Spell Icon Beam of Solteris Rk. II  

Description

1: Decrease Hitpoints by 2473.

Recourse Effect   Beam of Solteris Refraction Chance

Details   Raw Spell Data, Lucy Spell View

Mana: 1390 Skill: Evocation
Casting Time: Instant Recast Time: 12
Fizzle Time: 1.5 Resist: Fire
Resist Adjust: -50 Range: 150
Location: Any Time of Day: Any
AE Range: 30 Fizzle Adj: 93
Deletable: No Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Timer: 2
Target Type: Frontal AE Spell Type: Detrimental
Source: Live 09/29

Messages

Cast on you: You are ignited by a burning beam of Solteris.
Cast on other: Soandso is ignited by a burning beam of Solteris.

Game Description

Calls forth a beam of pure sunfire that extends in front of the caster, inflicting 2473 damage to up to 12 enemies within its area of effect. This wild magic has a chance to feedback upon the caster.

Items with this effect

Quick Facts

Scroll:
Spell: Beam of Solteris Rk. II

ClassLevel
WIZ72

Expansion:
The Buried Sea

Duration:
Instant
Post Comment
Recipe for this Rk. II
# Jul 27 2010 at 5:23 PM Rating: Decent
22 posts
Just made this spell. The receipe for this is:

Quill of the Arcanist
Ro's Ink Additive
Al'Kabor Thickener
Ink of the Eagle
Ink of Pain (x2)
Ink of Zek
Paper
Trivial at 390

Have fun. ))
Beam of Solteris????
# Jan 27 2010 at 1:56 PM Rating: Decent
ive got this spell and its help ful for farming in NRO / SRO when my buddies Rog needs embalming dust.. but i have a complaint about it.. it says it hits all mobs in a certain radius.. not true.. i pulled 10 mobs.. hit them all... i pulled 15 mobs.. hit them all.. pull 22.. hit most of them... they were all in melee range.. all stacked on top of each other, like 1 mob with a blurred name.. and yet.. not all died..several crits.. but it stil left mobs behind.. so im thinkin there is a " im gonna hide behind you " clause in it somewhere that lets some mobs die.. all my test mobs were orc warriors and clerics in SRO ..

just wonderin why the info writeup is off
decent farming tool
# Jul 29 2007 at 11:02 PM Rating: Decent
I recentyl got this spell and was thinking blah blah probably wasted my time for it. but after some trial and error, I found it to be quite and efficient spell. Take mobs 5-10kish in hp run around and gather 20 or so up pull them to decent spot where got bit room too move. once they in line of fire blast away. I've got crits up to 10k on multiple mobs. yeah the blindness procs alot but and the damage you get is minimal if decently geared with buffs. this being said I can knock out 20 mobs in about 30 seconds and use less than 20 % mana
??you have to face your target
# Jun 09 2007 at 10:48 PM Rating: Decent
not to mention how much mana i have waited by this spell being a cone/ae~ imho this spell holds alot of power behind a tank
A Review
# Feb 20 2007 at 7:41 AM Rating: Decent
Scholar
*
86 posts
Bought from Caster Spell vendor in Katta for 200 Orux. It's actually a L72 spell and you need "amiably" to buy it.

HEADLINE: LEVEL 75 WIZARD KILLED IN CRUSHBONE !!

Yup. I kid you not.

You remember a line of useless spells from our early days related to that bumpkin Wizard Al`Kabor? Well, welcome to Al`Kabor's Emasculator.

Firstly let me say what I had expected: the first useful AE since our L57 Pillar of Flame. What we got: the most thoughtless, useless, screwed up, piece of s**t I've ever memmed.

The Pros:

1) it's insta.
2) a (-50) resist adjust.
3) it has a wide, if not extremely long-range area of affect.
4) there's no apparent limit to the number of MOBs you can hit.
5) can proc GoRM (unlike the L71 Wildmagic Strike).

The Cons: (where do I begin?)

1) 1390m to cast for 2473dmg (need a lot of targets for eficiency)
2) it has a chance of feedback like Flashfire of 914 dmg PER MOB YOU HIT !
3) it has a chance of BLINDING YOU for several seconds PER MOB YOU HIT !

So...... you wanna farm owlbears or sonic wolves? You agro several islands and when you get that hefty train together you turn and BAM! they're dead... and so are you.

Just think of the time savings. No longer do MOBs have to waste time whacking you for damage - you can do it all yourself. It doesn't matter the level or hitpoints of your opponent(s) - just cast and they can hit you back for 914 damage.. each.

I guess you can make the same arguement for Flashfire, but the intended targets are different - single, and usually the higher level stuff where you take it all into account. So let's change venues - let's try kiting 4 bears in Icefall (yes, we have to impose the MOB count limit ourselves now)- we still have the chance of taking 3656 damage per cast and OH YEAH, look at that - you're blind. Kiting bears in Icefall - what a great place to suddenly be blind. 4 mega hitpoint, mega hurtfull bears bearing down on you and you can't see them, or where you're going....

So from Crushbone to Hollowshade Moors to Icefall this new spell is, well - USELESS.

AE's during raiding are usually limited to a few events where several PBAE's are cast by wizards, magicians and offset by AE mezz and SK agro. If not, the agro generated would eat the AE'er(s) pretty damned fast. This new one will enjoy NO life on raids. There is more agro created because of the higher base damage - so traditional AE events will be unbalanced - SKs won't be able to keep agro; breaking mezz on MOBs in DP, Rage, etc. usually gets you insta-killed; and on top of that the spell will damage you anyway and blind you ftw.

While I've always wished we could get an upgrade to several spells like Pillar of Flame and Atol's I've never been one to clammor for them. I know there has been a bit of a lobby for it, but I figured we'd get them eventually (the "Rain" type spells don't count, useless for kiting, useless in groups, I never mem 'em). Now that some Magician-playing dev has given us this all I can say is: take it back, we don't want it.

Fanornador of Tunare


Edited, Feb 20th 2007 10:48am by Fanornador
A Review
# Jun 06 2007 at 8:59 AM Rating: Good
*
156 posts
hilarious post. it does indeed appear to be a rather silly spell.

indeed an upgrade in the pillar line would be wondrous and should have been implemented quite a while ago. however, if you find rains to be useless, you are not applying them properly-

useless in kiting? not so. they are great for quads. they fall in one wave on your quad hitting them all, much like a pillar. slightly more mana intensive than the pillar line, but they get the job done quicker. they work great with a pillar as the two are on different timers. also, when your first mob of the quad perishes, if you turn your trio properly, the first wave will hit your 3, the next will fall and hit the one you had targetted when you cast it. far from useless.

rains useless in groups? don't even get me started. they are amazing. do the math. ;)

rain spells even have their place in many raids and in some cases, may be a necessity.

as for the above spell, it DOES look rather silly. if it used half the mana i might take the chance of being blinded. i will buy it, try it out here and there, then probably never use it again. but who knows?


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