Alliance | Destruction / Chaos / The Raven Host | |||
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Race | Barbarian | |||
Gender | Male | |||
Archetype | Melee | |||
Specialties | Mutations | |||
Appearance |
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Lore and Description | Those Marauders (and there are many) who worship the Dark Gods are gifted with horrific mutations that act as vicious melee weapons capable of inflicting massive amounts of damage. Claws, tentacles and all manner of vile limbs are formed to allow the Marauder to mutate into a Chaos killing machine, almost resembling a Daemon. It is these Marauders that are the most dangerous as they can barely be considered men in their most mutated forms. Yet men they are, men who gather alongside the Chosen to rend asunder the weak fools of the south.
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Abilities |
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Summary
The Marauder is Tzeentch's favored agent of destruction, and has been granted the simplest and purest gift that the Raven Lord can give: change. The Marauder changes his very blood, bone, and body to reshape himself into a perfect warrior, capable of wreaking havoc and mayhem upon any foes who dare to cross him. He is, by necessity, only lightly-armored, since any more solid protection would merely be rent asunder as his warped and corrupted flesh distorted within it, but he ensures victory by simply slaughtering his enemies before they can react.
Mechanics
There are three different mutations that the Marauder can reshape his body into, each of which serves a specific purpose and offers its own benefits. By changing his very body as needed, the Marauder is capable of dispatching most any enemy, but he must always be aware of the flow of battle and ready to mutate into a different form as necessary. A Marauder who chooses poorly will find his punishment to be swift and immediate, for he is helpless and vulnerable during the few moments that it takes his body to flow into a new form, and a perceptive enemy will leap at the chance to take advantage of this brief window of weakness.
Masteries
Path of Brutality
Path of Savagery
Path of Monstrosity