Spell Icon Voice of the Vampire  

Description

1: Charm up to level 68

Details   Raw Spell Data, Lucy Spell View

Mana: 200 Skill: Wind
Casting Time: 3 Recast Time: 0
Fizzle Time: 0 Resist: Magic
Range: 75 Location: Any
Time of Day: Any Fizzle Adj: 80
Deletable: No Dot Stacking: Yes
Reflectable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Detrimental Source: Live 09/29

Messages

Cast on other: Soandso has been charmed.

Game Description

A bewitching melody that charms the target, allowing you to command it.

Items with this effect

Quick Facts

Scroll:
Spell: Voice of the Vampire

ClassLevel
BRD70

Expansion:
Omens of War

Duration:
1 min
Post Comment
such a waste...
# Jul 15 2006 at 8:13 PM Rating: Decent
Welcome to the Gayest Song ever conceived. Zero range, high resist rate, etc... how useful for a spell that requires killing a raid mob!

And yes you have to be within melee range to cast this... practically standing underneath the mob to cast.... How thoughtful to add such a requirement when bards can't tank for crap.

Edited, Jul 15th 2006 at 9:18pm EDT by stevcoll
such a waste...
# May 05 2008 at 3:03 PM Rating: Decent
*
204 posts
this is a poor assessment of what is really quite a decent song.

first off, for those bards wielding the SSS, swap in your flute when you begin singing this song. it still gets resisted quite often, and sometimes breaks immediately upon landing, but it works better than just having the epic out. secondly, depending on what you're kiting (ferans in noble's causeway are my favourite so far), mezzing the mob, running the swarm away, running back and charming is not necessary. circle kite your swarm into a nice tight bunch and when you can auto-circle, click your VotS, swap in the flute, and sing Largo's on your target. now your target passes within melee range periodically, allowing you to charm it without mezzing, much like call of the banshee and the old hobgoblin standby.
i'm still looking for other decent charm kite camps. icefall glacier isn't bad but there's a shortage of blue-con wolves to charm. HoH was not worth the time it took to mez-run-run-charm (they have a large reach, so no autocircle) for the aa gain. the horror goblins in PoN summon, so that was out. most OoW mobs cast that damn unresistable snare, even with resists at 500, so murks, bazus, and especially dragorns are generally non-kitable *frown*. oh well.
good luck fellow bards
charm stinks, sorry i went off on a rant
# Feb 24 2006 at 9:58 AM Rating: Decent
pffft who was it that said with the right aa's bard dots do good dps, thats a joke and you know it, yeah bards can solo quite wel if you have the patience of a saint and feel like kiting mobs continuosly at 15mins a mob. if the range wasnt so bad on this charm you could make serious aa's swarm kiting but you dont want to get that close to a swarm of mobs to charm them. i have only used this song once since ive had it and that was to hold a chaos slayer in txevu till an enchanter could get rezzed in txevu. for the most part write this song down as junk, i dont try to solo these days exp is by far much less then say a dreadspire group. and as often as people are looking for bards to pull/cc why would you want to solo, the good loot takes atleast 6 people or a super necro to attain. so delete this song and while your at it delete the crappy 66 lull that doesnt work on most creatures and even when it does it doesnt let mobs come solo forcing me to mez/snare one and fade and reaggro after a certain distance. and you know what would be awesome? another expansion where sony gives me modified versions of my same songs cause you know theres nothing i like more than getting a song thats about as effective as the same damn song i had 2 expansions ago. gimme something new and creative to play with. if you dont agree with my views on bards you either are nieve and completely inlove with the class or havent played a bard for 7 years and lost abilities almost every expansion after luclin. flame me if you like but you'll find me on povar doin what i can with what hasnt been takin away from me
Tenban Froghumpa <Firestormers>
I like it
# Jun 08 2005 at 8:48 PM Rating: Decent
I have had this spell for about a month now. If you are trying to swarm kite with this forget it not going to happen. However if you use it as intended (Crowd Control) you can add alot of DPS to your group. As stated above the Charm level is 68. Most mobs in MPG and all of rifts obviously cannot be charmed so I don't even mem the song in those zones. Works awesome in DoN however and can easily save a bad situation.

To solo with this you would need to MEZ a mob then get in melee range to cast the charm. I really just dont bother since most often the rewards of a group are just so much better.

Seen a few posts about the mana that this song costs. As a lvl 70 bard with NO raid level equipment, not keyed for anything but sebilis(so sad) wearing OOW Tier one, the RS BP that rots all the time and PoP legs(composer), and DoN, LDoN augs I have FT15 plus the aa FT. I can pretty much keep charm going and not see any significant decrease in my mana. Currently have a mana pool low 6kish. So mana not really a concern with this spell.

How did I get my runes? It took a little while but is not impossible. I got all of my greater runes at Cubbies/Assasin camp in WoS. My glowing I got in Rifts actually quicker than I got my greaters. Bards are highly sought after in Rifts for our resist songs and pulling. Just make sure you have Run 5 or you will get plastered pulling in rifts. Personnaly I cast snare the whole way back to group. When it hits I get some distance on the mob which lets me check to make sure I only have one mob. But now I am rambling.

It takes a little bit of work/luck to get this song but even for a casual player such as myself it is not impossible. Bards Rule!!

Madpiper
70 Bard Prexus
Toon Platoon
70 charm
# Mar 22 2005 at 11:19 AM Rating: Decent
Personally (70 bard 208aa.... I am a newb imho) I am really looking forward to picking up this song. I remember when I was lvl 54 exping in Old Sebilis that charm had saved by life many a time and allowed me to take on mobs that would be otherwise impossible for some groups... at that level I would fight there usually with me + cleric + druid or me + wizard + druid... two different sets of close friends, with each my charmed pet usualy served as our tank while I made mana for them. (off the subject I find it funny that lvl 39 charm works on mobs up to lvl 50 and when we get a new charm 25 levels later it increases level cap by 7 levels). However, Lvl 68 max is not bad at all compared to the lvl 57 limit on our 64 charm ( this was a slap in the face, basically: "here is a worthless song that will help you only when camping green mobs" imho). Since lvl 52 I have been a group bard, I put my AA's mostly toward what will make me the most effective puller, mezzer, and slower: FM, FT, Jam Fest, defensive, and improved singing / instrument abilities (cause face it bard DPS melee or dots is pathetic. Our job is to bring the mobs, amplify everyone else's dps, and of course, stay alive). This song by it's self opens up so many possibilities for our class, because, to be honest, if we have a lvl 68 charmed pet, that thing will dish out probably 5-6 times the damage we could hope to do with dots, probably more. Given the ability to move while casting we are able to start the song in range, move out of range and when the song is about to land move back into range again further negates the range issues with it (though I still like the idea of mezzing before sticking charm to alleviate the issue all together, and a snare on our target pet makes things even more simple). If you are a decent bard I am sure you kite mobs while you land your initial mez, especially if you are the sole mezzer (luwens gets so many resists that you are left with no other choice) also consider the exp possiblilities that this creates. I would imagine taht a bard with this song + a druid could probably solo tipt with the exception of final boss. In groups this adds an extra mob that bard can CC for 1 min per cast not 18 seconds (and add as much or more DPS by means of the pet than the whole group can colletively produce with his charm in most cases). So basically what I am trying to say is that this song opens many doors for bards, I am quite confident that it will allow me to duo MPG with my cleric bot at the very least, and it will amke any group in zones with charmable mobs much more efficient with a bard that has this song because of the enormous DPS that a 68 mob deals out. This could theoretically allow bard + druid to pharm tipt up to crag beast for augs. But if you use this spell stay on your toes because your pet will own you and your group real quick if you aren't paying attention or if you in the middle of typing a tell when it breaks.
RE: 70 charm
# Sep 05 2005 at 11:51 PM Rating: Decent
you have a point today bards dps isnt that great compared to a year ago befor the nerf when you could take every mob in pov that didnt summon pull them all at once ae slow/snare+ dot in one spell and then add a few other aoe dots and get 20 aa per hour. yes today the dps is drastickly less but for those who have over 1kaa's due to doing pov like that, your the ones to blame ) *points a finger to his long time bard friend who got many a aa mass pulling pov* and on another not bards single target dots are still makeing them one of the best solo chars in the game at any level because of no down time and if you do the right aa's you can get very good dps for those dots.

Edited, Tue Sep 6 01:04:07 2005
you're missing it
# Mar 19 2005 at 3:18 PM Rating: Default
Guys, it always amazes me to see the whining about swarm kiting in damn near every post threads on bards, lmao.Bards who play the class to "solo mass mobs" are missing the point of the class.Yes,we're Sony's ******* children with impossibly hard epics and constant nerfing. Yes, developer's don't have a clue about our class giving us PB AE slows...lulls...etc that never HAVE been usefull unless farming greens for components.We're meant to be group players and fill in all the voids while enhancing every other class from within. You want a soloing class.....start a druid or necro and quit ^%*&$%^* whining ! This charm (yes, 200 mana is high, but so is 800m for AE nuke and 900m for fade and I hate that too, but cope with it,lol))is yet another tool to save our asses when pulls go wrong and add dps. Damn...ya'll lured me into a rant....my appologies.....carry on /rant <off>

Deanno Ginswiller
70th Singer of Kareoke Hits
Stainer of Many Zones

<Zebuxoruk>
Too Much mana
# Feb 20 2005 at 9:27 AM Rating: Decent
Too much mana cost, SOE bards have had to suffer with mediochre song after mediochre song this expansion.
RE: Too Much mana
# Mar 06 2005 at 11:41 PM Rating: Default
Yeah thats alot of mana. But not that bad if its has a low resist rate. What tends to burn my mana down is the resits on some of these mobs. The short duration is enough to make me puke too. I mean what is up with bards gettin the shaft on charm. I mean....Every charming class gets DC except mages and bards. And mages got so many damn kick *** pets WHY would they want to DC. So its down to bards. With their short *** duration charm. Yeah..jack of all trade smaster of none. But when a skill only lasts 20 seconds in some cases it snot worth having at all. Now this is the part where some uber *** says "well i have max cha an have charms lasting X amount of time so you just need better gear. Yeah...***** you. I have tried max cha and it dont help so you can take that developers response and cram it hard. I don't buy it cause I have tested it.

But I am off topic....so...point.....I'll deal with any mana cost as long as it lasts.
mana
# Feb 11 2005 at 6:48 PM Rating: Decent
By the time you're seventy and you're playing in the zones where you could have gotten three glowing runes, 200 mana is cheap. I rengen 220 mana a minute. Nothing wrong with the mana cost.

I'm so happy they upgraded our charm with a meaningful level limit. Give up the swarming already, it wasn't meant to work like that in the first place. And no chanters cannot do it, because they have to stop moving to cast. Preety much impossible to kill off the former pet. And they don't have fade to get out of trouble or reset the mobs on the pet when aggro gets out of whack. The truely stubborn will learn to swarm kite by mezzing to re-charm. Dangerous as hell, but there will be those who succeed at it. Grow up, move on and learn new ways of playing.

Charm gives us more power in CC. Just one more option, especially when you can't keep a mob mezzed because it's dotted. Or you can't get it off a caster. Should be good aggro, even when resisted. Or if you just want some extra dps.

Charm does gives us a way to solo with a pet and a mob killing each other at the same time faster than you could chant them down. It's not swarming, so don't bother comparing. Most classes can't solo at all.
ya
# Oct 16 2004 at 1:12 AM Rating: Decent
gynsu man ive been saying that for like 2 years now we dot at 1 quarter power of necros... nerfed we charm at 1 quarter the quality of enchanters ... nerfed level cap... we pull better then monks nerf the duration give them 18sec selo and lull ability ... we have ae regen then anyone with a good lute ... they add so much hate to it that even with spell cast subtelty 3 we get agro easily ... we ae kite 100+ mobs at once in about 30minute kite they nerf it so the songs do no dmg while mobs are moving ...wtf was sony thinking good bards figure out how to solo by twisting new and different songs together everytime they get nerfed ... nerf them more... no whiny cry baby that cant take down 30 dragons with a lvl 6 warrior cause he just got bash and a new fine steel sheild should be listen to in a nerf complaint i have never heard any GOOD players complain about bards being "overpowered" its only the noobs that cant figure out that when a mob says immune to changes in run speed and they try to snare it till they die, that there class blows and bards are too strong.. and dont get me started on the testers on who test these new ideas. they should obviously be screened to see if they have half the intelligence of real players because when a spell gets out into live eq and gets nerfed its obvious that someone with brain cells figured out how to use the spell/song in a way more powerful trick OMG SOE U SUCK NEVER RELEASE EQ2 YOU CANT EVEN HANDLE EQ ONE
RE: ya
# Oct 26 2004 at 6:08 AM Rating: Decent
I really hate it when people complain in Engrish (yes, I spelled that with an "r", Engrish = English + Gibberish). It's so damn difficult to understand what they're trying to actually say. I think I'll break this post down a little to better understand it.

Quote:
we dot at 1 quarter power of necros

Exactly, that's because we're not necros nor are we supposed to be like them either. Manaless dot kiting is a plus.

Quote:
we charm at 1 quarter the quality of enchanters

Well actually, we charm at 3/4 the quality of enchanters. We are not enchanters either, so we shouldn't get the abilities of them.

Quote:
we pull better then monks nerf the duration give them 18sec selo and lull ability

They nerfed all lull spells to 18 seconds.

Quote:
we have ae regen then anyone with a good lute ... they add so much hate to it that even with spell cast subtelty 3 we get agro easily

You're healing a mass amount of people at one time, even clerics would have this problem.

Quote:
we ae kite 100+ mobs at once in about 30minute kite they nerf it so the songs do no dmg while mobs are moving

This only affected PBAoE. In case you didn't know, PBAoE means, point blank area of effect. Point blank meaning melee range, or in some cases a little outside of melee range. Not smart to stay in melee range when kiting.

Quote:
no whiny cry baby that cant take down 30 dragons with a lvl 6 warrior cause he just got bash and a new fine steel sheild should be listen to in a nerf complaint i have never heard any GOOD players complain about bards being "overpowered" its only the noobs that cant figure out that when a mob says immune to changes in run speed and they try to snare it till they die, that there class blows and bards are too strong

This, I'm surprised to say, with a little intelligence added, could be a good argument. However, I have heard those supposed "good" players complain about bards being overpowered.

Yes, we bards have been nerfed to no end. We have been given the shaft on many occasion, but we still come through with a smile on our faces simply because we can legally cheat the system. It sucks that swarm kiting has been nerfed, but you can't really say it's been nerfed when it wasn't working as intended anyway. PBAoE does not mean you can run around hitting things that aren't in the "point blank" range. It just sounds stupid to even complain about that. There is still chant kiting. Our kiting abilities are not gone completely. So don't sweat it too much.

As for this spell. 200 mana is extreme considering that a bard has the worst mana regen. Even with Mana regen items, mental clarity, other mana regen AA we couldn't possibly match the spell duration to make this spell usefull. And since we can't even affect our own minds with our chorus, having these ridiculous mana cost spells makes it almost pointless to even get them.

Edited, Tue Oct 26 07:09:42 2004
RE: ya
# Oct 27 2004 at 1:37 AM Rating: Excellent
From a high-end bard perspective (the type of bard who will have this song sooner than most any other type of player, given you need 3 glowing muramite runes to even obtain the song), I do not feel this song is a disappointment at all... sure, it would be nice to have a 200 range on this song so I could swarm-kite in PoFire, but let's be realistic... giving a bard the ability to solo entire aa's in less than 10 minutes time, especially after they put an end to pbaoe kiting, would be ludacris.

Scenario: You're in an exp group, you pull two mobs (because you're lazy and don't feel like taking the extra time to split), and plan on mezzing one as soon as both hit the group... your druid or necro in the group hits one with a dot as soon as the tank engages it, but for whatever reason (perhaps one mob is a crazy proc-mob like Kyv or Noc), the tank switches targets... you have one mob that is dotted, and the other mob is being attacked by all other party members. Switching back to the dotted mob won't work, because by this time the druid or necro has dotted the second mob. You can't mez, and if you have weak healing or no second tank, you can't offtank the second mob (don't tell the bard to offtank, we suck at agro with group songs memmed)... so why not charm it? With FT aa's we can regen up to 24 mana per tick, so the cost of the charm is regenned in less than one minute, and having the 9th spell slot means not having to drop a song from your ********

Scenario: exp group in pofire, C2, soldier mobs in pofire have the dinkiest agro range... instead of pulling one, run up to a mob, charm it, send it to attack a second one, and while those two are duking it out go pull a third mob back to camp. If charm breaks too early and you can't handle the 3 mobs in camp at once, fade and re-agro immediately with Boastful Bellow... 90% of the time you'll only get one mob on that pull. Mez it when it hits the group, finish off the one you have in camp, and kill the mezzed one, which at the very least has fewer hp than if you had pulled it single. Burn through C2, start pulling from downstairs, and **** off the ae kiters who have no extra mobs to pull from the courtyard because you're killing them all.

Scenario: raid encounter. Named mob spawns some adds, all mezzable. Why not charm one (if charmable) and add to the raid's dps? Even if charm doesn't work, it should be enough agro to kite it around for a bit until you can get it mezzed, and keep the mob away from the clerics and ranged dps.

This song was not intended for the casual player, at least not for right now, for what you have to do to get the runes. Hulcror's really your best bet for a casual zerging guild, but on my server at least he's usually permacamped by high-end guilds who like to farm runes to death. And seeing as how this song is the last in line for our lvl 70 runes, any guild that hands out runes rather than /randoms for them will give them to the clerics, druids, shamans, enchanters, and paladins who will get all their level 70 group buff spells, which are infintely more useful to a raid than a charm song. The bards who do get the glowing runes are a) lucky on /randoms, for guilds who dish out runes this way; b) an officer or guild leader who likes to ***** loots; c) part of an enchanter-deprived guild who will receive 2 glowing runes to get the 73 mez song; d) have way too much time on your hands to do enough MPG trials to earn 3 glowing runes; or e) very patient bards who waited until everyone else in the guild has their runes and now they're being handed out to whoever.

200 mana is really not that big of a deal, right now I have about 7.5k mana with Clairvoyance & Eye of Dreams clicky, and regen 20 mana per tick. The only time I ever have an issue with mana is right after I'm rezzed, to wait the 4 minutes it takes to get enough mana to fade. Get in a decent group, know how to pull mobs effectively, and you won't even notice the occasional fade to prevent from pulling 5 mobs at a time.

In short (that was a bit long-winded), don't worry about this song, casual players won't see this for months. By the time you do get it, swarm-kiting won't even be a thought in your head, you'll be too busy doing single-group MPG trials and picking up 60/60/60 augs all day long. My two cents.
RE: ya
# Aug 08 2005 at 11:30 AM Rating: Decent
*
105 posts
Where most bards get their glowing I imgaine is RSS... It's not unheard of for people to get 2 or 3 glowing on a single trip since they can drop like candy if you're lucky (or not drop at all if you're not... thanks SOE RNG) They're pretty rare from trials so I would be very impressed to see someone get all of theirs from there.
RE: ya
# Jul 07 2005 at 12:28 AM Rating: Decent
*
55 posts
f) a member of a DKP-based guild that wants it more than the other members present ;)
RE: ya
# Feb 10 2005 at 11:30 AM Rating: Decent

how does this make it impossible so swarm kite??

Pull swarm...
Mez mob...
Train swarm away from mezzed mob...
Run back to mezzed mob...
Charm mezed mob...

Sure it might slow your swarm kiting down a bit but honestly what do you expect?? From the perspective of a player who's main is a 70 Monk and also has a bard alt, just being able to solo lvl 60+ mobs (heck lvl 55+ mobs even) is an extremely good thing... even if it takes longer than you want it to. =)
WTF
# Oct 13 2004 at 4:34 PM Rating: Decent
Really now folks, Chanters can charm kite just like bards so whats the deal? We have been victoms of the nerf monster again. Everyone hates bards says there unfair yet everyone loves chanters cause of kei. Well a chanter using the same tech. as us can chant kite just like us, yet they have way more mana regen capabilities than we do.
So why exactly did SOE make this a super short range,Mana sucking short duration charm? They could have at least upped the charm time to balance it out. Hey I wouldn't mind if I could charm mobs for any length of time.
All you bards out there can thank the people who whine all day in game about how out of balance we are. Well I got news for all you tards out there....bards work just as hard as everyone else to get xp. Sure we can solo better than some but we are constantly moving changing short suration spells and watching a thousand things at once...Mage, Bst, Necro, Shaman, chanter all solo and have less to do in the process so give us some slack ya numnutted dorf faced gnome tards who complain!
RE: WTF
# Nov 27 2004 at 9:59 AM Rating: Decent
My main is a shaman and my secondary is a bard. Shamans having to do less to solo is complete BS, a good Soloing shaman does NOT STOP CASTING the whole time he is soloing a mob. And unlike bards who can keep the same spells memmed the whole time while soloing, a shaman is constantly swithcing spells in between getting hit. I haven't played high end any of the other solo classes you mentioned, but i can guarentee they arent just sicking a pet and rolling in the xp. To solo you have to employ all aspects of your class, to think a bard does more work to solo is just stupidity.
RE: WTF
# May 11 2006 at 12:28 AM Rating: Decent
I disagree Sethar. Im not sure what your high lvl shammy and bard lvls realy are, but I do have a lvl 64 bard and a lvl 58 bst. to solo with my bst all I have to do is cast slow and instill, send pet in and if I have a good hp and mana buff jump right in myself. If not then help pet a few then sit/regen and pet cleric for a few. With bard it is a hole diff game. I am constantly twisting songs usuly 4 unlsess I miss a note or get stuned wich is all to offten. Try and keep track of wich song I was on and wich song to play next, I don't usuly play just the 4 same songs but use almost all 8 song I have memed. Keep track of my hp becouse as we all know bards = paper tanks and when the situation comes up, not get adds. I am doing alot more mouse clicking insterment switching and my eyes are looking all over the ui not so with my bst. As for other solo class I don't have any past lvl 45 as of yet so couldn't say but I know with the bst if I didn't have my pet up or it died and i was trying to mem new spells lol can u say (Loading please wait) Anyway with all the nerfs I don't even solo my bard anymore takes way to long with what chanting they have left us with and I personaly enjoy grouping much better. But that is just my thoughts on the matter. Thanks for reading my thoughts =)

Edited, Thu May 11 00:22:26 2006
Charm Kiting
# Oct 09 2004 at 12:57 PM Rating: Decent
As of the time of this posting, the max level of mob that can be charmed is level 68. Also, you do NOT need to equip a wind instrument to cast, nor does it consume a flute on cast.

For soloing purposes, this spell is practically useless without at least 15 per tick mana regen. However, you CAN still do single mob-vs-mob charm kiting with this spell, but given its short range, you may need to mez both mobs on break before recasting the charm.

At the very least, it's still faster than Drum DoTs alone. I just wish SoE had not nerfed our PBAoE songs so they cant damage moving targets...

Edited, Sat Oct 9 14:03:34 2004
200 mana????
# Sep 16 2004 at 3:56 AM Rating: Decent


Edited, Thu Sep 16 05:29:48 2004
200 mana????
# Sep 16 2004 at 3:54 AM Rating: Decent
200 mana!! holy geez!! thats a lot for a 1 minute charm.
level max
# Jul 15 2004 at 4:18 PM Rating: Excellent
Not seeing a level max on lucy...
hopefully it will be high enough to be able to swarm kite ZI PoF stuff... but higher would be even better.
This would be very depressing if it were only a few levels above our old one though.
RE: level max
# Jul 28 2004 at 3:19 PM Rating: Excellent
Edit: look at the range on this!!! i guess they want to eliminate charm kiting...
lvl 64 Call of Banshee: "Range to target: 200"
lvl 70 Voice of the Vampire: "Range to target: 40 "
...
anyone else as disappointed at these preliminary spells as i am?
RE: level max
# Aug 10 2004 at 11:25 AM Rating: Decent
I'd be overjoyed to get charm back as part of CC'ing in a group situation. A 40 range to make it close to impossible to swarm kite is a small price to pay to get a useable charm.
Charm
# Jul 15 2004 at 7:49 AM Rating: Good
Really bards should get Dire Charm AA <maybe make it 20 aa's> as bards are really charming individuals. I dont care what anyone says, We should also get Area Effect Mez! after all , when Singing in a crowd, does only 1 person listen to a song? No <--- Give bards the power!!!
RE: Charm
# Sep 26 2004 at 9:42 PM Rating: Decent
You know, because bards aren't already enough of the Enchanter class, while already having too much of every other class's main points.
RE: Charm
# Sep 03 2004 at 6:23 PM Rating: Decent
Actually, we did, at one time have an AoE mezz, it also moved the mobs every pulse. Just a bit of history from a bard who has been playing too long
hm
# Jul 07 2004 at 4:43 PM Rating: Decent
read on lucy that it consumes a flute, sound a bit hard to consume everytime u charm, anyone who can confirm?
RE: hm
# Jul 17 2004 at 7:27 PM Rating: Decent
it's not gonna consume a flute...that just means it requires a wind mod to cast...that's how songs have always been listed...check out the PoP charm...it lists a flute as reagent too, but doesn't eat it
RE: hm
# Sep 11 2004 at 2:41 AM Rating: Default
It shows the flute reagent on the lvl 39 charm also, but I have used the song without a flute or wind instrument equiped. Is this an update that you have to have it now?? Haven't used charm in a long time.
Max Lvl 60
# Jun 05 2004 at 2:51 AM Rating: Decent
24 posts
Max Lvl 60, or at least it would appear so from the raw spell data:

max1 60
RE: Max Lvl 60
# Jul 07 2004 at 12:04 PM Rating: Decent
It's been changed it seems, Max 70. Time will tell though, I doubt they'll leave it that high. A bard can wish though.
RE: Max Lvl 60
# Jul 13 2004 at 7:10 AM Rating: Default
they should leave the max at 70 if it consumes a flute everytime and still will last only a min max.
WOOT!! New charm
# May 27 2004 at 2:51 AM Rating: Decent
Well i wonder what level this will take our charm too, hopefully 62 hehe. would be nice to swarm in POV. Probably cost more than 90 mana too, my guess is around 120. We shall see.
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