Thelin's Torment (Access to the Lair of Terris Thule)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:60
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Planes of Power
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Oct 29 20:29:19 2002
Modified: Tue Dec 5 05:21:04 2023
This quest grants you access to the Lair of Terris Thule.



Pre-Flag: Elder Poxbourne & Adroha Jezith

Find Elder Poxbourne and Adroha Jezith in the Plane of Tranquility, in the structure south of the one that contains the Plane of Knowledge book:

You say, 'Hail, Elder Poxbourne'

Adroha gives a soft sigh of woe, 'You won't be getting any response from Thelin. Ever since his injury he has been in a deep [coma] with no sign of ever recovering.'

Thelin tosses and turns violently on the floor, then is still.

Target Adroha Jezith and ask her about the coma:

You say, 'What coma?'

Adroha Jezith says 'My pity onto Thelin. His life on Norrath was a miserable one. As a young man he began to study the workings of fear inspired by Cazic-Thule. The workings had been translated for mortals by Zebuxoruk. Pouring over the texts, Thelin felt his mind being invaded by Cazic. This information was not for mortal usage and the malevolent god stripped him of all his earthly belongings and cursed him to live in [poverty and ruin].'

You say, 'What poverty and ruin?'

Adroha Jezith says 'Aye, he lived in the streets of Eastern Freeport, begging from those passing through the port. He sat quivering, propped up against a wall with one hand out as he watched the travelers pass by. None of them even gave him a second glance. Several years would pass before a female dwarf would arrive to trade some of her family's armor and weapons. She saw and took pity on Thelin. She knelt down, scratched her beard then began to rummage through her backpack. She then placed a [jeweled dagger] in his hand, smiled and returned to her former business.'

You say, 'What jeweled dagger?'

Adroha Jezith says 'This was the only gift that Thelin had received since the curse. It was beautifully crafted and would likely have fetched a handsome price upon the market. He decided to keep the dagger as it was such a kind gesture. Later that eve, Thelin heard the calling of others that studied Zebuxoruk's workings. He recognized the language they called out in. He approached the men and explained he had studied the writings of Zebuxoruk. One of the shaded figures then began to mutter an incantation. Suddenly, there was a bright flash, lush vegetation and a peaceful breeze surrounded them. They had ascended here, to the [Plane of Tranquility] where they could further study the works without interference from the gods and mortals alike.'

You say, 'The Plane of Tranquility?'

Adroha Jezith says 'Thelin enjoyed it here. He assisted the other followers by using all his mana to open a portal to the Plane of Nightmares, the demi-plane ruled by the child of The Faceless, Terris-Thule. Spent from using all his energies, he went to bed early after his victory had been achieved in this task. As he laid in bed, he looked over the dagger that had been given to him by the female dwarf. He smiled at the new peace he had found here and began to fall asleep. Drifting away into the realm of dreams, his subconscious was assulted by the horrors of a nightmare. He tossed and turned from the visions that came before him. So bad did he writhe in his subconscious torment that he turned on the dagger. He was critically injured, and let out a wrenching scream. We found him and were able to heal his wound enough to keep him alive. However, he still lies in a deep coma seemingly [tortured by nightmares].'

You say, 'Tortured by nightmares?'

Adroha Jezith tells you, 'It is our belief that Terris-Thule is punishing him for allowing entrance into her plane. She seems to have an exceedingly strong tie to him. Since her father has already punished him, she likely found that he was easily tormented by her own powers. Sometimes he talks while tossing and turning. We have taken note of everything he has said. He has said 'I accept your offer Terris-Thule', 'I must find the pieces', and 'It never ends'. You must help him. Go through the portal that he has helped to create. Try to find his planar projection in Terris' plane. Help him wake from this torment. Please, I beg you. I cannot stand to watch him suffer any longer.'

You have received a character flag!



The Hedge Event

Bring along three groups, making up 18 people (the maximum allowed in this event) and speak with Thelin Poxbourne who is located at the hedge near the zoneout across the river in the Plane of Nightmares.

If you hail him without the pre-flag:

Thelin Poxbourne screams loudly, and then falls asleep once again.

If you hail him with the pre-flag:

Thelin Poxbourne tells you, 'Who is it? Are you.. really there? You are! Please I beg of you to help me escape from this horrid place. Terris Thule is holding me here, she delights in the nightmares she sends me. To further torture me, she has offered me a pact. She has said that if I can retrieve my [dagger], then I am free to go. She does this only because she knows that I cannot retrieve it on my own.'

You say, 'what dagger?'

Thelin Poxbourne tells you, 'She has taken the only thing that has brought me any joy in my life. She took it and broke it into seven pieces. She placed them deep within the labyrinth of my nightmare. I must retrieve it, will you [help] me. Please I beg of your mercy.'

You say, 'I will help you'

Thelin Poxbourne tells you, 'I do not know who you are, but I am thankful that you have stumbled upon me. I can bring you into my dream state, but my powers are limited so I can only handle eighteen at once. Please when you are prepared have the leader of each of your band of adventurers tell me they are ready.'

You say, 'I am ready'

Thelin Poxbourne says 'Thelin Poxbourne closes his eyes and falls asleep immediately. He looks peaceful for a moment and then screams in agony!'

You are ported into the Hedge Maze.

When ready to begin the event, speak with Thelin Poxbourne inside the maze.

You say, 'Hail, Thelin Poxbourne'

Thelin Poxbourne says 'Has everyone made it here safely? When you tell me I will seal off my dream and we can begin. We must be careful here, visions await around every turn. Are you ready to follow? I know where all the pieces of the dagger are, but I cannot collect them all on my own.'

You say, 'I am ready'

Thelin Poxbourne says 'Please stay close, I know not what horror Terris will unleash upon us.'

He leads you into a maze, with growing NPC encounters along the way. You must keep him (and yourselves) alive as NPCs spawn and attack. Along the way, he will pick up pieces of the dagger he spoke of:

Thelin Poxbourne kneels down and picks up a dagger hilt.
Thelin Poxbourne slowly picks up a shard of a dagger blade.
Thelin Poxbourne picks up a the top half of a dagger blade.
Thelin Poxbourne picks up a dagger handle with a small hole in it.
Thelin Poxbourne picks up a small gem to place inside the handle.
Thelin Poxbourne kneels down and picks up a dagger blade tip.

Once he gets to the center of the maze, the Construct of Nightmares spawns. It hits for a max ~1,150 (double attacks) and has a lot of hitpoints for its level. Kill it and loot the Dagger Blade Shard from its corpse, and give it to Thelin.

Thelin Poxbourne takes the final shard from you and places all of the pieces on the ground, with unseen hands the dagger moves together and fuses itself back together into one complete piece. Thelin picks it up and hands it to you.

Thelin Poxbourne says 'Terris hear me now! I have done as you have called for. My beloved dagger is whole once again! Come now keep up your part of the bargain.'

Terris Thule spawns:

Terris Thule says 'You fool! You did not earn this prize on your own! The contract that has been drawn is now invalid. You will never leave my grasp, prepare your soul for eternal torment!'

Terris Thule laughs heartily and then vanishes in a swirl of incorporeal mist.

Thelin Poxbourne says 'Vile wench, I knew in the end it would come to this. You shall pay dearly for your injustice here.'

Thelin Poxbourne says 'So then my hope is nearly lost. Take with you my dagger. Plunge it deep into her soulless heart. If I cannot escape from this plane under her rules, I shall make my own!'

Hail Thelin Poxbourne for the flag:

You say, 'Hail, Thelin Poxbourne'

Thelin Poxbourne tells you, 'Please destroy her for all that have had to endure her hideous visions.' Thelin closes his eyes and is swept away from his nightmare. The land of pure thought begins to vanish from around you.

You have received a character flag!

This flags you for the zone "Lair of Terris Thule".
Rewards:
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Post Comment
About Thelin Poxbourne
# Mar 17 2003 at 9:43 AM Rating: Default
46 posts
Another tip about the Hedge Quest is to SoW Thelin Poxbourne in order to make things go a bit faster. Of course when you need to stop either for resurrections or re-buffing, you just mez him.
RE: About Thelin Poxbourne
# Jul 18 2003 at 2:05 PM Rating: Decent
Since Thelin is an NPC, SoW may not work on him when cast by a player. From my experience, players cannot cast any beneficial spells on NPC's except when the NPC is charmed (or the NPC Charms the player)- the spells just bounce off.

Though frankly, I'd rather have Thelin moving at regular speed so we'd have more time to deal with the fights as they arrived. Would suck to SoW him and then have him charge off past your group into the MOBs and get killed before your party can rescue him.
RE: About Thelin Poxbourne
# Jul 27 2003 at 2:31 AM Rating: Excellent
*
110 posts
Yup, you can SoW if you charm him. But he runs VERY fast when you do that. We decided to dispell the sow rather quickly.
The encounters
# Feb 10 2003 at 3:59 PM Rating: Excellent
44 posts
Once in the maze (and yes, we had to evac some groups out, run back to Hedge and re-enter to get us all in the same maze area), buffed and ready, re-trigger Thelin (same "I am ready" phrase works) and he walks the maze paths. When we did this, he would walk to a dead end and a single Nightstalker would spawn. Once that one was killed, he would walk to a corner and turn, then a group of creatures would spawn (ravens/nightstalkers/arachnids in the mix) in the middle of the area.

As we went through the Maze, the spawn group increased in number: first group was 2, next 3... last had 7 or 8 (got hard to count). We had a couple out-of-sequence things that we think were static spawns in the Maze (singles that did not have other triggered groups). All of these mobs were level 60.

Advice - if you charm a creature to help with fighting, do not use the spiders because they cast and AoE something that breaks the other mezzes. I am told Thelin will attack charmed MoBs - did not see this because Thelin was mezzed during our fights. We used charmed pets in the 5+ mob groups.

When we reached the Fountain area, we mezzed Thelin and cleared the mobs from the corners before we set up for the Construct.

Only real issue was CC - the mobs were too high for AoE mezzing and they spawned in a bit pileup, so we needed separate them for targetting.

We had 18 in the raid with avg level 62, including 4 chanters.
RE: The encounters
# Jun 25 2003 at 8:37 PM Rating: Excellent
Thelin will indeed break mez on mobs, and mobs will break mez on him...so make sure you mez Thelin if he's not on the mob you want him on...Thelin will not break mez if they are mezed before he starts hitting though, if everything is mezed, he'll walk off (so catch him fast! or he'll get into trouble) Thelin is 55, so a 53+ bard can mez him to help out if you only have 1 high level chanter there to mez the large groups (just drop mez and blur him when yer ready to continue)
Crowd Control not that hard.
# Jan 02 2003 at 2:45 PM Rating: Decent
Did this last night with one chanter and one bard. Crowd control was hectic at times but the bard was boxing with Thelin when necessary. We had a paladin pull mobs out of the dog pile and root in addition to the standard mezzing. All other casters would root a mob if heal agro became a factor. All in all, it was a great time with only one death.

Edited, Thu Jan 2 14:20:58 2003
More info
# Dec 27 2002 at 7:05 AM Rating: Excellent
19 posts
Our guild completed this quest about an hour ago and some things have changed with the patch that went in.

First of all, Thelin does not bust down wall, nor are they rebuilt afterwards ... he walks right down the middle of every path as you would expect anyone to do normally.

There are 8 waves that correspond to the 8 pieces of Thelin's dagger. Thelin will stop to pick up each piece at the beginning of every wave.

Thelin aggros three things: 1) anybody in wolf form, 2) MoBs used as pets, 3) anybody who tries to hit him.

You can heal and buff Thelin providing he's charmed first of course.

The Construct of Nightmare spawns alone by the fountain right at the very end of the Maze Walk. He's a long fight but not difficult ... think Inny without the Gravity Flux.

To get out of the maze after Terris Thule spawns, just hail Thelin and he will translocate you back to the hedge area. Make sure your pets are dead first because Thelin will try to attack any pet without an owner - if he dies before you're ported ... well, you get the idea.

I can also confirm that the recent patch allowing you to do quests out of sequence does work. So if you speak with the quest giver in PoT (Adroha Jezith) *after* you do the Maze Walk, you can visit the Seer to get yourself flagged for the Crypt of Terris Thule. The Seer is in PoK, in the left-hand room in the low building beside the portal to PoT. Hail the Seer and ask for "guided meditation" and to "unlock my memories" in order to get both flags synchronised for entry through the gates to CoTT.

Bring three chanters is my advice - two 61+ to keep the MoBs organised, and one to take care of Thelin. We had 18 in our raid, ranging from a 56 warrior to a 65 druid.

A very fun quest - the whole guild had a ball.
RE: More info
# Jun 24 2003 at 2:42 PM Rating: Good
*
151 posts
Just did this on MT. There appear to be 6 waves, not 8, although there are a few static spawns along the way as well. You can keep Thelin mezzed in-between fights to give everyone a chance to med up and then memblur him. We also charmed him to heal/buff him.

Once Thelin gets to the middle of the fountain at the end a Construct of Nightmares spawns in the middle, possibly with a few adds from corners (although we didn't get any). Kill the Construct - pure melee, bags of HP.

Construct drops the last dagger piece, give that to Thelin and Terris Thule appears briefly (I think it was her, didn't get close enough to verify), tells Thelin to get lost and depops. You can then hail Thelin to get flagged for TT's lair and get ported out of the maze.

Had 3 chanters, 3 clerics, 3 tanks and sundry rangers, shamans, mages, etc. For the last fight we only had 15 due to people leaving, but it was fairly easy with no adds.

--
Carlo Curiosus, Arcanist, Morell-Thule

RE: More info
# Apr 17 2003 at 4:34 AM Rating: Decent
19 posts
Did this Maze Walk again tonight and found a new bug: 2 x Thelins in the same maze. We killed one of them and the group was then banished back to PoN graveyard. Worked fine after that.
Encounter needs a bug swatter.
# Dec 19 2002 at 6:54 AM Rating: Decent
We did this quest last night. And had problems getting 3 groups. When we Tried to enter the maze our 3rd group got a different reply saying that they couldnt enter at the moment and when they tried again got ported to a different maze.

It appears that Thelin is programed to only let 3 groups in, but the group counter does not get reset correctly after an encounter starts, so if a raid goes in with only 2 groups the next time the event is triggered the first group to say the key phrase is counted as the 3rd group of the previous raid :(

To Fix.
1) Try entering with 3 groups, make sure you all say the trigger phrase in quick succession.
2) DO NOT REPEAT THE KEY PHRASE IF ANY GROUPS GET LEFT BEHIND (if you do they will get ported to a different maze and the counter will be messed up again)
3) Groups in the Maze succor out, and reassemble at the maze entrance
4) All 3 groups say key phrase in rapid succession and you should all enter the same maze.

Hope this helps
RE: Encounter needs a bug swatter.
# Dec 20 2002 at 8:56 AM Rating: Decent
18 posts
Another reason could have been that possibly there were people grinding in the maze when you attempted to go in. This has happened to us before. If there is a grp inside maze already it seems that you will only beable to bring two grps in due to this. On Rodcet the maze is a heavily used grind spot.

Also one more thing. You shouldn't have anyone saying anything to him other than RAID leader. You need to use the PoP raid function on this one. If you are having all three grp leaders say the phrases to him you will continue to have probelms.


Edited, Fri Dec 20 08:38:37 2002
Maze reset timer
# Dec 01 2002 at 9:38 PM Rating: Decent
Anyone know how the reset timer to enter the maze works?
RE: Maze reset timer
# Jan 10 2003 at 9:35 AM Rating: Good
I know how. I think you are speaking of when you go to enter with your three parties.... one or two parties go to a different maze, however identical to yours. All three groups are not together.

The odd group out evac's, and comes back. That should reset you. They evac, come back to Hedge, and just enter the maze again. All three groups should now be together.


The reason this bug occurs is as follows. The Maze quest was designed to hold 18 people, or three groups. One maze will go until it recieves 18 people. So, say some suicidal people wanna try it with one group (hey, thier allowed)... thier maze still did not get 18 people even though the quest had been done. Okay, so now you bring the full 3 group raid. Suicidal Group 01's maze STILL didn't get its 18 personel, so, two groups are going to fill SG01's maze, while one group begins trhe PROPPER maze. So, in this scenerio, groups 1 and 2 from the raid would have to evac, and then re-enter into the propper raid maze. Group 3, the one in the propper maze, just sits there and waits for group 1 and 2 to arrive. Once your all there, get hot. This will also re-set the maze for any future questors as well.
RE: Maze reset timer
# Jan 14 2003 at 2:59 AM Rating: Excellent
23 posts
People on my server also go in the maze as single groups to hunt without activating the quest once they get ported inside. There aren't all that many spawns in there, but PoN can have over 100 people in it at times and it sort of gives you and your group a private domain to hunt in.
RE: Maze reset timer
# Jan 10 2003 at 12:21 PM Rating: Good
***
2,553 posts
There are 2 (or 3??) copies of the Maze. Each copy of the Maze has a 60 min reset time.

____________________________
--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
RE: Maze reset timer
# Mar 26 2003 at 1:39 PM Rating: Excellent
*
140 posts
Actually, the spawns are variable in each maze. The majority of the spawns ARE 60 minutes, but there are 3 that are 15, and 2 that are about 45. The timers remain stable for each spawn.
Did this yesterday..
# Nov 11 2002 at 7:52 AM Rating: Decent
..had a full party of 18. We had no issues with Fences although somehow we did end up with one group in a different part of the maze. Make sure only your group leaders say the key word to be ported into the maze. Make sure you have everyone standing when pops are due, they get progressively more and if they pop (up to 8 a time) with someone sitting close they will be mashed. We had 3 clerics, 2 chanters who did a great job and I believe the shammy was doing AOE slow. Means you may need to blur the quest guy tho ;)

Great fun, did take a while but got there in the end, killed the boss (who wasn't too hard) who dropped some nice RNG/ROG/SHM legs (Elder's chain leggings i think)

You get your flag into the Lair of Terris right at the end when you hail the guy to port out.

Recommend having a go :)

Edited, Mon Nov 11 07:34:02 2002
Neat
# Nov 01 2002 at 5:06 AM Rating: Excellent
This maze is a blast. Starts off as you follow Thelin thru the maze with one, then two level 60 werewolves popping as youre moving (dont keep casters/cleric in the rear or theyre dead). Eventually you get to a room where 3 pop at once, then 4, then 6, then 8, we wiped on 8 cause the chanters got taken out early. Apathy is the only mez that works here btw.

AND, if anyone ran the quest before you and wasn't successful, the walls that Thelin knocks down to get where he is going will STILL be down (unless they patched that). If so, you MUST stay ahead of him or people will be trapped and left behind. Best way to avoid this is keep a chanter out front and mez him if you see a wall that is broken down. Then have everyone cross, cause he'll close the wall back up once he's crossed it.
RE: Neat
# Jan 14 2003 at 2:52 AM Rating: Excellent
23 posts
Hi,
Rapture (mezz) also works here. Also, he no longer appears to knock walls down. Nor does he close them up behind you anymore. Just follow him and mezz/root him when/if you need to take a break and recover. Then memblur him and continue following him. The final fight and its aftermath are pretty neat. Just make sure you loot completely before you hail him for the final flag. You get ported out of maze back to the hedge as soon as you get flagged.

Also, make sure you watch him during fights as he seems to think if all the mobs are mezzed that its okay to move on. Just root him a bit away from the fights and memblur him when you are ready to move on.
Plane of nightmare
# Oct 30 2002 at 3:11 AM Rating: Decent
You get a flag involving Plane of Nightmare have to find him there and talk to him. He says he will take you someplace or other but can only transport 18 people (use raid) So you get yoru 3 groups ready tell him yoru reayd to go have an intersting enconter and get flagged to enter nightmareB
character flag
# Oct 29 2002 at 11:07 PM Rating: Default
What character flag do you get?
RE: character flag
# Nov 01 2002 at 5:09 AM Rating: Default
Flag is posted above in quest description:

You say, 'tortured by nightmares'

You have received a character flag!

Read first, ask questions later 8)

Btw, gonna be a LONG time before you can do this if youre only 21 ). Need a full raid of 18 level 60+.
#REDACTED, Posted: Nov 01 2002 at 5:09 AM, Rating: Sub-Default, (Expand Post) Edited, Fri Nov 1 04:49:41 2002
#REDACTED, Posted: Oct 29 2002 at 11:07 PM, Rating: Sub-Default, (Expand Post) What character flag do you get?
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