%. They ate the clerics and we quickly wiped.
This guy was a pain in the ***. We had a bard on pulls, pulled him clean to the MA and after one swing boom were 5-6 summoned mobs. Of course we werent ready for this thinking they only got "raised" after a death. Fight was over quick as they first took out the clerics before being mezzed. Didnt help we only think had 1 chanter there. Once people and pets start dropping its over as by end of fight think there was about 20 theses suckers running around.
Would suggest having a couple of chanters ready to mez the adds right at beginning of fight. Not sure if these can be charmed by the Necros seeing they look undead but could be worth a shot if ya have a couple necros there. Didnt get to try a second fight after wipe seeing had been a long day of raiding allready, hope to get back to do him.
Is this the Lord in the Forest? If so does anyone know if he is broken. We cleared all the giants, frogs and even snakes and couldn't trigger him. Any info will be helpful before we spend another hour trying to pull him.
*(Lazy ******* that I am, I just cut and pasted from my other posts (regarding specific adds) and edited it a touch here. Enjoy!*
Lost Souls and Mangled Travellers are spawned whenever someone (or some thing) on your side dies in the fight agaist the REAL Jeplak, Lord of Srerendi. I say "some thing" because this includes PETS (you might want to hold the leash on all those AA pets during this fight, hehe). This restriction applies even after the named is down - you have to kill all these adds without dying to have a clean fight. *** By themselves, these aren't so tough. They hit for a max around 300, they don't have any more HP than the stuff by the zone-in, and they are straight melee. Slowable, nukeable, rootable/snareable, they're only hard because there can be LOTS of them, and they swarm to whomever has the lowest health like sharks. Kite them, pick them off one by one (or just AoE bomb them, hehe), and they're raid exp. Good luck!
Listen to what this person is telling you - do NOT have any pets tanking him, and have a GOOD CHeal rotation on your main tank, because the first person or pet who dies will begin a chain reaction of death that will COMPLETELY wipe your raid out.
I was there this morning, and we got him 2 times - first kill was easy - MA never got below 30H. The second was a nightmare - only 2 enchies, me one of them (and at 62 the highest), and I had no clue I'd need an AoE mezz handy: too bad the best I have won't affect them long enough to do any real good. They DO swarm like sharks to the lowest health person, beat them down, then swarm to the next, etc, etc. You will also have more (6?) popping with each death, and if you try to run, Jeplak will summon your silly butt back, and hit you for 1348 4 times, and end your running.
Word of Morrel may have allowed me to slow the progression, but once the MA dropped, it was basically all over but the cryin'.
Also drops Raintravellers Overcloak, an incredibly nice back slot item that I managed to get today (woot! happy Shaman!).
The cloak's been posted but not linked to this mob ... I'll let 'em know now that I've seen it drop (I thought maybe that stupid bee dropped it, heh). /cheer /cheer!
Ok, you kill the fake one, and some confused guy spawns... along with another one of him who's untargetable. What do you have to do to get the real one to spawn?
Hits for 800-1200+ spawns about 8 pets every 20% life procs FD Pets hit for 60-300 not to bad exept WHEN YOU HAVE 16+ ON YOU!!! but they are not giants and can be mezed!
Guild tried it today. It summons 8 mobs blue to 64 so u might need a raid to kill this guy . We tried with 24 got him to 80% and the summoned mobs killed us!
There are two versions, one level 65 that drops nothing and the "real" one who spawned when that one dies and is red to 65. The high level one kicks for 281. You don't want to know how hard he hits.