EQ Item |
RE: |
REDACTED |
Jan 16th, 2002 |
Excellent |
|
So you can't hit with it. No wis caster other than a shammy is going to try to melee much over level 25-30 anyway. My cleric's stuns do more damage than he can dish out melee. Wisdom, mana and +10 to all saves is very nice. Of course, a cleric in this raid probably has his epic, and would not put th |
EQ Item |
WOW |
REDACTED |
Jan 16th, 2002 |
Default |
|
This is probably the best weapon in the game. |
EQ Zone |
RE: How do we send in quest info? |
REDACTED |
Jan 16th, 2002 |
Decent |
|
You could post it here. Also, the site says send it to allakhazam@allakhazam.com |
EQ Quest |
Faction |
Anonymous |
Aug 21st, 2000 |
Default |
|
I handed in about 10 of these and now I am kos
with the corrupt guards of qeynos. |
EQ Zone |
Hunting the Forest Giants |
REDACTED |
Aug 22nd, 2000 |
Good |
|
The best solo level for hunting the forest Giants for exp is around 24-31.
There are 2 Giant Spawns that are stationary at the front gate, and 2 Giant Spawns that roam around the outside of the fort.
Saplings are prevelant enough for levels lower than 25 to hunt well.
The Giants are spread |
EQ Zone |
Crag Spiders |
Anonymous |
Aug 22nd, 2000 |
Decent |
|
For pulling Crags:
Pull point is at the base of the ramp and between first marker. Go up the hill behind marker heading straight towards the next hill. Even if you are using track make sure you head to the next hill in front so you don't pull a train of mucktails on you. Crags should spawn aro |
EQ Zone |
Caster heaven |
Anonymous |
Aug 22nd, 2000 |
Default |
|
50plus all pets classes can solo here everyone else 45 min and must be groups most pull to Burning wood zone tends to be easier pulling at the Overthere zone is not recommended as alot of mobs hang right near the entrance and by rthe time U have gottem one pulled theres one in your path blocking |
EQ Zone |
DO NOT kill the bears |
REDACTED |
Aug 23rd, 2000 |
Decent |
|
If a guard hears you attacking a bear in this zone, you will die a quick and painful death. This even goes for Mammoth who you have to kill for a quest in this zone. |
EQ Zone |
CLIFF! Danger |
REDACTED |
Aug 23rd, 2000 |
Excellent |
|
Beware the extremely steep cliff that seperates the western quarter of the zone from the rest. It runs north/south nearly the entire height of the zone, with a single grand staircase to descend. It is not perfectly vertical in most spots so you can walk up and down it safely if you are careful. |
EQ Zone |
Solo, Zone In, Misc Strategy |
REDACTED |
Aug 23rd, 2000 |
Excellent |
|
Seeing as how no one has accurately described this situation, I will. You zone into this zone at 0,0,0 which is a safe POINT assuming no one has been pulling the monsters inside. I stress the word POINT because it is just that. There are two monsters that walk in a square around the zone in point |
EQ Zone |
Area Effect and Rain Spells |
REDACTED |
Aug 23rd, 2000 |
Good |
|
If you have never been to kedge, or if you have and are not COMPLETELY familiar with the consequences, DO NOT use any spells with an Area of Effect, including AE spells, PB spells, and Rain spells. These spells have an odd quirk in that they have no Z axis range limitation, meaning that an AE with |
EQ Zone |
Doing Giants, the druid way |
REDACTED |
Aug 23rd, 2000 |
Good |
|
Ok, here it is, simple. These giants will net you your best xp mid 20's so camp them then. You can solo them, just be sure to con, and only pull one of equal level (unless your a wis freak like me, then pull yellows). There is 2 breaks in the wall, that you can pull your solo giants through(west and |
EQ Zone |
Free containers for newbies |
REDACTED |
Aug 23rd, 2000 |
Good |
|
2 Things you should do before leaving Halas for the first time is to get some free containers.
1) Go to Waltor Felligan (outside the shamans guild near the bank) and tell him "I will assist in gathering fungus". You will get a 8 slot jar.
2) Go to Lysbith McNaff (in the warriors guild, she |
EQ Zone |
RE: DO NOT kill the bears |
REDACTED |
Aug 23rd, 2000 |
Decent |
|
I've tested the extreme case for this premise (not willingly, mind you). The druids don't care *who* started the fight, and, indeed, you don't even have to attack back. If a bear aggroes to you in the Glade, even if you are completely passive, never lay a finger on the attacking bear, and simply r |
EQ Zone |
Forager and Hunter |
REDACTED |
Aug 23rd, 2000 |
Good |
|
It is a well known fact amongst people who do this zone a lot that the Froglok Forager and Hunter, who drop the medallions for the Sebilis key quest, are the placeholders for MANY named spawns. Any time either of the frogs are killed they will respawn instantly in another random location, so with a |
EQ Zone |
RE: Landmark List |
REDACTED |
Aug 23rd, 2000 |
Default |
|
No, the game uses Y,-X. However, I actually did use -X,Y so now I have switched it to the games rather screwed up format which is actually just a standard set of axes that has been rotated.
If none of this makes sense to you, just know that the current version of the landmark list matches the /loc |
EQ Zone |
Key System |
REDACTED |
Aug 23rd, 2000 |
Excellent |
|
This dungeon has a key system that you must follow in order to progress to the two important named Dark Elven females, Drelzna and Najena.
First you must kill the Ogre Captain for the shiny metal key and Bonecrusher for the dull bone key. Both of these NPCs can be found downstairs from the secret |
EQ Zone |
Bone Collection |
REDACTED |
Aug 23rd, 2000 |
Decent |
|
My gnome necromancer likes to use this zone to collect bones when he runs out. The mines are full of decaying skeletons that you can kill fast and easy for a quick pile of bones. There are two factors you need to keep in mind to do this. First, you must be absolutely sure where you are when you a |
EQ Zone |
When SK gets crowded..... |
Anonymous |
Aug 23rd, 2000 |
Decent |
|
Go to Cazic Thule! Plenty of people think that pulling blues every five minutes in South Karana beats pulling evens and up from the Maze in Cazic Thule. They are wrong. Grab an enchanter, a druid (never see those in SK), and a tank and head to good ole CT. Better loot and at least equal experien |
EQ Zone |
RE: Rungupp, 9 Troll Shaman further explained |
REDACTED |
Aug 24th, 2000 |
Decent |
|
Rungupp spawns not near the bridge, but actually in the southwest(southeast maybe) corner of the zone, there is actually a little platform for him its kind of wierd, how did I get near him you say?... Well we Evil Erudites, (well at least the necros probly the others) are not kos to im.
Rungupp l |
EQ Zone |
The Paineel Skeletons |
Anonymous |
Aug 24th, 2000 |
Default |
|
You can usually find two skeletons inside the tunnel to paineel in the tox forest, and usually an abandoned heretic pet just outside. These are a great spawn to camp for levels 5-8 as a small group, and slightly higher soloing. A cleric in the group makes this spawn brilliant for xp. Like everywhere |
EQ Zone |
RE: Random Named Spawns |
Scrubfire |
Aug 24th, 2000 |
Good |
|
Yes. I killed about a dozen myself. One thing I do have to say about some of these Named NPCs is that they are RICH! The Froglock berserker consitantly dropped 6pp and change. Another dropped 8pp and another dropped 10pp. I was blown away. Good thing they appear in random places or they would |
EQ Zone |
This zone is GREAT for xp for a party of probably around 35 |
REDACTED |
Aug 24th, 2000 |
Excellent |
|
My druid first came here at 49, and got xp on some of the rockshapers and cenobytes. This zone is great for many reasons:
1) you can invis/camo to the area where the rockshapers and cenobytes or whatever you are fighting are. Only the spiders see through invis but you can avoid their areas since |
EQ Zone |
Beekeeping 101 |
REDACTED |
Aug 24th, 2000 |
Good |
|
I, a druid, started hunting here at 43. My old anti-summoned spell was pretty weak, but I knew I was getting a powerful upgrade next level.
I found the best method, least mana consumptive, was the good old, root-dot-med. At 43 ash hornets seemed about right, cinders were a little tougher and |
EQ Zone |
Clerical Soloing |
REDACTED |
Aug 24th, 2000 |
Excellent |
|
There's a wonderful undead camp in the Swamp that my cleric solo'd at for a number of levels, up to 31 I believe. You can use a range weapon or range spell to pull mobs one at a time. They don't aggro the neighbors. There are about 6-7 spawns in this camp.
The progression of mobs is:
warbon |