March 25th Patch Notes

March 25th, 2004 -------------------------- Headlines -------------------------- -Refining some DX9 functionality. -Some adjustments have been made to pets. -Some general bug fixes. -Added a new rogue discipline line, Assassins Strike. The tomes can be found in the East Commonlands and the Plane of Knowledge. DirectX 9 -------------------------- -The center of collision for all players -We have made improvements to position processing which should alleviate some of the problems related to getting stuck in geometry. -Improved collision and movement when near overhangs. -The auto-duck mechanism is now an user-enabled option. It can be set in the General tab of the options window. This feature forces your character to duck automatically to get into small places. If set to off, you will need to manually duck to enter those places. It is "on" by default. -Warping of very small NPCs (e.g., giant rats in Qeynos) has been resolved. -Rain now has visible weather. Pets -------------------------- 60+ player pets have been improved in a number of ways. Most notably, the effects of pet foci will be more dramatic as a player progresses with more powerful equipment. There have also been a number of inconsistencies between different tiers of pet foci that have been fixed. All of the existing foci should never show a power decrease in any aspect when upgrading from a lower tier foci to a higher tier foci. The most dramatic changes in pet stats are in the following aspects: Level - Most tiers of Foci will add one level to the pet. Max HP - Most tiers of foci will add max hit points to the pet, some tiers are more dramatic than others and follow a similar rate of progression to player characters as they gain equipment equivalent to the pet focus items. Mitigation (AC, Agility) -- Most tiers of foci will add mitigation to the pet. Some tiers are more dramatic than others and follow a similar rate of progression to player characters as they gain equipment equivalent to the pet focus items. Damage Output - Generally the pets did not receive a significant change in their damage output, although there are certain pets that have had their max hit and offense increased. Overall, the player pets have received a significant boost. There are instances where you will see no change in a specific aspect of a specific pet. For example, the Rathe’’s Son pet summoned with Minion of Eternity has not received an improvement in max hit points, but it has received a significant mitigation improvement. These changes affect the pets summoned by the following spells: Ward of Xegony Child of Ro Servant of Marr Rathe’s Son Legacy of Zek Saryrn’s Companion Child of Bertoxxulous Spirit of Sorsha Spirit of Arag The most profound changes were made to the magician pets as they were most in need of improvement to maintain class balance. Beastlord and necromancer pets also received upgrades, but not of the same magnitude. -- The EverQuest Team

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Shm
# Apr 07 2004 at 7:52 PM Rating: Default
How about some pet lovin for True Spirit.
PoJ Problems
# Mar 29 2004 at 3:53 AM Rating: Decent
Hi,
I find that sometimes when I zone into PoJ, I lose my bearings totally and need to gate and start again. Other group members cant see me or cast spells on me. Anyone else having these problems or is it just me?

LD
# Mar 27 2004 at 11:28 AM Rating: Default
any clue why i go LD every 3-10 minutes?
RE: LD
# Mar 29 2004 at 10:45 AM Rating: Decent
Had the same issue.
SOE Tech support told me it was my sound card.
Turned out the crashes were due to corrupted data on the hard drive.
Under the Wolrd!
# Mar 26 2004 at 3:14 AM Rating: Decent
yeah, so today i had some fun with a part of the wall in Great Divide right before the Velk's zone in. if you strafe into it and run forward you clip out of the world. :)

Before, i believe, if you fell out into no man's land you hit ground, took damage, and had to run to a spot such as a lake and clip back in. Now, when you reach a certain spot of no man's land whilst falling [i would say about 5 seconds of free fall] you get zapped to the succor point of the zone. kinda cute SoE lol.

i was pleased that i didn't have to go through the deal of being stuck under the world :)

Faeras Kerrath
56 Animist
Bristlebane Server.
EQW
# Mar 25 2004 at 4:04 PM Rating: Decent
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195 posts
TY for response about ladders Denolwen! wow, that must've been weird being stuck under the world!

well, i just downloaded the EQW 24 for Direct x9 compatability. anyone else having problems with EQW giving you extremely dark screen?? my Gamma is on the highest and it's still the same. any suggestions would be much appreciated!
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RE: EQW
# Mar 25 2004 at 7:13 PM Rating: Decent
there is a gamma setting AND i guess an advanced settings? I need to look again, you may want to look in there. I know anytime I [alt]+[tab] out... the window mode is always dark, now, apparently they can have different resolutions on windows... you may want to full screen them or play with resolution / advanced gamma. I have noticed now also a HUGE difference with/without dramatic lighting. Allthough its cool looking it makes shadows very harsh.

Edited, Thu Mar 25 19:20:01 2004
RE: EQW
# Mar 25 2004 at 5:30 PM Rating: Decent
I had a problem with a dark sky no matter what time of day in the game. I went to options, display, and under Sky (or sky detail) I turned it off. That worked for me. I will have to mess around with things more to see if I can fix it any other way.

Rogue Disc.
# Mar 25 2004 at 4:03 PM Rating: Default
Any rogues out there want to post up some info as to the level and what the effect of the new disc. is?
RE: Rogue Disc.
# Mar 25 2004 at 5:23 PM Rating: Decent
Basically it is a one shot range attack (either throwing or bow)...causing quite an uproar at the safehouse.
I got fixed
# Mar 25 2004 at 3:55 PM Rating: Decent
Before this patch, I had some problems that I got fixed by myself.

NVIDIA VANTA 16 Meg card was giving me half second lag on everything I did in game.

Switch to --->

NVIDIA GeForce 2 Ti 64Meg, fixed EVERYTHING! Even things that I came to accept as the way they work. Still can't run heads up in bazaar but hell, who can? I have current drivers, windows XP. Had to change desktop size to 800X600 to get rid of cursor in game when desktop and in game size the same (1024Xwhatever it is 724?)

Now when I get home, I hope that I don't have to solve anything else... and wish that EQLive would stay somewhere near as current as EQ. I mean, seriously, take out the FAQ about what races can be Beastlords!

Lupe - 7th Hammer

50 is just a number, but I'd sure like to hit it once!
Ladders
# Mar 25 2004 at 2:02 PM Rating: Decent
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195 posts
I sure hope they fixed the bugs with the pit ladders in LGuk. Past couple of days has been a real pain with that!

I wish they'd say how much longer this fabled stuff is going to be going. Rumor has it, it will last until after the Fan Faire is over? Anyone know for sure?
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RE: Ladders
# Mar 25 2004 at 4:00 PM Rating: Decent
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94 posts
Supposedly they put in programming to help prevent players getting stuck on ladders and other game items. As well as preventing players from running off the edge of zones and falling under world, and stuff to help you not get stuck on small objects sticking out of walls etc
FINALLY
# Mar 25 2004 at 12:59 PM Rating: Default
Well done with the pets =) now could you just fix the LAG so I can actually get in and watch my new Fluffy tear s**t up
RE: FINALLY
# Mar 25 2004 at 4:02 PM Rating: Default
Sounds mostly like they fixed the foci for pets more then the pets themselves. But at any rate sounds like a nice and needed improvement.
FINALLY
# Mar 25 2004 at 12:58 PM Rating: Default
Well done with the pets =) now could you just fix the LAG so I can actually get in and watch my new Fluffy tear s**t up
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