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Agnarr experience
# Mar 06 2022 at 7:29 PM Rating: Good
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3,035 posts
Went after the King for cleric epic. Group was 65 sk cle enc dru mag and a 65 rogue just for lockpicking doors.

The trip to the King is fairly standard dungeon crawl. There is a mix of normal and undead mobs and swapping between invis and IVU for a group is rather impractical so we used invis as much as possible but had to fight a lot of mobs anyway. They are all green and LB and have typical Kunark low HPs so this is just an annoyance rather than a danger. Watch out for traps which drop invis, there are a few on the way, notably on the final bridge into the King's building and another one right after the door which you open after this bridge. In other words, two traps back to back and they always aggro some trash.

You need a rogue to open two doors. There might be "tricks" that can get you past the doors without the contribution of a high-skill rogue but I used the rogue. There is an excellent YouTube video from an Agnarr necro who solo's the King and he shows a trick using his pet to get himself summoned beyond the door. Nice---and legit---trick, so let's call it a strategy.

Remember at the second rogue-needed door (in the Library) there is an invisible pit trap on the right tile which drops you right on top of the King. Clever! Any kind of lev will protect you as well as being invis'd since the King does not see thru. As bosses go, he's rather one of the weaker ones.

We arrived at the hallway outside the King's chambers and cleared the wanderers. SK went down to see if he could split some of the King's guards. The King has 2 guards right next to him and then 3 on both sides of the room, so a total of 8 potential adds. Our goal was to pull 3 from each side twice and then either split out the 2 near the King or just fight the King with those guards. We had the sk try to snare 2 or 3 guards but he aggro'd all 6 of the ones on the sides PLUS the King. So he FD'd and we used CoH to summon him away.

BIG mistake! Apparently not enough distance. So the King and 6 guards aggro'd up the corridor onto our group. Fortunately enchanter Fascination landed on the guards. So we burned down the King and then cleared the guards one by one. He blinded 3 of our group sequentially. Fortunately we remembered to load cure blindness which worked when cast. The King was a quick kill and the encounter was never in doubt.

Interestingly, the two guards closest to the King's spawn point never added. I think they need a harsh comment or two in their next workplace performance review.

____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
Pick respawn?
# Nov 29 2020 at 3:23 PM Rating: Good
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26 posts
On progression servers, is the respawn time calculated differently? People are telling me 2 hours, but I killed him in this pickzone over two hours ago and he has not respawned.

UPDATE:
Took about 2 hours 20 minutes.

Edited, Dec 2nd 2020 11:26am by GlabVox
Bring Slow
# Aug 05 2020 at 11:10 AM Rating: Decent
10 posts
Killed Overking with a 65 shaman, 65 necro, and 65 mage in Gates era. Getting through the door is a bit tricky now that most of the exploits have been fixed, but luckily there are a few mobs that spawn to the right of the door that summon. You just have to be creative to get one of those mobs through the door and have it summon your mage through and then you can coth the rest of the crew in.

I found just invising and dropping down on top of overking worked well instead of pulling him from his room through the 2nd locked door. I could position my Shaman up against the wall to reduce interrupts and then just AoE slow everything when we engaged. There are so many adds and they bring more friends if one of them happens to run off so do what you can to get AoE slow off ASAP and then you can torpor tank the rest of the fight.
Update on NPC spells.
# Apr 13 2014 at 1:19 AM Rating: Good
Respawn
# Apr 02 2013 at 8:52 PM Rating: Default
[Tue Apr 02 20:13:00 2013] You have slain Overking Bathezid!
[Tue Apr 02 21:41:29 2013] You have slain Overking Bathezid!
[Tue Apr 02 23:14:06 2013] You have slain Overking Bathezid!

Edited, Apr 2nd 2013 11:44pm by guluvdariel
Easy going even with lower levels today with lvl55 Merc
# Jul 16 2012 at 5:49 PM Rating: Decent
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328 posts
Interesting try:

55 Cleric 199AA
55 Tank Merc
60 Druid 317AA
56 Necro 164AA

Thought I try it boxed with low level toons. Killed the whole way through the zone, door has been opened by a rogue, used fellowship for safety but never needed it really. Killed the way down to the King for Cleric Epic. Necro pulled, Merc engaged, had a bunch of about 8-10 mobs included the King on him, killed slow all adds one by one with Druid DS, Cleric DS on all Mobs and simpel old style "complete heal" for the Merc Tank and the Tank chewed through all the mobs. Druid and Necro assisted. No single death, complete easy going and for the King itself it was cake walk. The only critical thing was the pull in Bathzids room and the adds which killed Necros pet, but after the Merc Tank engaged fully, there was no problem anymore.

Lots of adds
# Jul 15 2012 at 10:11 AM Rating: Decent
Just completed this with 65 cleric (gnome) and 71 bard (wood elf) + 2 J1 tank mercs. To get thru the first locked door, I used the shrink trick for my bard and it worked perfectly. Shrink, walk into door until you can see thru to the other side, /exit, and when you log back in just step forward into the hallway. Shrink doesn't do anything for short races so I had to use an illusion instead. Bought some troll pots, walked into door until I could see thru, cast illusion, and popped thru other side.

The Overking is directly below the red-marked trap. The 2nd locked door is right in front of this trap, just walk to the right side of that area and you'll drop down (no need to go thru this door). As others mentioned, there must have been at least 12 in that room and they all attacked as soon as my invis popped. Killed Overking first (no trouble at all, was light blue to the bard and white to the cleric). Got thru all the adds with about 5 complete heals on the higher lev merc. Really not too much of a challenge with the 71 there.
Philters and Shadowstepping
# Oct 23 2011 at 9:00 AM Rating: Decent
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I thought I would expand a bit here on the philters used to get to the Overking, so others will know exactly what to expect when using the Shadowstep technique.

I was fortunate enough to obtain the assistance of a level 90 SK, Westa Terrabelle on the Xegony server---thank you Westa! We originally attempted to get to this mob one Saturday afternoon and had no problems getting to the infamous locked door with no way of getting it opened. This was very disappointing and scuttled our attempt that day. I almost thought that was the end of the quest for my cleric but it forced me to research other options, which I found here.

Encouraged, I immediatly began adjusting the faction of my level 60 Bard, a skilled lockpick who could get the SK in without problems. Took him to Nurga and killed the first several rooms again and again, collecting all the salts and skins I could find. In about a week he went from "Scowls" to "Dubious". This allowed him to simply walk down to the royal chambers where I could experiment with the door at leisure with the necessary Philters discussed here.

On an average attempt you will need the following: "Philter of Goulons Impunity"--float, "Philter of the Ant"--shrink and "Philter of Minor Translocation"--shadowstep. There are other incidental Philters such as Major Translocation to gate out, but the three listed above are the most important. I went to the bazaar hoping to buy them but found the supply there sadly lacking. Over time, most vendors find what will sell and what will not and adjust their supply to the most popular. I found readily the shrink and float potions but could never find the shadowstep there.

I have a level 45 Shammy who needed to learn a trade, so I set about learning Alchemy. You can actually get to level 200 just by doing the line of Philters and all the components are readily available in POK. In no time I had full stacks of everything needed to complete the deed loaded on the Bard for my experiments. The only problems he encountered was the energy shields just outside the royal residence which stopped him for a bit, drained some life and then let him go. Now positioned at the door, I made sure his lockpick skills were up to par and the door opened without problem. Incedentally, the mobs beyond the door also conned "Dubious", so one is considered dubious all the way to the royal chambers. This I tested by taking him all the way down for tea and cookies with Himself and the Misses, not to mention Lil Junior.

Back to the door, I had read here that I would need to shrink the bard twice before trying Shadowstep, so I shrunk him twice and then ran him at the closed door so that he could look into the other room and fired off a Shadowstep which propelled him into the next room. I did this 3 more times, each time running at the door and each time it took him instantly into the adjacent room. Confident that I knew what I was doing, I logged the bard at the door where he'd be in position to let Westa into the room on the day of the attempt.

The day we did the Overking I depended on Westa to get the cleric down to the royal residence and instructed her to kill everything from the front door to the locked door, including the roamers. Also set her to killing all rooms nearby while I logged out the cleric to bring in the bard. Since the SK's get Shadowstep, Westa was highly dubious that the spell would work. She's used the spell before and considered it the most worthless spell in the SK spellbook. Getting the bard in, I unlocked the door and told her to 'sanitize the room next door' while I logged the bard at the next door in to bring in the cleric to follow Westa in.

Things worked differently for the cleric. First off, the smaller your character's stature, the less you can shrink them. Gnomes, halflings and dwarves can only be shrunk once, but they only need once, unlike the larger-statured classes. Shadowstep works differently as well. Bards can cast 'while' moving, but the cleric as well as all other spell casters must remain still to complete the deed, to be running would cancel the cast. I shrunk the dwarf, and positioned him where he was looking through the locked door into the adjacent room and fired off Shadowstep and it instantly blasted him further down the hall. :( I did this a second time and ended further up the hall. :( A third cast blasted him back down the hall again. :( Panicking now, I fired off another attempt and this time it took me into the proper room---much to both my and Westa's surprise! :)

What this would seem to indicate is that the spell is designed to send you in the direction you are running, should you be running---otherwise it will cast you in a random direction. Be prepared with at least a stack of Shadowstep philters in inventory and keep at it till they take you where you need to go.

The rest of the raid went without incident---end result, dead Overking, happy cleric.

Thank you all for your help!
spawn time
# Oct 15 2011 at 9:01 PM Rating: Decent
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I can confirm tonight that the spawn time on the king is 2 hours. Was dead at 2pm today and respawned in time for me to kill him at 4pm--ish. :)
dont need keys or rouges
# Apr 17 2011 at 8:58 PM Rating: Decent
If you have an illusion clicky you can get threw the doors without a rouge or keys.
Just run into the corner of the door and keep running into as you use your clicky.
When you change form you will be pushed threw the door and wa la your threw.
sorry about the double post.

Edited, Apr 17th 2011 11:01pm by lordslayer
doors
# Apr 17 2011 at 8:55 PM Rating: Decent
if you have a clicky illusiion run into the corner of the door and while still running a the door click your illusion it will push ya threw the doors

Edited, Apr 17th 2011 10:59pm by lordslayer
easy way
# Jan 27 2011 at 10:23 PM Rating: Good
41 posts
Very very easy.

Shrouded down my 61 cleric into a 60 goblin rogue, and met with an 81 monk(plus cleric merc) in Chardok.
I invis+sneak+hid my way to the king's room, while the monk invis'd and fd'd. We got to the locked door and I picked the lock, we made our way in. Make sure you are invis and buffed, fall down the trap in the library and you will fall right on top of the Overking.
We moved into the hallway, pulled the room with us, and beat it down. Too easy! Dropped Incarnadine BP, Prince Selrach note, Singed Scroll and a spell.

When I de-shrouded, I was able to get all of these items out of the shroud bank.

Note: Right before the king's castle, there is an arch you must walk through that is guarded by golems, and your invis/sneak/hide will ALL drop at this point. We had the monk pull the mobs away and FD while I ran through.
easy way
# Jan 28 2011 at 6:03 AM Rating: Decent
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2,308 posts
It can be done at 65 with merc without monk hehe. As a matter of fact I over pulled once on the way and my merc bailed, but I soloed them down lolol. Battle cleric for the win.
hmmm
# Feb 21 2010 at 1:47 AM Rating: Decent
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2,308 posts
Defiant armor and merc tanks have made this trivial now. Took my 68 cleric and Moloed to him. Paci half the room, killed the other half. Then pulled the other half of room. Pulled Overking and got only one add. Merc tanked Overking while I killed add. By that time he was already 50% and just meleed him down. No heals needed with only self buffs and conviction on merc. Loot and scoot.
He also casts the blind
# Aug 29 2009 at 12:06 AM Rating: Decent
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123 posts
Not sure if anyone ever noticed this but he also casts the blind spell ae thing.
He also casts the blind
# Sep 01 2009 at 10:26 AM Rating: Excellent
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6,998 posts
hovankites wrote:
Not sure if anyone ever noticed this but he also casts the blind spell ae thing.


What is this spell called?
He also casts the blind
# Sep 17 2009 at 1:57 PM Rating: Decent
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123 posts
Ok I went back to see if i could find out the blind spell. I resisted it and lost it in battle spam but i did find 2 new aes he casts. Fiery Death and Healing touch as per the leadership aas.
He also casts the blind
# Sep 30 2009 at 12:16 AM Rating: Decent
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123 posts
It is called Blinding Fear
He also casts the blind
# Sep 30 2009 at 12:32 AM Rating: Decent
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123 posts
I am guessing he does not cast it very often. I go here once in a while and kill him and I do not get blinded every time. In the previous fight I was not blinded at all thinking he had casted it and I had resisted it and I just looked at the effect and its unresistable. I would say its like 1 out of 3 fights im blinded.
Dead on Mayong
# Jul 04 2009 at 4:07 PM Rating: Decent
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116 posts
If we're not server first probably server second, great job Eclipsed =)

A little strategy on getting to him without plowing...

If you have an enchanter thats never touched a sarnak in their life, they can collaborate to dubious and give IVU/invis and escort the group down to him. Easier if all but the enchanter and 1 cleric (or person with merc) kill themselves and get dragged down to his room. (NOTE: There are see invis in the library, so you're either gonna have to plow or have a suicidal troop of SK's make a campfire to click to, like we had lol).

The overking himself is pretty much a wuss, its just getting to him and single pulling him is tricky. However the adds are pacifiable although strongly resistant to a 58 enchanter.
fight
# Mar 11 2009 at 1:23 PM Rating: Decent
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74 posts
When you fight the over king, just be prepared enough to take on about 12 mobs that hit for approximately 100-200 dmg each. This isn't a fun fight for a caster or healer to attempt to solo because you get interrupted like crazy. I handle it pretty well on a 78 monk with or without a merc though, so it isn't ridiculously difficult. As a matter of fact, once you have the crowd under control, this guy is a piece of cake. The same principle applies to the queen and the prince as well.
class
# Feb 15 2009 at 10:23 PM Rating: Good
he's a wizard
Location
# Nov 30 2008 at 8:48 AM Rating: Decent
Easy way to find him.. there is a red square that indicates a trap.. he's right down the hall and ramp from that square.
Exact Location
# Oct 11 2008 at 9:34 PM Rating: Decent
Anyone have an exact txt map location they can post please?

Zycon
Prexus
Solo'ed
# Oct 05 2008 at 5:55 PM Rating: Decent
73 nec soloed king and queen today.

Shadowstepped through locked doors.

Sent pet on one mob in king room and pulled back. Let pet tank most of the adds +king while I killed the adds.

Pet got king down to less than 50% before I even targeted him. Was suprised how easy this was.
easy
# Sep 11 2008 at 8:37 PM Rating: Decent
Soloed, 80 bard, didn't fade or do anything, just pulled him + adds and owned them. super easy.
soloed
# Sep 10 2008 at 3:30 PM Rating: Decent
7 posts
soloed room and King him slef with a 75 bard Lguk geared fade pulling.. GL
sept 8th
# Sep 10 2008 at 3:29 PM Rating: Decent
7 posts
Soloed whole room with Fade pulling and killing.. also soloed king himself with no problems... lvl 75 bard with Lguk gear... Gl
Locked Door
# May 29 2008 at 6:41 PM Rating: Decent
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169 posts
Shrink yourself twice, run right into door until you can see the other side, and keep casting shadow step. Works eventually!
Rogue shroud ?
# May 13 2008 at 5:59 AM Rating: Decent
Can you just get behind any locked door with rogue shroud, then camp out and come back ready to fight? Was wondering if I could just shroud one of my guys till I got to King, then just camp out and kill him :P Can do the whole room if need be, I just need to get behind the door, then have all my toons able to fight ;)
Thanks for any info that may help :)
Rogue shroud ?
# Jun 30 2008 at 2:47 AM Rating: Decent
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37 posts
You can't camp out of a shroud. Only the NPCs in POK can 'remove' them from you.
Rogue shroud ?
# Aug 22 2009 at 5:08 AM Rating: Decent
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68 posts
if you have 3 accounts, you can shroud 3 characters in there, and use a campfire. ;)
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