Jophiel wrote:
Olorinus the Ludicrous wrote:
People expect a certain kind of game to have sky high fidelity etc - but if you make a fun game people will buy it regardless of the fidelity - look at minecraft.
Minecraft was a classic case of lightning in a bottle. You can't really use it as a model any more than WoW makes a good example for other MMORPGs. For every Minecraft there are literally hundreds of indie games that people may describe as "fun" but which don't sell a fraction as many copies.
Here's a list of the best selling PC games. Most of the those titles, especially the top half ones, are major release games backed by major publishers. Even stuff that looks dated now (Sims 2) was done well for the time and tech when it came out. What's not on there is much representation from the "low graphics but fun!" indie crowd. Minecraft... Terraria is down the list... Binding of Issac and Runaway: A Road Adventure at 1 million each (and BoI was in a Humble Bundle). Witcher series but those put the time into graphics. I'm probably missing some but the whole idea that games compete purely on the basis of "It's fun" just isn't accurate. Technology, publishing and marketing all play a sizable role.
Plus, Minecraft has sold ~20 million copies across all platforms (PC, Xbox, Linux, Android, iOS, etc) since its launch in March 2011 (according to Wiki, ~4 mil from that number was actually sold between 2009-2011). COD: Black Ops 2 sold ~10 million copies in its first two weeks. COD:BO2 shouldn't be our gauge either but, if you're shooting for the moon, you want COD numbers not Minecraft numbers.
[Edit: I see KTurner beat me on the COD comparison while I was off looking at numbers]
Edited, Jun 14th 2013 2:36pm by Jophiel
Sorry I am a page late on this.
The problem is the games aren't budgeted right. There's a game on that list, 12th one, that's going to be TWENTY years old come this september. I think without even looking at actual statistic we can all agree that the amount of people that play video games has increased drastically since 1993. How is it then a twenty year old game can out perform modern ones in a larger market? I am not saying that if this game released today it would do nearly as well if it was sold as is. However that;s a staggeringly old game to be sitting in the top 15 for a market that's damn near to catching up to other major mediums.
Tomb raider had to sell at least I believe it was 8 million copies for it's publisher to consider it a "Success." 8 million copies. Not even the top selling pc games ~OF ALL TIME~ clear 3 million before the top 30 games. Yet tomb raider was expected to sell 8 million copies.
Quickly checking the wiki page for all game platforms, most system top sellers drop below 2 million copies sold withen the first 10-15 titles. Yet games are being budgeted expecting to sell at least 8 million copies. Or 6 million? Or whatever other arbitrary number publishers pull out of their ***.
At the end of the day budget are not being realistically made. Weather that's the sake for graphics, extra modes, extra games, more WHATEVER. The numbers games are getting budgeted for are not right if the publisher needs 8 million copies to sell for it to be a success.
Shoot for the moon for sure, but for sake of everyone involved don't expect to actually make it.