Patch Message

*** New Interface Available *** The new EverQuest user interface is now available for use on Live servers. Many of you will find that it runs faster than the old interface. It is extremely customizable, and offers all sorts of features including resizable windows, fading windows, a pet control window, and flexibility through the XML files. We decided to offer it for optional use as a sort of Beta II for folks on the Live servers that haven't had the chance to try it out on the Test server. To activate the new interface: * Log into the game. * Type /newui into the chat bar and hit enter. * Log out and exit to your desktop and then log back in. or * Before you log in: * Open the EQclient.ini file in your EverQuest folder with a text editor (notepad works fine) * Find the [Defaults] section of the file * Add a line that reads: NewUI=TRUE * Log in We want to thank all the folks that have helped us test the interface and have offered a wide variety of useful ideas. Enjoy the interface! *** Bazaar Now Available *** Those of you that own Shadows of Luclin now have access to the /bazaar and /trader functions. These functions only work in the Bazaar. You can find the Bazaar on Luclin, adjacent to the Nexus and Shadowhaven. /bazaar opens up the Bazaar Search Window, which allows you to easily locate specific items for sale by Traders in the Bazaar. /trader opens up the Bazaar Vendor window, which allows you to make items available for sale to others in the Bazaar. You can only use the Bazaar if you have the new interface turned on. See the message above for details. Again we'd like to thank the folks that helped us test this feature. And we'd like to apologize for the delay in delivery of the Bazaar. We think that you'll find the finished product to be a good one. ** ViewPort ** One of the new commands available only with the new interface is /viewport. You can use this command to change the size of the gameplay area. /viewport [distance from left, distance from top, width, height] All of the distances and numbers for the viewport command are in the same measure as your screen resolution numbers. For Example: Let's say you are running in 800 x 600 video mode and you want to create view the game only in the top half of your screen (not that you would). You would type: /viewport 0 0 800 300 The top left of your screen is 0 and 0. 800 is the width of your screen, and the 300 is one half of the height of the screen. /viewport reset - will reset the viewport to the default setting. ** New Vah Shir Models ** We have developed new models for the Vah Shir for use with the old world. You may now choose to turn off the Luclin version of the Vah Shir models and use these new models if you wish. These new Vah Shir models require less memory and you may want to use them in place of the Luclin models to improve system performance. ** Spells ** - Fixed a bug with the bard songs Warsong and Battlecry of the Vah Shir that caused them to slow you down when used without other haste components. - Fixed a bug with bolt spells that caused double hits due to elevation. Sorry Mages. - Removed the "Ahhh... I feel much better now!" message from certain spells when the caster is over level 35. -Removed the reduction in damage to Damage over Time spells when used on NPCs that are moving. - Mind Wrack will now consider the z-axis when calculating the maximum distance group members can receive the beneficial affects of the spell. - Song of Sustenance should prevent unnecessary hungry and thirsty messages. - Bind Affinity can no longer be cast on any ungrouped player in arenas. - The caster of Voice Graft will once again see what is being said. - Spells that transfer hit points over time from the caster to a target will no longer take effect on the target (the hit point gainer) if the caster (the hit point giver) isn't also affected by the spell. - Added a spell effect message to Magician epic. - Beastlords now get Endure Disease at level 24 and Resist Disease at 51 ** Pets ** - Pet Resistance Changes: Pets will now use their master's level and resistances when saving against spells cast by NPCs (against PCs pets will use their own resistances and level as they always have) - unless the pet has special resistances, in which case it will use that resistance. - Altered pet summoning spells so that they always summon the most powerful pet possible, instead of pets within a 5 level range. - /pet report health now uses the same user defined color as spell text. - /pet report health will now display a list of the effects on the pet. - Mage fire pets should now cast their damage shields more often. - Wizard, Druid and Cleric pets and familiars can now be buffed by characters other than their owner. ** PvP ** - Fixed a bug on Tallon and Vallon Zek that made player characters in non-human illusions immune to ranged attacks. - It is no longer possible for PC's to fear other PC's at all on any server. The same was also done for charm. - Pets can no longer be affected by charm spells. This should fix the issue that caused charm spells to make pets disappear. - NPCs who are pets of players and call for help from other NPCs will have their cries fall on deaf ears. ** Alternate Advancement ** - Dire Charm will now send a message to inform the caster that the charm has broken by Feign Death. - Spell Casting Subtlety should work properly for all levels of the ability. ** Zone Specific ** - Corrected a problem with a treasure table in Marus Seru. - The drakes in SkyShrine should no longer be dropping cloth caps. They should now be producing Drake Eggs. The drakes are very happy about this. - The mountain lions in Steamfont now have jawbones. They are happier about this than the Drakes are about their eggs. - Hoshkar should no longer appear as a bag, qualifying him as the happiest of them all. ** Horses ** - Fixed a bug that was allowing characters to change into illegal forms while on horseback, causing some unusual displacement problems. Characters will no longer be able to turn into those illegal forms (elementals, for example) while on a horse. ** Quests ** - Corrected an issue with the Proudfoot Greaves recipe. - The Vex Thal key quest has been changed slightly. Celestial Rifts will no longer be used to create the key - a new item replaces them called a Planar Rift. Planar Rifts are acquired by defeating the same creature as before, however all future Rifts are going to be No-Drop. A Celestial Rift can be placed in a forge by itself and 'combined' to create a Planar Rift. Please be aware that the new Planar Rifts are No-Drop, and should only be converted in a forge by the intended owner. Old-style Celestial Rifts may be converted into the new Planar Rifts for a period of one month from this patch. If you have any rifts currently, be sure to convert them to the new style within 30 days. This change is not intended to make it more difficult or time consuming to acquire your Vex Thal key. Many players had brought forth concerns regarding the ability to hoard Celestial Rifts, which had the potential of causing some long-term issues. This fix addresses those concerns, and does not add any difficulty for players currently working on this quest. ** Items ** - Shissar-bane bows should be working. - Irontoes Tipped Beer Stein should now look like a stein rather than a bag when equipped. - The Intricate Shield can now be used by Dwarves, High Elves, Iksar, Vah Shir, Barbarians and Half Elves. - Imbued Steelsilk Helms now have plate graphics. - Large Fine Plate Boots can now be worn by Bards. - Crustacean Shell Helm now has a graphic. - Pickbringer's Chainmail Boots are now wearable by Gnomes. - Forged Firebrand Halberd now has a halberd graphic rather than an axe graphic. Also, because it is a two-handed slashing weapon, it can no longer be used by Bards. ** Dialogues ** There were a few NPCs that were not responding properly to their quest text. This has been fixed for the following NPCs: Wizard Schrock, Seamey Whirewhisker, Oglard, Morgalanth Tal`Raeloen, Verona Rankin, Gunex, Waltor Felligan, Nallar Q`Tentu, Lord Nethryn and Cilin Spellsinger. ** Miscellaneous ** - NPCs no longer have a chance to break root when being healed or buffed. - /split no longer has a chance to cause a loss of coins if done while a group member is gating. ** Grouping ** We have revamped the grouping system. This is a major rewrite of the system that should have little effect on gameplay, with the exception of removing the bugs with the old system. Players should no longer have issues with their group due to the link-death of any member (including the leader), zoning and other such issues. There is also a new command available. /makeleader - The leader of the group can now reassign who the leader of the group is by use of this command. *** News from Faydwer *** It is rumored that the major cities of Faydwer have announced a call to arms for all young adventurers. News of mysterious bloodthirsty goblins to the west setting up encampments has prompted all residents of Kaladim, Kelethin and Felwithe to all begin preparing themselves for what they think may be a momentous battle. Intelligence originating from the Scouts of Kaladim and Kelethin has informed their respective leaders of a possible alliance between a mysterious aqua goblin tribe and the Orcs of Clan Crushbone. Due to the possibility of an attack by either or both of these powerful tribes, guildmasters of all cities have begun the training of young soldiers brave enough to heed the call to defend their homeland against all unknown creatures and new inhabitants. *** Call to Arms *** Tarlain moved along through the tunnel at a brisk pace, a wistful smile painting his weathered features. His arm reached out from under his travel stained greatcloak so that his hand could traced the side wall of granite while his mind recalled the many times he had passed through this tunnel in his youth. It had been many years since and the memories of his training in the woodland ways within the environs of Surefall glade filled him with a peaceful nostalgia. This nostalgia all but vanished as Tarlain rounded the final curve and broke into the tree filtered sunlight of Surefall Glade and beheld a most unexpected sight - a line of Qeynos foot soldiers marching past the Ranger hall and on toward the far end of the Glade. What could bring the forces of Qeynos here? Knowing this could not bode well, Tarlain strode quickly to the Ranger hall, his eyes on the receding backs of the footmen. Reaching the main hall entrance, Tarlain's sight latched on to a proclamation inked in the flowing hand of a Qeynos scribe and bearing the seal of Antonius IV. It outlined the rising threat of Blackburrow Gnolls invading and despoiling the previously sequestered Jaggedpine Forest. Because of this danger Antonius has lifted his father's ruling to protect those forests and now calls for able-bodied men and militia to join in quelling the expansion of the vile Gnolls. Gritting his teeth at the thought of Gnolls invading the pristine woodlands, Tarlain turned and with a hand on his longsword, set off to catch up with the guardsmen and throw in his lot against the dogs of Blackburrow. (Note: Jaggedpine Forest is only available by using the optional files download option in the advanced section of the EverQuest patcher. Be aware that the download required for this new zone is relatively large.)

Comments

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will
# Mar 05 2003 at 8:59 PM Rating: Default
there is soemthing wrong with my EQGFX_DX8.DLL file and i cant log in unless i re install the game everytime i play

what can i do?

thank you
~Will Peltier
deadeye
# Nov 30 2002 at 6:02 PM Rating: Default
where can i find eqgfx_dx8.dll ?
newui
# Jul 30 2002 at 8:06 AM Rating: Default
New UI looks good but haves trouble getting into the game with it it disconnects about 9 times oout of 10 before i can log on.
grr
# Jul 27 2002 at 2:40 PM Rating: Default
I keep getting the message that says everquest has caused and error in the file "EQGFX_DX8.DLL" is this the same message everyone else has been getting? Ive shut down and restarted, repatched, and deleted the file and repatched again and again, all 10 times..gah, can anyone help me?
download
# Jul 27 2002 at 8:08 AM Rating: Default
How do I download the new zone, jaggedpines
What the??
# Jul 26 2002 at 11:03 PM Rating: Default
Hi...I Had the same problem for about a week or so. The solution for me was, upgrade AOL 5.0 to AOL 6.0 and bang problem solved.
jagged pine?
# Jul 26 2002 at 7:57 AM Rating: Decent
I can no longer get past the OPTIONS choose models displayed page
when I hit NEXT I crash to desktop
so, how can I get Jagged Pines downloaded?
Jaggedpine
# Jul 26 2002 at 3:27 AM Rating: Decent
Where is this new Jaggedpine zone? do i have to do something special to download the new zone?? if anyone knows..could you tell me...lol

Shaun Sommer
20 Cleric Karanos Delkarna (Ayonae Ro)
24 Warrior Bantam DaFantam (Ayonae Ro)
Love the New UI
# Jul 26 2002 at 2:20 AM Rating: Good
Haven't been playing EQ for very long, but i love this new interface. Was getting a bit irrated with the fading thing, but after a bit of playing set up some "See-through" windows and others I set to more of an opaque setting with no diff between the norm and faded alpha, so mouse movements don't affect my view!!! Hey it works for me. Love the new pet box, and I'm only a Druid so don't use pets very often, must be a god-send for the other pet chars. Also had to spend some time resetting up my spell book due to the increase in icons per page. Does seem to have speeded up my "Older Comp" as well, but haven't dared try the New Bazaar, like the idea might be able to get rid of all the tradeskill stuff I've been making easier.

Dybbon Dusow
34 Druid
Tarrew Marr
400 people!!!
# Jul 25 2002 at 10:11 PM Rating: Default
there were no lie, 400 PEOPLE IN THE BAZAAR TODAY. my computer couldnt handle all the lag and crashed me to server select a couple times. I think verant/SOE should do something about this, like make another zone like the bazaar... so theres 2.... or maybe even 3... cause this is nutty.... 400 PEOPLE IN ONE ZONE.... HOW DID IT NOT CRASH?!
RE: 400 people!!!
# Jul 26 2002 at 9:30 PM Rating: Decent
Hey....sounds like a great idea...I even posted the same suguestion earlier on the board...Hmm..Anyone else agree?
~Ashcon~
RE: 400 people!!!
# Jul 27 2002 at 1:32 PM Rating: Decent
I absolutely agree. Also, I think the number of traders should be limited.
WTF
# Jul 25 2002 at 3:51 PM Rating: Default
ok, i just tried to play and downloaded the entire patch in a half a sec with i 56k connection, although it said it would take atleast an hour and a half. so i thought "cool", but then when i wen to play it said i had a connection error. is this a problem with anyone else, or is there something wrong with my comp all the sudden?
AFK
# Jul 25 2002 at 2:17 PM Rating: Decent
Well can't wait to see the Bazzar crowded with everyone AFK waiting to sell their goods. I'm glad though because now we can buy all those little goodies at a better price because its all "thrown out" there for the world to see. Players with only 50pp to spend will be happy now =). Me so happy because higher level can sell cheaper goods to lower level without the fear of wasting their time with cheap sells. WOOT!

Edited, Thu Jul 25 16:14:55 2002
NEW UI
# Jul 25 2002 at 2:08 PM Rating: Default
I was very pleased last night once I got the patch downloaded. I love the new UI, though coming back to EQ from DAoC, I know exactly where the interface came from. No complaints here. I love the new UI (did I mention that?). It reduced lag on my pc. Next thing I am gonna try, is putting Luclin back on. Was not able to run it before, but I am thinking with the new UI, it may work better. I am running a T-Bird 950/256mb/Raedon 32mb DDR. I know I need to get a new video card. Anyone know of a video card that works well with XP? Since ATI pretty much refuses to make a decent driver (won't even respond to a nice email asking what is going on), I am forced to find new hardware.

GO VERANT!!!
25 SK on TallonZek
RE: NEW UI
# Jul 29 2002 at 12:16 PM Rating: Decent
I am running a 1gh Duron with winxp 500mb ram and a GeForce 4 mmx.. I built this system myself and chose only the best board and memory, but I am outrunning my friend with Athlon 950 500mb ramp and a Geforce 4 Ti, and luclin is running better on mine by far... I dont know why this is, by all rights the Ti should outperform the mmx and the athlon outperform the duron.. only thing I can say is the quality of memory/motherboard and xp as opposed to win98 (which he his using).... [twocent]
RE: NEW UI
# Jul 31 2002 at 10:03 AM Rating: Decent
Your last sentence has the magic word "Windows 98" He has built excellent system, but it has surpasssed the capibilities of Windows 98. I built a similiar system and had Win98 when I upgraded to XP the difference was night and day on EQ and other games as well.
RE: NEW UI
# Jul 27 2002 at 12:47 AM Rating: Default
My girlfriends little brother uses the diamond stealth III 32mb with a 1ghz duron and 256mb ddr memory runs great on his computer I have the radeon also and I ordered a stealth from directron.com for about 30 bucks.

hope this helps
RE: NEW UI
# Jul 25 2002 at 10:02 PM Rating: Decent
RE: NEW UI
# Jul 25 2002 at 10:02 PM Rating: Decent
Your gaming will improve dramatically once you upgrade your video card.I'm running a 1gig T-Bird,1gig of PC133(My kids have identical sys with 256 megs ram which works fine),and a MSI Gforce 2TI with 64DDR.Card cost about $99.00,and Ive seen GForce 3TI's for $150.00.Both work KILLER with XP.AVOID ALL GEFORCE MMX's.Get the Ti's.I've had no problems with mine.You can get the latest drivers from NVidia for XP..Get the new card,It'll make all the difference...Laterz
~Ashcon~
What happned to me after patch downloaded...
# Jul 25 2002 at 1:32 PM Rating: Default
I got the patch to download and i got to the server selection screen, but everytime i try to go to the character selection screen, it always boots me to the server selection screen again, right after it says the world has been loaded on the little blue bar...what is up, and what can i do to fix this? thnx in advance
New UI Challenges
# Jul 25 2002 at 1:28 PM Rating: Default
For those of you who are willing to take a chance, you can actually design your own skins for the new UI. If you're not especially "tech-savvy", or if you want to try some of your own designs, I am including some urls. If you haven't had a chance (or have not kept up) with the test server news:

http://eq.castersrealm.com/viewarticle.asp?Article=4374

New website! EQUI.com for the new user Interface

http://newui.technosapien.net/

There are a number of other sites that are listed in the News section archives that can help you, or get you started on tweaking your UI. I HIGHLY recommend that you check them out, ESPECIALLY if you are finding a love/hate relationship with the new user interface.
What the??
# Jul 25 2002 at 1:10 PM Rating: Default
I just wanted to throw this out there and see if anybody has had the same problem as me. Once in every ten tries i am able to connect to the game after i spent an enormous amount of time downloading the patch. My real problem is that after i am able to get into the game, i get disconnected every time i try to zone. I have tried this numerous times with my different characters in different zones. I get disconnected every time. Has anyone else had this problem and if so what fixed it or am i screwed royally by these boys again.?.?.?.?
New UI, Old Computer
# Jul 25 2002 at 1:02 PM Rating: Decent
In the patch message Verant mentioned that "many" users should see a speed increase with the new UI. I was one of the people worrying about whether their older computers could handle it, so I checked it out. Well I'm happy to say that my Pentium II 450 (384 MB RAM, 32 MB Video card) is doing just fine. Anyone else using an older machine successfully, or having trouble?

Davril Kellerman
21 Druid
Quellious Server
RE: New UI, Old Computer
# Jul 31 2002 at 10:05 AM Rating: Decent
Actually I'm on Celeron 766, 384MB RAM with 32MB PCI nvidia card with brand new drivers and the video lag is much worse now. I've tried every tweak and have decided to go back to the old ui until I either upgrade my video card or build a new system with AGP video slot. There is a new GEForce 4 PCI card with 64MB available, but if the lag issue is due to my PCI interface I'm still screwed. BTW, my brother has the same hardware and we both have blazing fast cable modems. Any thoughts would be appreciated.

Bonebrake Stormguard
30th Paladin of The Rathe
Orbis Fi
permanent tell
# Jul 25 2002 at 11:51 AM Rating: Default
Hey can anyone tell me how I can use Tell permanently? I play EQ with my bf and I need to communicate w him continuously so how do I use "tell" on this new user interface? Thanks
RE: permanent tell
# Jul 25 2002 at 1:16 PM Rating: Decent
/channel tell <person>

All subsequent text should go the tell person.

To change it back:

/channel say
NewUI
# Jul 25 2002 at 10:57 AM Rating: Default
Does anyone know if after you 'upgrade' to new interface if it can be turned off if I don't like it?
RE: NewUI
# Jul 25 2002 at 11:53 AM Rating: Default
Just type /newui and it will revert to the old ui the next time u log on
patchie
# Jul 25 2002 at 10:50 AM Rating: Default
Like ever other patch for a game demand is high band with is small,I love it new UI
This new UI is great!
# Jul 25 2002 at 10:40 AM Rating: Default
I had trouble to download the patch, but after an hour of trying if finally let me in. The only pain is you have to edit a file to have it defaulted for use everytime you sign in. WHich for a non-computer literate person, might be playing with fire.


Taisu Treehuggerhippe
39 druid
Lanys server
FINALLY!
# Jul 25 2002 at 10:21 AM Rating: Default
and i finnally got i too work. A day later. well, i hope all of u that said u were gonna quit EQ didnt, because that patch was worth the 24 hour wait. And now all of u see that, cya later, im goin to play it right now! =)
stripysockboy
# Jul 25 2002 at 10:14 AM Rating: Default
i don't think i will ever play everquest again........it either just stops downloading the patch for no reason or aol decides to sign me off for no reason. couln't they have broken up the patch a little bit at least for us kids with crappy computers =\
23 enchanter wheezet
22 war sanamour
Hitsmode
# Jul 25 2002 at 10:12 AM Rating: Default
Hey. I can't get the chat windows nor hitsmode to work so I can move others hits to a small box out of the main chat window. I liked the old interface better, but I'll cope w/ the new one and try to get used to it. Thanks! Help would be greatly appreciated!
RE: Hitsmode
# Jul 25 2002 at 1:17 PM Rating: Decent
Select your main chat window with a right mouse button and create a new chat window from the menu that forms. Then in the new menu, select window/filters and select melee and spells. This window is then a composite hitsmode window.
Healing Boost
# Jul 25 2002 at 8:58 AM Rating: Decent
Just got my patch to go. Love the new interface. Whawho on the heal boost for my Paladin 28 to 32 on the light heal. Time to check on the new zone what YEEHAA Gnoll WHOOPIN time
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