King Tormax  

Raid Encounter
Screenshot

Uploaded July 24th, 2007

In Kael Drakkel:

  • Maximum hit: 849
  • HP Estimate: 500,000
  • Slowable: No
  • Single-Target Rampages: Yes

In Kael Drakkel, the King's Madness: King Tormax is encountered in the partisan task "A Cure for Madness" (see this link for details), and in the mission "The Madness of King Tormax" (see this link for mission details) and raid of the same name (see this link for raid details).

Categories: EverQuest | Templatized
This page last modified 2018-06-30 18:01:14.

Level: 70
Expansion: Scars of Velious
Post Comment
#REDACTED, Posted: Jan 05 2003 at 4:16 PM, Rating: Sub-Default, (Expand Post) Anyone think My 65 Warrior could tank this guy?http://www.magelo.com/eq_view_profile.html?num=539842
RE: Posring on Friends Comp
# May 04 2004 at 8:50 AM Rating: Good
they could maybe if they weren't fake as hell
spawn time
# Aug 25 2002 at 2:15 PM Rating: Default
has the spawn time on him decreased? he seems to be up more often..

Edited, Sun Aug 25 15:03:13 2002
aoe?
# Aug 14 2002 at 10:20 PM Rating: Default
does tormax have an aoe? i heard from a guildie that he did
RE: aoe?
# Sep 18 2002 at 9:25 AM Rating: Good
No, he's a warrior class.
Tormax
# Aug 02 2002 at 10:03 AM Rating: Default
*
106 posts


Edited, Mon Oct 18 09:50:58 2004
USEFULL information
# Jul 22 2002 at 2:38 AM Rating: Excellent
19 posts
Well since no dumbasses actually post usefull information ill give you the lay down of what i am told...

HP : 500,000
Hits for : 475
Speed of Hits : FAST
Slowable : No
Cripplable : Yes
Est. How Many Needed : 40

Dont let 475 a hit fool you, as I said, he hits fast. You need a good tank to do this **** and good dps due to the 500k hp, that rounds out to be a big fight. Lookin at about 4-5 cleric rotation 4-7+sec rotation depending on HP of warrior and lots of mod rods from mages...guild better be damn experiance like...doing vindi with about 25 or so...

Anyway, hope this helps
RE: USEFULL information
# Apr 02 2003 at 5:52 PM Rating: Good
He hits for 575 non defensive I believe. He is cake though with a good tank shrunk in the corner taking a beating.

Edited, Wed Apr 2 17:48:38 2003
RE: USEFULL information
# Jan 16 2003 at 12:42 PM Rating: Default
Isn't Cripple a form of slow?
RE: USEFULL information
# Mar 17 2003 at 12:50 PM Rating: Excellent
Name: Cripple
Level: 53 -- Shaman
Mana: 225
Class: Alteration
Era: Ruins Of Kunark
NPC Dropped: Level 50+ Spell Drop

Researchable: Yes [Click here for details]
Research Components: Yaeths Compendium Page 80 Right
Words of Voiding
Parchment
Quill
Type: Area Effect Hate List Reduction
Max Duration: Instant
Casting Time: Instant
Recast Time: Instant
Actual Effects: Target: Decrease Dexterity (58 - 65)
Target: Decrease Agility (68 - 75)
Target: Decrease Strength (68 - 75)
Target: Decrease AC (31 - 33)
Description: This spell will seriously reduce the fighting capacity of a melee mob or PC.
Not only will it reduce a large number of their stats but it will also reduce their AC considerably, making them much easier to hit for higher amounts of damage.

RE: USEFULL information
# Jul 23 2003 at 12:41 AM Rating: Default
Name: Cripple Level: 53 Mana: 225 Class: Alteration Era: Ruins Of Kunark Resist CheckMagic Resist ChanceStandard. Spell TypeDetrimental Location UseAny Range200 NPC Dropped:
Level 50+ Spell Drop
Researchable: Yes [Click here for details]Research Components:Yaeths Compendium Page 70 Right
Yaeths Compendium Page 70 Left
Parchment
QuillType: Duration Single Target Debuff Duration: 6 minutes 18 seconds to 7 minutes 30 seconds Casting Time: 2.5 seconds Recast Time: 2.3 seconds Actual Effects: Decrease DEX by 58 (L53) to 70 (L65)
Decrease AGI by 68 (L53) to 80 (L65)
Decrease STR by 68 (L53) to 80 (L65)
Decrease AC by 30 (L53) to 34 (L65)
Description: This spell will seriously reduce the fighting capacity of a melee mob or PC.

Not only will it reduce a large number of their stats but it will also reduce their AC considerably, making them much easier to hit for higher amounts of damage.
RE: USEFULL information
# Jul 04 2003 at 5:35 PM Rating: Decent
21 posts
In practice, cripple is only useful for its effects on mob procs, due to lowered dexterity. Crippled mobs rampage and flurry less, and also proc less if they have a proccing weapon (i.e. Lodi when he's got the club) or if they have an innate proc (i.e. Venril Sathir). The lowered strength, ac, and whatnot have little to no actual effect.
RE: USEFULL information
# Feb 10 2007 at 8:55 AM Rating: Decent
Aren't you over looking 90% of the benefits of this spell. Lower AC + lower agi means fewer dodge's. Better "to hit AC" ratio = higher DPS from melee. Means the difference in my ranger getting 1k crits, or 1.2k. Lower STR = less atk. Harder to hit your tanks, as well as dealing less dmg. Is the mob going to quad 500's? or only 460's.
RE: USEFULL information
# Aug 08 2002 at 6:42 PM Rating: Excellent
He hits for quad 575 and rampages.
RE: USEFULL information
# Jul 25 2002 at 3:44 AM Rating: Default
Helps alot, thank you. We do vindi w/ about 35-40, dont think we are ready for this guy, but we will give it a shot if we can get it, our server has too much competition though(Sol ro)
King Tromax
# Jul 17 2002 at 3:43 AM Rating: Decent
i was with a monk and cleric sitting near bank to pull stuff arround. ( trying to get some amor ) after 1 hour of pulling i saw tons of people running across bank area to east corner. hmmm i asked one of those people why the running like hell and he told me that they where splitting the guards from king tromax. 5 mins later first guard come and 2 mins later next guard. he send me tell that i should hit each guard to obtain a nice faction hit if iam on dorf and ss faction. hmmm nice so i did. after the guards was taken we moved to wl zone. the raidforce of the guild was arround 40 people. all 58+ and most 60. 10 mins later i saw king tromax saying something and the show starts. wooow this guild took him down without loosing any player. when he was near dead i jumped in and hit king tromax to get another faction hit. as i know this is so far bester faction hit u can get. hope this helps abit if u trying to get him down or lf a nice faction hit.
RE: King Tromax
# Jun 29 2003 at 11:15 PM Rating: Default
If you can get in on a tormax kill and you're on SS and dorf faction yeah it's good to get it. However if you are a melee and plan to hand in yelinak's head someday for the 41% haste gloves then I wouldn't ever touch tormax. If he's anything like getting yelinak faction it's not worth it. So far since I got my Tormax head I've gotten the 2 tormax faction hits and a few of his guards and handed in overprobably 50-60 helmets 70-80 frost toes and 20 storm giant toes and I'm still scowling to yelinak. So if you're thinking about ever doing a head quest be sure think before getting faction hits against any of the velious kings.

Liveye (lvl 65 Wizard Ayonae Ro)

PS- Apparently on all velious factions 70% of the faction is bottomed out scowling to threatening, because people who get king faction hits from a kill while they are at something besides scowling say they damn near get ally in one shot.
RE: King Tromax
# Aug 15 2003 at 7:25 AM Rating: Default
1 or 2 days (nonstop head hunting) in GD can get you from kos to ally with this guy. just camp the mines in GD. Getting the reason to do faction will also gain you faction (killing stuff in IK or SS for the two heads)

Yelinak faction sux tho...
Really
# Jun 27 2002 at 3:26 AM Rating: Default
Seriously...you people are insane for trying to kill AoW or that other big guy...but thats just me talking I am only a level 39 Shaman...for now =)
#REDACTED, Posted: Dec 28 2002 at 3:04 PM, Rating: Sub-Default, (Expand Post) I'll tell you why not...because your pet can't tell you to /get lost :)
RE: Really
# Dec 28 2002 at 3:04 PM Rating: Default
I'll tell you why...because your pet can't tell you to /get lost :)
#REDACTED, Posted: Jun 22 2002 at 1:55 AM, Rating: Sub-Default, (Expand Post) We had a 52 chanter who dire charmed a protector of zek then our 51 cleric gave it aego and it practically soloed this guy with the enchanter haste, because our 51 shaman did a 90 percent slow on him and he hardly hit the poz. i was a 51 druid with epic and i kept clicking my epic and never got aggro. my dot was what killed him. he dropped all those loot items, but i ninja looted them all. even ones i couldnt use because i was group leader. we also had a 55 ranger (who was MT) and a 53 paladain who kept stunning him. he was too easy
RE: 1 group
# Nov 03 2003 at 11:08 PM Rating: Default
He's joking
#Anonymous, Posted: Jun 23 2002 at 6:59 PM, Rating: Sub-Default, (Expand Post) lol.. first of all... lvl 52 chantie can not POSSIBLLY use DIRE CHARM....
#Anonymous, Posted: Jun 23 2002 at 5:41 PM, Rating: Sub-Default, (Expand Post) Too bad this could never happen, cause...
#Anonymous, Posted: Jun 12 2002 at 9:00 PM, Rating: Sub-Default, (Expand Post) My friend want into battle, looking to get the Ring of Lightning, and he says
Die Monk Item Bastards!!!!!!!!!!
# Jun 03 2002 at 9:29 PM Rating: Default
If anyone posts "monk item" on boots of the storm, that PHAT LEWT that Tormax drops,
(/voice quickens with rage) then I will hunt them down and KILL THEM!!!!!!





I know people will read this twice because it says PHAT LEWT AND die monk item bastards!
RE: Die Monk Item Bastards!!!!!!!!!!
# Sep 15 2002 at 6:01 PM Rating: Default
*
94 posts
I'm sure you're just being sarcastic...but why would any monk want boots that weigh 25.0? Don't people usually say "this is a monk item" for light weight items? /puzzle

BTW, I didn't read that post twice, I read it 3 or 4 times. ;p
RE: Die Monk Item Bastards!!!!!!!!!!
# Jun 16 2002 at 2:54 AM Rating: Default
I couldn't help but to read it twice cause you said people would... Oh the power of suggestion.
RE: Die Monk Item Bastards!!!!!!!!!!
# Feb 15 2003 at 1:23 AM Rating: Default
doh, me too

where will it end?
RE: Die Monk Item Bastards!!!!!!!!!!
# Mar 12 2003 at 5:53 PM Rating: Default
I only read it once
Liltopo
# Jun 02 2002 at 10:04 PM Rating: Default
If Dain and Tormax and Yelinak went at it I wonder who the **** would win!? My guess is Dain.
RE: Liltopo
# Apr 09 2003 at 4:09 PM Rating: Default
Okay, so Dain and Tormax and Yelinak walk into a bar and the bartender says....
RE: Liltopo
# Mar 12 2003 at 6:00 PM Rating: Excellent
Dain would fall first. He's a hybrid, which means he couldn't stand Yel's AoE's, and would take agro away from Yel after a minute. Between Yel's AoEs, and Tor's melee, he would be toast.

After that, Tor would turn on Yel. Yel, by this time, would have healed, however, Tor's HP would be low from the AoEs, and damage from Dain. Yel would take a significant ammount of damage, but would ultimately win.

The biggest deciding factor here would actually be how quickly Dain fell. See, in reality, if Tor wasn't down enough HP already, he would own Yel.

Now if you remove Dain, Tor wins outright.

Remove Yel, Dain would win, with a little creative fighting.

Remove Tor, and Yel would swallow Dain like a snack.

Of course, not like anyone will read this lol.

Actually...people might.. /sigh there goes my posting karma
#Anonymous, Posted: Apr 21 2002 at 4:46 AM, Rating: Sub-Default, (Expand Post) is he slowable?
question
# Apr 21 2002 at 4:45 AM Rating: Decent
how many hps does he have, what spells work or do not work on him (ie: fire, cold, magic, disease, posion), how fast does he regen, does he cast anything, does he gate?
Warrior with a question
# Apr 16 2002 at 12:41 AM Rating: Good
Couple Questions. My guild is currently on Kael faction so I know little of the zone. Other then CoH me to the warlord armor quest giver please! If you are Ally to Kromzek (all that are on throne room are Zek) when you engage Tormax will they join the fight?
What faction status with Tormax is needed to turn in the Dains head and Yels head?
Sorry don't have time to read all of the posts here so if I am repeating a question I apologize.

RE: Warrior with a question
# Sep 15 2002 at 6:04 PM Rating: Default
*
94 posts
If I remember correctly, you need max ally faction with Tormax, but I could be mistaken.
RE: Warrior with a question
# Apr 24 2002 at 10:01 PM Rating: Default
Yes they will gain up on you just like any other mobs at dubious status
the champion of pi
# Apr 14 2002 at 1:06 AM Rating: Decent
19 posts
so,about how much harder is tormax then vindi?
Quick question
# Apr 07 2002 at 4:10 AM Rating: Default
Wouldn't it work if someone pulls him to the safe hall above the chasm with the dogs, have someone keep him hailed, then just pull him from there?
Info?
# Mar 27 2002 at 6:46 PM Rating: Default
Any clue on how hard Tormax hits and his approx hp? Somebody said his hp was double Vindi's
I still side with dragons... but cmon
# Mar 25 2002 at 3:23 AM Rating: Default
/Flame on!
Wonder pally powers, activate!
Alright, I came here to see what tormax drops... and im dissapointed. Its all great stuff, but so little pally gear? All the good pally stuff comes off named in ToV. But I LIKE dragons. I dont wanna kill them. They're my friends.
/gets all mistyeyed
Those poor defensless dragons... have to be killed so we can be uber...
What was I saying?
Oh, yes.
There any Uber (with a capital Ub) pally gear i can get withOUT killing CoV or Yelinak dragons? Any input would be appreciated.
/realizes this might not be the board to post this on.
/reads the rest of the posts
/gives himself a 5.00 rating
heh heh heh... lets see the filter skip that!

Sars Aardvarkofspork, who is posting late and kindof forgot what he was saying.
RE: I still side with dragons... but cmon
# Apr 14 2002 at 2:45 PM Rating: Decent
If you have Shadows of Luclin, get your guild to head into Maiden's Eye. Pally's get one of the best cloaks in the game in ME. makes me wanna make a pally....
/em looks at King Tormax...
# Mar 19 2002 at 6:31 PM Rating: Default
All hail King Tormax!!! LOL! JK!!! Uhh, yeah... i hope he doesn't read this....
#Anonymous, Posted: Mar 13 2002 at 4:22 PM, Rating: Sub-Default, (Expand Post) I have a question on turning in Dain's Head to King Tormax. If you are an enchanter, and are allied with Coldain Dwarves and hated my KD Giants, but you have Dain's head and want to turn it in to the King for the Belt of Dwarfslaying - How do you do it if you are KOS to Giants?
RE: Turning in Dain's Head to King Tormax
# Jun 18 2003 at 2:20 PM Rating: Decent
20 posts
I also have the head and have been working on faction. The general /con is now Kindly in Kael but, and I knew this going into it, not all the factioning via kills and quests help with KT faction.

There are some quests I can do, once I am dubious to indifferent, but how do I get there? What's the best way/best place/best quest for working specifically on KT faction?
#Anonymous, Posted: Apr 24 2002 at 10:07 PM, Rating: Sub-Default, (Expand Post) THERE IS A WAY!!!!!!!! i play an ogre and he allied with both coldain and the giants thats all i know but i messeded up my faction with both of em hehehe....
#REDACTED, Posted: Mar 24 2002 at 3:43 AM, Rating: Sub-Default, (Expand Post) no other way than to kill many coldain and work ure way up to positive w/ giants. get ure item, then kill giants, u can also buy heads if ure rich and lazy
#REDACTED, Posted: Mar 18 2002 at 7:35 PM, Rating: Sub-Default, (Expand Post) well if you are gonna be killing the Dain to get his head, by the end of that you will be ally to all giants anyway hehe, all of the Dain's top people up there give huge ammount of +kael faction and +tormax faction, and the Dain has a huge hit, but i don't think there is anyway to turn in the head unless you are ally with tormax
ME!
# Mar 03 2002 at 1:28 AM Rating: Default
ya that kirby thing was me...MUAHAH <(^-^)>
Requested Info
# Feb 25 2002 at 4:36 PM Rating: Excellent
Well, a lot of people have requested information on this bad boy. Dunno how much I can help, but I'll try.

First, to the poster regarding how many to take the throne room, who knows? You don't want to do that unless your entire guild is giant faction and the rest won't agro you (not sure if they do or don't--my guild is d0rf faction, so I can't help here). My understanding is that those of giant faction often use ally pullers (one or a string of them) to pull tormax to the EW zone and take him there. Do not damage him, or he will summon. Pull with some kind of debuff item or your puller won't make it back to you.

If you are dwarf faction, the best place to take him is probably just through the tunnel before the icebridge. There is a sort of alcove there (don't actually fight on the bridge of course). I believe most of the giants there are subject to dictate if a poorly timed add spawns. If you get respawn in the throne room, those can't be charmed and you are going to be messily dead.

Tormax's pets can be pulled separetly, but Tormax can't be pulled without his pets. Thus, pull the pets first and kill them. Then you can get Tormax solo. Tormax and pets at the same time is a bad idea. You will have to have your FD pullers work this spawn a bit. It's a hard split, but it can be done.

Pets are on a much longer respawn than the rest of the giants. Once they are down, expect to wait for the mobs to respawn. Clear them fast. You should have about 15 minutes to kill Tormax if you do it right. Not sure what the respawn time on the pets is like. Few hours I think.

As to classes, you need a balance as usual. High level enchanters are good for adds, as well as KEI or c2, etc. Get a lot of clerics. Depending on levels involved, you may need a whole lot of them. The more 60s you have the less clerics you need. Damage output determines the number of clerics you need. At the minimum, I'd go with a 5 cleric healing circle casting CH on the main tank every 2 seconds. If you don't have the damage per second high enough to take him out fast, you may need to add clerics to the healing circle to spread mana costs out for the length of the fight. Have them trained to switch tanks if the defensive skill on the first tank drops. Teach your tanks to turn off attack until the new main tank (MT) gets agro back. If you aren't familiar with agro management, attack distance, and pushing, you're already dead to Tormax. Don't bother. :)

Level is important, of course, so number of tanks, etc. are really hard to judge--especially given the disparity in equipment. I would expect 40 level 60s in NToV gear and primal weapons could take Tormax. With a majority of 60s and all 55+ with non ToV gear, I'd expect you'd need at least 60 people. I'd go with 4-5 warriors (as many 60's as possible). As many rogues as you can get, especially 60s. 7-8 clerics with 5 in circle and the remaining ones watching for OOM messages or LD to step into circle. As many 60 wizzies with lure line spells (fire, I think) or giant bane spells as you can find. Druids and 60 shaman are good for filling out groups for healing. Druids blast well too, of course. All the classes are useful, frankly. Melee damage, LoH skill, blasting (mages, etc.). It's all good as long as you get your DPS (damage per second) up.

Tormax's agro range is huge. Tell your puller to beware. If you get an adjuctant or some other healer popping, best hope your enchanters are fast. A CH'd Tormax would be a very bad thing! :)

Tormax is not slowable. Avoid high taunt weapons except for the main tank. Even-out push to keep him in the middle of that little alcove. If he goes up on a wall where the rogues can't backstab, you are probably going to lose. Don't have your casters blast until 50% hp, or you will probably mess up agro. Don't use pets, they push too much.

If your pullers haven't done this before, it will probably take them a couple of raids to learn the pet split. DON'T *****. They will be eating a lot of deaths learning it for you. Suck it up and waste your time. They're working harder than you are. I personally think our pullers are vastly underappreciated.

Hmmmm. That's about all I can think of at the moment.

Hope this helps.
Requested Info
# Feb 25 2002 at 4:36 PM Rating: Excellent
Well, a lot of people have requested information on this bad boy. Dunno how much I can help, but I'll try.

First, to the poster regarding how many to take the throne room, who knows? You don't want to do that unless your entire guild is giant faction and the rest won't agro you (not sure if they do or don't--my guild is d0rf faction, so I can't help here). My understanding is that those of giant faction often use ally pullers (one or a string of them) to pull tormax to the EW zone and take him there. Do not damage him, or he will summon. Pull with some kind of debuff item or your puller won't make it back to you.

If you are dwarf faction, the best place to take him is probably just through the tunnel before the icebridge. There is a sort of alcove there (don't actually fight on the bridge of course). I believe most of the giants there are subject to dictate if a poorly timed add spawns. If you get respawn in the throne room, those can't be charmed and you are going to be messily dead.

Tormax's pets can be pulled separetly, but Tormax can't be pulled without his pets. Thus, pull the pets first and kill them. Then you can get Tormax solo. Tormax and pets at the same time is a bad idea. You will have to have your FD pullers work this spawn a bit. It's a hard split, but it can be done.

Pets are on a much longer respawn than the rest of the giants. Once they are down, expect to wait for the mobs to respawn. Clear them fast. You should have about 15 minutes to kill Tormax if you do it right. Not sure what the respawn time on the pets is like. Few hours I think.

As to classes, you need a balance as usual. High level enchanters are good for adds, as well as KEI or c2, etc. Get a lot of clerics. Depending on levels involved, you may need a whole lot of them. The more 60s you have the less clerics you need. Damage output determines the number of clerics you need. At the minimum, I'd go with a 5 cleric healing circle casting CH on the main tank every 2 seconds. If you don't have the damage per second high enough to take him out fast, you may need to add clerics to the healing circle to spread mana costs out for the length of the fight. Have them trained to switch tanks if the defensive skill on the first tank drops. Teach your tanks to turn off attack until the new main tank (MT) gets agro back. If you aren't familiar with agro management, attack distance, and pushing, you're already dead to Tormax. Don't bother. :)

Level is important, of course, so number of tanks, etc. are really hard to judge--especially given the disparity in equipment. I would expect 40 level 60s in NToV gear and primal weapons could take Tormax. With a majority of 60s and all 55+ with non ToV gear, I'd expect you'd need at least 60 people. I'd go with 4-5 warriors (as many 60's as possible). As many rogues as you can get, especially 60s. 7-8 clerics with 5 in circle and the remaining ones watching for OOM messages or LD to step into circle. As many 60 wizzies with lure line spells (fire, I think) or giant bane spells as you can find. Druids and 60 shaman are good for filling out groups for healing. Druids blast well too, of course. All the classes are useful, frankly. Melee damage, LoH skill, blasting (mages, etc.). It's all good as long as you get your DPS (damage per second) up.

Tormax's agro range is huge. Tell your puller to beware. If you get an adjuctant or some other healer popping, best hope your enchanters are fast. A CH'd Tormax would be a very bad thing! :)

Tormax is not slowable. Avoid high taunt weapons except for the main tank. Even-out push to keep him in the middle of that little alcove. If he goes up on a wall where the rogues can't backstab, you are probably going to lose. Don't have your casters blast until 50% hp, or you will probably mess up agro. Don't use pets, they push too much.

If your pullers haven't done this before, it will probably take them a couple of raids to learn the pet split. DON'T *****. They will be eating a lot of deaths learning it for you. Suck it up and waste your time. They're working harder than you are. I personally think our pullers are vastly underappreciated.

Hmmmm. That's about all I can think of at the moment.

Hope this helps.
Real Question =)
# Feb 14 2002 at 1:25 AM Rating: Default
So, since Giants can not be mezed, has anyone ever tryed to have a 60 chanter charm the guards? would it stick - My guild has used charm on these guys in the arena to deal with adds, just woundering if it would work on the kings guards?
RE: Real Question =)
# Mar 06 2002 at 11:41 PM Rating: Default
51th eh? neato!
lol
jk common mistake :/
RE: Real Question =)
# Feb 14 2002 at 8:26 PM Rating: Default
The absolute highest level of charmable NPCs is 58.

His guards are most certainly higher than that, as are (almost) all of the other giants in his area.
buying
# Feb 07 2002 at 12:28 PM Rating: Default
buying boots / ring / horn / on ec'i if anyone ec'i if anyone selling
am a mule somtimes ) i buy stuff
haggas reklaw
55war
ec'i
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