Well SOE has it's thinking cap off again. If I read this right the only Ranger usable equipment (non weapon) goes in the range slot. GOOD THINKING!
Edited, Jan 20th 2012 4:14pm by Ramohl
Edited, Jan 20th 2012 4:15pm by Ramohl
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This group task is the first in a series of three and begins with Telivar S`vik in Korafax. To spawn him, go to the room marked on this map and say "Telivar" (you must have completed the "Find Telivar" task in order to do this - see this page for progression information).
This task follows Telivar's solo tasks, "You Pay the Price" and "Assist the Riftseekers" (you must have completed both of these in order to request this group task). You say, 'Hail, Telivar S`vik' Telivar S`vik looks around suspiciously. 'So, you learned of me. Must have been that worthless human I saved. I should have known better. Should have left him to suffer. Now, I should just kill you. If [these creatures] torture you, you'll start screaming right away. I can't [trust] you, even if you claim to be here to help. If there were [more] of you, then I might have more faith. The beasts here come closer to finding me every day. With your help I probably won't be able to [evade] them very long. You say, 'There are more of me' Telivar S`vik says 'Well, if you have help, then I might have something you can do to help out. I keep my eyes and ears open, and I know where the danger lies. I can slip you past some of the trouble and send you on your way if you're [ready].' You have been assigned the task 'Kill the Shearspawn'. The Mindshear is a horrifying organism that controls and lives in the fortress of Discord. Its pulsating tentacles penetrate the fortress structure and anchor the bedrock, and its various portrusions excrete poisonous, sanity-warping fluids. Telivar notes the appearance of a small, tentacled creature, which was swiftly joined by more of its kind. He surmises that these horrors are the spawn of some greater fiend that controls the living parts of the fortress. He is content to skulk in the shadows, out of harm's way, but the spawn of the Mindshear cannot be allowed to grow their own living strongholds of torture and insanity. You say, 'Ready!' Telivar S`vik says 'Good luck.' LOADING, PLEASE WAIT... You have entered Korafax, Home of the Riders. Find and destroy the spawn of the Mindshear 0/11 (Korafax, Home of the Riders) This is a very straightforward task. Kill 11 shearspawn in the area (they look like insanity mobs from the Plane of Torment). Note after 15 minutes or so, the zone seems to have a chance to pop some named. Each of the shearspawns cast the spells "Oily Goop" and "Mind Shock": Mind Shock: Directional 70', Magic (-600) 1: Decrease Hitpoints by 5000 2: Stun(6.00 sec) Oily Goop: Single Target, Unresistable (-1000) 1: Blindness(1) 2: Decrease AC by 300 The mature shearspawn casts the above spells as well as two others: Discordant Inevitability: PB AE 100', Magic (-1000) 1: Decrease Endurance by 500 per tick 2: Decrease Mana by 500 per tick 3: Inhibit Melee Attacks by 70% 4: Casting Level(-15) 5: Decrease Movement by 30% 6: Increase Poison Counter by 12 Touch of the Shearspawn: Directional 40', Magic (-1000) 1: Decrease Hitpoints by 7500 Upon killing the 11th shearspawn: Your task 'Kill the Shearspawn' has been updated. With the spawn of the Mindshear eliminated, its horrible experimentation is now limited to this fortress alone. Your faction standing with Herald of Druzzil Ro got better. You have successfully been granted your reward for: Assist the Riftseekers Reward: Faction Chronobines (varies) Timeshear Black Fragment Azia Additional possible items from occasional named: Attendant Xixkt: Attendant's Fetish Attendant's Shield Xixkt's Fetish Xixkt's Shield Chainrender: Chainrender's Mace Chainrender's Skullhead Charm Skullhead Charm Each named can also any armor essence type. (See this wiki article for essence use.) Telivar's second of three group mission, "Inside Information", follows this one. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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