some general notes for those new to the zone like I was.
zone-in
The entrance is in the Broodlands. Find the lake in the center of the zone and then find the island in the lake and then drop down the shaft with the waterfall. You fall, but no Lev is needed just jump in.
It's safe to zone-in and the zone out it a teleport pad that is close by.
I haven't been by them but my map seems to show teleport pads farther in that could be used to succor back or out of the zone, I'm not sure.
Evac
Pretty much takes you to the zone-in spot.
Levitate
Works in the zone but not especially needed
root/snare
It works.
Invis
All the mobs are KoS so invis is good but some drakes randomly see invis so better check each one. Seems to happen when there's groups of them. But it's rare. All the corrupted/cursed/fallen mobs farther in see invis.
Summoning
Names summon but the regular mobs don't
Low health
I didn't see anyone run at low health
Agro
Takes a few seconds to get agro. You might stand there and think it's safe when they notice you all of a sudden. When they seem paired, or in a triple, they usually are paired and both will agro. Not the third one usually.
Roamers
Lots of roamers in the zone. They will roam over bridges and come out of side tunnels and and roam down tunnels. Best to look behind you or kill mobs you can see in the side tunnels as you go by.
Healers
Several mobs are healers.
For the drakes look out for Templars and cursed guardians in particular.
For the Iron mobs, the Melders are healers
Mob bufs:
ok, the templars heal eveyone, its what healers do.
The auspice mobs have self bufs: feedback, shield of the magi, wondrous rapidity
The templars buf with: fortitude, blessed armor
loot
No plat at all drops.
A fair number of scrolls drop from casters. Which is still not many actually.
Several rubies and emeralds drop.
A fair number of herb type stuff drops. Not sure if useful in todays game.
Enchanters:
Pretty much all the drakes have mana to steal. The defenders, auspices and templars can be charmed and I'd guess they all can be.
-- Morro/morrty/morrgue
I was farming some parchments there with my 84 necro Morrgue. Mobs were green to light blue. With a 69 warrior with me to get some xp while I farmed, his Mercenary cleric healed ok but ran out of mana rather quickly. We switched to my mercenary cleric and had no mana issues.
Some Mob HP Numbers:
93K A corruptred guardian
46K A corrupted Protector
40K A fallen nestling
65K A metallioc sharpfang
28K A nest Auspex
40K A nest defender
33K A nest drake
30-53K a nest templar (healer)
38-80K an iron protector
Edited, May 26th 2009 7:44pm by morromid