Improved Bloodrage | Increases the rage generated by your Bloodrage ability by 25/50%. | 2 |
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Shield Specialization | Increases your chance to block attacks with a shield by 1/2/3/4/5% and has a 20/40/60/80/100% chance to generate 2 rage when a block occurs. | 5 |
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Improved Thunder Clap | Reduces the cost of your Thunder Clap ability by 1/2/4 rage points and increases the damage by 10/20/30% and the slowing effect by an additional 4/7/10%. | 3 |
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| (Requires 5 points spent in Protection) |
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Incite | Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5/10/15%. | 3 |
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Anticipation | Increases your Dodge chance by 1/2/3/4/5%. | 5 |
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| (Requires 10 points spent in Protection) | |
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Last Stand | When activated, this ability temporarily grants you 30% of your maximum health for 20 seconds. After the effect expires, the health is lost. | 1 |
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Improved Revenge | Increases damage of your Revenge ability by 10/20% and gives a 25/50% chance to stun the target for 3 seconds. | 2 |
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Shield Mastery | Increases your block value by 15/30% and reduces the cooldown of your Shield Block ability by 10/20 sec. | 2 |
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Toughness | Increases your armor value from items by 2/4/6/8/10% and reduces the duration of all movement slowing effects by 6/12/18/24/30%. | 5 |
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| (Requires 15 points spent in Protection) | |
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Improved Spell Reflection | Reduces the chance you'll be hit by spells by 2/4% and when the ability is used it will reflect the first spell cast against the 2/4 closest party members within 20 yards. | 2 |
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Improved Disarm | Reduces the cooldown of your Disarm ability by 10/20 sec and causes the target to take an additional 5/10% damage while disarmed. | 2 |
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Puncture | Reduces the rage cost of your Sunder Armor and Devastate abilities by 1/2/3. | 3 |
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| (Requires 20 points spent in Protection) | |
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Improved Disciplines | Reduces the cooldown of your Shield Wall, Retaliation, and Recklessness abilities by 30/60 secs. | 2 |
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Concussion Blow | Stuns the opponent for 5 sec and deals 0.75 * AP damage (based on attack power). | 1 |
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Gag Order | Gives your Shield Bash and Heroic Throw abilities a 50/100% chance to silence the target for 3 seconds and increases the damage of your Shield Slam ability by 5/10%. | 2 |
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| (Requires 25 points spent in Protection) | |
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One-Handed Weapon Specialization | Increases physical damage you deal when a one-handed melee weapon is equipped by 2/4/6/8/10%. | 5 |
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| (Requires 30 points spent in Protection) | |
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Improved Defensive Stance | While in Defensive Stance all spell damage is reduced by 3/6% and when you Block, Parry or Dodge an attack you have a 50/100% chance to become Enraged, increasing Physical damage caused by 5/10% for 12 seconds. | 2 |
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Vigilance | (Requires 1 point in Concussion Blow). Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 minutes. This effect can only be on one target at a time. | 1 |
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Focused Rage | Reduces the rage cost of your offensive abilities by 1/2/3. | 3 |
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| (Requires 35 points spent in Protection) | |
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Vitality | Increases your total Strength and Stamina by 2/4/6% and your Expertise by 2/4/6. | 3 |
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Safeguard | Reduces damage taken by the target of your Intervene ability by 15/30% for 6 seconds. | 2 |
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| (Requires 40 points spent in Protection) | |
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Warbringer | Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Charge, Intercept and Intervene abilities will remove all movement impairing effects. | 1 |
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Devastate | Sunder the target's armor causing the Sunder Armor effect. In addition, causes 50% of weapon damage plus 101 (at rank 5) for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times. | 1 |
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Critical Block | Your successful blocks have a 10/20/30% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5/10/15%. | 3 |
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| (Requires 45 points spent in Protection) | |
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Sword and Board | (Requires 1 point in Devastate). Increases the critical strike chance of your Devastate ability by 5/10/15% and when your Devastate or Revenge ability deals damage it has a 10/20/30% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 seconds. | 3 |
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Damage Shield | Whenever you take damage from or block a melee attack you cause damage equal to 10/20% of your block value. | 2 |
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| (Requires 50 points spent in Protection) | |
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Shockwave | Sends a wave of force in front of the warrior, causing [0.75*$AP] damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 seconds. | 1 |
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