My Response to 48 Hours

Last Friday, the CBS News Magazine 48 Hours broadcast a story about Everquest as part of a show about addiction. This broadcast showed such a serious lack of journalistic integrity and left so many questions unanswered that I feel compelled to respond. Clearly, in this case true journalism was set aside, and CBS instead came up with what they thought was a juicy premise and then manufactured the facts to fit, purposefully ignoring the multitude of other facts that repudiated their predetermined storyline. In doing so, they insulted and belittled the hundreds of thousands of us who play and enjoy online games and have no difficulty integrating our hobby into our regular daily lives. (I’m including the DAoC site in this editorial because there is no doubt that had they focused on that game, their premise would have remained the same). The title of their show was “Addiction”, so let me start with the word itself. All too often our media adopts a viable scientific or medical term and warps it far beyond its original meaning to the point where the term loses all actual meaning. Addiction is one of those terms. I am sorry, but Everquest is not addictive. Neither is eating, working, having sex, or any of the myriad other activities our press loves to call addictive. To call Everquest addictive is an insult to the many people out there who are struggling to overcome the many serious and valid debilitating addictions in our world. An addictive substance is something you need, not want, and no matter how you look at it, nobody needs to play Everquest. Playing Everquest is definitely a lot of fun, and some may prefer playing it to doing any of the other activities life may offer, even to the point of ignoring things society deems important. This is not an addiction, but rather a lack of self control. A man sweating with the anguish of withdrawal from his normal dose of heroin is addicted and in need to help to kick his habit. His body needs that heroin. A man who plays Everquest to the point where he ignores his family, job and life is simply out of control. He may want to keep playing the game, but he does not need it. There is a difference. CBS’s premise that this is some sort of evil game that sucks the mind out of its players and causes them to lose control of their lives is simply ridiculous. If someone loses control of his life, it is likely that he would have found some other way to do it even if he did not find Everquest. It makes for a juicy headline, but really is tabloid journalism at its worst. Even more tabloid journalism was the presentation itself. Is there any doubt that 48 Hours interviewed hundreds of people and kept rejecting person after person for being too normal or because the game did not have any negative impact on their lives before picking their eventual subjects? Even the player they eventually did decide to film hardly supported their premise, although they used every trick in their book to make it seem that he did. It’s obvious they had no intention of presenting an unbiased article and routinely rejected anything that contradicted the story they wanted to make. They instead wanted to shock the viewer and make him believe that there are hundreds of thousands of mentally unstable gaming addicts playing this online video game who are probably just steps away from killing themselves and who knows how many others. Obviously the CBS motto is to never let the facts get in the way of a good story. The player they finally chose to interview was a doctor who played Everquest about 20 hours a week. He seemed to be a fairly normal person with a normal family life. They obviously chose him because his wife complained that she wished that he spent less time playing Everquest and more time with his family. The implication was clear that this was an otherwise good and normal man hopelessly corrupted by this evil game. Funny, but I saw something else. Here is a man who manages to hold down a high pressure job, is a loving husband, properly raises his children and provides for his family. Yet CBS wants to excoriate him for stealing 20 hours a week of private time for himself, because he does it playing a video game and, quite frankly, they think that’s weird. They showed him sitting there fighting something in the game and then zoomed in to the reporter so that she could arch her eyebrows and look properly horrified that anyone would be silly enough to waste his time on something like that. “Look”, she said, “he even has trouble looking away from the screen when I’m talking to him”. Oh if only he hadn’t met this evil game, he would surely be the perfect husband and father. Let me add something up here. CBS sports is a very profitable part of their network. Watching two Sunday NFL games takes a good 7 hours. A single college game on Saturday is another 3 ½ hours and there are games on all day long. Add in a couple baseball, basketball or hockey games during the week and you can easily add up to 20 hours watching sports on TV for just your average sports fan. A dedicated sports fan would of course go much higher than that. I’m guessing if that was his hobby, 48 Hours would have never come knocking at his door. “Man ignores family to watch football” does not make as tantalizing a headline as “Man becomes addicted to evil video game”. I don’t see CBS urging their sports division to put a warning label at the bottom of every football game warning that watching sports can be addictive and cause you to spend time away from your family. His wife should be glad he is not going out to the bars every night with his friends like many other men and women and that he instead found a way to blow off steam that keeps him at home and available when she needs him and that comes at a relatively small cost. She was never asked, but would any of us be surprised to find out that the wife who is complaining so much about her husband’s game playing spends far more than 20 hours a week watching television or shopping. I would think just about anyone spends at least 20 hours a week on personal projects and hobbies. Playing golf, sports, television, reading, and shopping are a few obvious examples of activities people spend long hours at, but there are plenty of others. Of course that wouldn’t fit into CBS’s concept for the show, so those facts simply got ignored. Besides, they want to make him look weird, not normal, and pointing that out would simply remind people that this isn’t really all that odd after all. He’s playing a video game, so there must be something wrong with him. This is after all a tabloid and not a real news show. 48 Hours also interviewed Ben Stein about his son’s Everquest playing. I guess this was to show that even pseudo-celebrities like him are not immune to this scourge. (If they wanted to interview a celebrity, why not a real one who actually plays Everquest like Curt Schilling? – Oh yeah, Curt would have told them they were full of it and blown a hole in their whole false and demeaning premise). Am I the only one struck by Mr. Stein’s method of stopping his son from playing EQ? He sent him off to a boarding school where, according to Mr. Stein, they did not allow games like that to be played. After a stint of time away from Everquest, and not coincidentally away from his parents, he was suddenly cured. (and I’m glad we were spared the manufactured scenes of his son lying in bed at the boarding house, body shaking and sweating profusely, and mewing pitifully about “just one more orc, please just one more”). Well, Ben, why didn’t you just not allow those games at your house? If your son is playing video games to what you consider an excess, maybe you should just put your foot down and pull the plug on his computer. If he instead spent his time downloading online porn, would you have let him do that for a while until you finally threw up your hands and sent him off to a porn-free school somewhere? Who is the problem here? The teenager who plays a game to excess, or for that matter does anything to excess, or the parent who allows it? Sorry Ben, but don’t blame the manufacturer of a game for your bad parenting. Finally, there is poor Mrs. Woolley. It must be terrible to lose a son, and we all feel sympathy for her. But eventually she is going to have to face up to the fact that Everquest did not have anything to do with it. Shawn was a troubled and mentally disturbed child and had been so for all of his life. Something was bound to set him off eventually. Maybe it was indeed something that happened to him in the game. Everquest is after all populated with real people, and the inability to interact with people seemed to be at the root of his mental illness. It really could have been just about anything that brought about his suicide. The unfortunate fact in life is that sometimes bad things happen and there’s not much we can do about it. Blaming Everquest for her son’s death probably makes Mrs. Woolley feel better and gives her an outlet for her grief, and you know what? I really have no problem with that. Let her deal with her grief in whatever manner she wishes. What is wrong is for a news outlet like CBS to exploit her grief for the sake of their ratings. And make no mistake that this is pure exploitation on their part. “Satanic Video game convinces man to commit suicide” was just too good a headline for them to resist. The tabloid journalists who make up the 48 Hours staff must have truly started salivating when they thought that one up. So they hauled their cameras into that poor woman’s living room and helped feed her delusion so that they could broadcast it to the rest of the world and sell a lot of commercials. Frankly, this part makes me sicker than any other part of their story. Manufacturing facts to make up a false story you hope will bring big ratings makes you a poor journalist, but exploiting a mother’s suffering and grief from the death of her son for those ratings makes you a poor human being. The journalists who made their trek to the Woolley residence to get their juicy video game murder story were simply parasites feeding on that poor woman’s grief and delusions. I’d like to think that Susan Spencer, the journalist who did this story, has a little more trouble sleeping a night because of her actions, but unfortunately I doubt it bothers her in the least. It is sad to see that the network of the great Walter Cronkite has sunk to such depths. I had always thought journalism was about facts first and story second. Yet CBS managed to do an entire story on the supposedly addictive and evil nature of this game without displaying a single fact to prove it and by ignoring the many facts that disprove it. In the end they made fun of something they know nothing about, exploited something that should be pitied instead, and succeeded in nothing more than insulting the hundreds of thousands of people who consider playing Everquest and other video games a normal, healthy and enjoyable part of their lives. For what it’s worth, they also lost my respect and viewer ship. If you wish to contact CBS about this show, here is the contact information: 48 Hours 524 West 57th St. New York, NY 10019 E-MAIL: 48hours@cbsnews.com. PHONE: (212) 975-3247
Tags: General, News

Comments

Post Comment
Wow
# Oct 24 2002 at 4:41 AM Rating: Default
Addiction is not, under any surcumstances, DEFINED as having to be used in conjuction with the condition of a substence, You CAN BE addicted to doing something, Addiction ONLY MEANS, to feel as if you MUST have this thing, the only reason humans use ADDICTION as a word to describe something you NEED is because the human body keeps stores of some drugs in the nerve regions of your body and the nerves get adapt at some point, thus they require some of it or you feel sick, you usually dont DIE from a Withdrawl unless your body SERIOUSLY needs it.

A HUMAN can have sorts of WITHDRAWLS from playing games too much, It just depends on what you would thing a WITHDRAWL is, in this case of games it could be anywhere from being bored ALL THE TIME from not being abil to play it, or thinking of it all the time when they arnt doing work. Even down to using certain things said a lot as in LOL and WOOT, appost to just laughing or Wow thats awesome man.

I know certain people who even go out on the limb to say everything and game and person in the world sucks and everything in and every person IN the game everquest is god. I think everquest could be classified as the ONLY MMORPG that one could get addicted to. Let me define lightly some MMORPG's, DAoC being too fast paced for some, Also annoying at times with some Glitchy, not to menchion Lag that has gone un fixed. AO with its guns and Vehicles but non FPS Rarity. UO with its dead graphics engine and its horribly high ammount of hackers. And Finally, EQ, with its large varity of things, huge zones, huge groups, GM events, Servers Dedicated to these mind you, its Realism and its Maturity.

So yes that wa off the subject, but if you have a hard time NOT doing something, thats an addiction, since there is no other word in the dictionary for it, and since we HAVE no real meaning for it, I think the fact is that a Game can be an Addiction if your mind and yourself is STUPID and Moronic enough.

Anyone with an addiction to a game should seek mental help, not kill themselves so when we cant laugh at their stupidity.
RE: Wow
# Oct 24 2002 at 11:16 AM Rating: Good
Actually, I just looked it up in my Psychology book. Addiction (the psychological definition), is related to a substance. On the other hand, a compulsion can be used as a defining term, since it refers to an action which must be done over, and over again. Thus, turning on the computer and double-clicking on the Everquest icon to actuate a game for play every day at a certain time, for a certain length of time could be construed as a repetitive action.
48 hours
# Oct 24 2002 at 2:37 AM Rating: Default
It is sad that a boy felt he had to kill himself over something that happened in this game. However, you can hardly blame the game. It was, after all, the result of a social interaction within the game, and it could have been any social interaction. One of my best friends killed himself when he was 19, and I can attest to the fact that it is a minor incident that pushes one over the edge. It is not the incident in itself that causes the person to commit such an act. The problem here, and the problem with this world today is that everyone wants to put the responsibility on someone else. It is time for people to take responsibility for their actions. It is time for parents to take responsibility for their children. Too many parents pawn off responsibility to someone else, then wonder why their child does the things he/she does. If you want to be a parent, then BE a parent.

Now, add CBS in to the picture. Let me start off by saying that I have absolutely no use for media nowadays. They will tell you they are just reporting information because you have a right to know. However, they will report in such a way as to fit what they want you to see. Just as stated in Muse's response to their special on the EQ game. They picked the people that they wanted you to see interviewed. I'm sure they rejected MANY people before finding the ones that suited their story. Even worse, they exploited this woman's loss to promote their story, and I agree 100% with Muse as to say that makes a poor human being. I also have to agree with the statement that I'm sure it doesn't bother Susan a bit that she did this. Sadly... I also feel I must point out that I did not see the special, but am commenting based on what I have read here. The reason I have not seen the special is that I no longer watch anything on CBS because of something they aired in the past.

Another reason I can relate to this is that I am a very depressed person. I probably would have killed myself had one of my best friends not killed himself. Having gone through the experience of a friend killing himself, I realized that killing oneself doesn't solve a single problem. It only hurts a lot of people, and prevents any future dreams from ever coming true; no matter how much you feel they will never come true. Right now, I feel that none of my dreams will ever come true, but if I kill myself, then I've just made it impossible for them to EVER come true. At least as long as I am alive I can always HOPE. And in the same thought, I have EQ to thank for making my life easier. As I have no real life friends I hang out with, I do enjoy logging into EQ and playing that every night. It may not be real life, but that is also the nice thing about it. Yes, I do encounter ***holes in the game, and I do encounter rejections. I also encounter the same things in real life, and more often in real life. But in EQ it is easy to not let it bother me, cause these are people I have never actually met, and will never ever see, so who cares what they think. If this boy killed himself over something that happened in the game, then there was something else wrong in his life. My sympathy goes out to the mother of this kid, for the simple reason that I have 4 nieces, and I know how I would feel if I lost even one of them. However, I'm sure the feeling of losing one of your own children would be even more devastating than that.

Life Sucks, Love Stinks, and then you Die
48 hours
# Oct 24 2002 at 2:37 AM Rating: Default
It is sad that a boy felt he had to kill himself over something that happened in this game. However, you can hardly blame the game. It was, after all, the result of a social interaction within the game, and it could have been any social interaction. One of my best friends killed himself when he was 19, and I can attest to the fact that it is a minor incident that pushes one over the edge. It is not the incident in itself that causes the person to commit such an act. The problem here, and the problem with this world today is that everyone wants to put the responsibility on someone else. It is time for people to take responsibility for their actions. It is time for parents to take responsibility for their children. Too many parents pawn off responsibility to someone else, then wonder why their child does the things he/she does. If you want to be a parent, then BE a parent.

Now, add CBS in to the picture. Let me start off by saying that I have absolutely no use for media nowadays. They will tell you they are just reporting information because you have a right to know. However, they will report in such a way as to fit what they want you to see. Just as stated in Muse's response to their special on the EQ game. They picked the people that they wanted you to see interviewed. I'm sure they rejected MANY people before finding the ones that suited their story. Even worse, they exploited this woman's loss to promote their story, and I agree 100% with Muse as to say that makes a poor human being. I also have to agree with the statement that I'm sure it doesn't bother Susan a bit that she did this. Sadly... I also feel I must point out that I did not see the special, but am commenting based on what I have read here. The reason I have not seen the special is that I no longer watch anything on CBS because of something they aired in the past.

Another reason I can relate to this is that I am a very depressed person. I probably would have killed myself had one of my best friends not killed himself. Having gone through the experience of a friend killing himself, I realized that killing oneself doesn't solve a single problem. It only hurts a lot of people, and prevents any future dreams from ever coming true; no matter how much you feel they will never come true. Right now, I feel that none of my dreams will ever come true, but if I kill myself, then I've just made it impossible for them to EVER come true. At least as long as I am alive I can always HOPE. And in the same thought, I have EQ to thank for making my life easier. As I have no real life friends I hang out with, I do enjoy logging into EQ and playing that every night. It may not be real life, but that is also the nice thing about it. Yes, I do encounter ***holes in the game, and I do encounter rejections. I also encounter the same things in real life, and more often in real life. But in EQ it is easy to not let it bother me, cause these are people I have never actually met, and will never ever see, so who cares what they think. If this boy killed himself over something that happened in the game, then there was something else wrong in his life. My sympathy goes out to the mother of this kid, for the simple reason that I have 4 nieces, and I know how I would feel if I lost even one of them. However, I'm sure the feeling of losing one of your own children would be even more devastating than that.

Life Sucks, Love Stinks, and then you Die
Addictive ?
# Oct 24 2002 at 12:53 AM Rating: Decent
Sure, EQ is addictive. So is the TV show Stargate SG1 (Which I logged from EQ to watch a bit ago... It is now 12:44 am). I am very much NOT a 'powergamer' or whatever. I play to relieve a little stress after work, and to get in touch with the friends I've made over the time I've played EQ. I work hard for 12 hours each day, and how I choose to relax afterwords is MY business, and no one else's. CBS, Dr. Whomever, Ben Stein, and suicide boy notwithstanding. I never told that guy to kill himself, and in fact would have been glad to get into a /tell conversation with him to help him through a bad RL situation. (And have, btw, in the past.) We each make our own choices, and my choice is to log into EQ tomorrow nite, to check on my friends and maybe, just maybe, get a little exp for myself...

Melchiadael Seraphim
Wizard of the 48th Circle
PROUD Jester of Terris-Thule
Repus
# Oct 23 2002 at 5:01 PM Rating: Default
You have got to be kidding me!The simple fact is the Looser shot himself! He gave up and took the easy way out!
I have no sympathy for the mom in fact i think she should be questioned and posibly charged with being a neglagent parent.
There is no way ANY game can even be blamed in this maner.NONE there is a button on your computer it is called the POWER button mayby youve seen it when you turned your computer on.
Reason two that little button you click [I accept] before you can log into any of these games.
Lastly It is after all a game. Why do people play games? To have fun. IF it is not fun buy a new game.
Where was the questions on Server downtime cash refunds!?! Were was the questions on ownership of the game accounts and the Right to sell what you OWN! Time+cash outlay=what ??? answer High level Account.
Whats the value of the ownership well it should be Time+cash outlay = Account value
Example 12 months at 10$ a month+original acount purchase price(including expansions).
So eq 10$ kunark 30$ Scars of velious 30$ Shadows of luclin 30$ planes of power 30$=130$+12x10 or 130$+120=250$
This is the outlay for ONE fully expanded account for ONE year! Your purchase price may vary depending on how long you played and if you bought some expansions in a large pack box or paid a diferant sale price.
What is its worth 00000 why because accounts are not transferable.
You buy a pruduct that has a Zero resale value and then you pay them monthly so it works.
That is why players refer to them as crack not because you have to play and play but because you have to Pay and Pay!
Get it right already!

RE: Repus
# Oct 23 2002 at 5:08 PM Rating: Default
Psst... you want no resale value ... go check out magic the gathering online ... now that is a ripoff!
I learned a thing...
# Oct 23 2002 at 3:59 PM Rating: Default
I do not want to know what people are ready to do for money...

As of now, with all our world has to offer, I'd rather spend 12,95$ a month for a game than going out and risk being hit by a drunk driver, sniped on my lawn or crash into some building because some sick fanatic is having **** issues.

(Yes I used harsh memories but it had to be said).

EQ is a safe, fun, entertaining, challenging, educating, (you name it) way to enjoy some free time, here race, religion, money and such do not have importance. I have yet to see a KKK-like guild that goes about blaming hobbits for being such and such. Of course, some people take their stupidity ingame and have others suffer from it but then again, there's this handy little thing called /ignore.

I love EQ, my guild and Cazic Thule.

I am not crazy, I am not addicted, I am a gamer, not a hard core gamer, but a gamer.

See you all ingame.

editorial on the editorial
# Oct 23 2002 at 3:20 PM Rating: Good
I am emailing this to 48hours@cbsnews.com

Subject: Starvation of the College mind - How our young professionals enter the marketplace with little to no useable skills.

I am amazed at the standards of Universities and Colleges throughout the United States. Even at the most regulated of schools, such as state universities, we have low standards about who teaches our young adults. You see professors who are barely more than a student themselves. Teachers allow eager but naive student aides to teach classes of their peers while raking in a salary for doing nothing. There is an increasingly lax environment for grading standards, resulting in grade inflation. The eyes of the officials and staff of universities increasingly turn a blind eye towards destructive behavior, such as drugs, drinking, gambling, and sexual assault.

As a result, we have government dollars going towards students who earn degrees, yet know next to nothing of self-restraint, ethical ramifications of their profession, practical application of their area of knowledge, and even a lack of knowlege in general about their own areas of expertise.

An example of this is portrayed in the journalism of Susan Spencer, a reporter for the once-esteemed news program 48 Hours. I say this simply because in general her lack of journalistic standards on her reporting would put Jerry Springer to shame. It is galling to see someone on a reputable news show warp something into "news" by disregarding any contradictory facts so that their angle on it is sharp and concise. It is nauseating to see a journalist exploit someone's grief over a tragedy so that the take on a story is all the more sordid and exciting. This, to me, is an example of the perversity of human nature that led to scams and exploitations wreaked upon the families of victims from the World Trade Center tragedy. This is an example of Yellow Dog journalism at its lowest.

It is apparent to me that the idea of ethics and moral restraint are seen as antiquated concepts by the producers and journalists on 48 Hours. That must be, as the kids say today, "Old School." Well, what of it? I would prefer honesty and integrity in my reporting over sensationalism any day. The honest reporter gets my ear, my time, and their commercials get my viewing. 48 Hours will not, ever again, be considered by me to be more than an excercize in the dreariness of Tabloid Television at its most mediocre.

48 Hours does a disrespect to its audience in the blatantly patronizing tone it takes to their viewers. Perhaps we, the consumer of your show, are so ignorant that we must be led by the nose to follow your story to its hysterically inflated devistating conclusion? If we did not have the wisdom of Paparazzi like Susan Spencer to guide us, we would all be blind little sheep, ignorant of the wicked ways of the big, bad world. I guess what I consider to be the most depressing about this is that some people are dumb enough to believe the video garbage Susan spoon-feeds to the viewers. Some people ARE little sheep, and do need to know what's going on in the world around them. It must be interpreted and clarified for them, for they are too stupid to do it themselves. I will not mince words here, I am not a naive idealist in that respect.

I expect, though, that some might see me as an eternally let-down perfectionist. I expect certain standards from other people. People inevitably ***** up, as human nature rears its head, and I am forever disappointed that they did not come through. They did not do their job.

Let me conclude by saying this: 48 Hours has let me down. Susan Spencer did not do her job. I expect a certain measure of integrity and ethics in journalism. I do not want to see warping of facts and the clever twisting of circumstance to support whiffs of truth and granules of reality. I do not want to see the ghoulish manipulation of the delusions of mourners to make a story all the more juicy.

If I wanted to have snake oil salesmen con me into believing their version of truth, I would watch Comedy Central's "The Daily Show" with Jon Stewart. Then, at least, the swindling of stories out of smoke would be entertaining and would not speak down to me, but instead, would parody my perceptions of every day events.

Sincerely,

Another angry letter to add to your tally, thus proving your popularity and success as a "News Show"
#Anonymous, Posted: Oct 23 2002 at 3:19 PM, Rating: Sub-Default, (Expand Post) I've noticed that many peopke here are defending EQ rather than at least showing some minor sad feelings to the man who shot himself's mother. EQ IS an addictive game and shooting yourself over it IS wrong/sad/stupid (take your pick) but for gods sakes a mother lost her child! It's only natural she wants someone to blame.
RE: If it were you.
# Oct 23 2002 at 3:37 PM Rating: Decent
Avatar
*
179 posts
If it were me I would at least admit to myself that I missed the warning signs of my offsprings serious problems. My momma didn't raise me to stick my head in the sand and ignore facts when I screwed up, when I ***** up, I own up to it. It's a shame the mother can't be honest with herself. I suggest you do a websearch for The Pulling Report to see why I have so little sympathy for her.

One would think that they would stress the fact that only two known players have committed suicide, that's less than 1% of the normal suicide rate. Do you realize that that makes players of EQ and other online games less likely to commit suicide? However instead they tried to made it sound like the 2 that have are only the leading edge of a mass wave of upcomming suicides.

Edited, Thu Oct 24 15:50:34 2002
____________________________
Artulyn Starsummoner 120 Grand Summoner of Omani Winter on Bertoxxulous

For the Light of a Candle to be Seen, It must be taken to a Dark Place -- UKLG
RE: If it were you.
# Oct 23 2002 at 7:28 PM Rating: Good
Quote:
Do you realize that that makes EQ and other online games less likely to commit suicide?

Oh no! You mean this evil game is even dooming itself to suicide too??? Heh, j/k :-) Interesting point though.

By the way, here's a URL for The Pulling Report:
http://members.tripod.com/~limsk/pulling.htm
RE: If it were you.
# Oct 23 2002 at 3:27 PM Rating: Good
Quote:
So pleese people rather than looking at it from the veiw of the Yellow journalism using CBS or the game manufactioners look at it from the view of the mother that lost her son a year ago, dead at the computor playing Everquest/crack...
...and try to imagine how you would feel.


I don't think anyone was belittling the tragedy surrounding this man's actions, nor the feelings that the mother must now have. In the context of this thread though, those feelings are irrelevant. This thread is about the irresponsible practices of CBS and its employees, not about the shooting death of a troubled young man, or the feelings of an equally troubled (in my opinion) mother.
Wanna cry...
# Oct 23 2002 at 3:18 PM Rating: Default
I've noticed that many peopke here are defending EQ rather than at least showing some minor sad feelings to the man who shot himself's mother. EQ IS an addictive game and shooting yourself over it IS wrong/sad/stupid (take your pick) but for gods sakes a mother lost her child! It's only natural she wants someone to blame.
So pleese people rather than looking at it from the veiw of the Yellow journalism using CBS or the game manufactioners look at it from the view of the mother that lost her son a year ago, dead on the computor playing Everquest/crack...
...and try to imagine how you would feel.
RE: Wanna cry...
# Oct 27 2002 at 10:58 AM Rating: Default
I dont know about anyone else, but I DO feel terrible for Mrs. Woolys loss. Ive lost enough family members for different reasons to know that loosing someone isnt fun. BUT I also feel that She needs to realize that she was also a bad parent. Letting her son come off his medication, stop counciling and otherwise detatch himself was completely negligent of her and the only way she can dodge the blame is to try and nail it on the single thing he spent most of his time playing. Columbine, the 70's D&D killings, recent suicides. The Media links gaming to all of them becasue it is the single thing that they can shock people the most with. Ignoring the fact that all of them have extremely ignorant parents who find it easier to find someone to blame rather than try and gude their children towards the correct goals in life. I know my Mom used to be able to detect me getting sad from the minute I entered the room when I was little, so I beleive that its complete BS that kids could become suicidal or homicidal maniacs with thier parents never knowing

Geeks, Dorks, lifeless loosers. All are terms that Ive heard to used to describe people who spent alot of thier time playing Roleplaying games, online and off. Useing your imagination to become someone else just isnt the most popular thing in the world to do so obviously the people who participate in it must be wierd or terrible people. Hopelessly addicted to thier hobby

Personally I think they should do a story on little kids who spend all thier time with Pokemon, or throw screaming fits in the toystore becasue they cant get the newest Grunting Karate chop Goku Action figure. Or maybe people who spend most of thier time trading clothes, listining to music (whoops Ive forgotten that music is evil now too) Or *gasps* exercising!!

Ahh Exercising people going out there....moving and sweating. They really scare me. I mean cmon someone might not be able to reach that 2% body fat they have been working for and kill themsleves. News reporters will swarm to thier houses and pick through all of thier things looking for that one instance that caused thier mind to crack. But Im sure it wasent the obsessive compulsive habit of trying to acheive an impossible goal our theoretical person would never reach. It must have been that arcticle on MMORPGs in his little brothers magazine that made him flip..that makes good news

I honestly list this debate among one of the stupidest things Ive ever heard. Right up there with suing Mc Donalds for making people fat, or suing the Cigarette companies for not going door to door begging smokers to stop using their products. Well thats my rant for today. Do with it what you will
My 2c
# Oct 23 2002 at 3:08 PM Rating: Default
EQ is a great place to socialize and even enhance your ability to deal with stressful situations and increase your personal skills if you wish it to be such a place.

If you're an *** or an idiot EQ probably won't help you much. if your a mental invalid it will probably cause you more stress than it aleiveiates, but if you are none of the above
it is a very good experience ) and enjoyable too!!

Kehlantra Kovanant (61)
Enchantress by Tunare
(Guardians of Veeshan)
Veeshan Server
RE: My 2c
# Oct 23 2002 at 3:15 PM Rating: Default
omaa.... alleviates
i blame sex for bad spelling!!
RE: My 2c
# Oct 23 2002 at 3:13 PM Rating: Default
Well hell so much for editing tools LOL here is the spell-checked version for those of you who value such things as semi proper presentation of thought :)

EQ is a great place to socialize and even enhance your ability to deal with stressful situations and increase your personal skills if you wish it to be such a place.

If you're an *** or an idiot EQ probably won't help you much. If you're a mental invalid it will probably cause you more stress than it aleiveiates, but if you are none of the above it is a very good experience ) and enjoyable too!!
Hm
# Oct 23 2002 at 2:59 PM Rating: Default
I think the very first post in response to Allakhazam's opinion hits the mark, because it is something that isn't said often enough:

"On the surface of the reporting from 48 Hours I will agree with you that this appears to be just another thing for the media to jump on. However, I implore you to step back for a moment, put your love of the game aside. Step out of your grounded personality and think about this boy. What if, what if this boy did commit suicide because of this game. Imagine this boy alone in his room involved in live interaction with others hour after hour. Having days in which he feels that he is loved and welcomed. A warm environment that beckons him every waking hour. This constant need for acceptance and the feeling we get from being accepted is a wonderful high; addicting even. Now think about the online buddies and the shared jokes, laughter and the words brought to him on occasion - "your cool". Imagine the day of the suicide. Perhaps someone said something to this boy that set him off, made his decision. Live interactive conversations with people who get very involved in this game. Sometimes even belligerent, degrading foul language is used. Direct assaults on a persons behavior their mere social make up of who they are. Next look at the social interaction as direct reflection of self-image striving to be a success at your level and class of character. Then there are the times (sometimes numerous)when you die and lose experience or your level; admit it, it sucks and sometimes we hit the table with our fist, anger. The boy failed. Just as in song lyrics being found the cause of death due to repetitious messages this game could be found a culprit based merely on the social impact it had on this boy. Someday a talented and crafty lawyer will find the angle and some parent, sibling or family member will win their case against SOE. Do I think it's right? Being open minded I would say that I can't argue that point until I see the evidence from such a trial, should it come to pass"

Allekhazam really hasn't posted anything that hasn't been said over and over and over by defenders of EQ and other RPG based game (or any type of entertainment, for that matter).

What counts is that there are people interacting online with other people, and that there are CONSEQUENCES from those interactions. Maybe it's time for the players to wake up from the "doh, I didn't do anything and the game can't be blamed" and realize that even online, whatever you do or say may harm someone else. Sure, maybe he just convinced himself that he deserved to die. But maybe, just maybe, someone else told him in no uncertain terms that he didn't deserve to live
RE: Hm
# Oct 23 2002 at 4:49 PM Rating: Default
See what we have here is an entertainment that regroups a few other forms of entertainement. We have the game itself and we have a chat. Now I do agree that the chat is part of the game but you have to agree with me that chats could be found outside of the game.

Now the fact that the game provides means of chatting automatically creates interactions that can't be controlled. People are people and will always be people with their good sides and their flaws.

So if you want to blame the game for something hurtful that might have been said ... well you have a long road ahead of you because you will need to close down alot of other forms of entertainment.

As for the game itself, well there are other games out there. Why is this one different? Because they succeded at making it a bit personal, at getting you attached to your character and wanting to do more with it?

Well lets see ... that is the first thing books do ... and you have no control over what can happen to characters there, and sometimes they do die.

See the problem is not that the lady lost her kid. That is a really bad thing and would be so much better if it never did. The thing is that in that peticular case, maybe EQ brought together the elements that made his situation a little harder, but it could have happened in many other situations.

It is very similar to people that say that songs can lead to violent acts ... most of us listen to that same music and have no problem ... do songs touch us? affect us emotionnaly? you bet they do ... again that is the general idea ... no one can control the reaction you have to that except you ...
RE: Hm
# Oct 23 2002 at 4:28 PM Rating: Good
I agree with the sentiment of your post. We all need to remember that even though we are, for the most part, anonymous while on the Internet, we have a responsibility as human beings to behave as we would have others behave toward us. What we type can have the same impact as what we say to someone who can see your face, and in fact can be much more easily misinterpreted, since there is no visual context to put it in.

That said, I’d like to address the passage you are quoting.

Quote:
What if, what if this boy did commit suicide because of this game…

No. He didn’t. No way. Something in the game may have pushed him over the edge (as this passage admits later on), but there were many other aspects of and events in his life that led up to his suicide. Saying that the game was responsible for his death is akin to saying “That car with bald tires skidded off a wet road and crashed, therefore the accident was the water’s fault.” Yes, the water contributed to the accident, but the real root cause was the irresponsible driver who didn’t maintain his/her car properly.

Quote:
Having days in which he feels that he is loved and welcomed. A warm environment that beckons him every waking hour.

Alluding, perhaps, to him not experiencing these feelings in real life? Hmmm…I’m beginning to see a pattern here. Is it the game’s fault that his real life was less than ideal? I’d love to see an argument supporting this assertion.

Quote:
Just as in song lyrics being found the cause of death due to repetitious messages this game could be found a culprit based merely on the social impact it had on this boy.

Found by whom? I listened to plenty of 70s and 80s music during my formative years, music most of you probably never heard, or would most likely want to hear. One could say that I listened to it repetitively. However, never have had the real urge to shoot myself or anyone else. This kind of complex social and emotional issue cannot be addressed in a black and white, “this was the cause and the only cause” manner. Taking the music off the market won’t keep people from finding some other thing to “push them over the edge.” It may be that the man in this case was playing EQ when he shot himself. It may be that something in the game pushed him that last little bit. However, if it hadn’t been EQ, it would very likely have been something else. If he had happened to shut off the game, left the house, been honked at by a milk truck, THEN shot himself, would it be the milk truck driver’s fault?

Bottom line I think is that I don’t think that the mother in the shooting case has looked at this from a realistic viewpoint. Who can blame her…she just lost her son. However, those of us who have the opportunity to view this from a relatively impartial viewpoint need to look at actions in a more complete context than “what was the victim doing 35 seconds before he/she killed themselves?”. This boy had some serious problems in real life. This was apparent to me even though the story was heavily and irresponsibly spun to blame VI and Sony. Perhaps we need to spend less time looking at how music and games can push people over the edge to suicide, and more time looking at what the root cause of the feelings of powerlessness, uselessness, and despair are.
Why EQ?
# Oct 23 2002 at 2:53 PM Rating: Default
Why not look at all the sports games, first person shooters, and RPGs for PS, PS2, XBox, etc. Why target a MMORPG like EQ or DAoC?

Idiots. That is why I never watch the news or news programs anymore. They are a bunch of vultures that skew the facts to meet their own ideas of what would be the "sensational story" that will sell papers or capture ratings.

What a friggin mess.......
The truly feeling side
# Oct 23 2002 at 2:43 PM Rating: Default
I copied this from a long post a few pages in and I think it should be put on the front page today.

"48 Hours found an angle for their story; Everquest is a very popular online interactive game that is current and very prevalent in today's society. There are many topics in the news that seem to be "over-worked" such as child abduction, the real safety with air-bags in vehicles, and murder. John Stossel from 20/20 devoted a full hour a few months back to media hype and how the increase in the circulation of information makes a "problem" seem epidemic. Child Abduction was the trigger for that story if I recall correctly. In his story he provided statistical information to show that in fact child abduction cases were down from previous years, the same for certain types robberies and murder.

On the surface of the reporting from 48 Hours I will agree with you that this appears to be just another thing for the media to jump on. However, I implore you to step back for a moment, put your love of the game aside. Step out of your grounded personality and think about this boy. What if, what if this boy did commit suicide because of this game. Imagine this boy alone in his room involved in live interaction with others hour after hour. Having days in which he feels that he is loved and welcomed. A warm environment that beckons him every waking hour. This constant need for acceptance and the feeling we get from being accepted is a wonderful high; addicting even. Now think about the online buddies and the shared jokes, laughter and the words brought to him on occasion - "your cool". Imagine the day of the suicide. Perhaps someone said something to this boy that set him off, made his decision. Live interactive conversations with people who get very involved in this game. Sometimes even belligerent, degrading foul language is used. Direct assaults on a persons behavior their mere social make up of who they are. Next look at the social interaction as direct reflection of self-image striving to be a success at your level and class of character. Then there are the times (sometimes numerous)when you die and lose experience or your level; admit it, it sucks and sometimes we hit the table with our fist, anger. The boy failed. Just as in song lyrics being found the cause of death due to repetitious messages this game could be found a culprit based merely on the social impact it had on this boy. Someday a talented and crafty lawyer will find the angle and some parent, sibling or family member will win their case against SOE. Do I think it's right? Being open minded I would say that I can't argue that point until I see the evidence from such a trial, should it come to pass.

At first I was willing to blow off your emotional stand on the news show until I read your editorial a third time and found that your second paragraph was ignorant to real social problems. Perhaps you purposefully left this information out to substantiate your view; if you did I find it only backfired and I have less respect for you because of it.

And to those of you who are telling people to get out and get a life, read a book, engage in other activities; I agree. To the rest of you that assualt the strong emotional opinions stated here only reinforces my comment about the direct social impact the game has on people when on the server. You attack a persons belief system without consideration for their feelings. Is that bad? Perhaps not, we are entitled to our opinions. I merely suggest that when you rant a rave be aware of what you are saying; if you feel you came across harsh be a stand up person and apologize later for your "tone" and express it wasn't intentional assualt on them personally. No we cannot always look over our shoulders or walk on egg shells around people. However by being more socially aware of our actions towards others we can help reinforce positive behavior in others.

Can you tell I play a cleric. LOL. Trying to heal the world."
RE: The truly feeling side
# Oct 24 2002 at 7:04 PM Rating: Default
He was not a boy. He was a grown man. He hadn't lived on his own before because of his mental state. He obviously wasn't ready for the responsibility when he DID move out since he quit his job and played EQ on a constant basis.

While I do feel sorry for the mother, I don't see how feeding her delusions is "kind." I'm sorry that he didn't receive the help he so desperately needed. His mother claimed on the program that she "knew" when she found the door to be unlocked. What can be concluded from that?

cbs
# Oct 23 2002 at 2:00 PM Rating: Excellent
CBS = Can't believe ****
So true
# Oct 23 2002 at 1:47 PM Rating: Decent
Allakhazam's editorial about CBS' 48 Hours program is very true and hits the mark. It is tabloid journalism. That is why I gave up being a journalist 10 years ago. So-called news programs such as CBS' 48 hours, ABC's 20/20, etc. have sunk to the lowest form of journalism - journalism for entertainment a.k.a. tabloid journalism.

What is not really mentioned is that this is just a re-hash of what happened during the decade of the 1980's, when Dungeon and Dragon's and other pen-and-paper roleplaying games were dragged through the mud. In the 1990's, to a limited degree, the focus was on the collectible card games like Magic the Gathering. They were called evil, devil-worshipping, addictive games that warped the minds of the youth who played those games. The only people that it affected in such a manner were people who were already prone to addictive behavior, or who had either history of or latent mental health problems.

It is my opinion that this kind of reporting on the games is the broadcast media's way of fighting against that which detracts from their profits. They can't sell advertisement space in Everquest, so they are not making money. Their shows are losing ratings, as if Everquest caused that, because of lack of viewers. Maybe they should stop switching writers every season, and stop producing shows that want to make everybody think life is just a big coffee shop where people gather to talk about their non-existent lives.

The news media needs to wake up to one realization. IT'S JUST A GAME!

That's my 1 sp on this, keep the change.


Edited, Wed Oct 23 14:30:03 2002
Link to the story
# Oct 23 2002 at 1:33 PM Rating: Default
For those of you who didnt see the story aired by 48 hours. Here is a link to it.

http://www.unknowndomains.com/Movies/CBS.wmv
RE: Link to the story
# Oct 24 2002 at 1:45 PM Rating: Default
I REALLY like the evil voice that says EVERQUEST in there >=\
Ulterior Motive?
# Oct 23 2002 at 10:56 AM Rating: Decent
Let's for a minute think there might be an ulterior motive to this story. For ~100,000 each night, commercial TV is losing it's chief source of revenue; the viewing publice watching commercial television. How easy it is; and self serving to throw rocks at an entertainment medium that detracts from theirs. Although, a blip on the radar; all Internet devotees regardless of their interest are that many fewer people watching commercial TV and possibly affecting their advertising revenue-their life's blood. So, add to the mix "self'serving commercial interests", along with "sensationalism", "tabloid journalism", and whatever other definitive labels you can ascribe to the motive behind this report.
Addiction
# Oct 23 2002 at 10:46 AM Rating: Default
At least I participate in my entertainment instead of just sitting there having it shoveled into my face. Fact is, I haven't watched a live TV show in at least a year. I kinda like being able to spend an evening in front of a screen that has no commercials.

Boob tube, idiot box, there's a reason for those names. After drugs, nothing will turn your mind to jello faster. Speaking of minds, at least we use ours when we play. Do shows like 48 Hours address anything but hormone levels? I think not.

I haven't actually thrown out my TV, although I seriously considered it when my kids were still at home. Something about having an open sewer in my livingroom didn't appeal to me. It mostly collects dust now and I watch the occasional video tape. It's not even hooked up to the outside world?

Am I normal? Hopefully not. If parking in front of the TV all night with a six pack, watching grown men who make way too much money playing games, is normal, count me out. If that's not silly, I don't know how participating in an MMOG, with people from all over the country and the world, could be. TV's only purpose is to suck you in and keep you there while they inundate you with ads. And these same ad agencies have a history of deliberately targeting the young and impressionable into using things that truly ARE addictive, like cigarettes.

The 48 Hours show wasn't just awful journalism, it was pure hypocrisy.
Sports addicts not news, but addicted supermodels are?
# Oct 23 2002 at 10:42 AM Rating: Default
Hey, devil's advocate, you mentioned that men "addicted" to watching sports as non-news material, but guess what? Neither are supermodels addicted to drugs and alcohol. Yet CBS lumped a former supermodel's addiction in the same show as EQ addicts, and worse yet, serial killers. How does that pertain? While EQ can be addicting to play, it is NO WHERE as detrimental as serial killers and substance abuse. All CBS was trying to do is a very poor attempt to say that EQ is as horrific, and detrimental as substance abuse, and serial killers who are addicted to taking human lives. Maybe producers of 48 Hours failed some of the "which shape doesn't belong" sequence questions on the grade school tests, but to me, I see no correlation between video games, and substance abuse, and maniacal killers. In this case, the report done on EQ did not belong in the 48 Hours "Addiction" show sequence.
addictive
# Oct 23 2002 at 9:29 AM Rating: Decent
Ok lets not be naive here, Everquest is an addictive game, but not by itself. People should look into what positive ions are and then realize that computer monitors emit tons of these ions.

In case you don't want to look up what positive ions do I'll give some examples. Positive ions have the following negative effects: increase wieght, laziness, depression, aggravation, stress, and fatigue just to name a few.

Combine this with how 'mentally' addictive everquest is and you have yourself a problem. And I know you're all thinking everquest isn't addictive bla bla bla, I played for about 2 and half years before I gave it up and then took a look at what a grip the game has.

After all where do you think the term 'Evercrack' came from?
RE: addictive
# Oct 23 2002 at 5:01 PM Rating: Default
Evercrack comes from the fact that the game has marvelously accomplished the feat of incorporating short/medium/long term goal to a game. The fact that there are plenty of those short term goals to go around a few times ... bingo!

So we refer to it as Evercrack for the "two more minutes ..." we use too often.

Does that mean I can't leave it behind? You did ... how hard was it?

as for the ions ... well I am a computer programmer ... should I change jobs too?
Playing Devils Advocate
# Oct 23 2002 at 8:48 AM Rating: Default
Allow me to play Devil's Advocate for a moment... do realize that I'll still come to the same general conclusion about 48-hours that Allakhazam does, but I'd arrived at that conclusion some time ago...this story only reinforces it.

That said, lets look at the counter-argument:

1) EQ can't be addictive. Absolutely 100% true using your definition, which is physically a valid definition. The problem with the situation is that finding EQ innocent of addiction doesn't remove it from another similar issue.

EQ is a compulsive game. EQ is a deliberately compulsive game (I'm using EQ, but to an extent the entire MMoG industry can be wiggled into this). Pavlov's work with dogs indicated that you can physically condition something (in his case a dog) to react to an external indicator. In the case of the MMoG, the very nature of the game design is built around the idea of holding you for one more minute, one more hour, one more month. The nature of its compulsion is, to an extent, insidious in that the majority of its players slide into that pattern without really thinking about it.

Cults function similarly, and NO I'm not saying EQ is a cult, nor am I saying it's a brainwashing experience. I'm using extreme analogies to reinforce the point. The things you do in an MMoG are, by design, meant to hold you there. Good business, probably. Good socially, that's another story. More on this in point three.

2. People chosen. Actually the person chosen sounds like a pretty fair estimator of the average professional person (in working life) who plays EQ. To be very blunt, 48-Hours could have chosen someone MUCH, MUCH worse. You know that person, I know that person, everyone who's logged into EQ a minute knows that the person 48-Hours chose was probably putting a bright face on the EQ playerbase. While 48-hours can hardly be considered good unbiased journalism, THIS portion of this segment IS probably the closest you'll get to unbiased. They very, very easily could have found a candidate that would have reinforced the suicide story.

But that's not what they wanted, and it would have been incorrect. This person is an attemp to show that even the "normal" "intelligent" person who plays the game can be sucked into it. Again, it's not addictive, it can't be. It IS compulsive, it IS designed to pull that behavior out of you... is that a GOOD thing, or a BAD thing? Does it BOTHER you that the game is that way, or did you WANT it to be that way. People who are customers of a product like this aren't exactly an unbiased opinion either.

3. Man ignores family for sports? There's a reason this wasn't part of the 48-hour story... that's not news. It happens, we know it happens, hell it's the subject matter of 99% of married female comedienne material.

Is EQ (and the MMoG) getting a bit of unfair press here? Absolutely. Are there other (socially accepted) activities that attempt to produce equal levels of compulsive behavior? Absolutely. The guilty party is largely modern marketing in and of itself (and you won't see that because 48-hours is as much a part of that problem as EQ is). This continues into point four.

4. The wife probably has her own "unhealthy" behaviors. Honestly, is this really a case of wanting a more unbiased story, or is it a case of looking into the mirror, not liking what you're seeing and then pointing the finger at the next person over? We don't know anything about the wifes behavior, very true. We don't know a thing about details in their married life which might explain why non-stop gaming binges might be preferred. We don't know a lot of things other than what 48-hours presented and we KNOW walking in that 48-hours is presenting a biased bit of tripe-journalism. The counter point to your counterpoint is, does that make 48-hours conclusion wrong?

You mention she may watch hours of TV per week, or shop per week... the thing is, you can throw a rock at a sociologist/psychologist research pool and hit a few hundred dozen cases that agree: TV viewing is a significant problem (problem being defined as being consumed beyond that which might be considered "part of a balanced recreational life"). So is shopping... so is consumption in general.

Welcome to post-modern Western Civilization, we've got hundreds of fixes for pretty much every type of escape desired and they all come with nifty ad campaigns and jingles. 48-hours wrote one story about one-type of compulsive activity. I'll submit there are significant conflicts of interest preventing 48-hours from actually addressing the larger compulsion problems... but then again, I've not taken the position that 48-hours is good journalism.

5. The suicide story. I think most people watching that story, not even remotely involved with an MMoG can see there are problems in that person way, way beyond EQ... and there are certainly cases to be made that EQ probably was healthy in some ways for him over the course of what was a very sad life. EQ is as much a victim in this story as anything else... and the mother is clearly working in a state of denial, at least publicly on her role and responsibility in her sons suicide.

The more important summary though is that you could have taken that suicide out and still put a very, very ugly face onto EQ and MMoG customer behavior in general. While its also true that you can do that with almost every social activity that has its own subculture, MMoG's will be a favorite target of the media for two reasons: (1) this subculture isn't easily understood by the main social culture. What isn't understood is usually feared. This isn't helped by the fact that most members of the subculture can't articulate their arguments very well, your editorial being an exception rather than the rule for the subculture. (2) this MMoG subculture doesn't spend lots of money advertising in the main media... mainstream TV, Radio, and print journalism can feed on you all day long because it's not hurting their bottom line.

There are much, much larger problems out there than the MMoG, but the MMoG makes good story right now... the main thing to keep in mind is that the fifteen minutes of fame currently being played out will also blow over when the sharks find their next victim for public dissection... the interesting question is, will you (the MMoG public) be as offended by that next unfair dissection?

The problem though is, if you watch it... you're validating 48-hours. If you complain publicly about it... you're validating 48-hours. The only way to honestly address the problem with most journalism is to completely ignore it, which usually brings them out in a full-bore attack to get you riled up so that they get... "news."
RE: Playing Devils Advocate
# Oct 23 2002 at 2:37 PM Rating: Default
(This is to the original post not the reply to the post-somtimes this thing posts out of order. )

You wrote : ... and the mother is clearly working in a state of denial, at least publicly on her role and responsibility in her sons suicide.

How can you say it is her reponsibility? This is at least the 4th post I have seen in which people say its the parents reponsibility to prevent suicide. No matter how involved the parent is in detering the act in some cases the suicide will go on no matter what. Mrs. Wooley did not pull the trigger...she did not kill her son. He chose the means the time and the location he made the decision.

You are just as guility as 48 Hours is for putting negative slant on stories without having all the information. So busy defending the game we all love and you put Mrs. Wooley behind the trigger.

This woman, this mother, lost a child. Can you even know how that feels? Unless you have lost a child yourself there is no way you can even begin to empathize with this woman. And that is where many of you fail in defending our game. Lack of empathy.
RE: Playing Devils Advocate
# Oct 24 2002 at 9:10 AM Rating: Default
First off, how can one have empathy when they've never lost a child? Do you even know what empathy means? The best you can ask for is sympathy from the public for Mrs Woolley. I think for the most part we are sympathetic for the death itself, but not her because she's proven to be irresponsible with her child and with the blame of her child's death.

Second, Mrs Woolley blamed EQ for her son's death. EQ no more pulled the trigger than she did, so how come it's ok for her to blame EQ, but it's not ok to blame her for lack of responsibility? Did you even watch the 48 Hours show? Mrs Woolley herself admitted that Shawn Woolley had emotional and mental problems all his life. He was an unstable person. Any responsible and decent parent would've kept a close eye on their child with such problems to prevent suicides or other detrimental acts regardless of their child's age. He missed a Thanksgiving gathering to play EQ. I don't know about your family but in my family, regardless of mental state, if you miss a holiday family gathering, you get a call asking if you're ok and why you're not coming. Mrs Woolley waited until AFTER Thanskgiving to check up on her son. WTF? Turkey made her fall asleep so she can't see if her son's ok and why he missed Thanksgiving? Not to mention that any decent responsible mother would be involved enough in their child's life (especially one with emotional/mental problems) to see it coming and would've done something about it. Do I blame Mrs Woolley for the actual act of killing Shawn? No, but I do blame her for the lack of responsiblity and concern for him especially knowing quite well that he needed special care and I blame her for her horribly uneducated and uninformed insult to the EQ community in blaming EQ for the death of her son. EQ no more pulled the trigger than she did, and she knew his vulnerabilities, EQ didn't. Why wasn't she there for him?
RE: Playing Devils Advocate
# Oct 23 2002 at 2:34 PM Rating: Decent
17 posts
hrm...

Edited, Wed Oct 23 15:17:14 2002
RE: Playing Devils Advocate
# Oct 23 2002 at 12:38 PM Rating: Default
I was just about to write what you just. Glad you did it for me.
how do we know
# Oct 23 2002 at 6:15 AM Rating: Default
The people who need the most help with thier addictions are mostly in denial. Most of us know someone with a drinking problem, but can't get that person would never admit to it. Read the rest of the replys, chances are the more insulted they are, the more addicted they are. Myself included. Just something to think about. On a lighter note, am I the only one who thinks Monks beg like leppers.
Mrs wooley and EQ
# Oct 23 2002 at 6:02 AM Rating: Decent
The reason for the clock timer they installed in EQ was based on a conversation between Mrs wooley and EQ... go figure
RE: Mrs wooley and EQ
# Oct 23 2002 at 2:11 PM Rating: Default
So what is wrong with that? YOU still have the choice to use it or not. Synicism regarding a company will to step up to the plate and offer some sort of sympathy to Mrs. Wooley is commendable. I'm saddened to see that not many people are posting comments of the compassionate nature. You all are so worked up about defending a game WE all like that your compassion has gone out the window; and that is SAD!
RE: Mrs wooley and EQ
# Oct 25 2002 at 3:54 AM Rating: Decent
You obviously haven't read many of the posts here. I can guarantee if you went back and checked through all these responces you would find more then one post relating to the sad factor of that man's death. But get to the topic, this forum wasn't started so we could say how sad it was, it was made regarding what 48 hours' portrayed EQ as.

Some posts state that his mother should've been more aware of his mental state, should've been more attentive to prevent it.

One post said that you can do everything in your power to help someone, and they can still choose to die on their own.

I agree most with the post saying that he took the wussy way out. There's not one worse way you can give in and say it's to hard, I quit, then doing that. There are more people who have far worse problems then any of us in this forum, and they're not killing themselves.

No one can make you feel inferior without your consent. Life can be hard and it can be easy, but no matter how it is, you still have to deal with it. Or take the wussy way out. =P

Louinian 61 Druid
Laradel 61 Enchanter
Terris-Thule
Dal'Haren Del'Velkyn
cbs shows us the cheese
# Oct 23 2002 at 4:18 AM Rating: Default
We are the rat and the game is the cheese. We are all in our own virtual Skinner's box all tied together waiting to push the lever, hoping that this time we will get the cheese. And ya know what? I love it, this is like a social experiment, I find it utterly facinating. does it hurt us? not unless ya let it. Hell if ya think servers packed now, wait till the other 90 million log on in 3 years like the show says, teeheehee
Branch Thorne druid Xegony
Razcul Deathblade SK Leezard Xegony.
p.s. If I wana feel guilty, I will call my mom, she lives pretty far :P
/me sighs, shakes his head
# Oct 23 2002 at 4:18 AM Rating: Default
I watched the 48 Hours story, and it literally made me sick to my stomach. I immediately sent a stern e-mail to the 48 Hours and the CBS staff, calling the story the most one-sided piece of journalism I had ever seen in my life. Here's what I wrote to CBS:

-----

I watched your story about being addicted to video games tonight on 48 Hours. After I succeeded in calming my rage to a dull thrumming in the back of my head, I decided to let you know how I felt about the story.

I found the story to be biased and centered around something that cannot be proven by logic, investigation, or by any derivative thereof. The idea that a computer program which does not directly influence the mind or body could be addictive is quite ludicrous and preposterous. And to assume that the only way to get away from an online game is to sequester or kill yourself is even more insane. Both of those actions are irresponsible assumptions, and we all know what an assumption does.

How do I know? I play massively multiplayer online role-playing games. I have played Dark Age of Camelot (by Mythic Entertainment), Anarchy Online (by Funcom), and Neocron (by Reakktor). I do not play them often anymore because of real-life constraints. At no time while playing any of these games did I get so upset that I would consider suicide. At no time did I ever consider skipping work to continue playing. I would never consider starving myself just to get one more kill under my belt. I moderate myself, which is something that Shawn Wooley obviously did not have the mental fortitude to do.

This leads me to my next point. Everyone in this existence has the ability to control what happens to themselves, regardless of outside influence. I don't see a message popping up every time I log in to Dark Age of Camelot (DAoC) that compels me to stay online for 12 hours straight. Even if I did, I know that I have better things to do (like eat, sleep, meet with friends, and live) than to vegetate in front of my laptop for 12 hours. Again, I control myself.

"Addiction" is just an excuse. If you can't control yourself, then don't play the game.

I humbly invite 48 Hours to interview other online gamers who are not "addicted". If you are interested in doing so, I also invite you to consider interviewing me as one of those players. You need to see the other side of the coin... and so does the rest of America.

-----

I have also stopped watching CBS in protest over this story. You should do the same.
Post Comment

Free account required to post

You must log in or create an account to post messages.