Item GlossaryEverQuest icon

Great Blade of Storms  
 

Lore Item No Trade Placeable
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 18
DMG: 14 Dmg Bonus: 33
This item is placeable in yards, guild yards, houses and guild halls.
DEX: +8 WIS: +8 INT: +8 AGI: +8 HP: +85 ENDUR: +75
SV COLD: +15
Recommended level of 56. Required level of 55.
Effect: Static Strike (Combat, Casting Time: Instant)
WT: 5.0 Size: MEDIUM
Class: WAR RNG BRD ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Slashing
Stackable:No
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-31 13:37:51
Page Updated:Thu Oct 9th, 2008

*This item is the result of a raid event.
Expansion: Planes of Power Planes of Power


Rarity: Rare
Level to Attain: 63

[Drops | Comments ]

Drops

This item is found on creatures.

Torden, the Bastion of Thunder
NPC Name
Eindride Icestorm
The Fabled Eindride Icestorm



Zone(s) Found In:


Zone Name
Torden, the Bastion of Thunder
Screenshot

Uploaded December 2nd, 2020 by iventheassassin
Updated December 11th, 2022
ThumbnailThumbnailThumbnail
Send a correction
« Previous 1 2
Post Comment
static strike
# Nov 04 2005 at 12:13 PM Rating: Default
Effect: Static Strike
1: Decrease Hitpoints by 133 (L1) to 179 (L24)
2: Stun(1.00 sec)


Not sure what the max level the stun can hit. Maybe 70? I'll find out later.
Off Topic I see
# Jun 13 2005 at 12:52 PM Rating: Default
In my humble opinion this is a truely sweet weapon, and I plan on attending every raid that hits this guy until I either win it, or gain enough points to just buy it out right.

Yes, I play a warrior on Cazic-Thule.

I often surf the boards here when I have down time at work.

I keep seeing the same old stupid argument:
"I play <insert lvl and class here>, and I can steal agro from the MT time and time again, because I have been playing since before the game came out.

I know that argument is a bit overboard, but ya get the point.

"Anyone" and yes I mean "Anyone" who has played the game for any amount of time should know that its not about stealing agro. It's all about "AGRO MANAGEMENT"!
Knight Class's are great tanks, that said they do not get the warriors damage mitigation boosts, thus costing clerics valuable mana. Spent mana means more down time.
Ranger's are great DPS machines and can steal agro from any class they want. They will never have the ac/hp/damage mitigation of a plate class.

If these people are so smart why do they continue to argue moot points?
Manage Agro!
That way if the MT<be it knight class or Warrior class dies, they can grab it and save the cleric/healers in your group.

Go ahead and flame this.
Show your ignorance of the game by letting your machismo attitudes flame through.
Off Topic I see
# May 21 2007 at 2:35 PM Rating: Default
Nobody is going to know the difference between a knight and a warrior with their default mitigations if their hp/ac is the same. It just wont be noticable. The difference would only be noticed with about 5 hours of parsing. Even then the cleric may not be saving that mana. A warrior is a tank that doesn't have the ability to hold agro. They only shine when defensive is activated. But they have improved significantly. I remember when warriors were so afraid of reposte that they would use that 2 hander from ToV. Wizards, rangers and unlucky rogues would always be battle rez'd. Mages were were lucky though, they weren't part of that battle rez strategy. They were to busy summoning mod rods to even care about what was going on.
Anyway, this is a really good weapon if you going to play on progression servers.
Off Topic I see
# Sep 20 2007 at 11:38 PM Rating: Decent
Quote:
Nobody is going to know the difference between a knight and a warrior with their default mitigations if their hp/ac is the same. It just wont be noticable. The difference would only be noticed with about 5 hours of parsing. Even then the cleric may not be saving that mana. A warrior is a tank that doesn't have the ability to hold agro. They only shine when defensive is activated. But they have improved significantly. I remember when warriors were so afraid of reposte that they would use that 2 hander from ToV. Wizards, rangers and unlucky rogues would always be battle rez'd. Mages were were lucky though, they weren't part of that battle rez strategy. They were to busy summoning mod rods to even care about what was going on.
Anyway, this is a really good weapon if you going to play on progression servers.


Well let's see here. First of all, the post you've replied to is YEARS old. Pay attention to the posted dates. I'm sure I could browse the posts from 2000-2001 and rag on them because the game changed too, but I don't.

Next I don't know if you've never played a warrior or what, but typically warriors are the class that main tank on raids and it's not because they can't hold aggro. In fact, with many of the combat abilities and weapon proc augs that have been added to the game it's becoming somewhat difficult at times for people to take aggro off of the warrior. Rogues never do it anymore, and casters rarely ever do.

Warriors are raid tanks. Paladins and Shadow Knights are group tanks. You'll never see a Knight main tank on a modern day raid encounter in any decent guild. Warrior Below line is instant aggro 99% of the time, not to mention Area Taunt and Whirlwind. Not sure where this warriors can't keep aggro statement was drawn, but trying playing one. It's hard to lose aggro.
#REDACTED, Posted: Aug 11 2004 at 10:21 AM, Rating: Sub-Default, (Expand Post) As a 65th SK I personally wouldnt touch this with a 10ft pole even IF I could use it.
min delay
# Jul 01 2004 at 7:21 PM Rating: Decent
***
1,273 posts
I've been told in the past that the least a weapon's delay can be reduced to from haste is 10. Is this still true?
hmm
# Dec 19 2003 at 8:23 PM Rating: Default
This is an awesome sword for any class that can wield it. Being a warrior and noticing how much aggro stun procs do I know this will hold aggro fairly well. Now for those saying Pally or SK tank only... Nothing I can do will steal aggro from a knight class?? Hmmmm must be that the mob just wanted to look up my kilt rather than pound the chain stunning pally /e boggle. Yes the knights have snap aggro warriors can only dream about. However warriors have a higher mitigation % and also get slighty better ac bonus's. This translates to the cleric not burning as much mana which translates into more killing less downtime. While true it is hard for the warrior to keep aggro while the hybrids fingerwiggle like mad. Most of the knight classess are smart enough to realize that yes the warrior can take the beating slightly better than they can and thus use their spells to increase dps or in the sks case put the nice hate multiplier on the warrior. I am not saying the hybrids don't make great tanks however someone with so blatant a case of mandiblar dysentery should learn the game before exposing his ignorance. This sword is wonderful for any and all classes that have the ability to equip it.

Drathos
64 Warlord
The Rathe
RE: hmm
# Feb 16 2004 at 11:14 AM Rating: Default
Avatar
43 posts
Quote:
However warriors have a higher mitigation % and also get slighty better ac bonus's.



I thought paladins had more AC then warriors?
____________________________
Dephile
70 Monk
Prexus
RE: hmm
# Jul 14 2004 at 11:27 AM Rating: Default
This is somewhat true in the mid level game. Since paladins/shadowknights sometimes use shields, they sometimes have higher AC, thought with the same/equal gear as a warr, they wont have the HP or AC that a warrior has.
RE: hmm
# May 31 2004 at 2:27 PM Rating: Decent
Actualy warriors not only get a slight bonus to ac on any given item. The items they get also tend to have higher ac values. For instance the ornate armor that drops in BoT rewards warriors with kizrak's battle armor, which (imo) is superior to the knights ornate armor. Warrior's also recieve a minor bonus to their innate damage mitigation abilties, rendering a very noticable difference in hp loss on large encounters over knights...

Oogieboog Ickysnott
65 warrior of the Nameless.
RE: hmm
# Feb 19 2004 at 12:43 PM Rating: Decent
No. Warriors have the highest AC.
U all SUCK!!
# Dec 19 2003 at 2:41 PM Rating: Default
Stop your dang crying, if you want this weapon then maybe you should keep raiding the place where it drops till you either get the points to bid on it or win a roll on it. I dont care what class you are, if you can use it and you want it then use your points on it. I'm sorry to hear that it has only dropped once for every single person that posted on this board (doubt that). You guys act like Eindride never spawns or is over camped. Ya, people camp the towers a lot, but to think you couldnt just get in there and get one, then im thinking you are in the wrong guild. I also think about 9/10ths of the people posting here have never even looked at Eindride and half have never been in BoThunder. In my guild all melees who wanted it have one, and also some who didnt need it. Stop your CRYING and go get one. Sheesh!!
Agro control...
# Nov 26 2003 at 1:59 PM Rating: Default
Something I don't think many people realize, and this is been clear to me in game: The Ranger's Jolt spell!

ALot of people say proccing weapons like this are suicidal for Rangers, because they'll get agro. No, unless it's chain-proccing, or is an EB-type weapon, I doubt it will get me agro. A couple Jolts will easily counter the proc, and I almost always have Jolting Blades (Jolt-type proc buff) up to help even more. And yet I see lots of Rangers dying because they don't use Jolt. It's one of the best spells Rangers get and it's what allows them to be a high-dps melee class. An example is when I won my Pebble Crusher a long time ago. A bunch of people said it was stupid to give to a Ranger because of the proc. I've never once died because of it, and it might have saved me and my groups life against some mobs, like CHers, or else it's given the tank an extra 6 seconds to absorb a CH. All in all, this weapon is, imo, best for Rangers, then Bards. Warriors at this level can and should have better weapons for agro, and Rogues could use it in offhand. Guess that's all I've got to say.
RE: Agro control...
# Dec 05 2003 at 6:33 AM Rating: Decent
<3 pebble crusher!
heh
# Nov 15 2003 at 7:08 PM Rating: Default
Im a ranger and i tank all the time.
i wear VT gear i got the AA's and there is never any doubt where the aggro is and stays..."nuff said
RE: heh
# Jan 22 2004 at 6:09 AM Rating: Default
hehe I luhh you wicked :) can i have your babies?

Rangrr Grrl of TP
AGGRO
# Oct 31 2003 at 5:48 AM Rating: Default
Well this is a good weapon period for all classes listed. Being completely honest are there really any warriors who are MT in groups that much anymore? I personally cannot stand a warrior as a MT they simply cant hold aggro with the new weapons comming out and that is the flat out reality.
I have been playing for quite a long time back when you had to WORK to get decent equip you know wearing crustacean till lower 40s, trading at first torch, etc, etc. To rap it up a warrior is never the MT in my grps its either a SK or Pally and this will weapon will rarely take aggro off either of them. Warrior is a last resort and if they are MT in my grp I will put this in the bag simple as that. People need to realize the MT(class), the classes in grp, and the mob fighting will dictate what equip is used so please stop say this weapon is for such and such and start realizing the situation will dictate who this is better for.
RE: AGGRO
# Nov 20 2003 at 8:09 PM Rating: Good
ikego, you have not been playing EQ that long if you were getting Crustacean for your character. Try back in the days when you were getting banded then upgrading to Bronze...Thats when you really WORKED to get your stuff..
RE: AGGRO
# Nov 18 2003 at 7:47 PM Rating: Good
I have this in my offhand, opposite a BoC w/ anger 3 aug. Even w/o the anger 3 aug, i have no trouble at all outtaunting a sk/pal in a group. Its simply ignorant to say warriors are third in line tankwise. I know im gonna catch some flak for saying what im about to say, but for the sake of allakhazam.com, please spam me in game ( /tell Suurge on Fennin Ro) and i'd be happy to debate this heated topic w/ you. If you sit down and crunch the numbers, warriors will ALWAYS come out on top as the best tanks in the game. If you were to take both a paladin and a warrior, give em all the best gear in the game (ie the best combo to give the best hp/AC combo), load em up w/ the best buffs, and give em all the AA's they could ever want, the warrior would remain ahead hp wise, and porbably AC wise as well. This is the first reason that warriors are the true tanks of EQ. Secondly, the issue of aggro. Sure a stun or two from a paladin, a dot or snare from a SK is gonna pull some aggro, but how about enraging blow? thats 700 hate. im not sure exactly how much hate stuns or dots/snares actually give, but the taunt + EB proc combo ( and w/ a good warrior, EB procs a lot) the hate that a warrior pulls from a mob can grow exponentially, ESPECIALLY in longer fights such as boss fights or even named mobs. At anyrate, while a paladin/sk may be able to pull taunt off me if i use GBOS and some other weapon, the GBOS and EB combo makes for wicked aggro. With these 2 weapons, i can go through entire fights w/o using the taunt button, EVEN if theres a pal/sk in the group. And lets face it . . . /disc defensive amb teh win, and pals/sks dun get it. In a group where it doesnt matter so much who tanks (pal/sk/war or suicidal ranger (see above for flames)) sure, let a sk/pal tank, but when you start going after big mobs that hit for 4 digit damage, that disc and those EB weapons are gonna come in pretty handy. I cant even remember what im posting about, but whatever. remember, /tell suurge on fennin ro if you want to whine.

~Suurge Drackenfyre, 65 Overlord of Epic Adventurers, Fennin Ro~
RE: AGGRO
# Jul 28 2004 at 5:34 PM Rating: Default
i wish you and me could group but your prolly not on my server.

i have a 65 SK and i am Decently equiped for being in a casuale raiding guild, i got most of my stuff from long hours on my druid farming or raidding with the back flag people.

i can out agro, WITH OUT chain casting anything,most of the warriors who are geared the same as me, true i don't have the HP/AC as them but i am pretty close. i got 7khp and 1450ac i use a Black ******* sword.

al i have to do, even after the warrior has sufficiant agro, is cast Darkness, terror of thule(like 800 points onto the hate list) and tuant once and i have agro then i just keep tuanting and letting my blade proc when it feels the need to, you know how they do it on thier own time :), and i have agro for the rest of the fight. even after the new mele patches came out i was able to and i have stolen off of a warrior with BoC and Blood frenzy from ssra.

warriors in general have **** poor agro abilites and will never be able to out agro an SK that knows how to play an SK plain and simple.

i do agree though that with the new PoP and GoD boss mobs Warriors are better fit to tank them with thier dmg witigation % and thier better hp/ac but theystill won't be able to out agro an SK. i am not gonna hit on pally cuase i don't know seeing as how i am an SK.

*begin flames now*
RE: AGGRO
# May 24 2006 at 7:08 AM Rating: Decent
Who cares? Whatever your main tank is, you don't want to steal agro. It just makes things tougher for the healers and rarely serves any real purpose. Any class that routinely rips agro from the mt won't be found grping with me much more often than once.

A war can out tank any equally geared sk/pally simply by virtue of better hp's, ac and mitiigation/avoidance. Agro alone is not the be all and end all of tanking.

Pallys and Sk's are fine...if there's not a REAL tank around to do the job.

Edited, Wed May 24 07:05:53 2006
RE: AGGRO
# Aug 27 2004 at 3:37 AM Rating: Decent
To add my 2 cp's , I am a 65 Warrior on Luclin, and I have this sword in my off hand with a Acrylia Handled Greatblade in my Primary with an AngerII aug in it, and I have no problem keeping agro. I pair up with a 65 Sk and we do lots of small camps in LoY, and Velious, he pulls with snare and I have no problem getting agro back from him using incite and taunt, not to mention when this blade proc's with it's stun the mob turns around and comes right to me and stays there. I also have a life tap aug that proc's for 50 on this blade and can practicly heal myself during a fight. Now to the way taunt works, you can cast a spell that gives you +1000 on an mob's hate list, but if a Warrior or any other taunting class gets a successful taunt it puts him or her "1", yes that's right "1" point higher on the hate list then you, and that's all it takes to get agro back, so all this jibberish about hate proc's and FB, mean nothing with a successful taunt, and I'll be the first to admit that taunt fails as much if not more then it works, so for quick agro, I'll give that to the casting Hybreds, but for the long haul , warriors will do a much better job. And as for the noob that said they wounldn't want a Warrior as MT in their group, I just have this little quote for them "Tis better to be thought a fool, then to open ones mouth and remove all doubt" =)

Kentalx Cowtipper Luclin Server
RE: AGGRO
# Aug 09 2004 at 9:20 PM Rating: Excellent
You mention that all you have to do is cast Darkness, Terror of Thule, and taunt once and you have aggro. I don't even play a warrior and yet I understand how taunt works. You can play gems for 90% of the fight, taunt successfully once and you have aggro. A successful taunt automatically puts you at the top of the mobs aggro list.
Having played with SK's (and having a pally), I agree they get some great aggro spells, but your argument loses validity when you say you just keep taunting and you keep aggro. That's how taunt works. You can cast 10 Terror of Thule's and if the warrior successfully taunts once - he has aggro from you.
Starting from the same baseline, with neither tank using taunt, I agree that the SK and Pally can generate more aggro than a warrior (similarly equipped). However, if the SK and Pally do not mash their spell keys repeatedly, the warrior can maintain aggro effectively. All 3 tank classes can effectively tank trash mobs (as long as the group is aware of the differences and don't chain nuke or some such). Where the warrior shines is the big mobs. (And I know someone will say "my Time equipped SK/Pally with 1800ac and 9k hits can tank plane gods with no problems" and I don't doubt that it's true. The biggest differences being that a warrior does not need to be time equipped to be 1800ac/9k hits, and with identical ac/hits the warrior will take less damage.)


Globbrog - 65 shammy
Luora - 64 pally

Karana Server

Edited, Mon Aug 9 22:25:51 2004
RE: AGGRO
# Nov 17 2003 at 4:27 PM Rating: Decent
Ikego I agree with the point that this is a good weapon for all the classes listed. That really is a pointless debate. But the tenor of the rest of your post leads me to two possible conclusions:

1) You are one of those lazy Velks/Dreadlands/POV/BoT bunnies who really don't want to have to work and manage agro.

or

2) You've really been grouping with some ****-poor warriors.

As a warrior, a class I've played for several years, I understand the issues and the work that I have to go through to get/keep agro. And yes pally's and sk's can get agro faster, but I have NO problem getting and keeping agro WITHOUT using an EB type weapon. And when I do start having problems I will equip my EB-type weapon and use it. The point being that I'm smart enough to figure out the balance between DPS and agro that fits the situation I'm in.

FWIW the part of your post that made the most sense was your reference to letting the situation, which includes group make-up and mobs being fought, dictate your tactics.

If you need a resume to substantiate my words, I play a 65 warrior and I've tanked everything from Nagafen to Bert and Agnarr. Rallos Zek is next in line.
RE: AGGRO
# Feb 08 2004 at 12:33 AM Rating: Default
A ranger that loots this weapon, is , like most rangers, a ***
RE: AGGRO
# May 07 2005 at 11:33 AM Rating: Default
It doesn't really matter which tank can get better agrro. If the warrior generates enough agro to keep it off his grp members(if theyre not actually trying to steal it) then it's enough, if the knight has to fight for agro against the warrior then it would be wise to let the Warrior tank. All this being said a Knights have enough agro to tank for grps anyway and warriors should have a DPS weapon with lower agro for those times when he isn't tanking(raids or when grped with other better geared tanks)
RE: AGGRO
# Oct 03 2004 at 1:16 AM Rating: Decent
Baron von gimpzor, that was the most intellegent and thoughtful comment I have ever seen.

Next time, keep your mouth shut.
RE: AGGRO
# Jun 03 2004 at 12:19 AM Rating: Decent
LOL Stupid post but funny
RE: AGGRO
# Nov 05 2003 at 4:28 PM Rating: Decent
What class do you play, and what level are you? And how much PoP experience do you have?
no aggro problems
# Oct 26 2003 at 10:59 PM Rating: Excellent
i find most of you people very funny. You all make lots of comments about people being stupid for using it such as rangers and various other non warriors, and such. Heres the one thing about it...most of the time rangers and bards and such have it because no one else in guilds need it. Guild i raid with has like 2-3 warriors, and both have it...its a sweet dps weapon, and the proc is good dmg as well. You say its sad the people dont know there class well becaus theyd want this item, well they know there class well enough to realize they can take this awesome weapon and they will konw how to keep aggro on the tanks while still using it. Im a 63 bard, and ill probably be duel wielding greatblade of storms/wicked shank, because theydrop like candy and no one really needs anymore. I highly doubt ill ever pull aggro though, because im able to use my songs to keep it down. same reason rogues use evade and rangers use jolt. All im saying, is understand that its not sad to want this weapon, its sad if you dont want this weapon because you dont think you can handle it.

Galarion Darksong
63 Dark Elf Bard of Innoruuk
drop
# Sep 28 2003 at 3:02 PM Rating: Default
what bastage drops this?
Knockback
# Sep 09 2003 at 10:08 PM Rating: Good
**
285 posts
The proc on this weapon has a knockback component. Very annoying when half a dozen of our tanks got it and mobs are being pushed left and right.

But Rozzl, Lucy doesn't list a knocback effect? That's because it's server-side. Lucy reads the spdat file which has client-side effects. The server repositions the mob when Force Shock hits, and sometimes the client won't even get the update for several seconds after the spell lands, making it appear that something else is causing the push.

--Roz
RE: Knockback
# Oct 14 2003 at 9:37 PM Rating: Default
*
70 posts
Lucy does list knockback effects under "Push Back", force shock has a value of 1.
Hm
# Aug 15 2003 at 11:41 PM Rating: Default
I must disagree with you regarding aggro in one respect. I was grouped with both a pally and an SK in BOT and HOH for about 8 hours one day and 9 hours another day. Not ONCE did I get any aggro while using this weapon, and with my dex maxed out, the weapon was proccing 3-4 times per fight. I actually get MORE aggro using the Earthcaller when it procs its slow spell. I was also grouped with a 62 warrior (I am a 65 ranger) in BOT, and still I rarely got aggro. When I did, I cast a jolt and aggro was gone. Sorry but in both a guild or non guild raid, I would roll on this weapon in a heartbeat.
RE: Hm
# Oct 08 2003 at 6:23 PM Rating: Good
My question about your Magelo is Why in the hell would you want to bag Swiftwind for that dagger anyway? It's not like the uber mod's boosting your massive Backstabbing dps.

I can understand why you'd want the greatblade of storms (though annoyed by it, being a warrior) but why would you take up a back slot with a haste item and bag the Swifty? just doesn't make any sense to me.... but then again, the choices most rangers make in being totally selfish on haste items and weapons generally don't.

I Tell ya what. You can have this sword, and the next time we're out and a Bow drops with 40 dmg, 25 dly and a +20% mod to archery, i'll take it since it has 100hp on it, and the 75 HP i was getting in my ranged just needed a tiny little upgrade. Sound good?

Edited, Wed Oct 8 19:22:55 2003
RE: Hm
# Nov 08 2003 at 2:35 PM Rating: Decent
ok, people arent going to be thinking " well, that is one of the best swords i have ever seen, but wait what if i get too much aggro, oh well i guess i wont bid" people will be thinking like this " OMG! LOOK! HOW MANY RAID POINTS DO I HAVE?!!?!?! GIVE IT TO ME! NOW ITS MINE! " and you all know it, everyone wants an uber weapon no matter what the proc is, and some will....bah just forget it im sure you know what im talking about.
RE: Hm
# Oct 25 2003 at 4:29 PM Rating: Decent
Let rangers have this. Then you can joyfully exclaim "ranger down!" even more than usual. But seriously, we are punching bags and they are dps. In some situations where a bow cannot be used, you'll be glad your rangers bid on and looted some nice ratio weapons. Hopefully they will pass on this for something without a stun proc.
#REDACTED, Posted: Oct 18 2003 at 8:42 PM, Rating: Sub-Default, (Expand Post) because its more DPS dumbass. thats why.
RE: Hm
# Oct 15 2003 at 11:26 AM Rating: Decent
Ha BS if you were any mellee you would roll for this because it is damn nice period... There is nothing about this that makes it a better weapon for a warrior than any other class. I think it has wis and int so it will appeal to all usable classes (Ranger Bard).
RE: Hm
# Oct 25 2003 at 4:32 PM Rating: Decent
I disagree. Stun procs are known aggro-inducers. This is a good weapon for any melee that can use, but it is more suited to a class who WANTS aggro. In the list of classes above, I'd say the only one up there is warrior. Of course, if I was a ranger I'd be all over this =)
RE: Hm
# Oct 11 2003 at 1:03 PM Rating: Decent
Preach it
RE: Hm
# Aug 20 2003 at 2:08 PM Rating: Decent
You failed to mention what the 62 warrior was using.

As far as Pally or SK, they can hold agro at will. Nothing you can do will steal it away from them and this holds true for weapons with alot more agro then this baby.

Also notice in your magelo that you have a weapon that warriors want combined with a weapon rogues want (perfect rogue weapon, only flaw that some would not want it for is the dot). So I would say whatever guild/raids doing BOT towers you're going on could give a **** about where the loot goes.


(Here is a post from Steel Warrior on the various agro generating abilities compared to this weapon. You will note this weapon rates pretty high against alot of them. The only class that truly needs this weapon is a warrior. It would be like the ranger bidding/rolling on a Blade of Carnage, sure they can equip it, but is it the best thing for their guild?)

http://www.thesteelwarrior.org/forum/showthread.php?s=&threadid=2606




Edited, Wed Aug 20 16:41:57 2003
RE: Hm
# Oct 18 2003 at 2:23 AM Rating: Decent
> As far as Pally or SK, they can hold agro at
> will. Nothing you can do will steal it away
> from them and this holds true for weapons with
> alot more agro then this baby.

LOL ! Good one. A RNG/DRU can steal aggro from them anytime with Flame Lick (10 mana, 1.5 second casting time 1st lvl DRU/9th lvl RNG 3hp/tick DoT + AC or FR debuff). This must be the best aggro spell in the game. YMMV
RE: Hm
# Apr 09 2004 at 11:08 AM Rating: Default
Quote:
No offense meant to the guy saying so, but he is wrong. Looks clear enough for me. I just stated that a DRU/RNG can easily steal aggro from anyone and keep it (short of another dru/rng casting the same spells faster than he/she does).


I should have phrased what I was trying to say better.

This weapon by itself in the hands of a person will not steal agro from an SK/Pally if this person is acting in a normal reasonable fashion (ie. not spamming agro spells). The post was in response to the ranger above who said they grouped all day using this weapon with an SK/Pally and couldn't get agro.

Yes, any caster types could give a Pally/SK a run for the money with agro (although I would say it would be back/forth with the Pally chain stunning, or SK chain snare/whatever effect spell)

RE: Hm
# Oct 25 2003 at 4:39 PM Rating: Decent
My druid uses snare, flame lick, and panic animal to aggro kite all day long =P

Comment to previous posts: this weapon alone can't pull aggro off a pally/sk...no kidding, that's what taunt is for. If taunt doesn't work use AE taunt. No aggro is completely infallible.
RE: Hm
# Nov 04 2003 at 4:50 PM Rating: Decent
yes druid/ranger spells = best agro
but only time druid wants agro is kiting,
ranger agro kiting and last resort

next pally/sk hold agro no matter what unless other casting classes "want" or dont know how not to take agro

war is mt in big raids they have best tanking ability hands down but they are low in agro because they have no spells to keep agro just there taunt button

now saying that wars need to have agro wepon to hold aggro aganst casters who are trigger happy
not saying that rangers and others shouldn't have this item but if your war needs it let it go to him if not roll away
RE: Hm
# Oct 23 2003 at 1:53 AM Rating: Decent


Edited, Thu Oct 23 07:45:07 2003
RE: Hm
# Oct 18 2003 at 8:49 PM Rating: Default
sk and pallies are the best tanks at getting agro (pallies with stuns and blinds, SK's with darkness and taunt multiplier and taps). sure you can steal agro. but so what? why would you want to do that? besides. most of the time, soon asyou take, they take it back again, making a ping pong effect. i group regularly with 65 pals and sks. i load up my duel wields and my call of fire proc, and i...dont...get...agro. if i just attack. i can even snare and they got me covered.

the point the guy was making was you would have to TRY to take agro from them. just using this weapon wouldnt do it.

dumbass.
RE: Hm
# Oct 23 2003 at 6:50 AM Rating: Default
> why would you want to do that?

ever heard of kiting ?

> besides. most of the time, soon asyou take,
> they take it back again

no they don't if i don't want them to

> making a ping pong effect.

Obviously you've never used the spell i was talking about. Please try it out before talking of something you obviously don't know. As i wrote in an other post, in a full kite group with 5 casters (60-65) nuking/Doting mobs with their pets (hasted by shm and mag summoned thingies) hitting mobs too they wouldn't steal aggro from me.

> i group regularly with 65 pals and sks. i load
> up my duel wields and my call of fire proc, and
> i...dont...get...agro.

More power to you...
You've become better at Playing a Ranger(1)

> if i just attack. i can even snare and they got
> me covered.

impressive ! (sarcasm Mode OFF)

> the point the guy was making was you would have
> to TRY to take agro from them.

LOL

> just using this weapon wouldnt do it.

I quote what this guy was saying:
"Nothing you can do will steal it away from them"

No offense meant to the guy saying so, but he is wrong. Looks clear enough for me. I just stated that a DRU/RNG can easily steal aggro from anyone and keep it (short of another dru/rng casting the same spells faster than he/she does).

> dumbass.

/rude Daggerwolf
RE: Hm
# Aug 20 2003 at 3:22 PM Rating: Default
War was using a windblade, hardly an aggro machine there. And as for no one wanting it, yes ALL melee on the raid wanted it. Only one rogue in the raid, and since 2 dropped, we defaulted one to her. The other 9 melee, including myself, went in on it, and I just happened to win it. It gewts a little tiring hearing people say that this weapon is perfect for warriors, that weapon is perfect for a rogue. Pretty soon, everyone will have rangers using Lammys cause every other weapon that drops is perfect for every other class but a ranger. I realize that we use bows alot, but there are plenty of times where that is not feasible, and we end up having to melee
RE: Hm
# Sep 01 2003 at 7:53 PM Rating: Excellent
Quote:
It gewts a little tiring hearing people say that this weapon is perfect for warriors, that weapon is perfect for a rogue. Pretty soon, everyone will have rangers using Lammys cause every other weapon that drops is perfect for every other class but a ranger.


rangers could use a BoC too. would you use that for the good ratio and stats? i should hope not. there really isnt much difference, this weapon does generate massive amounts of agro, several main tanks for elemental/time level guilds on my server use them mainhand, with other things like bloodfrenzy and such offhand. why? want to know why pallys have such good, instant snap-agro?

one word. stuns. and yes, you most certainly do get agro for resisted stuns.

i see rangers using this and other stun/agro proc weapons like the CHoS and Sword of the bloodsworn.

i just have one thing to say about it. if your using an agro proc weapon for any reason, its sad you havnt learned your classes place in the game by the level you can attain this~
RE: Hm
# Aug 18 2003 at 7:47 PM Rating: Decent
Quote:
I was grouped with both a pally and an SK in BOT and HOH

Hrm... right well, we all know the agro gods are sk's and paladins so not being able to take agro from them, with any spell or weapon, really dont mean ****..

as far as the agro on it, stun is agro. if you want to use it fine, i wont take responsability for your deaths if your grouped with me, but the fact is i have seen bards and rangers using this with the MA using a spike driver and this in primary, and have seen relatively little problems with agro.

imo good for any class that uses it but it is a good proc for agro.
Bah no agro
# Aug 15 2003 at 9:51 AM Rating: Default
My buddy is a shaman and I had this and a Copper HAmmer of striking in offhand. My buddy commented on how he could play the shammy as if a Pally where MT.

He malosed on incoming, slowed when i engaged and then doted the hell out of mob.

The above weapons combo both have Force Shock as proc.

I can pull agro easily off warrior with epic or warrior with Greatstaff of thunder with that agro package.

If you are a non-warrior bidding on this etc... on a raid, you are ******** the warriors who could use this out of a nice weapon.
Regarding Aggro
# Aug 15 2003 at 4:12 AM Rating: Decent
I won this blade about 5 days ago, and I must say that as a ranger, I absolutely love it. Very litle agro if any at all, and if you are concerned about aggro, just cast jolting blades, and you're GTG.
RE: Regarding Aggro
# Oct 08 2003 at 6:31 PM Rating: Decent
........ I'm curious to know what the warriors in your guild are using. If it's not a bunch of Bloodfrenzies or Blade of War or similar, I'm sure there's a few threads about you in your guild's message boards saying how selfish you are.
Small Correction
# Aug 14 2003 at 4:48 PM Rating: Decent
I just got this sword today and just so you know it is now REQUIRED LVL 55 and RECOMMENDED LVL 56
Agro
# Jul 30 2003 at 3:21 PM Rating: Decent
The Steel Warrior board is raving about the copper hammer of striking and the agro from it's proc, which is the same proc as this one. This one has a better ratio (14/18).

Soooo, I would think that this guy generates a fair amount of agro with the stun.
RE: Agro
# Aug 04 2003 at 11:36 PM Rating: Decent
FYI: The stun part of this doesn't work on a lot of mobs. For example, when this weapon procs on Stormriders in BoT, you will get a message like "This creature is immune to this portion of this effect". It's not like the Paladin's stun line, it's more like the stun effect of Ranger's Call of X line of proc spells. But yes, even if the stun portion doesn't always work, this weapon generates still generates a lot of aggro.

P.S. I'm not critisizing your post, I just wanted to clarify a little.
RE: Agro
# Aug 20 2003 at 3:35 PM Rating: Decent
It's a zero second stun. Who gives a rats *** if it actually stuns the mob. I can tell you what part of the stun DOES work. The agro part.
RE: Agro
# Sep 09 2003 at 1:43 PM Rating: Decent
Yes, the aggro part does work. Also, a zero second stun WILL interrupt spells. I use the Droga weapons and between force shock, planar strike, and barsh, mobs are lucky to get a spell off on me ( unless they are immune to stun, in which case it just generates more aggro ).

Ulic - 57th Warrior of Rallos Zek
Salkan - 54th Druid of Tunare
Crocodillia - 51st Shaman of CT
Torvo
RE: Agro
# Oct 08 2003 at 6:35 PM Rating: Excellent
Aye, resisted stuns generate just as much, and if not damn near as much as a landed stun. So this + Copper Hammer of Striking has been a very popular Combonation as of late with people i've seen in the game (Warriors)
Low agro on this
# Jun 18 2003 at 2:09 PM Rating: Default
I've had this weapon a week now and have used it everyday since. I have not gotten unwanted aggro once, not once. To say that it is great for a tank is true, if U need more dps, but for taunt, no. I don't even use my Jolt spell or Jolt proc with this weapon. It does not stun for any amount of time, just interupts, the mobs don't seem to mind it at all =). GREAT upgrade for a Ranger and don't let anyone tell you differently. Own one for a while THEN talk to me about it's taunt/aggro.
RE: Low agro on this
# Jun 30 2003 at 3:34 AM Rating: Default
Monetesa is right about this. I've been using this as a bard now for about a week and have had no increase in agro whatsoever, even with it procing 4+ times a fight on average. This is a great weapon for any of the classes that are able to use it.
RE: Low agro on this
# Oct 08 2003 at 6:44 PM Rating: Default
Grouping with good tanks doesn't mean this weapon generates very little aggro, it just means the tank was generating more than you. Had it been a rampaging mob, you would have seen very quickly how high on the list you were, not to mention if the MA dies and all of a sudden the mob's on you instead of the SA.... not being hit doesn't mean you have no aggro, it could mean you're second in line for it by a few inches, which is what anyone with this weapon is: Either at the top of the list or very close to it.

Look, i'm not trying to say Rangers shouldn't get any good swords, but seriously, if i had ANY capability as a warrior to generate over 500 DPS, i'd never do anything else if someone else was tanking, and for someone with this ability to jump in line in front of people that this would be the best primary weapon for their hands -- therefore the sucess of a raid, is just plain selfish, and foolish.

But hey, just in case you ever get bored being the highest DPS class in the game, congratulations, you can set aside that 500+ DPS and come do 100 DPS with the rest of us melee'ers.... next thing ya know Rogues are gonan want this for their main hand because "There's just some times they don't wanna backstab"
RE: Low agro on this
# Jan 24 2004 at 12:10 PM Rating: Default
500dps? um no. thanks for trying.
RE: Low agro on this
# Feb 02 2004 at 4:52 AM Rating: Default
EQ / AM3 rangers with Elemental gear with Trueshot can achieve 500 DPS easily with any of the 4 Elemental bows, and probably with even some high end Vellios or Luclin bows.

Thanx for trying.
RE: Low agro on this
# Oct 14 2003 at 8:31 PM Rating: Default
A) There's a lot of times when archery isn't even an option. Walls eat arrows. Tanks love to back themselves into corners and have the mob pushed against them (by the way, this is the fastest way to **** off a ranger and cause him to lose a whole lot of dps). Line of sight gets screwy (especially with caster mounts getting in the way, or on small mobs). Rogues, on the other hand, rarely if ever have a time where backstab just isn't an option, so your comparison there doesn't really work.

B) Rangers, of melees, are third only to monks and shadowknights in the ability to drop aggro (instant FD vs spell FD vs jolt), and have the unique ability to proc an aggro reduction with no major loss of DPS (except for the fact that they're no longer using cry of thunder... memming frozen wind or brushfire will make up for this). A single jolt is about a 400 point hate reduction... it's almost guaranteed to get a mob to switch off you if for some stupid reason you snared too early or engaged.

C) Rampage doesn't even work like that. Rampage list is based on order of aggro, not on amount of aggro. As long as Ranger_00 didn't shoot the mob or hit autoattack before all the RTs got a poke in, he'll never see rampage.

In short, this thing should go to whoever has the DKPs for it ;)

Edited, Tue Oct 14 21:51:13 2003
RE: Low agro on this
# Jun 19 2003 at 9:46 PM Rating: Excellent
*
101 posts
Let me present two examples:

65 Ranger with this - no one can taunt the mobs off him anymore, he banked it.

another guild tank with this, i can no longer outtaunt him with war epics. We are both 65 :)

The Agro is huge. mobs hate being stunned.

Edited, Thu Jun 19 22:24:15 2003
RE: Low agro on this
# Jul 08 2003 at 10:15 PM Rating: Default
I picked up one of these about a week ago.Got quite a bit of use out of it over the weekend.Absolutely love it!Did manage to grab aggro a few times,but hell I been doing that since about lvl 59 heh As a 63 Ranger i often end up with aggro just using epics.No biggie,I usually throw out a few pre-Jolts and if im getting it often load up the jolting blades proc.Last result stop attacking step back while jolting usually works.Sometimes ya die but thats part of the game.Honestly i think the slow proc off my Earthcaller draws more aggro.Maybe because of the dot effect. If aggro gets too out of hand can always switch out to my 2hander or step back use bow for a bit.
RE: Low agro on this
# Jul 08 2003 at 10:14 PM Rating: Default
I picked won one of these about a week ago.Got quite a bit of use out of it over the weekend.Absolutely love it!Did manage to grab aggro a few times,but hell I been doing that since about lvl 59 heh As a 63 Ranger i often end up with aggro just using epics.No biggie,I usually throw out a few pre-Jolts and if im getting it often load up the jolting blades proc.Last result stop attacking step back while jolting usually works.Sometimes ya die but thats part of the game.Honestly i think the slow proc off my Earthcaller draws more aggro.Maybe because of the dot effect. If aggro gets too out of hand can always switch out to my 2hander or step back use bow for a bit.
RE: Low agro on this
# Sep 09 2003 at 2:01 PM Rating: Excellent
Quote:
"Honestly i think the slow proc off my Earthcaller draws more aggro."

Yes, slow aggro is greater than stun aggro, however there are not very many slow-proccing weapons available to warriors and as far as I can tell stun is the next best thing. Weapon combos I have used:

Sarnak Warhammer ( 4 sec stun )
Wavecrasher ( 20% slow/dot )
Frostbringer ( ac debuff/dd )
Silken Whip of Ensnaring ( snare duh )
Copper Hammer of Striking ( force shock )
Sword of the Bloodsworn ( planar strike )

I'm a packrat so I still keep all these weapons around and swap them in and out when I feel like I need a change ( warriors can't cast spells...we need our toys ). Have tested all combinations and I find that Wavecrasher with slow proc pwns. Despide this I still use CHoS/SotB in exp groups for the extra dps and rarely lose aggro.

I have had my eye on GBoS for a while and plan on getting it to dual wield with copper hammer ( might even have a BoC by then ). People on Torvo greed raid tower on a regular basis, heh.

Edited, Sun Oct 26 13:01:56 2003
RE: Low agro on this
# Jul 29 2003 at 9:12 AM Rating: Default
I can garentee that the ranger that was getting that that aggro and banked it, also had Call of fire up also... that 65 dd with stun will draw aggro from almost everytank i know, add that with more dps and yes you will get aggro... i always do when i use it.. /shrug.. tell that ranger to pull his head out and take a look around =) maybe he will learn something useful
RE: Low agro on this
# Jun 24 2003 at 1:17 PM Rating: Decent
Well then, mine must be broken or the ranger that banked his must be doing something wrong. Most of the stuff we drop on raids are immune to the sword's stun component anyway, most high lvl mobs seem to be. Might I suggest the ranger try pre-jolting before attacking. If Blade procs before the tank gets decent taunt/proc then U may be looking at a few blows to the head. If jolt is resisted everytime, chances are so will the sword's proc. Besides, it is TOO good lookin' a weap to be uselessly protecting your giant heads and fishing grubs in yer bank account.
RE: Low agro on this
# Jun 30 2003 at 10:07 AM Rating: Decent
Lemme present a couple good examples:

The main tank for my guild has one of these in main hand...and I have the talon off Thunderclap in main hand. I stack poisons onto my weapons all the time during raids because even WITH them I can't outtaunt the warrior, I don't even used evade.

Now for another example, a ranger in my guild got one of these a couple weeks ago...he was creating so much agro that the warrior asked him to bag it...

Even though they may be immune to the stun portion of this weapon does not mean that the agro from it being a stun is not true...

One other thing, sometimes the procs create MORE agro when resisted, trust me. Before I got my talon I was using a Massive Heartwood Thorn, and when fighting Thunderclap in BoT my proc is resisted EVERY time. So with this happening and us having a SA and even a TA, I always ended up being 2nd on the agro list even with me evading every time...thankfully I have escape :D

That's all I can think of for now..

Caudyr Stoutblade
Proud Deceiver of the Iksarian Broods
Bertoxxulous

Edited, Mon Jun 30 10:27:43 2003
#REDACTED, Posted: Jan 08 2004 at 11:32 AM, Rating: Sub-Default, (Expand Post) any ranger that bids on this is a lewt whoring moron
Weight
# May 05 2003 at 1:21 PM Rating: Decent
With an acumen buff you stamina never moves off of 100, and if it does its not for long. So saying that this weapon is to heavy is not true if you have the right buffs.
RE: Weight
# Jun 30 2003 at 10:14 AM Rating: Decent
I believe if you have a stamina over 100 or something like that then your stamina bar going down doesn't effect you. By the end of fights my stamina bar is drained, but I have 180 stamina and when it drains to 0 I notice no difference in how I hit, the damage I hit for, my run speed, or my hit speed.

Caudyr Stoutblade
Proud Deceiver of the Iksarian Broods
Bertoxxulous
RE: Weight
# Oct 26 2003 at 1:20 PM Rating: Decent
But you can't jump! /cry
PROCT
# May 02 2003 at 9:52 PM Rating: Decent
as a rogue i wouldn't friggen touch that wep i would get aggro every attack round = ( *slight exageration*
Anyone
# Apr 29 2003 at 1:11 PM Rating: Decent
.... other than me notice that this beastly thing weighs 5 stone? The reason I gave up my Snowchipper was that after a 2 minute fight I had no stamina, zero, none showing on the bar at all swingin that chipper like it was goin outta style. Now I know what you are saying, "As long as you have 101+ stamina, you have no ill effects, you tard!". Well, I DO notice a decrease in the strength of my hits at zero stamina, as well as the speed, and the fact that I can't seem to crit as much as I was earlier in the fight. So take it for what you will. Test out a snowchipper before you put in for something like this. You'll be glad you did, when the person who wins this requests repeatedly that he/she " Needs a zing plz! " =) -Mistiqal
RE: Anyone
# May 23 2003 at 6:03 PM Rating: Excellent
**
300 posts
Most likely you're noticing lower hits, slower speed, and fewer crits purely because you're looking for it. Part of the random nature of things like hit % and strength, crit % and proc % is that you will experience both highs and lows. It has been exhaustively tested and parsed, and once your stamina is above 100 it has been proven that absolutely no combat effects occur. Something like this can't be examined with subjective measurements.
1hs for knights
# Apr 29 2003 at 8:44 AM Rating: Decent
Well I guess people can find anything to complain about if they're want to. There are Velius era 1 handed weapons with better ratios and dps than this. The only thing appealing to an SK is the stun proc (Pally's having already an ******* of stun spells). However, SK's have many better weapons options if you are going sword and board rather than two handed.

To me the only class that will benefit a great deal for this weapon would be a warrior as taunt procs are their bread and butter. A fun toy perhaps for bards or rangers but might get them killed fast(er) against any substantial mob.
Why No Knights?
# Jan 12 2003 at 12:51 PM Rating: Decent
40 posts
Knights are not included here for a reason. There are two sets of 1h weapons in the game. The first are the mainhand weapons designed for the knight classes. These weapons exhibit unusualy ratios, are usually paladin/sk only, and have stats that are specific to those classes. Now, there are plenty of these weapons and have been in every expansion since Kunark. PoP is no different and is littered with knight only weapons.

The second type of 1h weapon is designed for the remaining 1h melee classes, all of whom dual wield. These weapons will have lower ratios than the knight weapons (so that dual wielders can do more damage than a knight but not by alot), a mix of stats that accomodate a wider variety of classes, and are usually targeted to those classes. Sometimes monks and/or beastlords won't be able to use certain 1h weapons and sometimes, due to low drop rates, certain 1h weapons will be defaulted by most guilds to certain classes (piercers to rogues first is a typical example).

People who whine about a specific weapon are usually poorly informed and don't understand the overall picture. For instance, knights are really well off in the weapon department in PoP. But knights as a whole have not been treated as well as they could have been in terms of effects and stats on weapons and armor.

This is the "benign neglect" theory that I've been pushing for a few years. Verant has tried to improve internal communications on the dev team to avoid any more Moss Covered Twig fiascos but improved communications only works if there is someone to communicate with. Some classes, monks and rogues for example, have well known advocates on the dev team. But many classes do not and improved communication does nothing when no one is communicating ideas to management about that class.

For proof of this check out the elemental planes breastplates for each class. Pure melees get right click avatar but what do the hybrids get? Useless spells from the prior expansion.

Back to topic - this is a fine sword for the classes listed. Guilds that can do Agnarr will be NTOV and/or Ssra capable and similar gear will drop there for their melees. In fact this weapon is a little better in that the ratio is great but the stats are sweet for a weapon.
What drops this?
# Jan 08 2003 at 5:58 PM Rating: Default
33 posts
I assume the storm lord, or something equally difficult?

hmmm
# Dec 03 2002 at 12:56 AM Rating: Default
hello SOD v.2
« Previous 1 2
Post Comment

Free account required to post

You must log in or create an account to post messages.