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One of the six Celestial Avatars of Vana'diel, all of its Blood Pacts are tied into the element of Water.
A gigantic azure serpent, whose coiling and sinuous body looks similar to the ancient Oriental dragons.
Its abilities are largely physical damage, with a couple of debuffs, namelyweight and slow, it also gains the ability to heal party members at higher levels.
Summoners learn to summon Leviathan by defeating Leviathan Prime in either the Trial Size Trial by Water or the Trial by Water quests.
Blood Pact | Type | Level | MP | Skillchain Y/N | Burst Y/N | Description |
Tidal Wave* | Rage | 1 | Special | Y | Minimum MP cost is (level of caster)x2. Uses all MP and deals water elemental damage to enemies within Area of Effect. | |
Barracuda Dive | Rage | 1 | 8 | Y | Deals physical damage. | |
Water II | Rage | 10 | 24 | Y | Deals water elemental damage. | |
Tail Whip | Rage | 26 | 49 | Y | Weighs target down. | |
Slowga | Ward | 33 | 48 | Slows enemies within Area of Effect. | ||
Spring Water | Ward | 47 | 99 | Restores HP and removes ailments for party members within Area of Effect. | ||
Water IV | Rage | 60 | 118 | Y | Deals water elemental damage. | |
Spinning Dive | Rage | 70 | 164 | Deals physical damage. | ||
Grand Fall** | Rage | 75 | 182 | Y | Deals water damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect. | |
The Vana'diel Tribune wrote up an article on Leviathan here. (Issue 12, Vol. 1)
Leviathan is also the name of a FFXI World Server.
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