The Burrower Beast  

Raid Encounter
Screenshot
The Burrower Beast

Uploaded September 10th, 2017 by nytmare
Updated September 11th, 2017
ThumbnailThumbnail

This is the trigger for the Burrower encounter in the Deep.

The event consists of 7 waves of spawns about 3 minutes apart.

  1. 12 Spawns, consisting of A rock burrower , A stone carver, A spined rock burrower.
  2. 12 Spawns, consisting of A rock burrower, A stone carver, A spined rock burrower.
  3. 12 Spawns, consisting of A rock burrower, A stone carver, A spined rock burrower.
  4. 6 Spawns, consisting of A core burrower
  5. 6 Spawns, consisting of A core burrower
  6. 6 Spawns, consisting of A core burrower
  7. 2 Spawns, consisting of A parasite larvae
  8. 1 Spawn, consisting of A burrower parasite - This spawns 6 minutes later.
The items are dropped by "a burrower parasite".

Category: EverQuest
This page last modified 2017-09-17 12:43:09.

Level: 63
Expansion: Shadows of Luclin
Post Comment
Question
# Nov 07 2004 at 6:10 PM Rating: Decent
OK we just took the THO out lastnight with 26 avg lvl 63 peeps had wipe first try then we took him down on the next go around. My question is can the same 26 peeps take this big old worm...

Edited, Sun Nov 7 18:12:34 2004
COuld one or 2 groups do this??
# Sep 14 2004 at 12:27 PM Rating: Decent
Time/gates equiped??
RE: COuld one or 2 groups do this??
# Oct 02 2004 at 8:52 PM Rating: Good
1 Cleric
1 12000+ Tank
1 Shammy
3-6 Ranger/Mage/Rogue/Wiz

Until they get up in the wave scale, the mobs are quite pansy, to the point that a Ranger, Rogue, Cleric, Shammy and Pets can easily Tank.

The biggest problem, by far, is DPS. A Burrower Parasite has a nasty amount of HP for his overall difficulty, and an even nastier Regen.

Also, a 12000 tank is definatly not needed for the average raid, but to put pressure on 1 cleric and 1 shammy for heals, you'll need a sturdy tank.

The question is... Why would Time/GoD gear people WANT to take him down? =P
RE: COuld one or 2 groups do this??
# Oct 19 2004 at 2:35 AM Rating: Good
why?

Twinks.. especially on a pvp server, nice loot with no required level.
Tactics
# Jun 27 2004 at 4:30 PM Rating: Decent
Looking at this as tactics...
6 groups with Tank, Healer, and spot healerin each group as min.
Group Number 1 Has extra DPS classes IE: Wizzy, Necro, Rangers etc etc.
On first 3 waves each tank targets his own Spiny Rock mob, Chanters mezz the rest, (Single targeted) Clerics heal and The heavy DPS group 1 finishes thier mob ASAP and moves to next, Quickly kill #2 mob and both groups move to next etc etc.
Waves 4-7 same way with each Tank taking thier own target, Healer doing thier thing. By this time mana will present a problem and have a necro in each group where possible sending pets and Pumping the healer. If no Necro available have Bard with Mana regen song running plus Heals to help with the spot heals.
Main mob, standard MT, ST Cleric CH cycle, with spot heals thrown in until rythm is established.. Necro's Pumping Clerics and Bards running Mana regen..
Only problem I see with this is targeting seperate mobs when they all spawn. Is the area large enough to have a few seconds between the waves spawning before someone gets agro or could say a SHM cast an AoE Slow (lvl 58) and then kite the mobs for a min giving the MT's a chance to target and pull thier mob maybe with a ranged weapon?

Thanks for any info and am thinking of trying to simulate this with a few groups in the Arena perhaps to allow for Targeting practice ... Have the groups set and then perhaps have two full groups burst into the arena and have the agro the first NPC that initiates dmg on them... individually
What's spawn time on this ??
# Mar 26 2004 at 1:48 PM Rating: Decent
Could someone tell the information pls

Edited, Sat Mar 27 21:42:32 2004
spawning
# Feb 26 2004 at 7:32 PM Rating: Decent
36 posts
ok..Lotta great info here, but i would like to know how to spawn this guy and his friends....i have never done a ring type event....do you just go in his lair and the event starts, or do i have to quest it first?

Any help would be nice, thanks :)
bugged
# Feb 23 2004 at 3:09 PM Rating: Default
this event is bugged on Vazaelle
#REDACTED, Posted: Dec 23 2003 at 7:17 AM, Rating: Sub-Default, (Expand Post) Ebon Tendrils killed this mob again on Mon 8th Dec 2003. Would you like to join a friendly, well reputed guild that brings down mobs like this? If so visit our web-site at www.ebontendrils.com for more info on us and how to apply.
Raided Dec. 12 '03...
# Dec 13 2003 at 12:55 AM Rating: Good
By Gale of Destruction of Tunare.

Some important notes -
A Rock Burrower - Both mezzable and slowable
A Rock Carver - Neither mezzable nor slowable
A Spiny Rock Burrower - Neither Mezzable nor slowable

These first 3 waves only have a chance to wipe you if you are not organized and/or do not know what to expect. At 1254 ac (65 shaman) they hit for about 60 on average and 100 max. Just get 12 different melees on 12 different mobs and you are set.

Core Burrowers in Waves 4-6 are unmezzable and unslowable. Average hit is around 200 on a decent armor-class plate tank. Just get your SKs, pallies, and warrs to pick one up and you should be fine.

A Parasite Larvae - Hit about 300-400, only two so are fairly easy. Unslowable unmezzable. Unlike the previous 6 waves, these two spawn under the belly of the Burrower Beast. If you neglect to pull them out you risk having to kill them at the same time as...

A Burrower Parasite - Our tank reported 400-500 hits while in defensive, and average out of disc around 700-800, max barely over 1k but rare. This fella likes to flurry, and is unslowable, so saying that his straight melee makes it an easy fight is a stupid mistake. Zero rampage however. I would compare this fight to Avatar of War in strategy, but not difficulty. AoW has signifigantly more ATK and a 1400 max hit, which just tears through even the best tanks. Keep your cleric wheel tight and tell shaman to patch heal until you find what works to keep your tank up. We started with a 4s wheel, moved to 6s once we got in rhythm. Positioning is a little tough for this guy, there really isn't any corner to pin in. All the walls slope up, or curve. If you can, keep him away from the walls. Tell non-rogue melee to attack from the sides, MT and ST on front, and rogues in the back.

As for time... you can expect 5-6 minutes between each wave until the final pause before the boss wave which I recorded at a whopping 12 minutes of downtime. I have a feeling the time is not concrete, as I set it for 5 minutes and 6 minutes between each wave... I could never tell when the next wave would spawn with pinpoint accuracy, but was within 30 seconds.

All in all I would say this event is very much worth the effort, considering all you need to do is kill 15-20 blue and light blue trash Deep mobs to get to him, and then not much more than an hour doing the event itself.
How hard?
# Dec 05 2003 at 3:08 PM Rating: Default
If we can own THO can we take this guy?
RE: How hard?
# Dec 10 2003 at 4:13 AM Rating: Default
If you can handle THO, you should certainly be able to handle this guy...

Edited, Wed Dec 10 04:13:37 2003
Not too hard
# Dec 04 2003 at 11:41 PM Rating: Decent
Did it tonite with 30 people avg lvl 63, no VT or elemental equipped players. Level headed players > Zerg tactics
Also drops
# Oct 31 2003 at 10:19 AM Rating: Default
Drops Spell:Moonfire as well
Is this event still working?
# Oct 25 2003 at 7:51 AM Rating: Default
I thought I had heard somewhere that it was either broken or removed?
RE: Is this event still working?
# Jan 01 2004 at 6:19 PM Rating: Decent
*
100 posts
Perhaps you were thinking of the ring of fire event in AC, which has been recently removed?
____________________________
Brakiss Dooku (retired)
Archon of Vazaelle
<Walkers>
Adalric Brandl <Walkers>
Deathspeaker of Innoruuk


RE: Is this event still working?
# Oct 25 2003 at 1:59 PM Rating: Good
***
2,553 posts
it's still there
____________________________
--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
Tuff mob
# Aug 13 2003 at 12:01 PM Rating: Excellent
Completed the quest last night on Stromm.
Guild raid had about 35-40 ppl with raid average 63.
Got whiped off on the first try by the Parasite, because we din't exactly know what to expect.
after CR fights went much smoother.
Waves of mobs were not a problem on both tries. Many drops of acrylia and cash items like Ruby Crown, Gems etc. DPS is essential as well as several high-end tanks and clerics on the raid. Starting from waves of 6, mobs are immune to mezz and slow, so "tank-mezing" is the way to handle them. Worms have alot of HP but nothing more than any other Luclin mob of similar level. All are pure melee. Most of the summon. Hits range from 150-ish (initial wave) to 450-ish (last two). Casters need to be cautios to avoid aggro, as well as "near-death-aggro" for tanks - happened twice, tank was summoned by 4 worms in a row and quickly died, when health went below 20 % on 2 occasions.

The final mob has ALOT of HPs. 800K is a good estimation. Practically immune to Poison and Desease based spells (nobody was able to land any poison or desease dots, though there was no "immune" message, just full resist).
The Parasite indeed has very small targeting "box", so pets are very useful against it, because they don't have problems with targeting :)
CH chain should be prepared for a very long and exausting fight. Several high-end warriors should be ready to chain-MT after Defensive discipline ends for a previous tank. The Parasite Flurries frequently, so the damage output spikes to a quite high level. Necros should sic the pet and start working as a mana-battery for clerics - their poisons and desease dots are fully resisted.
BeastLords, Shammies etc. should memorize Magic/Cold/Fire DD and cast away after MT grabs the aggro - seems to be much more efficient than their semi-pathetic melee output due to very high AC of the mob.

The fight is long, and if plate tanks go down - whipe out guaranteed. On our first attempt 6 plate tanks were killed faster that CH-chain could stitch from one to another. On the second attemt we finished the fight with our secondary tank still standing . Also, there is enough time to "battle-rezz" tanks if they die, just be prepared to quicky handle such situation.
#REDACTED, Posted: Aug 22 2003 at 10:06 PM, Rating: Sub-Default, (Expand Post) Are you serious? We pickup raid this pansy. /zzzzzzzzz
RE: Tuff mob
# Sep 03 2003 at 5:42 AM Rating: Decent
Pansy you say? loot at the server he is on before you act all big and tough. I personally think they did very well considering that server has not been live very long at all, and there was no server transfer allowed to that server.

Grenebulax
#REDACTED, Posted: Sep 07 2003 at 8:08 PM, Rating: Sub-Default, (Expand Post) Nope, its gimp no matter what the server.
Dropped spells
# May 29 2003 at 10:13 PM Rating: Decent
Spirit of Khati Sha
Zevfeer's Theft of Vitae
War Song of the Vah Shir
Koadic's Endless Intellect
we did it flawless btw, he also dropped robe, ring of living depths, Ring of living ore and the luclinite
#REDACTED, Posted: May 29 2003 at 9:13 PM, Rating: Sub-Default, (Expand Post) Dropped Blessing of Aegolism for us. We are killing him yet again atm, ill update you guys if any spells drop that arent listed.
Details
# Apr 12 2003 at 1:31 AM Rating: Good
3 waves of 12 Spawns, consisting of Rock Burrowers (mezzable), Stone Carvers, and Spiney Rock Burrowers.
3 waves of 6 Core Burrowers (Enrage)
2 Parasite Larvae (Flurry, Enrage)
1 a burrower parasite (Flurry, Rampage, Enrage)

You have 1 min once entering the room to get ready before first spawn. All waves from then on are 5 mins apart until the 2 spawn which is 6 min and the final spawn is 9mins, so plenty of downtime between fights.

Edited, Sat Apr 12 02:46:36 2003
#REDACTED, Posted: Jun 18 2003 at 9:59 PM, Rating: Sub-Default, (Expand Post) That time between waves is crap. We tried it tonight and there was no time between the first 3 "waves" and 1 min between the the first 3 "waves" and the next 3, and only 3 mins before the last mob. And when 40 peeople, avg lvl 64, can't take down a lvl 63 mob, I start waving the BS flag.
RE: Details
# Sep 26 2003 at 10:45 PM Rating: Decent
if you read what i said i didnt say that you get that time between fights. I said that was time between waves. Also if a raid with avg of 64 wiped its for 1 or 2 reasons.
1 you lack DPS or tanks
2 you are too unorganized to do a ring event.

My guild used to do this all the time and it is very easy with only 30 or so people.

So put away your BS flag cause this isnt hard.


Edited, Fri Sep 26 23:46:18 2003
raid party
# Apr 09 2003 at 11:54 PM Rating: Decent
what about 40-45 people all 60-65 majority around 64 65 think could take this guy he looks kinda rough but i never done ring type mobs before
Slows?
# Apr 08 2003 at 7:45 AM Rating: Default
Can this mob be slowed or not? Also, can everything upto the burrower itself be mezzed?
if anyone has a map of the like the burrower room and stuff that would be very helpful also thanks

Shail Natura, 62 druid of Soldiers of Light
this many?
# Mar 09 2003 at 3:19 AM Rating: Decent
50 people avg lvl 60... possible?
RE: this many?
# Jul 08 2003 at 12:36 AM Rating: Default
Sure you can.
With 40ish ppl you can do most named of Luclin if you know tactics ;)
#REDACTED, Posted: Jan 09 2003 at 8:26 PM, Rating: Sub-Default, (Expand Post) This encounter = gimp
Post PoP?
# Jan 02 2003 at 3:26 PM Rating: Default
Well after all the radical changes VI made to the game is this guy nerfed at all? cuz with the mod rod nerf it would seem to me to be REALLY hard to keep mana at safe lvls ESPECIALLY after what 8 waves? PLUS this guy? so has n e one fought em post PoP and pre PoP and notice a difference? thanx much for n e info 8D
RE: Post PoP?
# Oct 06 2003 at 11:21 AM Rating: Default
I believe this is an outdoor zone so mounts would probably be a big help keeping mana up.
RE: Post PoP?
# Nov 03 2003 at 2:21 AM Rating: Decent
The deep is an indoor zone, mounts do not work here
where is the trigger spot for the Parasite?
# Oct 19 2002 at 3:05 PM Rating: Decent
does anyone know exactly where to start this trigger effect to spawn the Parasite? there is no map so i am kinda lost here..anyways, if so post it up, i really want that uber gear!

Fete Blazinfist
53 Tree Hugger
Xev
the room is.....
# Aug 07 2003 at 7:41 PM Rating: Good
*
148 posts
On this map, look at the 2 chambers on the west side of the chasm in the middle. The room in the South West (next to the one way zone out to ssratemple) is where the Thought Horror Overfiend lives, the other, is the room where the burrower lives. When you enter that room, the ring event begins.
RE: where is the trigger spot for the Parasite?
# Dec 05 2002 at 8:25 AM Rating: Good
The trigger point is in the burrower's room. His spawn is triggered by killing him. You can also trigger his spawn cycle by reseting the zone. In other words, you don't do anything and he grows to maturity on his own.
RE: where is the trigger spot for the Parasite?
# Apr 30 2003 at 6:31 PM Rating: Decent
err maybe i was not to clear with my post... where is the burrower room..
So, how do you start the ring?
# Oct 02 2002 at 7:14 PM Rating: Excellent
Lots of good info here... But, How do you start the quest though? just walk up to it? And If you do start the quest and fail is it all over or can ya CR and try again?
Dropped Funeral Pyre...
# Sep 01 2002 at 2:54 AM Rating: Default
For us tonight on E'ci.
Post Comment

Free account required to post

You must log in or create an account to post messages.