Spell Icon Mark of Kings  

Description

1: Decrease Damage Shield by 20

Details   Raw Spell Data, Lucy Spell View

Mana: 75 Skill: Abjuration
Casting Time: 2 Recast Time: 5
Fizzle Time: 1.5 Resist: Magic
Resist Adjust: -30 Range: 200
Location: Any Time of Day: Any
Deletable: No Dot Stacking: Yes
Reflectable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Single
Spell Type: Detrimental Source: Live 12/03

Messages

Cast on you: Your skin gleams with the mark of kings.
Cast on other: Soandso 's skin gleams with the mark of kings.
Effect Fades: The mark fades.

Game Description

Covers your target in a glowing aura that heals anyone who strikes them.

Items with this effect

Quick Facts

Scroll:
Spell: Mark of Kings

ClassLevel
CLR64

Expansion:
Planes of Power

Duration:
4.0 mins
Post Comment
can be researched
# Jan 04 2007 at 3:35 PM Rating: Decent
Scholar
**
463 posts
This spell can be crafted by players using the new-style research:
  • Fine Vellum Parchment
  • Ink of Tunare
  • Luclin's Ink Additive
  • Debilitating Thickener
  • Quill of the Archon
Trivial is 322.
____________________________
Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
-- Mystic Coercion, EMarr
can be researched
# Jan 04 2007 at 4:09 PM Rating: Excellent
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6,998 posts
Sukrasisx wrote:
This spell can be crafted by players using the new-style research:
  • Fine Vellum Parchment
  • Ink of Tunare
  • Luclin's Ink Additive
  • Debilitating Thickener
  • Quill of the Archon
Trivial is 322.


Updated, thanks.
does mob have to start with a DS?
# Jan 04 2007 at 3:30 PM Rating: Decent
Scholar
**
463 posts
I've tried using this spell as well as the earlier Mark of Karn. It definitely removes the mob's DS. (That is, if the melees were seeing messages that they're taking damage from a DS, those messages stop.) Unfortunately, as near as I can tell, there is no message telling the melees about the healing effect, so I can't be sure that's happening.

What I expect is that the mob's DS is reduced by 20, so if the mob started with a DS > 20 it'll still have a DS just not as big, and if the DS was less than 20 to start then after the DS is gone the rest of the Mark of K becomes the amount of "healing shield" effect. But since I can't tell how big the mob's DS is to begin with (I've b*tched for years that there's no way to tell how much damage I take from a mob's DS) I can't really be sure.

Anyway, given that I see no way to confirm the healing aspect (the amount healed is small enough that it's swamped by normal regen and/or incoming damage), I have a question that I don't see how to answer, namely, does this spell work even on mobs that don't have any DS to begin with? That is, can I cast it on a generic mob and then heal for 20 whenever I hit it? Or does it work more like the augments that have a +DS effect, where you need to have at least 1 point of DS for the modifier to apply?
____________________________
Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
-- Mystic Coercion, EMarr
does mob have to start with a DS?
# Feb 25 2007 at 2:08 AM Rating: Decent
Scholar
**
463 posts
Eventually set up a duel so I could measure the effect of this spell without a pesky mob throwing extra damage into the mix. I confirmed that the effect works even if the mob doesn't have any DS to start with. Indeed, I'm not sure what the "20" refers to in the spell effect (decrease damage shield by 20). Both this spell and the earlier Mark of Karn were quite capable of cancelling an existing DS up to 34 points (biggest my druid can cast so far), and then melee hits on the target healed 6 each time. (I was using a speed 32 weapon, if it matters.) The spell also blocked any new DS from being cast.
____________________________
Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
-- Mystic Coercion, EMarr
does mob have to start with a DS?
# Jun 23 2008 at 9:46 AM Rating: Default
It overwrites all ds's on slot 1. So a 500 pt ds would become -20. If the ds is on a different slot it will decrease it by 20. So a 500 pt ds would become 480. Always check lucy stacking and the slots this stuff is on.
The differences between King and Karn
# Apr 24 2005 at 10:05 PM Rating: Decent
The only differences I can see between Mark of Karn and Mark of Kings, is that Kings Costs half the mana, last half a minute longer and Kings makes your target make its resist check at -30. O ther then that the cast rescast and even the 20 HP healed per hit is all. My RL wifes cleric casts this spell and I must say it seems to help, though it seems like we notice it more when we calculate approximately what should be being healed. I would say with my Haste(s) and good gear with low delay and most Melee dual wielding, that they make around 200-500 hits vs our targets each battle. Thats 4k to 10HP that the cleric does not have to potentially cast healings for and all for the price of 150 mana or 75 mana, not a bad line of spells, though I wish it had been 40 per hit on Kings :P All I can say is if you are lucky enough to get a cleric who casts this at the start of each battle, dig in and even burn some of your disks if its a tough battle, the faster you hit, the better chance you have of walking away. what a great concept if you happen to play Melee.
tyrecies
Have you tried Stacking?
# Apr 10 2004 at 11:46 PM Rating: Default
Sorry but I have a silly question. Has anyone tried stacking Karn with Kings? Double your pleasure double your fun :) Please post if possible. Thanks.

<EDIT> Yes and it wont stack :(

YAY Look everyone someone updated the spell effects. Look up.

20 points now not the same as Mark of Karn anymore. YAY

Edited, Sat Sep 11 11:53:58 2004
DS remover
# Feb 11 2004 at 8:55 AM Rating: Default
Only real use for this spell is overwriting damage shields on mobs and pulling in LDoN. The healing is not 6hp per blow that is landed on mob. It scales up and down based on the effective speed of the weapon (after haste is figured so I hear). The posting I remember seeing was for weapons with less the 20 delay you healed 3hp per blow. Scaled upto about 6 with a slow 2hander. At least it is cheap to cast and fast. Otherwise a worthless spell.
Nerfed?
# Jan 17 2004 at 7:20 PM Rating: Excellent
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3,705 posts
The description of this used to be that it added a HEALING DS. Now it just says decrease damage shield by 6.

Was this stealth nerfed?

BTW Hipmemphischick, this is cast on the creature you are fighting. It removes their damage shield.
RE: Nerfed?
# Feb 06 2004 at 3:22 PM Rating: Decent
Same thing. If the DS goes negative, it heals, same as Mark of Karn (same spell, lvl 56).
how it use this
# Jan 17 2004 at 6:16 PM Rating: Decent
i am really confused about this spell, who do you cast it on ? I cannot figure out how it is used.... thanks
RE: how it use this
# Jan 23 2004 at 5:54 PM Rating: Decent
This spell is cast on the mob. It will overwrite any damage shield the mob already had and replaces it with a healing shield. Everytime someone hits the mob that this was cast on, they receive a small heal. The reported amount of heal is 9hp/hit. But, I've heard discussion that the amount is related to the dealy on your weapon so that those with faster weapons get a smaller heal per hit.
Not to big improvement
# Sep 29 2003 at 4:28 AM Rating: Decent
Only difference between this and the MoK spell seems to be manacost, duration etc.

Effect seems to be same on both of these spells. Someone please correct me if im wrong.

Only time I use this is to remove any damge shield on the mobs we fight and replace it with a healing shield instead.

Over and out!
RE: Not to big improvement
# Oct 13 2003 at 9:33 PM Rating: Decent
Also is more difficult to resist; note the Resist: Magic(-30)
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