Spell Icon Pacification  

Description

1: Frenzy Radius (1/65)
2: Reaction Radius (1/65)
3: Pacify

Details   Raw Spell Data, Lucy Spell View

Mana: 350 Skill: Alteration
Casting Time: 4.5 Recast Time: 1.5
Fizzle Time: 1.5 Range: 200
Location: Any Time of Day: Any
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Target Type: Single Spell Type: Beneficial
Source: Live 12/03

Messages

Cast on you: You feel your aggression subside.
Cast on other: Soandso looks less aggressive.

Game Description

Pacifies your target, lowering its aggressiveness for 42 secs (7 ticks). Affects creatures up to level @1.

Items with this effect

Quick Facts

Scroll:
Spell: Pacification

ClassLevel
ENC62
CLR65

Expansion:
Planes of Power

Duration:
7 ticks
Post Comment
Aggro from resist
# Nov 22 2006 at 12:53 AM Rating: Decent
*
223 posts
Not quite sure how this works, even now, but allow me to share my own experiences.

I've been playing an Enchanter since Sept. 17th, 1999, and have *always* had a place in my spell line-up for the Paci line (until recently, that is). It is *rarely* resisted, but when it is, I've never drawn aggro from the first resist. If I then try to re-Pacify the mob, and am resisted *again*...I get aggro. Never fails.

1st resist is a freebie, a "do-over". 2nd resist means you have mobs coming to dinner, and *you* are the main course.

Now, I've never gotten used to the changes made to our Pacify line with Placate upwards. Does this change mean that casting Placate (or Quiet Mind Rk. II) on a room full of mobs will allow me to pull a single w/o his friends noticing their pal's about to catch a beat-down?

Or do I cast it on the single mob, who when pulled is then unable to call out to his buddies for assistance?



Edited, Nov 22nd 2006 12:59am by Vesanus
Aggro from resist
# Dec 13 2008 at 9:13 PM Rating: Decent
**
263 posts
Old post but, I recently started a chanter and just leveled to this point. I have this spell on my cleric and I recall using it (or trying) in Wall of Slaughter.

Now, it should work on up to level 65 and me being 65 at the time had it easy determining mob level. I will say that in PoTactics and LDoN hards, I was rarely resisted and don't recall ever drawing aggro from a resist. However, in WOS, casting on Dragorns was practically suicide. The spell was resisted almost every time and drew agro with every resist. My cha is max they are blue. I think there is a simple save vs magic on this. Dragorns seem to have high MR so they resist and boom, agro.
Effect: Pacify
# Dec 26 2005 at 3:31 AM Rating: Decent
"Description:

1: Frenzy Radius(1/65)
2: Reaction Radius(1/65)
3: Pacify"

What does the "Pacify" part of the spell description mean? I've noticed it starting on lower/mid-level spells of the Lull line, but not on the eariest versions. So, what's "Pacify" mean?
Duration
# Feb 17 2004 at 7:34 PM Rating: Decent
Since the patch that lowered the Bard Lull effects, all similar effects have been reduced to a duration of no more than 42 seconds. Have timed it with both the Donal's Bracer click effect and Wake of Tranquility.

My 'Chanter friends who have this spell already have likewise timed it to 7 ticks (42 seconds)... no more, no less. Yes, if its resisted, this spell will draw aggro. I've never had a non-KoS mob resist the effect, so I don't know if it will cause aggro on a non-aggro creature, but it certainly will if they were KOS in the first place...
RE: Duration
# Mar 27 2004 at 11:48 PM Rating: Decent
Yes, if this line of spells is resisted it will draw aggro on any mob kos or non.
RE: Duration
# May 02 2004 at 9:48 AM Rating: Decent
This spell, if resisted may draw aggro. I had very few resists on it, but if resisted, I got aggro in only about 50 perc of the cases
RE: Duration
# Jul 01 2004 at 9:25 AM Rating: Decent
It depends on how high your charisma is.
RE: Duration
# May 16 2005 at 7:25 PM Rating: Decent
I'm not sure if it's been changed or just due to my super high charisma (290+), but over the past couple of months, I've never drawn aggro when resisted. Maybe I've just been fortunate so far (/knocks on wood).

Edited, Mon May 16 20:33:00 2005
Duration
# Jan 08 2004 at 10:31 AM Rating: Decent
The spell was bugged and used to last much longer than 7 ticks. In a recent patch all pacification type spells, including druid Harmony line, were fixed and are now lasting 7 ticks (42 seconds) as they were intended to.
Question:
# Oct 20 2003 at 11:56 AM Rating: Decent
First, this is classed as a beneficial spell - it has a duration effect. So... does this make it a sort of buff and will it be affected by focus effects or AA?

Second, when it wears off - does the mob come looking for you?

Edited, Mon Oct 20 12:50:19 2003
RE: Question:
# Oct 22 2003 at 6:34 AM Rating: Decent
31 posts
Rather strange question to ask on the very last of the pacify line of spells. By the time you get this one, you should be very familiar with Lull, Soothe, Calm, Pacify, etc.

To answer your question though. These spells last much longer than the stated 7 ticks. Since that base is inaccurate, it's difficult to determine if a 15% focus effect has any affect. I would think it doesn't, but you have a point, maybe I'll test it someday. In any case it lasts long enough that you can pacify an entire room and single pull it apart without reapplying usually.

And second question, no it won't cause them to come looking for you when it wears off. It's purpose is to prevent aggro, and it does a good job, unless you get that rare aggro resist, in which case lets hope it was your last pacify in the room full of mobs, and not your first.
RE: Question:
# Oct 22 2003 at 8:39 AM Rating: Decent
28 posts
Quote:

unless you get that rare aggro resist, in which case lets hope it was your last pacify in the room full of mobs


Heard that hight charisma help to avoid agro when pacification is resisted. I didnt test it myself cause i get resist one time out of 100 casts.

You do not receive a message when it wear off, you need to keep track of time.
RE: Question:
# Dec 16 2003 at 7:29 AM Rating: Decent
The reason this is so is because, as the good wo/man said, it's listed as a BUFF.

Both points, btw. If it's resisted, the mob shrugs it off... usually.

Cast it on yourself, it's blue. This is because you buff the mob like you would a pet, then when it wears off... well, you don't get a message for each Virtue or Temp you cast, do you? Thought not. This also is why you don't get aggro for it. When was the last time you got attacked by casting a beneficial spell on an indiff mob.

Exactly.

And yes, cha DOES, in fact, help with crit resists. It's why I think there will be more hum monks when they add the wind line of abilities to monks. Crit resists are the ones where the mob realizes what you're doing to it and attacks.

I hope this helps, see yall later!
RE: Question:
# Nov 15 2003 at 3:20 AM Rating: Decent
It seems to be true that Charisma affects resists. I have read that it was so, and a cleric with low CHA got resisted routinely while I wasn't resisted at all, on Pacify attempts (the 39 chanter spell.)
resist
# Jun 02 2003 at 9:02 AM Rating: Decent
Resist info is wrong. It has a VERY VERY LOW resist rate, lands on bot named most of the time and virtually unresistable on blues.
Depends
# Apr 24 2003 at 9:03 AM Rating: Decent
It depends on mob level (6 min on 45lvl mob, 20 sec on 65 lvl mob).
How Long?
# Feb 05 2003 at 5:07 PM Rating: Default
It says Duration: 7 ticks. From what I've seen this spell last a LOT longer than 42 seconds. Does anyone know exactly how long this last in minutes?

Edited, Wed Feb 5 16:38:42 2003
Post Comment

Free account required to post

You must log in or create an account to post messages.