Omegavegeta wrote:
Quote:
This is very different. This is charging for a launch character DLC when you definitely developed him alongside the game.
According to Bioware, this DLC was developed after the main game was finished and by a different team.
"It takes about 3 months from 'content complete' to bug-fix, certify, manufacture, and ship game discs," he tweeted. "In that time we work on DLC... On [Mass Effect 3], content creators completed the game in January and moved onto the From Ashes DLC, free with the [Collector's Edition] or you can buy separately."
The Prothean is optional content that is certainly designed to appeal to long-time fans, which is why he is part of the CE offering," he said. "Mass Effect 3 is a complete –- and a huge game — right out of the box. The content in From Ashes was developed by a separate team (after the core game was finished) and not completed until well after the main game went into certification.
"The Collector's Edition has been sold out in most places for some time now, and is becoming very hard to find (many players prefer not to purchase the digital version). As such, we wanted to make this content available so that [Standard Edition] buyers could also incorporate the Prothean into their game."
Linky.
Now, I'm not defending them and would much rather this be free content, but I understand why it isn't and won't ragequit the franchise because of it.
Edited, Feb 24th 2012 6:15am by Omegavegeta
I know that's what they said, but I don't believe it (for many reasons).
1. There are voice files, among other things, for him in the demo version of the game. That mean he's at least partially bundled with the actual game, not a separate patch-style DLC. It means that he's been included in that 3-month testing phase.
2. And of course he has. Think they are going to release a DLC without extensively testing it first? Especially if he's a significant part of the game, then this character has been in testing with the whole kit since the original version finished. That's why most DLC IS released much after launch--it's what the Dev teams did after the fact.
No way, this character had to have been included with their overall design and testing process. There's just no way it would be ready in time otherwise. Now, I can agree that Prothean-specific testing might have lasted too long for him to be printed on the disc in an implemented way, but that doesn't excuse anything.
Fact of the matter is that the character is completed and available content at launch. Considering launch day patches are pretty much standard now (and probably will be for ME3), and he definitely has files in the core version, then there's no good reason that the character couldn't have been enabled by that initial day patch (after they finished their last minute testing). Considering, you know, that's the case.
Bioware is pretending like a completely different design team worked on him after the fact. And it's a downright lie.
3. Why is it a lie? Because we have proof in the form of dated concept art that they released in the art book that the character has been intended from the start. And it specifies as a squad member.
4. Because, obviously, it's impossible to be true. The design team spent 3 months working on him? What, so he's just not being tested? Yeah, no. They're going to have to just as thoroughly test the game with the character as without. That means, at best, we are talking one month of design.
Remember, this is going to be a launch day DLC. To have that on the PSN by then, they'd have to submit it at least 3 weeks in advance. So we just cut the timeline down to 2 months. There's no way in hell they implemented that character in two months. I can believe that they didn't have that content ready to be enabled on the disc. But we know a fair amount of his content is actually printed on the discs.
[EDIT]
To be specific, the core game content was allegedly finished in January, and then they went on to the character. Which I flat-out don't believe.
The character in question was included in the scripts that leaked last November. It's been using up design time throughout the entire process.
Edited, Feb 24th 2012 10:28am by idiggory