Server Downtime: Wed, March 13th @ 3:00 AM PT

Source

All EverQuest Live Servers will be brought offline on Wednesday, March 13, 2019 at 3:00 AM PT* for an update. Downtime is expected to last approximately 8 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time
March 13, 2019
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*** Highlights ***

- Added tabs to chat windows. See the UI section for more details.
- Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself!
- Added new emotes. See Miscellaneous for more information below.
- Updated the appearance of the Gloomingdeep Mines.
- This Saturday the 16th, keep an eye out for brand new progression servers and new content featuring: Gnome Memorial Mountain!


*** Items ***

- Corrected the spell description of Drogan Goblin Familiar.
- The evolving Efreeti Boots and White Satin Gloves will now accept Hero's Forge ornaments in their evolved state.
- Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself!
- Corrected the cast proc on Bloodstaff to the higher damage Sympathetic Blaze of Fire VI. 
- Corrected both the proc and cast proc on Deep Cavern's Shard to the lesser Spike of Corruption VIII.
- As a temporary solution until the core issues with real estate items can be solved we've implemented the following functionality for real estate anchors:
- - Activating a Primary Anchor Transport Device or Secondary Anchor Transport Device without possessing the corresponding Anchor item will now give you a replacement Anchor.
- - Druids and wizards whose Guild Hall Anchor has gone missing will be granted a replacement when logging in.


*** Tradeskills ***

- Secret Dawn Mace Muhbis will now return Trillion Cut Elder Mist Diamond and Oval Cut Elder Mist Diamond on failure.


*** Quests And Events ***

- Celestial Fists (Monk Epic) - The spawn in Karnor's Castle that has a chance to be a drolvarg pawbuster no longer shares an encounter with a drolvarg warlord. The remaining spawns in the room have a higher chance of being a drolvarg warlord.
- Prince Ralaifin (Mission) - A Giant Lapillus Lava Spiderling no longer summons.
- Lost but Not Forgotten - Added an out of character message when speaking to Dismas Kaneriti that indicates that Lost but Not Forgotten is a two group mission.
- Death, Death, Death - This event will be available for four weeks a year now, up from two.
- Unfettered Emerald Excellence - Removed particle effects from Unbearable Heat and Magnificent Presence.
- Fight Fire - Fixed an issue that prevented the Leading a Charmed Life achievement from completing.
- Delivery - The Duende Female Mold is no longer lost upon zoning.
- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil. 


*** Spells ***

- Changed Whispering Midnight Casting Fire, Whispering Midnight Casting Magic, Blazing Euphoria Casting Fire, and Blazing Euphoria Casting Magic to only work with spells that do damage.
- Corrected the spell description for Hand of Holy Wrath VI.
- Corrected a rounding error that caused critical spells to deal one less point of damage/healing than intended.
- Percentage heal spells now display their name in healing messages.


*** AA ***

- Improved the rate that mercenary alternate advancement experience is gained.
- - The mercenary AA experience granted by completing Clayton Teek's daily bonus tasks has been extended to cover levels 106-110.


*** Progression Servers ***

- Updated the expansion unlock dates for The Broken Mirror and onward to reflect the normal extra time in The Darkened Sea for a level increase expansion.


*** Miscellaneous ***

- The water in Trials of Smoke is now also stocked with Primordial Lion Fish.
- Added the following new emotes: /airlute, /facepalm, /faint, /fight, /fistbump, /freakout, /growl, /maybe, /no, /pie, /pizza, /rps, /ttth, and /yes.
- Fixed a bug when looting items in a raid that would display the number of items remaining on the body rather than the number of items looted.
- Fixed an issue where the event calendar would report that events end 59 minutes later than their actual end time.
- Corrected an issue where melee attacks against slain targets would sometimes report as misses.
- Updated the appearance of the Gloomingdeep Mines.
- Updated various character models to better reflect lighting and detailing.

*** UI ***

- Corrected an issue where DoT damage on players would display the victim's name instead of the caster's name.
- Improved the layout of the Marketplace window.
- Direct damage spells caused by a twincast now have a flag at the end of the damage message instead of a separate twincast message. Twincasts of melee abilities are now indicated as twinstrikes.
- Added the option to blink the active chat window when you begin typing.
- Added tabs for chat. All existing chat windows will be put into new tabbed chat windows and will appear where they were placed before.
- - You can move tabs around in the existing windows, or send the tabs to other windows.
- - When using tell windows, by default all of the tells will go into a single tell window in separate tabs instead of opening a new window for each tell.

- Added - 
EQUI_ChatContainerWindow.xml

- Changed -
EQUI.xml 
EQUI_Animations.xml 
EQUI_ChatWindow.xml 
EQUI_MarketplaceWnd.xml 
EQUI_OptionsWindow.xml 


*** Previously Updated ***

- Trials of Smoke - Fixed an issue that prevented looting of the sigils in the Trial of the Speaker's Amphitheater.
- Spear of Fate - Corrected an issue where Ooglyn would sometimes fail to initiate the Test of Patience.


- The EverQuest Team

EQ Update #7, Patch and More...

I was busy this week fixing issues the site has had. We narrowed down the issues and figured out why they were happening. More work needs to be done on fixing other areas that slow the site down but we'll continue to work on those.

However updates were still done to content such as going back over West Freeport NPC's and setting their titles and adding those titles to be searchable as well. New comments also have been regularly updated by us admins within the past few days, I'll let those pile up a few more days and go back in and update them.

Also today the modified rulesets for Mangler and Selo were anounced. You can get news on that here. I'll be creating the server pages for them soon in the progression wiki guide.

Spells were updated the day of the patch. And the item collector is currently being worked on so we hope that will be available for everyone soon.

Click Read More to see all the updates.



 

Source

February 20, 2019
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*** Highlights ***
- Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.
- Made various changes to evolving items. See the Items section for details.
- Made various improvements to the Coldain ring quests. See the Quests and Events section for details.


*** Items ***

- All equipped evolving items will gain full experience rather than splitting between them.
- Corrected an issue where classes that were not plate couldn't claim the reward for several The Burning Lands evolving items.
- The Burning Lands evolving item rewards will offer the correct items, and offer options if more than one item is available to your class.
- The current fifth tier of The Burning Lands evolving items will have reduced stats and an attached reward set. This attached reward set will offer a sixth tier of items that have the stats that the old tier five had. You must have all The Burning Lands achievements to earn this sixth tier.
- Corrected the reward set name offered by Silver Efreeti Boots.
- Swapping augments no longer requires a specific solvent and instead looks for a solvent of equal or higher level, like removing an augment.
- Items with spent charges that are sold to a vendor now display the correct amount of charges remaining in the purchase tab.
- Increased the proc rate of: Ascending Sun Arcane Staff, Ascending Sun Devotional Staff, Ascending Sun Mace, Bloodstaff, Breaker Bar, Divine Bludgeon of the Inferno, Enraptured Bludgeon, Harmonious Tightener, Heavy Onyx Heart Scepter, Mute Spiral, Premier Staff, Ralaifin's Dogma, Rustdown, Secret Dawn Arcane Staff, Secret Dawn Devotional Staff, Secret Dawn Mace, Sun's Golden Orb, and Vanda Glow.
- The Burning Lands charms that increase in power from class armor now benefit from The Burning Lands evolving boots and gloves at levels 3 and higher.
- Added disease and corruption focus to Ice Star, Hoarfrosted Bow, and Arc of the Saffron Sky.
- Added icons to Immortal Curio of Ondine Force and Elemental Curio of Ondine Force.
- Updated the descriptions of the Whispering Midnight Casting spells on the items of the same name.
- Added spaces to the name of the recourses of the Hand Of Holy Wrath spells on healer weapons.


*** Tradeskills ***

- Sagacious Great Jade no longer sells Etching Tools.


*** Quests And Events ***

- The Conflagration Generals (Raid) - Increased the size of the area that's checked when the bosses need to be positioned near the towers.
- Tyrant of Fire - The mission will no longer be in an unwinnable state if one or more of the adventurer NPCs runs away.
- Remodeling and Delivery - An update to these tasks will not happen when speaking to Unrepentant Sunrise or entering the instance. This was a bug and may have been a cause of other issues in these missions.
- Prince Ralaifin (Raid) - Volcanic Billow Shards are removed from players when the raid resets, and must finish their casting time to activate a tower.
- Prince Ralaifin (Raid) - Improved the messaging on the billow mechanic.
- Prince Ralaifin (Raid) - All of the spiderlings will despawn on reset.
- Prince Ralaifin (Mission) - Added a message when a player is struck by the billow, thus failing the All Safe achievement. Only one player is mentioned, even if more than one player is struck.
- End of Empire (Raid) - Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not.
- Brass Palace - Discipline of Flame will now shout a warning when casting Spreading Heat. This spell no longer targets pets.
- Trials of Smoke - Trial of the Wending Ways: Added a message when failing the Don't Trip achievement.
- Trials of Smoke - The reward chest in the Trial of Three will no longer try to appear over and over again (though it was failing to actually do so).
- Trials of Smoke - The Trial of Three will no longer reset after success.
- Trials of Smoke - Trial of the Ashes of Rusted Cliff's Glory: Fixed an error that would allow completion of the All Alone achievement when there were ashen elementals alive when Indomitable Onyx was defeated.
- Trials of Smoke - If you have a lockout for any trial, you will no longer be able to loot items from the chest for that trial.
- Contract of War (Raid) - The binding breeze NPCs will now spawn at the location of an adventurer near Radiant Fog Evening instead of a random person in the zone. In addition, the binding breezes will not choose to spawn at the location of the person tanking Radiant Fog Evening, unless there is no one else nearby.
- The Rise of Smoke (Raid) - Leashing the mephits in the Trial of Three will now cause them to cast their spells faster.
- Royal Visits - Fixed an error where Heart of Flawless Brass refers to Aalishai as the home of the djinn.
- Relic Raider - Moving to the top of the steps will now be safe for everyone.
- Sky Orchid Understanding in Esianti will now respond to [continue] properly.
- All raid events in Underfoot will now drop more items, keys, and backflag items.
- Spear of Fate - It is no longer possible to bypass steps in this epic quest by completing early steps multiple times.
- - Hand-ins for this quest can no longer be multiquested.
- 10th Ring Questline - Made the following changes:
- - Hand-ins for the Coldain ring quests can no longer be multiquested.
- - Key NPCs that are being protected or escorted are now flagged as PC Friendly. This applies to Boridain Glacierbane (2nd ring quest), Tain Hammerfrost (4th ring quest), Corbin Blackwell (7th ring quest), Gloradin Coldheart (8th ring quest), and Garadain Glacierbane (8th ring quest). Icefang (6th ring quest) was already set to friendly during its escort.
- - Several dialogue triggers are bracketed that weren't previously.
- - Fixed many minor bugs and typos.
- - 2nd ring quest - It's now necessary to have the Copper Coldain Insignia Ring to receive the Dull Bladed Axe from Garadain Glacierbane.
- - 4th ring quest - It's now necessary to have the Gold Coldain Insignia Ring to receive the Note to Tain from Garadain Glacierbane or to loot the Frozen Elixir. Tain Hammerfrost no longer drops the Note to Tain when killed. Handing the Note to Tain to Tain Hammerfrost now triggers the attack wave instead of one of his dialogues. The Note to Tain is now lore and no trade.
- - 5th ring quest - It's now necessary to have the Platinum Coldain Insignia Ring to hand in the Ry`Gorr Invasion Plans to a coldain lookout. Only someone who has handed in the Invasion Plans can loot the Head of Scarbrow.
- - 6th ring quest - It's now necessary to have the Obsidian Coldain Insignia Ring to loot the Note from Kromrif.
- - 7th ring quest - Only someone who has handed in the Shackle Key and Mithril Coldain Insignia Ring to Corbin Blackwell can hand in the Mithril Coldain Insignia Ring to Dobbin Crossaxe.
- - 8th ring quest - Only someone who has handed in the Adamantium Coldain Insignia Ring to Garadain Glacierbane can loot Chief Ry`Gorr's Head. Garadain Glacierbane now stays up after the attack on the Ry`Gorr fort much longer. Handing in Chief Ry`Gorr's Head to Garadain Glacierbane no longer despawns Garadain Glacierbane.
- - 10th ring quest - Only someone who has handed in the Coldain Hero's Insignia Ring and the Declaration of War to Sentry Badain can loot Narandi's Head.


*** Spells ***

- Paladin - Corrected bad descriptions for several spells in the Ward of Tunare line.
- Druid - Fixed a problem that prevented the enervation heals from the Remote Manaflux and Remote Moonfire lines of spells from landing on pets and mercenaries.
- Enchanters - Corrected a problem that prevented the Arcane Disjunction Aura debuff from landing on most NPCs.
- Fixed several spell scrolls from The Buried Sea that were not able to be scribed correctly.


*** Mercenaries ***

- Made a first pass at improving level 106 to 110 Mercenaries. There will be further tuning in future updates.


*** Progression Servers ***

- Drowned Katta Castrum Powerstone is now available when The Darkened Sea unlocks.
- Erollisi Day - Fixed an issue that was preventing Gilbina from spawning while the event is running on servers that had not yet unlocked The Darkened Sea.
- Released revamped poison making components and recipes when Seeds of Destruction opens.


*** Miscellaneous ***

- Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level.
- - Ex: A level 50 ranger with a 1-Hand Blunt skill less than 210 will gain skill at 16 times the normal rate.
- - These bonuses do not apply to tradeskills.
- The Broken Mirror and Empires of Kunark are now free to play on all servers.
- Fixed an issue that could cause taunt to report that your target is too far away, despite being in melee range.
- Names that were rejected when creating a new character will now display more information about why.
- Removed some legacy experience code so that experience-per-level is now uniform for all races/classes. Warriors, Rogues, and Halflings will no longer gain experience faster than other classes/races.


*** UI ***

- Removed the evolving items tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated.
- Evolving items will now display their evolution progress percentage in the lower left corner of the item's icon, similar to activated items with charges.
- Fixed a UI error regarding the shared bank window on progression servers.
- Added a (Riposte) tag to hits and misses that occurred due to a riposte.
- Throwing damage is now reported as a hit instead of a shot.
- Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types.
- You can now change the color and filter for faction links and messages. They will no longer go to the Other filter.
- Added the spell name and resist type to spell damage messages.
- Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed.
- Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window.
- Made the following changes to DoT reporting:
- - DoT filters should be working again.
- - If the caster of a DoT dies, their damage will now be reported as being cast by their corpse.
- - If the caster zones or is charmed, their damage will be reported without a caster's name, and the damage will not be focused.
- - If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused.
- - NPCs awakened by a DoT cast by someone who has left the zone or died will now display a message.

- Changed -
EQUI_Inventory.xml



- The EverQuest Team

October Patch incoming in the morning!

 

The patch that was postponed last week will be hitting in the morning folks.

Site News:

- Edit: Spell update is complete.


Source

 

October 24, 2018
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*** Items ***

- Fixed an issue that prevented Unwritten Glyph from granting the expected AA abilities.


*** Tradeskills ***

- Fixed an issue where characters that have learned nearly every Research recipe could stop receiving the expected post-300 skill cap bonus.


*** Quests And Events ***

- The Master of Dreadspire - Mayong Mistmoore will now remember his entire hatelist and resume attacking them after the effect from the Burst of Dawn from the Glimmering Dawnstone wears off.
- The Sathir Line - Slightly increased the health of Rile Sathir and Venril Sathir.
- Hoshkar (Ring of Scale Raid) - Removed the four braziers on Hoshkar's platform to improve line of sight on the island.
- The Kar'Zok (Raid) - The assaulters will once again drop their shields under the proper circumstances.
- Proving Grounds: The Mastery of Corruption - Fixed the bugs that were causing the Wizard NPCs' scripts to not work correctly.
- Atrebe (Raid) - Changed the reset mechanism to stop the mid-event resets that have been reported.
- Talendor no longer drops his trophy. It is only available in the hero's satchel.


*** Spells ***

- Fixed an issue that caused NPCs with Mitigation of the Mighty to negate one wave of rain spells.
- Removed the "Cast on Other" messages from all alliance heals.
- Beastlord - Changed Spiritual Unity, Stormblood's Unity, and Feralist's Unity to prevent cases where the component spells could be triggered multiple times per cast.
- Cleric - Corrected the description of Divine Rain.
- Druid - Corrected the description of Forest Showers.
- Magician - Removed the "Cast on Other" message from Arcane Distillect Effect.
- Ranger - Corrected the name of Shout of the Bosquetender to Shout of the Bosquestalker.
- Ranger - Changed Shout of the Bosquestalker to prevent cases where the component spells could be triggered multiple times per cast.
- Ranger - Changed Strength of the Copsestalker and Wildstalker to single-target spells and reduced the mana cost. Adjusted the cost of Shout of the Copsestalker and Wildstalker accordingly.
- Shaman - Fixed an issue where Recourse heals were casting their Watch components multiple times in some instances.
- Shaman - Removed the "Cast on Other" messages from healing rains.


*** AA ***

- Multiple - Reduced the effectiveness of Double Riposte to 5% per rank.
- Beastlord - Adjusted Pact of the Wurine to stack with the shaman ability Group Pact of the Wolf.
- Beastlord - Burst of Power ranks 4+ now add a chance to hit one additional time when double attacking with a 2-handed weapon.
- Beastlord - Consolidated Steadfast Resolve to be ranks 8-13 of Playing Possum.
- Beastlord - Reduced the range of Companion's Sacrifice from 100 to 25 feet to fix a bug that prevented your pet from shielding you if the ability was activated at large distances. The ability now triggers Companion's Tether which will gravitate your pet to within 25 feet of you for the duration of the shielding effect.
- Cleric - Modified all ranks of Celestial Rapidity to function for heal-over-time spells in addition to instant-duration healing and damage spells.
- Druid - Adjusted Spirit of the Black Wolf, Spirit of the White Wolf, Group Spirit of the Black Wolf, and Group Spirit of the White wolf to stack with numerous self-only mana regeneration effects (Yaulp, Manaskin, and Pact of the Wurine.)
- Enchanter - Crippling Aurora has been renamed Enveloping Helix and the ability line has been changed to trigger the highest rank of your Helix line of slow spells on multiple targets.
- Enchanter - Dreary Deeds has been renamed Slowing Helix and the ability line has been changed to trigger the highest rank of your Helix line of slow spells on your target.
- Enchanter - Added 3 ranks to Bite of Tashani and changed the ability line to trigger the highest rank of your Tashina line of spells on multiple targets.
- Enchanter - Changed the icon for Noctambulate to match other mesmerize effects.
- Magician - Fixed an error that caused the haste component of Theft of Essence to reduce instead of increase attack speed.
- Magician - Removed the range extension from ranks 5-15 of Shared Health and added a healing component to ranks 5-8 to fix a bug that prevented your pet from shielding you if the ability was activated beyond its initial range. The ability now triggers Companion's Tether which will gravitate your pet to within 25 feet of you for the duration of the shielding effect.
- Magician - Added a mana cost to all ranks of Force of Elements.
- Magician - Elemental Union has been renamed Thaumaturge's Focus and the ability line has been changed to only focus magic based spells.
- Necromancer - Adjusted Death Bloom to stack with the Manaskin line of spells.
- Necromancer - Scent of Terris has been renamed Scent of Thule and the ability line has been changed to trigger Death's Malaise, your Scent of Terris spell, and the highest rank of your Scent of Gloom line of spells on your target.
- Paladin - Fixed an error that prevented rank 2 of Blessing of Purification from triggering Purified Protection on your target.
- Shaman - Ranks 2-13 of Pact of the Wolf now scale the buff granted to members of the shaman's group down to an earlier rank for lower level group members.
- Warrior - Adjusted Heroic Rage (the recourse from Wars Sheol's Heroic Blade) to stack with the shaman ability Group Pact of the Wolf.
- Wizard - Changed ranks 19-23 of Mana Burn to deal direct damage rather than percentage based damage and fixed an error that prevented the ability's debuff from blocking additional Mana Burn spells from landing.


*** Progression Servers ***

- Merchants will not stock Mechanoinstructions until The Darkened Sea is open.


*** UI ***

- Fixed an issue where zoning into some instances would display their zone number instead of their name.
- Fixed a bug that caused messages indicating that a spell did not land because it was blocked by another spell to appear twice.
- Fixed a bug that caused your stats to appear to be higher than expected when a buff failed to land on you.
- - Ex: Casting Assurance on a target with Arcronite Blessing would cause the target to report having more health than they really had.
- Fixed a bug that would cause the raid window to act as if you had disbanded from a raid when repeatedly pressing the raid invite accept button.
- Corrected an issue where buffs of incorrect players could appear in the target window.
- Moved a variety of messages that were being sent to the My Spells filter into more appropriate filters.
- Added a new Spell Emotes filter, which includes messages related to spells landing and fading.
- Removed the message when an item glows upon casting a spell.


- The EverQuest Team

 

Patch Notes for May 19, 2015

Here are the patch notes for Tuesday's EverQuest game update (servers due up around 8:00 A.M. Pacific Time):

*** Highlights ***

- Added a search function for advanced loot filters.
- Improved the load speed of characters into the world and when reloading UI.
- Moved the advanced loot settings from the Edit Filters window into a new window.
- Corrected a problem that caused some events that take place in instanced zones, such as the Arcane Fair for the Wizard step of "An Epic Request", to stop working.

Patch Notes for October 10, 2013

Here are the patch notes from this morning's game update (taken from the patcher):

*** Highlights ***

- Corrected an error that prevented some players from receiving raid currency if they were dead when the raid was completed.
- Shadowknight - Rank I abilities are now available from Julaea Zimero in Ethernere-Tainted Plains of Karana.
- Caster mercenaries have regained their lost power.
- Fixed an issue where day and night spawns could get reversed or otherwise confused.
- Fixed several possible zone and server crashes related to Heroic Adventures.
- Fixed a possible zone crash in the barter system.

December 19th Patch: Casino MIA

From the patch message: ----- We're sorry to have to say this, but the new casino has become too popular. The huge number of players gambling at the casino is causing issues with the servers, and has been responsible for a few zone crashes. Unfortunately, this means that we have had to remove the casino NPCs until after the New Year arrives. * Other Changes * - Cancel magic will no longer remove disciplines or melee abilities. - Fixed a bug that was causing the party to be unable to see hit point updates for the last person to join their group. - Healing Will and Focused Will now stack with most other hit point regeneration effects. - Corrected a bug that was causing AAs to increase the duration of combat abilities. - We have reorganized the context menu for Disciplines to make it a bit more logical. -----