I remember this bad boy. About a year ago some people cheated on a GM quest so announced on the server were their names and their glorious new (equipped) item.
Everyone laughed at them... and then wished they got this trophy just because it is so different.
Macroquest wasn't around at the time. And ShowEQ couldn't do it. They found a way to lev in from the top, and casters also blasted from above.
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Pain Mistress Okami L`Assundre of Tarew Marr Dark Elf Shadow Knight Drinal (Tarew) Retired after 500 days /played Deleted http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792 Remade http://www.magelo.com/eq_view_profile.html?num=96950 Retired again
What I read back then was that they used gravity flux to the roof, and slowly burned him down out of range of his spells, and in a position he couldn't warp to.
Why would sony put this item here just because they messed up the zone when they made it? If they are so conserned about people exploiting the things they ***** up why dont the just make the zone off limits uintill they fix it. The person that put this item here in my opinion takes first place on the CRY BABY LIST this is one of the most unprofessional things i have ever seen!
Going to have to agree here that I don't see how replacing a loot table with a joke item is unprofessional, when the mob was not reachable yet by normal means.
I think it's a riot. It's actually kinda the opposite of a "cry baby" reaction. People were exploiting the system and rather than throwing a fit about it, or doing a roll back on people who did (remember the Sony fiasco) they just tossed this baby in there to give the cheaters their just desserts. "Ya like them apples?" Quite entertaining.
Sorry can't blame Sony for this one. This was Verant idea and it wasn't a 'cry baby' reaction or whatever your wanting / trying to call it. It was a joke. Verant., unlike Sony, had a wicked sense of humor.
Ok, this item was just today linked on my server (Prexus) in PoK. My first reaction was a small chuckle to myself, and than that it was just a GM joke. My curiosity lead me to this page, and the countless posts refering to game glitches, and a whole lot of bickering.
My question is this: What exploit are they talking about? And how is this item different from any item that has negative stats? If someone can reply to this with an answer, I'd really appreciate it.
to the person saying the people who would go on the ledge and nuke him , theres no way they could sit there and nuke him when he has a million hit points and mega regen. Back then when levi was allowed here the realy uber players had like 5k mana , thats like 5-10 nukes and they are oom , thats about 2-4% off of him in which he would regen back by the time they probly got enough to nuke 1 more time. Just dont see how they would be able to kill him , maybe if it was like 10 wizzies all Ssra/vt geared back then it might be slightly possible but even with his ae doubt it would work.
NEver saw him say it was just that, but more that the casters were on a ledge and thus protected. It's not like it was a group of qizzies, but rather a whole raid with all casters on the ledge.
My understanding of it is that before anyone had discovered how to access him they used the wizzy spell gravity flux and threw a mage in and used CoH to pull in the rest of the raid, effectivly by passing the need to do the access quest.
From what I understand (and some of this info may be incorrect), soon after Luclin was released, people found a way to get into Seru's chamber by levitating off of the path around the walls of the city, therefore bypassing the key quest. Also, to kill him, they used casters standing on a ledge above the room, only accessible through levitation. This is why levitation is no longer allowed in Sanctus Seru. I think all loot received from Seru by people using this method was changed into this item as a punishment / joke.
Now don't state a rumor you heard as fact as if you knew them. And don't come back and post that you DID know them either like a lameass. There just isn't any need for that and no one will believe you.
And as far as people getting banned from game because some developer left a gap in some layers and a player found it, well I just think it's a crock o' ****** I say bravo to them. If you found it and used it good for you. Maybe sony/verant or whomever you want to blame will get off their butts and fix some of the problems with the game instead of banning people who find them.
The problem isn't finding the issue, it is exploiting it. Using it to do something you would otherwise not be able to do. If they got this loot, then they obviously exploited it.
Furthermore, if you only wish to degrade the providers of this, in my opinion, fine piece of entertainment, then I would suggest you look for new entertainment that does not enrage you so.
Also, if a liesurely activity angers you so much, then you may want to review your life as I would suspect it's a sad, bottomless void of regret which causes you to be on edge so much that something as miniscule a bug in a game could send you into fits of rage.
maybe if SOE offered a reward for turing in a bug, poeple would be more willing to do the right thing. i think it would give acentive for both the players and the poeple resposible for fixing the bug to deal with it in a timely manner
I think more over when you report a bug it would be nice to see SoE do something about it. I don't bother anymore (Most of the time) reporting bugs cause they don't do anything about it more over say they know about it.
Take the time when mage pets would some time kill there master right after summing it. I reported 2 times in 2 weeks and not much was done. 3 time I reported it they had no clue what I was talking about. and that is why i don't like to do that.
I have to agree. If you have the time to stay on for 3 days to get a gm response (pre-ticket system) then you would just get a slap in the face when the GM said "We don't deal with development problems...email tech support. What a load. You ever gotten a response from email? Me either. It's a joke. I bet the guys sit back in their big cushy chairs working their big cushy deskjobs laughing everytime they get emails. The new ticket system sucks some balls too. Not only do ya not get to EVER talk to real person now but they give you the lamest answers ever and close the ticket as if to say "welp my job is done...now to take a deep draw and blow some more smoke up someone's ***!"
Interesting to note that most of the people who said "exploiting is bad, the nerf was appropriate" got rated down, while the people who said "exploiting is what it's about, boo to soe/vi" got good ratings. (And note I say most.) Wonder how many of them had their friends reading?
It's painfully obvious that many of you do not know how games are created. It's not a drag-and-drop type of thing, it's hours and pain-staking hours at the computer typing code. It's MATH, all of it. So if you complain about the programmer's diligence...you go make the game then. Hell, I'm surprised they could locate and fix ANY bugs. On the subject I think that if you cheat to get there, you deserve what you get. I think EverQuest is an excellent game that has given me countless hours of entertainment, and I think people are much too picky with everything. THE GAME IS NOT PERFECT, IT WILL NEVER BE.
Think of it this way, you get what you earn, did you earn the uber drops? If not, then you probably earned this.
And its painfully obvious you also have no idea what you're talking about.
Yes, on the base levels of programming it is ridiculously complex, tedious, and demanding. However to get around this, it has become standard to have 'levels' of programming. Let me elaborate.
Anyone who has played warcraft 3 knows about the campaign editor, and what it is capable of. Now, while it would certainly be possible to hand by hand program all of the Warcraft 3 campaign in C++, it would take probably 3 generations of work. Instead they program programs to program for them (say that 3 times fast). For instance, they tell this editor that when they want an object to be created, that it will have certain default perameters and a certain memory allocation etc. These are all things that can be done automatically by the computer, if the system is programmed right. Then they take it to the next level where the important variables are all that need to be defined by the programmer.
My point? These items are not hand by hand crafted by the programmer. they ARE done by a drag and drop kind of thing. Stats, durations, everything are just changing little numbers, the variables that have to be changed by hand.
And its painfully obvious you also have no idea what you're talking about.
Comparing the construction of 3D environments, the juggling of hundreds of thousands of items, within a MMORPG engine which was the first of it's kind... to a tile-based, 2D game with a fairly limited scope. It's like comparing chess to Go Fish.
Just because you use a 3D modeller to create zones doesn't mean you don't leave holes in your geometry. Just because you use a tool to create an item doesn't mean it's not somehow inconsistent or incompatible with one of the 100,000 previous items in the game.
In fact, the larger the scale and scope of an environment becomes, and the more flexible the engine becomes, the possibility of unexpected combinations grows exponentially.
Try working on a large scale project of this nature (which happens to be my job) and you'd understand how comparing it to Warcraft 3 is seriously naive. I *WISH* it was that simple!
Just as a further note on game bugs, I must point ou t that some of the problems that happen do so because there can be conflicts within the progaramming code. an NPC may get eliminated or not work, because of a change in another part of the code. I did do some game work in the old days, in BASIC among other languages, and you use variables to hold numbers or values. accidently use the same variable twice, and you have a problem. In JURASSIC PARK, they talked about 2 million lines of code. how does EQ compare? imagine that one line has a variable that is XX and should be XY. how long would it take you to spot that? so you get the idea. Further, remember they tell us that in-game changes cannot be done, without shutting down the servers, loading the new code, and then restarting. and we all LOVE it when the servers go down for a patch, right?
And its painfully obvious you also have no idea what you're talking about.
I thought I'd uphold the starting statement of this thread to post my view on this topic.
For one, Unloved, I call your bluff. Almost any computer design team will use a modified engine to their game that they are developing (Devkits anyone?). If they happen to create their own (Halo, BG,Unreal,Morrowind and Quake all come to mind.) It'll take some time for the game to release. (hell unreal took some years to finish)
For one most devteams won't head this route. Games programmed from a scratch engine is complicated an beyond the words of time consuming. The clipping, collision and graphic syncs are almost impossible to do in 6 months (at least one that is not full of bugs and etc)So what do they use?
Well its funny an although many people never even had known this. They DO use programs to program games. An all though the person before had only said Warcraft 3 (which might I is NOT 2D,its fully 3D, but is used in 2/3 view down)
Max Payne is a perfect example of this. If any actually own this game, then you'll know what I'm talking about. The developers were actually kind enough to give you the actual devkit they used to develop the game! An yes it is complicated, people have mastered the use of it an have made an exceeding amount of mods. I've played a matrix mod that was just ungodly done. It had pillars an columns that fell an split apart after being shot repeatedly. Reminded me of Red Faction.
So Max Payne is the only devkit available to the general public? F$ck no, Morrowind has the exact same devkit provided with it as well. Which IS a fully 3D RPG with alot better graphics then EQ might I add. The TES is also a VERY VERY powerful tool that comes with the program that you can use to create monsters, Items, New land dungeons and he|| even your own new quests with rewards an what not. Create new armor, maps or change faction or how NPC's react in to you , add npcs what ever you desire, the TES can do it if you know wtf your doing.
So Morrowind...Max Payne... big deal what else?
Well Unreal comes with the same development kit that I can't even begin to name how many people have learned to use.
So wait....are only new games to have this?
Your answer is... NO... the kind people at ID also made a devkit provided to the general public for their Doom game that struck the PC back in the 90's. I used to toy with the program back when I was 10 (18 now). Me an my friend had made a Simpons mod for the game. Where the health packs looked like box's of donuts, when you didn't have the key for the door it'd play the "DOH" sound. It was great.
So ok... you now know that their are tons of game devkits floating around that everyone seems oblivious to. An many don't even relize these are the EXACT program that had been used to create these games.
See whats done is the development group whoever is going to be using the kit programs the kit (the most time consuming part)
After the kit is made (its still not far from being done or even easy for that matter) they have to create the maps an etc. An although I completely suck with using the 3D engines that were provided for the games that I had named (they were very deep) I could just sit back an laugh thinking of the possiblities with each program.
So...that leaves me with one last thing to comment on... RPG Maker is a perfect example of a program that seems so damn limited...
But the truth is, things are only as limited to the people using them. Someone actually created a Asteriods game on it.. Which was thought to be impossible (get a copy of it for your computer you'll understand what I mean) The game is ment for rpg graphics similar to FF3 and chrono trigger. Yet has been done to create countless different games..
Well these are only a few examples of what the person who you claimed to have not known what they were talking about WAS talking about. Although each devkit is graphically different, they both do the same thing... A car or a truck, they are both vehicles, although limited by what IS possible and whats not possible. Just my 2cp...
You're comparing two totally different eras of computer programming. EQ went public 3/1999, which probably means development started in 1997. The only reference for games at the time was 16-player Quake, tile-based Ultima Online, and MUDs. "3D" meant first person shooter in a BSP single-load level that could safely be about as expansive as a large house; a "multiplayer" server meant a whopping 16 players. The first Unreal had just been released (1998), and it was just another shooter game on the shelf at the time. VoodooII cards were fighting with TNT cards, most players hadn't switched from Win95 because Win98 was still too new, etc.
EQ wasn't made with the big fancy development kits that are available now, and you can't compare a dinosaur like EQ with what's possible now. It's not fair to expect EQ to be as easily created, debugged, or bug-free as games can be now.
Max Payne? Released 7/2001. Morrowind? Released 5/2002.
So when I say how difficult something is to be done, I'm picturing it from the perspective of a SoE developer that is 1) working with custom code that was experimental, untested, and totally different than anything at the time; 2) written by an original team of developers of which none of them work at SoE any longer; 3) designed with a maximum capability of 2000 players per server (remember when they used to show number of players logged in?), and now pushed far beyond their original design specs; 4) written for a game that wasn't expected to be anywhere near the popularity it became.
So as far as calling my bluff that any dev team will use an existing engine... sure, that's SOP in 2004. Half a decade ago, it wasn't that way. And sure, you could mod Doom for new levels and new mob graphics, but EQ was far too different than anything existing at the time (the typical GUI in 3D games at the time was the "New Game" button, the 3D engines capable of running 16 players, etc). Sure, it seems so normal now to have thousands of players in a world, with a hundred in front of your camera, while you carry on 6 text conversations and tweak your custom UI for the tradeskill window...
Has anyone actually seen the bug list for the Intel processor? It's a few thousand pages thick. All processors, GPU and CPU alike, have this trait in common.
It's like trying to build a house on sand. So those wonderful Assembly programmers (the TRUE programmers) are sitting there pushing and popping those little bits to cause those transistors to react in such a way to bring about a desired effect.
So we have the GPU/CPU manufacturers that have the Assembly who pass it on to have a front end made of it such as C#, C++ or other high-level languages.
Then high-level programmers sit and create development kits.
The development kits are used to "drag and drop" and program the world that you see.
So there's three distinct levels provided by three completely separate entities built on faulty technology.
Oh, let's not forget about the 3-D modeling for today's standard which runs parallel to the programming portion.
Then we also have things like DirectX for the Windows OS environment.
Oh and the OS itself. How many people would say that Windows itself is not buggy? And these programmers of games are constrained by it.
Multiply this by at least a magnitude of three. Motherboard, CPU and GPU.
So after reading all these post.While yes exploiting is wrong and should come with punishment to keep this from being like real life(cheaters win the honest starve,etc...).I personly think if the whole thing wasn't ready SOE should not have put the mob there until it was.I feel no simpathy for this.They KNOW people do things like this.Why did they even spawn the mob if they weren't ready for him to be killed?
:shakes head
And doing this,well yes amusing,is just childish on SOE part.
Oh and using the spell like that is one of the smartest things I've heard...
And yes I do have issues with SOE and the bugs...The falling for 20k damage has been around for awhile...have they fixed it?nope.Have I gotten GM rezes the 3 times I have died from taking 20k dam from a bug?Nope.So yes bug should not be exploited but the ones that hurt us should be fixed as well as the ones that make things to easy.
Nokkerz Lovebunny(now just Nokk lovebunny:( Druid of her 48th season Solesk Ro
"dont forget to let friends and guildies know that Nokkerz taxi service is just a tell away"
/petition hey I just died from a 20k fall, I did the /report and would really appreciate a rez.
if you're afraid your timer will run out before a guide shows up, play an alt. You got to lvl 48 and all bugs you had were THREE falls for 20k? hehe...
Little background info there. you are falling through the architecture of the zone, where 2 differenent height levels are not connected properly. to find them you'd have to examine the whole zone - it's easier to toss out the rezzes.
1)I did try to get the rezzes.No I never got one. 2)Your rez timer is on the account not char.I have played alts and come back to have rez time gone. 3)I have dealt with more bugs than just this.This just happens to be the oldest bug I personly know of,there could be older buts*shrug*.I was just using it to make a point. And to be honest the only thing so far thats happened when I /petition is getting my name nerfed.So until they fix the bugs that make things HARDER I don't mind using bugs to make things easier.It balances itself in my opinion. Granted killing an uber mob like this using a bug is not something I personaly would do,but little bugs on the other hand.... Nokk Lovebunny Druid of the 51st season
#REDACTED,
Posted:Feb 27 2004 at 2:00 PM, Rating: Sub-Default, (Expand Post) First off, I dont think the 20K damage fall is a bug, i think thats what it's supposed to be. If there was a cap that somehow UBERWARRIOR01 could break then places like the hole get skipped. Yes I know about the puddle of water that COULD break your fall but you have to be very exact and it still is a risk you take instead of just getting CoH'ed in from the Hole ZI. I aggree though, that small buggs may be "exploited" if it isn't unbalancing the game. If SOE really didn't want Seru to be killed ATT they either shouldnt have spawned him, shouldnt have made him targetable, or make him Invinvcible (think PoT NPCs) Lastly, someone shouldn't be denied anything because they had an "offensive" name. I think it's a pretty funny name and think it's WRONG to deny him/her any explanation (or help if it really IS an unintentional bug) because of that. I also think it is unreasonable that people would have to STOP playing on a certain account to wait for a GM to help them with their problems. IMO there should be a GM on 24-7, with a crapload of guides to help him out.
About the 20k fall issue....there are places it definately IS a bug.
I remember way back in Runnyeye days in early levels we were camping the circular ramp chamber for Lord Pickclaw spawns. Our monk steps out the window onto the balcony and the fall from the window ledge, 1 foot down onto the balcony, cause him a 20k fall.
GM should offer rez right in that situation? Nope he was told it was not a zone issue. Well if a 1 foot step down will kill a monk then I'd say there is a big problem with your game that needs to be fixed when found.
Remember, some bugs require major recoding, sometimes involving rewriting a whole zone or peice of generic code to fix. That is why they have the rule.
And anyway, those who want to exploit prolly cheat at Solitaire too - pretty lame if you ask me.
Ok, tons of people are posting on here saying "oh, SoE couldn't finish a raid encounter so they had to change the loot when they didn't like that guild_01 killed him." People, Seru IS finished, and WAS finished. To get in to Seru's room, you have to get a key. The key is only obtainable while doing the 4th Earring of Veracity quest. The guild(s) that killed Seru had not done the quests, so they had no key to get in to Seru's room, yet they killed him. Now, using GFlux to get over the wall, ok, that is pretty funny, and would be entertaining to watch. But using pathing exploits and nuking him to death while unable to be attacked, that is cheating. They got what they deserved IMO.
#DStealth,
Posted:Oct 05 2003 at 11:29 AM, Rating: Sub-Default, (Expand Post) I think if you find a way to kill something, do it. Just because you didn't take damage who cares? I mean I'm a rogue, we fight tooth and nail right next to the mobs... To never get any rewards, yet the druid solo's the same mob, ie root/Dot... If not taking damage during a fight was an exploit, then nerf Druids, ranja's, SK's, Necros, and especially BARDS... If you ain't gonna nerf these, then just be quite, and go away.
There is a difference between not getting hit cause u have the skill to play your class appropriately and not getting hit cause its physically impossible too... dont get mad cause u cant solo.. if u wanna solo play a soloing class
As an old time player, I saw a GM show up and strip 5 levels from a group for exploiting once back in HHK... The goblins used to run into a wall and just keep running into it and a group found this bug before it could be fixed and used the 'exploit' to level up quickly.
Exploit is the word used for taking advantage of a bug in the game (thus the /bug to report problems) to safely/easily advance your char.
People have been banned for exploits, had gear stripped, etc... IMHO -- you find a "safe" way to just kill without any risk and you're exploiting and that is against the games rules and you can get a warning, suspension or banned for doing such things.
12. You will not exploit any bug in EverQuest and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits in game), either directly or through public posting, to any other user of EverQuest. You will promptly report any such bug via the in-game "/bug" command or via the eqtesting@soe.sony.com email address.
Bugs exist in all software.
When found bugs are addressed by assigned levels of importance and ability to correct them. There are not enough developers to find and fix every problem and for some problems the fix can break other things due to interdependancies and interactions between elements so such problems must be left alone or entire sections of the game would have to be removed for extended periods.
IMHO Sony/VI/989 all did a fairly decent job of correcting problems as they were found. Not an awesome job but a good job.
#REDACTED,
Posted:Sep 02 2003 at 4:17 PM, Rating: Sub-Default, (Expand Post) If it's in the game it is not cheating. The programmers have the power to take it out and if they don't that's TS for them. The only thing they can do is call it an exploit which really means "We're lazy idiots and we don't want to fix this so don't do it". Nothing is cheating unless you actively change the game or use a 3rd party program to bypass in game measures to do something you normally couldn't do.
I'm sorry, but you are incorrect. As stated above, all software has bugs, especially a game as complex as Everquest. Some take time to fix, some they may not know how to fix without damaging another part of the game. So just because a bug is in the game, it doesnt mean its ok to use it. Also, 9 times out of 10 you know if you are using an exploit and you also know you shouldn't be.
Should the EQ dev team fix the bugs? Of course, and I'm sure they will in time or if they can without ******** up other parts of the game. These things take time.
#REDACTED,
Posted:Oct 30 2003 at 5:38 PM, Rating: Sub-Default, (Expand Post) Sorry, you are mistaken. A real company wouldn't stand for a game coming out with bugs and not being fixed immediately. They use the lowest resources of programmers and time and testing on EQ and then they say anything they miss and don't want to take time to fix is illegal and then abuse the GM and guide program to enforce their laziness. It's an inefficient way of handling things because they underestimate online game demand. Just because they say it doesn't make it true...
Everyone talks about how using this spell to go over the wall was cheating, but I'm wondering if they would say that if someone fell into befallen or some such place thru that stupid well near skeleton Lrodd, and used it to get out without the key. Is THAT cheating?
If a lvl 1 character had been camped at the Seru encounter and gotten around to loot one of these once Seru was down. Equipped it and logged on after the nerf, talk about perma-death :) He would just leave a pile of corpses at his bindpoint until he cut the power to the computer... I know chanses that it would have happened are just about zero. But I just can't stop thinking about that it COULD have happened.
Many caster classes start with less than 20hp though don't they? Wouldn't that mean that you could essentially gain a couple points of life by putting that ulthork hide tunic on?
Or have they changed casters now so they always start with 20hp?
Some of you people just amaze me.. How you can read through the posts and still not have an inkling of whats going on. This item does NOT drop off Seru, it NEVER dropped off Seru, it WAS a retro nerfed loot item used to replace loot already held by those who exploited a bug in pathing and agro range limits. SOE designed access to Seru to be through a long and arguous quest resulting in a key to his room. THEN and ONLY then could your guild, party, whatever have a chance at killing him. For those who don't care squat about game design and such, and think you should be left alone to play the way you want.. Do me a favor and quit, start another game, because if the game were to be left like that it would provide no real interest from new players nor most existing players. Then it would also not be of interest to SOE to keep the game going and we would all have to play something else.
#REDACTED,
Posted:Oct 02 2003 at 3:27 AM, Rating: Sub-Default, (Expand Post) what... do you work for soe or something? why would you care about what other people do if it doesn't diractly affect you?... you sound pissed off cause someone found a way to lvl faster than you... you remind of those little ******* that run around eq and whine to gm's because other people's names are two words... uh oh, eq's gonna break down over some ******* name... who gives a ****... the way i look at it is if the programmers don't wanna get up off thier *** and look for bugs i'm sure as hell not gonna do thier job for them... that's what they get payed for... ****, i gotta pay to play... point is mind your ******* buisness and quit worring about other people....
#REDACTED,
Posted:May 25 2003 at 2:13 PM, Rating: Sub-Default, (Expand Post) Due to scientific reseach no one has touched smelled tasted your brain therefore u do not have one so stop makin arguments Elvenwolf
Personally, if I'd known that the loot would change to this I would WANT to have gone in and done the kill the wrong way more than ever. It's not really about the kill at all. It would've been about this uber earing. ^_^ Fun times.
uber earing??? UBER EARRING?? Look at it again buddy... everything is at NEGATIVE.... u wanna have -99 str? go right ahead, personally i wouldn't call it uber....if u insist on using that word, use it properly.
Wow..... I believe that is what we among the socially active call sarcasm.... I love it when people try and flame for no apparent reason, other than having a keyboard...
Wow..... I believe that is what we among the socially active call sarcasm.... I love it when people try and flame for no apparent reason, other than having a keyboard...
#REDACTED,
Posted:Apr 23 2003 at 10:05 AM, Rating: Sub-Default, (Expand Post) i personaly would sport this earing with honor.. SOE, who pays millions of dollars to programers per year, had to come out of their way to come get me. That OWNS!!! Mad props to you who figured out this alternative attack method. I love it. O and to all of you who ***** about 'not attacking the way we were supposed to' i am sure you will tell sadam husein that we are sorry that we bombed his terriorist loving butt to, instead of sendin in ground troops so he could fight back.
#REDACTED,
Posted:Jun 03 2003 at 1:12 AM, Rating: Sub-Default, (Expand Post) -O and to all of you who ***** about 'not attacking the way we were supposed to' i am sure you will tell sadam husein that we are sorry that we bombed his terriorist loving butt to, instead of sendin in ground troops so he could fight back-
#REDACTED,
Posted:Mar 03 2003 at 4:31 PM, Rating: Sub-Default, (Expand Post) I think it's a pretty funny joke, call it sad or pathetic that he wasnt unkillable in the first place, but I still would've laughed to log on with this on me, with our without the loot I had gotten before :)
I think that two things about this item are unfair on verant/SOE's part. first, just because somebody found an alternate way to get there, doesn't make it an exploit. for example, say that there's a dungeon with a pit trap maze. SOE designed it to be gotten across using rogues to sense the traps. you get a necro to lev you. is that an exploit? no! that's finding an alternate route. Maybe the guild who killed seru thought they were just finding another way in, or that that was SUPPOSED to be a way in, and then they wake up one morning to find this on thier characters. not fair on SOE's part at all. It's one thing to hack the game and walk through the wall, if you do that, you deserve nerfs, or worse. but if SOE puts a spell in the game, they shouldn't punish people for finding a new way to use it. and secondly, the guild who got this still DID kill seru, and that was the main challenge.
grav fluxing to the top of his chamber is not an exploit. nuking him to death is not an exploit.
grav fluxing to the top of his chamber and nuking him to death with no danger to yourself IS exploitation. He was permarooted and didn't summon, I'm told, in his first incarnation.
GFluxing to the top of a wall and nuking down on something that doesnt move or summon is not exploitation. It is poor thought in programming from the game designers. The ONLY thing that should be called and exploit would be to fix the game to do something out of the bounds of the physics that limit the game.
Take for instance when the sleeper was first killed on our server. The clerics stood under the bridge where they couldn't be hit by the AE and could heal the tanks. I personally see this as true battle tactic and ingenuity, but Verant called it exploiting. What a crock of ****** To do anything but walk up to a mob and straight up melee him then is the only sanctioned way to tackle a MOB.
Any wizard go to get their Brain Bite (Concussion) peice from CoM? You have to GFlux up to the wall to get to the mob that has it or you are going to be dead getting to him any other way (or you have to have at least a group with you and not solo - rogue to just get through the locked door at the main room). It isn't exploitation. It is using the spells and gear at your disposal in order to accomplish a means to an end.
AGREED! Using what is at your disposal isn't cheating, it's being smart. SOE is just pi$$ed 'cause the players outwitted their insanely paid programmers. In real life, if you were faced with a locked door to whitch you didn't have the key, but you were smart enough to climb over instead of being like a stunned Sim with the ? over his head, I'd give you props, not punish you.
Searrus Grovekeeper, Wanderer of the 54th Season, Ghost Chapel, Rodecet Nife
I couldn't help getting sucked into the retarded glory that is the thread for this item. It's like trying not to look at a car wreck.
In real life, if someone accesses a locked area by climbing over a wall, they tend to get arrested for breaking and entering. If a door is locked, it's to keep unauthorized people out. A key is the proof that you are supposed to be there. These guys were lucky that they didn't get banned or have their guild disbanded. Were they smart for figuring this out? Hell yes. Was it right to do so? Not more than once (to prove it could be done to the devs). I don't know if they did it more than once, but if so, they were lucky not to be banned or have their guilds disbanded.
#REDACTED,
Posted:Jun 25 2003 at 2:04 AM, Rating: Sub-Default, (Expand Post) Well, gee, perhaps they should've made him summon or not be perma-rooted. I don't see how that's an exploit...