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Geerlok Sewing Contraption  
 

Placeable
Slot: PRIMARY
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Tailoring +5% (15 Max)
WT: 4.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Misc
Stackable:No
Merchant Value:4 pp 5 gp 5 sp 0 cp
Tribute:359
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-09 14:14:39
Page Updated:Sat Sep 7th, 2019



Average Price: 500pp Pricing Data...
Rarity: Common
Level to Attain: 1

[Comments ]

Crafted: This item is crafted by players.

Tinkered
Screenshot

Uploaded November 27th, 2008
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Tribunal prices getting lower
# Jun 30 2003 at 12:00 AM Rating: Decent
37 posts
I've seen these on The Tribunal from 200pp up to 500pp. I can only imagine what a royal pain it is to get skill high enough up to make this though. I'm willing to provide the supplies for a tinker and pay him/her to make me one though. Hopefully that would cost me less than 200pp.
Bought one today
# Mar 23 2002 at 2:56 AM Rating: Decent
I bought one of these today off a Gnome Tinkerer in NFP for 500pp. I think it was worth every copper spent for it. Especially with my Tailoring skill getting into that gray area between 125 and 160.


Sayint Fissteecuffs
54 Monk - The Wrecking Crew
Veeshan Server

Edited, Sat Mar 23 02:55:43 2002
Slots??
# Feb 02 2002 at 12:32 PM Rating: Decent
How many slots does the Geerlok Tinkering Contraption have? I need a 10 slot sewing kit.
RE: Slots??
# May 14 2002 at 8:48 PM Rating: Good
***
3,705 posts
What you want is a deluxe sewing ket. They no longer are purchasable in the game, but many players still have them. In fact a lot of players had 8 in the bank, because they have 10 slots and hold giant items. If you get lucky maybe someone will sell you one cheap.

BTW, the looms have 10 slots, so those few things that don't fit in an 8 slot kit can be done in a loom. You can find them in most cities.
RE: Slots??
# Mar 13 2002 at 4:44 PM Rating: Decent
it has no slots, you put it in your primary hand while working on tailoring, and it gives you a 5% skill bonus.

Dartaniun Eagleeye
Pathfinder of Tunare
hmm...
# Jan 03 2002 at 2:58 AM Rating: Default
on my server (ayonae ro) highest price for these things are 500pp.. and the gnomes dont mind... your peoples servers that sell for 2k have REALLY inflated prices
Divided subject
# Jan 01 2002 at 3:44 PM Rating: Decent
It is SO obvious that there are 2 sides in this arguement; theres the people who have never had a gnome long enough to bother tinkering (you can only raise the skill after you turn 16) who are saying all the Geerlok stuff is overpriced. The other side are either gnomes or people with a Gnome alt (gnome's cultural armor is tinkered), who have TRYED leveling up theyre tinker skill and know that it costs an arm and a leg to do so.

Edited, Tue Jan 1 15:45:45 2002
Why 2k for a 20pp item?
# Dec 28 2001 at 1:03 PM Rating: Decent
I did a little looking into this item on the web. So far it looks like 20pp and a drop item of a 9th level mob. Now I am going to look for the ingreantes my self in the game but.... 2k is a much to HIGH! For 2k each on of thease Trade skill things I think it would be far chepper to make my own Gnome and do Tinkering. Between me and my alts I got 160 Talioring, 187 Smithing, 145 Baking, 188 Pottery, 193 Brewing, 178 Fleching, 180 Jewelery
RE: Why 2k for a 20pp item?
# Mar 13 2002 at 4:58 PM Rating: Good
ok 2kpp might be a bit high, i'll be sell for around 1kpp when i finally get my gnome to that skill level. the reason that they are so expsensive is that not all of the parts can be bought from a merchant. granted it drops off of a mob that's not too high, but that takes time. so if we don't care about that amount of time that it takes to get the drop from the mob, then all the hours that the tinkerer has spent working his/her tradeskils up to that point must not be worth anything. since this time is worth something, this is why all people in the game that sell gear via tradeskills don't sell at price, because they have taken their time and effort to get that particular tradeskill to a point to where they can make a profit of of their hard work. some people choose not to do tradeskills, but for the most part people do them to make money, and get better gear for their char or to work on their tradeskills more. my main char s a 53 ranger, with fletching, tailoring, brewing, and baking mastered (all above 135) and my alt is a gnome wizz with a tinkering skill of 135. i'm about to start on aqualungs, and eventually onto rebreathers. i have the ablsolute greatest respect for anyone with a very high skill in any tradeskill (above 200). tailoring being the most and tinkering is not too far behind that. i've spent more than 5kpp getting to this point with my gnome, and i can't imagine the amount of plat i'm gonna have to spend to get close to 200 in it but it's not gonna be pretty. so therfore i usually won't complain about a price unless it is way too farfetched. some grandmastered tradeskills should be worn like a badge, and i bow before anyone that has gone that far with any tradeskill
sorry bout this long post, wasn't flamming anyone, just my thoughts

Dartaniun Eagleeye
Pathfinder of Tunare

Thermoc Incendium
Wizard tinkerer of the 26th season
Prices
# Dec 27 2001 at 2:18 PM Rating: Decent
Scholar
*
82 posts
Trivials on all these devices are greater than 187. So you figure it out.Ever price out a high level tailored item?

Edited, Thu Dec 27 14:23:52 2001
____________________________
Ranger of Tunare

The Rathe
Cost
# Dec 13 2001 at 5:38 PM Rating: Excellent
49 posts
It's not "gouging" when tinkering is a serious pain to skill up in. Until this point there was no good reason at all to skill up, either... you could sell the occasional rebreather and maybe a compass to the occasional person who was too lazy to train up their sense heading. Ooooh, there's a useful trade skill. Most of the tinkerers have other things they'd rather be doing than looking for a veeery narrow market.

Now us gnomes have a good reason to sit around and hit the "combine" key a bunch o times.
Not so good for improves
# Dec 13 2001 at 12:33 PM Rating: Default
Hmmmm...

This little trinket is "PRIMARY" only... uuuurk

At 162 tailoring, 5% bonus is good for success, but I don't really care about this.
I'm looking for improves and only my DEX (second stat) and my WIS (INT for the casters :p) will help.

Improves are based on your WIS/DEX or INT/DEX, success only on your skills.

Too bad that I need to drop my +20 wis FA to use this % bonus :(.
RE: Not so good for improves
# Sep 21 2004 at 2:22 PM Rating: Decent
24 posts
Quote:
At 162 tailoring, 5% bonus is good for success, but I don't really care about this.I'm looking for improves and only my DEX (second stat) and my WIS (INT for the casters :p) will help.Improves are based on your WIS/DEX or INT/DEX, success only on your skills.


Not completely true. You chance for an improve on success is double your chance for improve on failure. So the more successes you have, the more improves you are likely to get.

EQ Traders at http://www.eqtraders.com/calculators/main.php?menustr=130000000000 has a nice little calculator showing the odds.
#REDACTED, Posted: Dec 16 2001 at 6:07 PM, Rating: Sub-Default, (Expand Post) ummmmm, improves are based on INT and sucess is based on WIS
RE: Not so good for improves
# Jan 03 2002 at 2:56 AM Rating: Default
that was a myth displaced LONG ago... whichever is higher at the current time controls improves AND success
RE: Not so good for improves
# May 15 2002 at 2:10 PM Rating: Excellent
The higher stat int/wis affects skillups but success is only affected by your skill. This item is to be used when its the item your after not a skill increase.
RE: Not so good for improves
# Dec 14 2001 at 2:33 PM Rating: Default
Unless the screenshot Alla has up is wrong, the FA is 15 wis.
maybe
# Dec 13 2001 at 3:31 AM Rating: Decent
Right now everything is still fairly new so prices are going to be way inflated like when velious stuff was first discovered. Tailoring has always been the toughest skill to lvl not because of difficulty but lack of raw materials, and a very large gap between 158 and 201. Recently that gap has been bridged! But the difficulty of levelling with such scant supplies can still be mind boggling. Any help is appreciated especially a 5% help. I don't think that these contraptions will stay at 2k for very long but at least gnomes finally will get some recognition for their tinkering.
You got it.
# Dec 12 2001 at 11:15 PM Rating: Decent
While the price to make one of these may not be 2k you do have to take into consideration the time and effort to get to the level to be able to make one of these, let alone the plat to get to that level is astronomical. Likely worse than tailoring, so that being said, I'd pay 2k for this item in a heartbeat.

Nice, but...
# Dec 12 2001 at 9:20 PM Rating: Decent
45 posts
Folks are selling it for like 2k.

Is this a case of price gouging or are they really that difficult to make?
RE: Nice, but...
# Dec 13 2001 at 1:45 AM Rating: Decent
It's a market economy out there - things sell for what a seller is willing to sell for and a buyer is willing to pay.

And how desperate a seller is for some liquid cash.

Bluudnitsa, who really doesn't understand economics all that well, beloved of Cuddles (whom the rest of you may grovel before as Lord Innoruuk)
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