Spell Icon Wave of Piety  

Description

1: Increase Hitpoints by 616. Max: 1316

Details   Raw Spell Data, Lucy Spell View

Mana: 1048 Skill: Alteration
Casting Time: 3 Recast Time: 30
Fizzle Time: 1.5 Location: Any
Time of Day: Any AE Range: 100
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Target Type: Group v1
Spell Type: Beneficial Source: Live 09/29

Messages

Cast on you: You are washed over in a wave of piety.
Cast on other: Soandso is washed over in a wave of piety.

Game Description

Emanates a wave of Marr's blessing from the caster, healing @1 hit points for everyone in your group.

Items with this effect

Quick Facts

Scroll:
Spell: Wave of Piety

ClassLevel
PAL70

Expansion:
Omens of War

Duration:
Instant
Post Comment
raids
# Jan 04 2007 at 2:34 PM Rating: Decent
the paladin line of group heals are realy good for raids becouse you can have more then one up and chain cast them whit healing crit aa's they work realy nice when taking out mops whit ae ramp i keep 3 gheals up 3 stuns some kind of buff or root

and da at all times on raids
lol...
# Jul 28 2005 at 3:15 AM Rating: Decent
I don't even know where to begin after reading Radanton's post..so..I won't, lol.

But, as far as the Pally group heal is concerned, it's always useful...unless you have a puller in your group and you set it off and train your raid on accident ;)

My personal situation is that when I group it's with my good friends that I know know how to play, so we train ourselves a lot on purpose, lol. Being I'm the only paladin in the group, when the war is ot'ing and the mage is "tanking", and then there's me....group heal helps a lot. I usually call it my AE Taunt ;) It helps a lot on incoming when you train yourself because it gives you pretty solid aggro and doesn't leave the cleric to spam /target /heal on everyone that's ot'ing.

I'm a firm believer in the effectiveness in Paladin heals, given that the Paladin knows how. Just like a cleric or a Druid - they may have complete heal and all that, but if they don't land it,time it right, or they just suck...it doesn't do much good. Which also leads to managing your mana and knowing what spell to cast when.

Like the soloing example, you should never reach 50% before you start healing yourself. On incoming you should have your HoT on and just recast when it wears off. There's no reason to just burn your mana throwing around un-needed heals.

And as previously stated, when a cleric Divine Arbs, he/she will greatly appreciate a group heal from us, as it saves their mana.

Anyway, in the end it comes down to basic understanding of your class and what's going on around you. People do amazing things with their chars all the time that you wouldn't think they could do...just because they think outside the box, so to speak.


Edited, Sun Dec 18 12:56:08 2005
group heal
# Jun 28 2005 at 10:55 PM Rating: Decent
I'd say once in a blue moon i use group heal in a hunt, other than raids its very rarely called for....unless messing around in pofear :P
It cant be denied that our upgrades dont keep in line with how upgraded mobs become, but thats been the case ever since 50 and is a part f pally life, still with good use of our spells we can still do ok.
bloody idots
# Oct 16 2004 at 3:20 AM Rating: Decent
WTF do any of these guys know how to play a pally well hello ffs its peeps like you guys that give pally a bad name ******** to m8s about how crap they OMG pls ok let me enlighten you all imo who give as stuff about the aas for HA3 and AHA3 and the OoW healing aas if you got sweet you are a good pally .

ok let got down to the real sh*t about the power of a pally and reavel in out glory right let do this you guys ever heard of stun !!!!
that right O you say the 1 sec heal are great and i only use then (congraulations you are crap) this about it guys why do you think we have 2 type of stuns !!! a 4 sec and a 10 sec hmm let think about that for a sec shall we ok now i bet if you are a pally you been told off for stuning right i have many time my responce is am i tell you how to play your toon now so dont crap in my playground, right let work this out if you soloing ok and you got to about 50% health you think O no in low hps sh*t waht should i do run hit DA or cry like a little girl NO you fools you do a 4 sec stun why you as ill tell you because you then can do a 1 sec heal for let say 1 and you have 9k hps and you at 4.5k at mo well that is 1k hp back right there but that not enought is it no but the mob about to hit me again o no what am i got to do well it easy you then cast your 10 second stun !!! then you hit you 5 second healing spell for 1550 now you got 2.5k back and the mob hasent hit you yet but you still not full are you you have only got 2550hp back there still 2k so you hot your self for for 2340 hps over 24 sec to get back O no what am i 2 do well id you guys know any thing about stun by the time the 10 sec stun is about up you have your 4 second stun repoped adn you are hoted at this point there is some dmg inc till the 4 second stun hits but that waht the healing over time is for now that he is stuned again you can do that lovely quick heal again and OMG you full hps with a hot on you ok now let go deeper still now this sound like a lot of mana to do well its not 4 sec stun for OoW is 80m then 1 sec heal os 500mana then 10 sec stun is 250mana and the 5 sec heal is 550 and the hot is 668 mana then the 4 sec stun is only 80 again and the 1 sec heal is 500 so a total of 2628 mana and if you dont have 20% mana reduction by now you never will so with the 20% man reduction that only 2103 mana hmm are you starting to get the picture !!! so lets check the healing we did over a total over the 42sec that just took place 1175+1550+2340over 24 sec+1175=6240 hp heal in 42 seconds and that not even with 20% bonus for aas witch would make it 7488hp back and OMG if that was criting healing it would all look like this if they all crited 2350+3100+4680+2350=14830 !!!
so there are the facts guys and gals .

1 last thing im not the greats pally im not even in the top 100 on the servers im just a crappy pally before i went to OoW 3 weeks ago i had about 8.2k hps with this healing style i now have 13 up grades and all lvl 66 67 68 spells and im at lvl 69 now doing AA with 20% real xp and ive gone from a 8.2k tank to a 9.7k tank and that buff from old spell not OoW 1 (by the way all healing was from OoW pack ) but it will work for any pally healing spells so pls before you right off the pally think why they are being bagged out it because they fear us that right we out tank the tanks we we out heal all but 3 classes and our weapon heal us and our group no wonder ide be scared of us too so dont **** us off we the good guys and rember god is a evil son of a ***** rember the words he spoke (do unto other as they do unto you ) lvl 69 paladin Silverblade VS pst to me if you want help or email me ( and dont even get me started on group healing spells sorry about the bad spelling

RE: bloody idots
# Jun 23 2005 at 2:42 PM Rating: Decent
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144 posts
Quote:
i bet if you are a pally you been told off for stuning right i have many time


ok.. all grammar aside, basically if you are a Pally and MT'ing a grp, if you're not stunning, somethings wrong....

however.. if for some reason you are NOT MT'ing a grp and you are stunning, yes, you WILL get told off cause you'll ***** with agro (unless a bigger Pally is the MT)
RE: bloody idots
# Jun 09 2005 at 2:46 PM Rating: Decent
Okay first of all Paladins don't get a 10 second stun. All our stuns are 4 seconds despite what the descriptions say. If you used them and can count or look at a clock you will see this.

Second of all, group heals are great in the right situation. When my guild raids agains mobs that do AE's I'm often responsiable for keeping a group up either singly or paired with a cleric/druid/shaman as a spot healer. You will also notice that PoP, GoD, and OoW all have Paladin weapons that proc a group heal. It may not seem like much but in a long fight it makes a differace.

This goup heal is slightly more efficient then the previous group heal, but clerics do have a pretty cheap group heal that is pretty much a full heal.

Glowing runes are not really all that common especially if your guild doesnt farm them and you can't spend a lot of hours group farming them.

-Gatth Grumbleguts <Sheep> of Luclin
RE: bloody idots
# Jun 23 2005 at 2:37 PM Rating: Decent
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144 posts
Quote:
Okay first of all Paladins don't get a 10 second stun. All our stuns are 4 seconds despite what the descriptions say. If you used them and can count or look at a clock you will see this.


well true, theres no true 10 second stun.. but there IS an 8 second.. see Quellious Word of Serenity, I CAN count, and DO have a clock and its 8 secs..
RE: bloody idots
# Sep 13 2005 at 1:18 AM Rating: Default
Actually, it isnt an 8 second stun either, it is definetely less. You may not have been hit for 8 seconds, but that doesnt mean that the stun lasted for 8 seconds. There is a post regarding this on one of the pally forums.

Also, with the healing, yes 2000+ mana for a 7kish heal is a lot considering during that time, you would have done very little damage to the mob. Pally dps is not great and we still have to finish off this mob, not to mention the number of stuns that you would have cast prior to beggining the "heal rotation" you described. Then throw in the fact that you still have to kill this mob. More mana for stuns, maybe more healing. Throwing all this together , you have now gone through 5k mana and are almost oom. It was a very bad example to use to make your point.

I am not saying that I agree with those that are saying we were screwed with our upgrades, although until DoD comes out, the undead upgrades are a waste and we should be able to stun mobs higher than level 70 at least with our ancient spell. I actually believe that our spells are great and suit their purpose.

I have found that more and more I am using my group heals during raids, I even got hand of piety. People who complain about things that have a purpose do not do those that have genuine complaints any favours. If you want to complain, complain about things that need to get fixed liked Holyforge or even those people who are stuck getting the Book of Frost or the Torn Burnt Book due to perma farmers
RE: bloody idots
# Jun 07 2005 at 12:27 PM Rating: Decent
If you had an infinite amount of monkeys banging on an infinite number of typewriters, one would eventually produce the complete works of Shakespeare. Unfortunately, most of what would be produced by those monkeys would be like radanton's post, a heap of unreadable garbage.

The point is not that Pally healing isn't useful. It is that it is really very questionable that this spell is even an upgrade from other paladin heals.
RE: bloody idots
# Apr 22 2005 at 6:02 PM Rating: Default
This guy, as well as a majority of the rest of the replies are completly retarded. I saw 4 glowing runes drop last night in 4 hours, so don't tell me they don't drop = ). Also, paladin group heals are not more mana efficient, clerics get a group COMPLETE heal. Whoever uses DA in a gropu must be high. Your job as the tank in a group is to take the damage efficiently for the cleric as well as the rest of the group. I use stun to tag, force of piety to off the bat stun before the mob hits me, position my mob with serene command, and finally recast force of piety. This gives the cleric and enchanter a large enough amount of time to do their job as well as it gives you aggro so u don't end up killing the enchanter. Ok, i'm done = )

-Gregg of Prexus
RE: bloody idots
# Apr 15 2006 at 1:31 PM Rating: Decent
The DA that person is referring to is Div Arb not divine aura. The clerics use of div arb goes quite well with a paladins group heals. So in the future read posts a little more carefully.
RE: bloody idots
# Jun 23 2005 at 2:46 PM Rating: Excellent
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144 posts
while I agree that Clerics group heals are more efficient, there definitely is a usefulness for Pally grp heals imho... take for example, pretty much any AoE'ing mobs, let the cleric (or clerics if in raid format) do their job healing the tank, let Pally hit their grp heal each time the mob AoE's. your grp / raid will thank you for it
RE: bloody idots
# Jun 24 2005 at 10:20 AM Rating: Good
***
3,705 posts
Exactly correct. How efficient cleric group heals are, is usually irrelevant, because on a raid, if I stop healing the tank, and retarget my group, there is a darned good chance the tank will die.

In almost every raid we do, we have a secondary healer, usually pally or druid, although sometimes we use shaman, who is responsible for group healing, while the clerics either spam Pious Remedy on the tank, or participate in a CH rotation.
RE: bloody idots
# Apr 03 2005 at 10:33 PM Rating: Decent
WOW, Don't EVER post ANYWHERE again before going back to High School. Please for the love of humanity.
RE: bloody idots
# Feb 02 2005 at 5:04 PM Rating: Default
man this was a difficult read...longest run-on sentenances i've ever seen. lol. anyway, i think he makes some interesting points about pallys healing ability in emergency situations (even though the scenario would burn most of the pallys mana pool). group heals are the bomb if your in a group that knows how to maximize them. That takes a cleric with Divine Arbitration willing to use in on occasion so that the pally group heal can be in full effect. DA is aggro-less and allows the pally to group heal early to mitigate quick damage and secure aggro quickly. if you get into situations where there are aa dots or nukes pally group heals are huge. compare with clerics, pally group heals are more mana efficient than cleric group heals.

While i wouldn't take this over BBB at lv 70 i would probably take it as a 2nd spell. If you are a pally that doesnt ever use group heals then reconsider your posse you run with cause they arent maximizing your abilities (and tell you cleric to get DA and use it).

RE: bloody idots
# Jan 25 2005 at 5:05 PM Rating: Decent
We have been playing OOw now for quite a few months, and tell me, how many glowing runes have you seen drop? Worse, on how many have you won the roll? Given how miniscule the 'upgrade' is over WoM, it is an idiotic waste of a fairly rare drop. I have BBB and may go for Affirmation but will certainly not take a glowing rune away from other classes in order to get this moronic 'upgrade'.
Upgrades?
# Sep 09 2004 at 12:41 PM Rating: Decent
Let's see, 1100 mana - 1287 heal, 430 mana 1000 heal, 450 mana - 1125 Heal, this is an upgrade?
RE: Upgrades?
# Sep 18 2004 at 8:59 AM Rating: Decent
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144 posts
Read it again, this is a GROUP heal for 1287 per person, yup its an upgrade and I for one love it, as will every cleric / Druid / Shammy who heals for my group will.

Wanna make your groups healer really happy on those AoE'ing mobs? just pop one of these off each time he AoE's and the healer can concentrate on healing the MT, which, if you're good at what you do as a Pally, thats you!
RE: Upgrades?
# Sep 30 2004 at 12:48 PM Rating: Decent
Also rocks when cleric uses DA to save agro, then you fill up the group, gaining more agro. Give cleric more time before his 1st CH. Very nice upgrade!
RE: Upgrades?
# Feb 17 2005 at 3:32 PM Rating: Decent
Only one problem with this, and this is a mistake that alot of clerics make, they get agro from a heal and start getting owned by a mob, they panic and hit DA, not realizing that they were at 20% HPs when DA went off. Well if you have half a brain, 20% HPs = low HP agro. Of course the whole while DA is up, they are agro free, but either one: the clerics clicks off DA to be able to heal again or two: it simply wears off after the 18 seconds, that cleric is gonna get agro right back from that mob. So clerics have be halfway smart, and only DA themselves if they are above the 29% aka low hp agro line. Better off healing themselves and hoping the tank gets agro back then hitting DA, but of course that's only if you're below 29% HPs.
RE: Upgrades?
# Jun 02 2005 at 8:07 PM Rating: Default
Your thinking of Divine Aura, DA aa is Divine arbitration. aura is useless (imo) cause you cant heal and you leave your tank exposed and when it wears off and the tank is dead your just gonna die too. arbitration is the bomb, especially if you have a pally who will use thier group heals.

Think of it this way, DA is the equivalent of a 0.5 second partial CH with NO AGGRO. Even if you dont have a pally you can buy your tank (and yourself) a few seconds by hitting DA, then quickly following with a heal-over-time (if you have the time), and then a small patch heal. then worry about healing up the rest of the group's hp when things calm down. It takes quick thinking and a cleric who understands that mashing a 4.8 second heal 5 seconds after engaging is not the way to go.
RE: Upgrades?
# Jun 01 2005 at 1:41 PM Rating: Decent
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551 posts
DA = Divine Arbitration... Cleric AA.

It evens out the amount of HPs your group has... meaning if your tank and chanter are at 5% life, and everyone else is full... DA will cause your entire group to have around 70% hps.

Then your pally can group heal, your shadowknight can group heal/twitch, and you're all good to go.

He wasn't referring to the Invulnerability spell, Divine Aura.

Edited, Wed Jun 1 14:42:19 2005
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OOW upgrades
# Sep 02 2004 at 4:38 AM Rating: Default
This is hilarious. If you want to know why paladins leave the game look at two examples:

1. BSS gets upgraded by less than 100hp - that not even one hit in pov for a lvl 70 even!

2. WoM/T gets upgraded by a whopping: less than 300hp healing!

No discs in the offing either, it looks like.

Message is: f** off pallies. I have enjoyed building up my pally to 65 and am one kill from 66. I looked forward to OoW but I am now seriously considering to sell my toons. Or play my bard.

But if this goes life: Sony, you f**ed up and just lost another 65/140 pally.
RE: OOW upgrades
# Jun 02 2005 at 8:16 PM Rating: Default
Look at it in terms of a % upgrade. 330hp to 412hp is 25% upgrade. Compare that to Virtue-->conviction which is 1405 to 1787 which is 27%. I dont think that 2% is saying pallly are screwed. Its saying that pallys got upgrades to about the same extent as clerics buffs.


RE: OOW upgrades
# Nov 22 2004 at 5:52 AM Rating: Decent
Ok im not the best at flamin n00bs but i rerolled my pally at 59 to a warrior.........big mistake i missed it a ton and rerolled that war when it hit 52. people say that pallys arnt good solo classes and that pallys can do this and that i wish some of them would acctually look at what we can do chain stuns are great for agro and work wonders against the mobs doing high DPS. i also think our heals more then lighten the load from other healers. then theres the fact that we can solo, not the best but still its a solo. worst to worst root med heal kill. o well everyone has there oppinion and in my oppion after being most of the classes to 40+ pally was my first char and still very much my favorite and i look forward to makin it to higher levels to eventually use these spells. Makes u wonder the ones that put pallys down did they ever TRUELY take the time to play a pally how its ment to be played? just my 1/2 a cp later all and best of luck.
RE: OOW upgrades
# Oct 12 2004 at 5:05 AM Rating: Decent
pallies leave the game????? HAHAHAHA wanabe pallies always leave the game dont make excuses for them, some were not meant to play pallies go be a ranger lol
RE: OOW upgrades
# Oct 09 2004 at 12:16 PM Rating: Decent
31 posts
Whopping? You're damn right its whopping. Did you expect the heal to double in capacity? Its 5 freaking levels, not level 100. Don't expect massive improvements with only 5 additional levels to work with. Look at PoP and the Brell's before that, and relate those two. Theres barely a 100 HP increase. Now, look at this new one, and the PoP version. Yet again, nearly 100 HP. So...whats the problem then? If you don't want to use it, fine, I appreciate the class for what it is, and its not buff-master or heal-master. As for this spell itself, get a clue. 300 HP is a massive upgrade for five levels, especailly considering its a *group heal*. Just love it when new expansions come out and everyones complaining the upgrades weren't enough. You should NOT expect huge upgrades in 5 levels, I don't care what the content is like. The only real problem paladins have been having is with stun upgrades for level effectiveness (IE landing on stuff above our level max (70)). Thats it. Other then that, spells are pretty much fine. I admit some deserve to be upgraded, like our pacify line that hasn't been touched since Kunark, but this spell is finely upgraded indeed. 300 HP...300 HP is easilly an upgrade, and if you can't see it, I don't know what can make you open your eyes.
RE: OOW upgrades
# Sep 30 2004 at 12:50 PM Rating: Good
Please, do leave! Some of us are very happy with the upgrades. What you expect? You'd become as good as a cleric at healing and buffing?
RE: OOW upgrades
# Oct 09 2004 at 2:33 AM Rating: Good
if youre gonna say things at least back it up. When you say "youd become as good as a cleric at healing and buffing" what are you talking about? Paladins have one buff that clerics cant touch, and thats the Brells line. We cast any other hp buff its easily overwritten by clerics lower level than us. If you wanna say absurd things like how we compare to healing with clerics, back that up too. What spell at level 70 does a paladin have that compares to a 7,500hp unaltered level 39 cleric 15platinum Complete Heal spell for a meazly 400mana? Nothing, its the most efficient heal there is. You can talk/say whatever you want about spam heals, truth is, clerics have better ways of healing, ie you can start CH earlier to avoid damage spikes or using spam heals. And since they have nothing else to do other than heal, they get to med the whole fight while we dont. However, really... look at all the other spell class upgrades. You'll see how ours blows as tetriak already said.
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RE: OOW upgrades
# Oct 02 2004 at 4:12 AM Rating: Decent
Ofcourse not, but I would have expected for pallies to keep their relative effectivenes and this upgrade does not do that. If you look at the overall picture and at most specific upgrades, they are far less in scope, depth and power that most other classes.
RE: OOW upgrades
# Oct 25 2004 at 10:37 AM Rating: Decent
you're kidding right? no other class can group heal as effectively as paladins...we now have 4 group heals...when on AE mobs...a GOOD paladin can keep his entire group alive with absolutely no problems. i for one am very much looking forward to this spell...with healing adept maxed, healing gift maxed, and focus effects...this spell will land for 3k+ often. that's a VERY nice heal.

Edited, Mon Oct 25 11:38:51 2004
RE: OOW upgrades
# Jun 23 2005 at 2:53 PM Rating: Decent
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144 posts
/agree... did SDS for VP key twice this weekend, my whole group survived in no small part from the fact that I had 2 group heals on the bar. (as I obviously wasnt MT for raid I didnt need the stuns for taunt)


as to Tetriaks reply, I dont think anyone was talking about Pally being MH for group.. but keeping others upright on AoE mobs.. thats really the point

Edited, Thu Jun 23 15:55:38 2005
RE: OOW upgrades
# Jan 25 2005 at 5:01 PM Rating: Decent
Haha - too funny - I have 5.4k mana and all AA's around healing and Hand of Piety (AA group heal) - I would love for you to show me how to keep an entire group alive (no problems!) in WoS cubbies or MPG or RS while doing my job as MT. You will go down faster than a light without a main healer. If you have a main healer, you shouldn't be grouphealin other than in emergency because nobody else should get hit my friend!
Sure, my group heals come in handy and somtimes made the difference, but for that I didn't need the so-called upgrade so far.
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