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This is a single group trial which begins with The Projection of Realms (found in the southeastern part of the Muramite Proving Grounds, -4310, -2095, -307).
You say, 'Hail, Projection of Realms' Projection of Realms says 'Halt, _____, and hear my words. Your background and your status are of no consequence. All are welcome to participate in the trials to prove their worth, or die trying. Whosoever approaches me has addressed the embodiment of Realms, keeper of the trials of Ingenuity and Adaptation. The former is a small-scale test, while the latter is large-scale. My task is to explain the rules and usher hopefuls into the battle arena. Would you like to hear the rules for [small-scale] or [large-scale] trials, or do you wish to enroll in [Ingenuity] or [Adaptation]?' You say, 'Ingenuity' Projection of Realms says 'When faced with an insurmountable goal - an unbeatable adversary - do you accept defeat or can you identify the weaknesses that reverse the odds and secure a win in your favor? Do you have the ingenuity to see through to victory even when facing certain failure? If you have this ability, now is the opportunity to prove your worth!' Upon zoning in, you'll see the Master of Ingenuity on the central platform in the main room. You say, 'Hail, Master of Ingenuity' Master of Ingenuity says 'This is the Mastery of Ingenuity trial. You must demonstrate your ability to think on your feet, to defeat an unbeatable opponent. Are you ready to [begin]?' You say, 'We're ready to begin' To win the event you must kill the Master of Ingenuity. Unfortunately, he is immune to damage from magic and normal weapons. He can only be damaged by the special bane weapons held by the Dragorns on the smaller podiums around the edge of the room. The boss is immune to magic, so you'll need to use disease-slow. The dragorns you fight for bane weapons are partially slowable and don't hit very hard. Kill the boss to win the trial. When he dies a Shell of the Master will spawn containing one loot item. If this is the first time you have beaten this particular event you will also gain an AA ability called Trials of Mata Muram this will increase your resist cap for all resists by 5. Winning will give a three day lock out for this trial. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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