At first glance you would think that having -10 to all saves makes this alittle less worth it, but I know that a lvl 51 paladin with 50 sta added will equate to about 225hp......woot
I've read somewhere that the haste cap at any lvl was 85% and a formula was with the post too which i have used to calculate haste and i think it's quite accurate. This is the equation... Original DLY/(Haste%+100)*100= New DLY. Ever since SoL came out there is a bard song that stacks AND raises haste cap..... its by 25% so if you could the max haste you can have is 110%. Also if the DLY of your wepon is 19 you attack (the melee attack button goes grey) every 1.9 seconds.... (yes i have tested this out and some people i know can't comprehend how fast a second actually is when you play EQ) but when you use the equation it makes for simple deduction of the new DLY. Let's take a SSoY for example with max haste.... 24\(110+100)=0.114(rounded)*100=11.4 - new haste.... instead of attacking every 2.4 seconds its now every 1.1 seconds. Now if some of you actually understand what i've written cuz it is out of order and if i didnt know the formula before i would be confused right now. BTW i don't know who came up with this formula and i'm really sorry i can't give credit where credit is due but i thank you for coming up with this formula cuz it saves a lot of time up in Gfay when Haste /shouts start up and everyone goes flaming another.
Pikkie Stormsong Bard of the 24 year <Storm Over Norrath>
Haste is an increase in the attack rate, not a 1-for-1 decrease in delay. Your delay, however, will decrease using a haste item.
The formula shown in Pikke's post is correct (granted, I just input the haste in the demoninator as a whole number and not a percentage, hence the formula becomes simplified to Hasted Delay = Starting (original) delay / delay + 1. Therefore, a 100% haste equates to a delay reduction of 50%). The Bard songs that Pikkie refers to are Warsong and Battlecry, that allow the haste cap to be broken (although this hasnt been 100% confirmed from what I have read).
The only part where Pikke goes astray is that the haste cap is not 85% across the board. It increases at certain levels (a sliding scale), maxing out at 100% haste at 60.
One more thing about delay. Note beforehand that there are certain excpetions to this (like certain MNK haste items and the aforementioned Bard songs Battlecry and Warsong), but, in general, a haste song and a haste spell will NOT stack; the higher haste will be applied if both are on you. Either, however, WILL stack with one perma haste item.
I hate you ********* who say that haste doesn't lower delay.
I am going to put it very simply... What do you call that magic number on your weapon that says how fast you hit? I'll give you a few minutes to think of this...
Give up? The answer was: DELAY
If you have a weapon with 60 delay, you hit every 4 seconds.
Now, this may take some hard thinking, so if you leave at this point it's ok.... i suppose you may learn how to use a fork some day.
Now, if I get a spell cast on me and i hit every 2 seconds with this item, that means my delay has been lowered to 30.
Get a clue "planet" haste doesn't lower the delay, it simply increases the number of swings in a second. Do a little research before posting this kind of mis-information.
Haste increases your number of swings, so it affects your delay indirectly. It doesn't lower the actual delay score. Simple math. Check this out.
Say you swing 10 times every 60 seconds. You have on a 20% haste item. Means you swing 20% more times which comes out to 12 swings every 60 seconds. How does that factor into delay? Simple math again.
Let's say you swing 10 times with a 20 delay weapon in 60 seconds. You use that same 20% haste item. You take 20 delay divide that by 1.20, which comes out to 16.6667 or 16 delay (if I remember VI throws out fractions and rounds down). The same ratio you'll get 12 swings from.
/sigh The reason that haste does not lower your delay is because if there ever increased the haste cap to 100% it would cause you to hit infinitely fast and it would crash EQ servers. I'm not joking. Verant had a similar problem with the auto-riposte discipline until they made it so you can riposte a riposte (or counter-riposte to those that fence). The biggest reason that these 'dumb@#%^s' as you call them, say that haste does NOT lower your delay: VERANT PUBLICLY SAID HASTE DOES NOT LOWER YOUR DELAY!!!!!
Before you start flaming, try thinking. If you do, I'm sure you'll find that your foot isn't in your mouth all the time.
hey ****** to counter an attack is to block the blade and attack in one motion, to counter-riposte would be to hit twice after one attack ITS A PARRY WHEN U MOVETHE BLADE AND ITS A RIPOSTE WHEN U ATTACK AND THE MOVE CAN BE CONSIDERED AT COUNTER THOUGH THAT IS H2H TERM
U know what creeps me out?? my 14 shaman can own my 36 rangers @$$ so fast... their dd's are equal damage, and they both have root and my shamans dots are betta ROFL
#REDACTED,
Posted:Aug 14 2002 at 8:19 PM, Rating: Sub-Default, (Expand Post) Oh, Ok, so it makes me hit harder then... right? No wait, it doesn't. Ok, so I was totally wrong in thinking that the two things that make your DPS are points per hit (dmg and atk) and and how often you hit (delay). It all makes sense now.
They aren't saying you don't swing faster as an end result. But the process by which the delay reduction happens insn't directly from haste...haste increases the number of swings per unit time, thereby reducing delay.
Haha it was me, I appreciated it, so I thought I'd quote it ) now WHY was I ANON? I don't need to hide to say my point! or maybe I wasnt registered as you, hehe
It makes me cringe when people say something moronic like "Baton + FBSS = 15 delay" or anything to the affect of "Haste is delay reduction". I've heard people say that haste is damage increase which is true, but the best way to put it is that you get "Haste%" more attacks than you normally would. Simple! thus 100% Haste is 100% more attacks.
In all these dumb haste arguments, i have yet to seen what hall this drops from..Testing Hall, Non-testing hall or the forbidden area. if you know and can post something other than jibberish about haste, please do =P
You should play a class for fun, not because it gets the best loot, please stop playing EQ if that is all your after, there are hundreds of you allready playing if that is the case.
The formula as the previous poster has correct, but in a different form than what I use, but here is mine. normal attack speed (NAS)which is 100% is divided by 100% +haste% = attack speed modifier ASM NAS/NAS + HM = ASM then multiply ASM by the delay of the weapon and you have your new delay. This weapon using a FBSS (22%) + AQ (64%) (as if they would use a FBSS at the level required to get this weapon) 100/100+86=.5276 18 x .5276 = 9.677
As far as I know there is no cap to the haste modifier, but there is a cap on the weapon speed based on the damage output. I read a post by VI somewhere that the fastest a weapon can swing is 7 delay and also a weapon can not swing faster than the damage base + 1. So the fastest this fine weapon could swing is 12. Of course Verant has never really told the truth very often and I have heard from many who swear you can get the monk epics down to 9/9
Why cant you attack with 30% haste? And if you figure out some stuff you also will see that you cant really go to 100% haste.
I assume that stackable hasteitem/spell/song are not added to eachother, they take away the delay in procentage right after eachother.
E.g. Hasteitem 36%, spell 40%, song 40%
This makes, IF you added them, over 100%.
Weapon Delay 50. First 36% of 50=32 Second 40% of 32=19.2 Third 40% of 19.2=11.52
I just assume this and the numbres are just numbers, no fact. but its an easy idea. This would also mean that its important to figure out what is best to have first, song or spell. Anyways this way is a certain way to keep numberes over 100% haste away.
#REDACTED,
Posted:Jun 16 2003 at 10:04 PM, Rating: Sub-Default, (Expand Post) well your a ****** and assumed wrong. you dont deduct haste from haste from haste you deduct it all together
There's one song that stacks with Spells, it's a bard song called Johnsomething's Whistling warsong, which starts at like 15% when you get it and goes up to 25. and before you smartasses say bards shouldn't tank when they are blahdy blahdy blah, it's a clickable effect on the monk's Robe of the whistling fists.
Hmmm... To my knowledge there are traditionally only two form of haste that will in fact stack with each other. Permanent/item haste and song/spell haste. The only exception to this rule would be adding the Eyepatch of Plunder which adds an additional 20% (or so) on top of your current haste. I've parsed out max haste with various weapons/items (Velium Swiftblade, RBB, FBSS, COF, Ragebringer, etc.) and found this to be a general rule, IMHO. That's why Jonthan's Whistling Warsong will stack with everything else, it's a self only haste that lasts approximately 12 seconds (the bard song itself not sure about the right-click off items like the Robe of the Whistling Fists and Eyepatch).
The ONLY exception is the 2 songs a Bard recieves. Lvl 50/60 Ervaj series. Lvl 50 adds 5% stackable haste. Lvl 60 adds 10% stackable haste. This form of song haste will stack with spells/songs.
Well this Wep looks wicked but.. i also know that a blade of such power will take deeds of warrior greater that i may do are required i look forward to earning the mighty blade in the future
Ravein Nighthawk 46 War Karana (realy im not french) :)
#Anonymous,
Posted:May 16 2001 at 5:41 PM, Rating: Sub-Default, (Expand Post) ok, about the haste, you can't go over 80%. Also, 100% is only half? I dunno if you have any education, but 100-100% is zero bud. and if you had 100% haste, which tecnicly is very easy, you would have zero delay, no matter what the original. Thanks, and be smart, k?
100% of the maximum hitting speed verant will alow you to have wich is 50% of your current speed and that is if your lucky enough to get the haste items (wich i am not)
Do you understand what we are saying or are you just disagreing? No one has 0 delay. I dont think there is an NPC with even a 0 altho i think there may be a few with a 3...WHAP WHAP WHAP WHAP WHAP WHAP WHAP WHAP WHAP WHAP WHAP WHAP WHAP WHAP WHAP RUN! WHAP WHAP WHAP WHAP WHAP!!
Actually, there is an NPC with a 0 delay (from what I have heard, anyway). It's the Sleeper (which really makes it a non-issue for fighting it at the moment). And for those asking/arguing/whining about a 0 delay, this does not mean that the Sleeper gets infinate attacks. He attacks as often as the server can process them as long as there is viable targets. That is why, if you look at screenshots of when BoS woke the Sleeper, you see corpses standing, spread eagle, and "Kerafyrm attacks blah_corpse00." He is attacking before the server fully realizes the target is dead.
Now, when you combine this with his 1200 (or whatever it really is) quads, and a flurry (as I understand it, attacking 3-4 times as often, or 12-16 attacks), that makes for a very quick trip to your bi LOADING...PLEASE WAIT.
If the haste % was a reduction of delay, then yes, the delay would be zero. However, think of it as its name implies - an improvement in speed. What is a 100% speed improvement? Where X is the rate at which you hit: X + (1.00)X = 2X. Doubling. 200%? X + (2.00)X = 3X. Trippling. And so on. You can then either think of that as a multiplication on the delay (.5, .33, .25, etc), or you can just think of it as hitting appropriately faster.
bards i think can up theres up to like 90 becuase of songs ***I think****** not sure* but a bad would need its epic to proc of the Sirens song dagger of the sea someting with a 60%+ haste increase
Bard can add 150 to magic and 75 to F/C or P/D resists using 2 songs with drum. If they don't have their epic, then this is a perfect weapon for them since they equip drum and take off weapons to sing resists anyway.
#Anonymous,
Posted:May 10 2001 at 10:14 PM, Rating: Sub-Default, (Expand Post) hay einstein u cant have 110% haste that would make the weapon no delay and u cant go past 80% i believe
Vary impressive item. I dont know if there is a cap on stamina but ill give my example.
base 100sta - 1995hps equiped 146sta - 2502
For all of you that can do basic math im sure you see the advantage here. Of course i have a few hp items but i would bet this adds around 300hps. When fighting uber mobs its one or the other. Vary much one way or the other. Your either wanting to defend against nasty AEs or nasty melee. With certain tricks of the trade you are able to keep the buffs you have longer. Bards and druids can up your saves to a point where -10 is nothing. 50 stam is enough to compare to a high level buff.
Weight it with other factors. 11/18 weapon with a relitive 116% haste (Belt of Four Winds or similar 46% haste item + AQ/SoS 70% haste). Using the formula for dly/haste ratio conversion d-(d(h/2)) you get -7.56. Which is basically 11/7.56. I think max dly is 10dly so its a waste of ratio. This is of course with some really nice haste items. Assuming your able to clear ToV you should at least have a nice haste cloak/belt. Add the 50stam to it, its a nice weapon.
Not to drag this out and to back up VI a little (because they are smarter than you think). Warrior FA is the best weapon rated so far. Take our previous formula with the same haste. Assuming that 10dly is min attainable delay, FA turns out to be a 14/10.08 weapon. Amazing isnt it. Its .08 dly away from being perfect.
Haste cap is 82.74%..I've done extensive testing with Speed of Shisshar and Golden Sash of Tranqulity...
As for delay max bein 10, its bull crap..though, monks have the complete adtanvage over any other class in speed ocne again if you can get yerself epics (makes fists 9/16 with effect up) and a CoF or better, your fists will be [9/9] and the BEST weapons in the damn game. I made a warrior with Lammys, CoF, and Speed of Shisshar look stupid when I walked up in there, and went BAM BAM BAM, KICK...in a KSing challenge He got maybe 6 rounds off while I had 12. I know his delay was 11 while Mine was 9, but when ya get that fast wou'd be amazed what you can do...Ya never wanna mess with a monk whom has epics, cause even without any other haste, he will make you look slow, unless you majorly uber. and that is FREE DUAL weapons...I wuaded 90% of the time, he wuaded twice. I will deviastate CT when I bust his *** up next time
I've seen different estimates on the haste caps, but the highest I've seen is 105% at level 60 (not my test, so can't vouch for its veracity). Low estimates place the haste cap at around 90%. In any case, it seems to act fairly normally regardless of how fast or slow the weapon is, with some slight deviation. You don't have to parse logs to see that there isn't a minimum delay of 10 between attacks - you can just watch melees with 18 delay weapons compared to those with 24 or higher. The mainhand warrior epic is just blown away by superior, faster weapons.
The other thing I'd caution you about is your haste percentages - I haven't seen anyone parse a haste item above 40%, that seems to be a fairly consistent cap.
When an ogre or troll or barbarion has no sta from fighting it dosnt matter anyway because if you have above 100sta you wont lose stats when in combat with no stam.... also 50 stam is +5hps per level you gain
When an ogre or troll or barbarion has no sta from fighting it dosnt matter anyway because if you have above 100sta you wont lose stats when in combat with no stam.... also 50 stam is +5hps per level you gain
Actually, not only does amount of HP gained from stamina vary depending on level of character but also class. Warriors get the most HP from sta, not a big surprise there. Pal and SK get next highest amount, and I think Bards are in same group as rangers, possibly with rogues and monks in HP gain.
Oops, hit enter instead of tab. Anyway, i play a mage so don't start flaming about the whining ranger...but i'm curious as to why rangers can't use when 99% of time i see them, they are dual wielding 1hs weapons. Had it just been usuable by one class, 'nuff said, but warrior, bard, pally, sk and not ranger? What is logic/reasoning behind that?
To all you saying that this weapon sucks due to the resists, then why is it Furor, guildleader of FoH uses it? Basically you can get around the resists, but 11/18 with 50 sta is about as uber as you can get on a 1hs, unless you put an amazing proc on it. And to the people that don't think sta helps you in battle try reading the manual again, the guy with the ranger and the ogre forgets that your yellow bar increases with lvl as well as by you sta.