Placeable
Slot: PRIMARY
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Tailoring +5% (15 Max)
WT: 4.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Geerlok Sewing Contraption
Placeable
Slot: PRIMARY
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Tailoring +5% (15 Max)
WT: 4.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
I've seen these on The Tribunal from 200pp up to 500pp. I can only imagine what a royal pain it is to get skill high enough up to make this though. I'm willing to provide the supplies for a tinker and pay him/her to make me one though. Hopefully that would cost me less than 200pp.
I bought one of these today off a Gnome Tinkerer in NFP for 500pp. I think it was worth every copper spent for it. Especially with my Tailoring skill getting into that gray area between 125 and 160.
Sayint Fissteecuffs 54 Monk - The Wrecking Crew Veeshan Server
What you want is a deluxe sewing ket. They no longer are purchasable in the game, but many players still have them. In fact a lot of players had 8 in the bank, because they have 10 slots and hold giant items. If you get lucky maybe someone will sell you one cheap.
BTW, the looms have 10 slots, so those few things that don't fit in an 8 slot kit can be done in a loom. You can find them in most cities.
on my server (ayonae ro) highest price for these things are 500pp.. and the gnomes dont mind... your peoples servers that sell for 2k have REALLY inflated prices
It is SO obvious that there are 2 sides in this arguement; theres the people who have never had a gnome long enough to bother tinkering (you can only raise the skill after you turn 16) who are saying all the Geerlok stuff is overpriced. The other side are either gnomes or people with a Gnome alt (gnome's cultural armor is tinkered), who have TRYED leveling up theyre tinker skill and know that it costs an arm and a leg to do so.
I did a little looking into this item on the web. So far it looks like 20pp and a drop item of a 9th level mob. Now I am going to look for the ingreantes my self in the game but.... 2k is a much to HIGH! For 2k each on of thease Trade skill things I think it would be far chepper to make my own Gnome and do Tinkering. Between me and my alts I got 160 Talioring, 187 Smithing, 145 Baking, 188 Pottery, 193 Brewing, 178 Fleching, 180 Jewelery
ok 2kpp might be a bit high, i'll be sell for around 1kpp when i finally get my gnome to that skill level. the reason that they are so expsensive is that not all of the parts can be bought from a merchant. granted it drops off of a mob that's not too high, but that takes time. so if we don't care about that amount of time that it takes to get the drop from the mob, then all the hours that the tinkerer has spent working his/her tradeskils up to that point must not be worth anything. since this time is worth something, this is why all people in the game that sell gear via tradeskills don't sell at price, because they have taken their time and effort to get that particular tradeskill to a point to where they can make a profit of of their hard work. some people choose not to do tradeskills, but for the most part people do them to make money, and get better gear for their char or to work on their tradeskills more. my main char s a 53 ranger, with fletching, tailoring, brewing, and baking mastered (all above 135) and my alt is a gnome wizz with a tinkering skill of 135. i'm about to start on aqualungs, and eventually onto rebreathers. i have the ablsolute greatest respect for anyone with a very high skill in any tradeskill (above 200). tailoring being the most and tinkering is not too far behind that. i've spent more than 5kpp getting to this point with my gnome, and i can't imagine the amount of plat i'm gonna have to spend to get close to 200 in it but it's not gonna be pretty. so therfore i usually won't complain about a price unless it is way too farfetched. some grandmastered tradeskills should be worn like a badge, and i bow before anyone that has gone that far with any tradeskill sorry bout this long post, wasn't flamming anyone, just my thoughts
Dartaniun Eagleeye Pathfinder of Tunare
Thermoc Incendium Wizard tinkerer of the 26th season
It's not "gouging" when tinkering is a serious pain to skill up in. Until this point there was no good reason at all to skill up, either... you could sell the occasional rebreather and maybe a compass to the occasional person who was too lazy to train up their sense heading. Ooooh, there's a useful trade skill. Most of the tinkerers have other things they'd rather be doing than looking for a veeery narrow market.
Now us gnomes have a good reason to sit around and hit the "combine" key a bunch o times.
At 162 tailoring, 5% bonus is good for success, but I don't really care about this. I'm looking for improves and only my DEX (second stat) and my WIS (INT for the casters :p) will help.
Improves are based on your WIS/DEX or INT/DEX, success only on your skills.
Too bad that I need to drop my +20 wis FA to use this % bonus :(.
At 162 tailoring, 5% bonus is good for success, but I don't really care about this.I'm looking for improves and only my DEX (second stat) and my WIS (INT for the casters :p) will help.Improves are based on your WIS/DEX or INT/DEX, success only on your skills.
Not completely true. You chance for an improve on success is double your chance for improve on failure. So the more successes you have, the more improves you are likely to get.
EQ Traders at http://www.eqtraders.com/calculators/main.php?menustr=130000000000 has a nice little calculator showing the odds.
The higher stat int/wis affects skillups but success is only affected by your skill. This item is to be used when its the item your after not a skill increase.
Right now everything is still fairly new so prices are going to be way inflated like when velious stuff was first discovered. Tailoring has always been the toughest skill to lvl not because of difficulty but lack of raw materials, and a very large gap between 158 and 201. Recently that gap has been bridged! But the difficulty of levelling with such scant supplies can still be mind boggling. Any help is appreciated especially a 5% help. I don't think that these contraptions will stay at 2k for very long but at least gnomes finally will get some recognition for their tinkering.
While the price to make one of these may not be 2k you do have to take into consideration the time and effort to get to the level to be able to make one of these, let alone the plat to get to that level is astronomical. Likely worse than tailoring, so that being said, I'd pay 2k for this item in a heartbeat.