Funny how it says that it uses archery but has few of the features of archery:
1) Double damage when the mob isn't moving or rooted
2) Damage influenced by bow and arrow
3) Damage influenced by Trueshot/Aimshot
4) Ammumition not needed when you have Endless Quiver
Further, it doesn't have this feature that you'll find in spells:
1) Magic-based spell damage boost (it's a spell!) when the focus is on your gear
I don't understand why we have this spell and deadfall. The spells make little sense to me so far and I'm really wrecking my brain trying to figure out when/where to use this thing. It uses a crazy amount of mana. Someone said it's usefull on the pvp server, but us bluebies should have a need for it too! Regardless, I still think the problem with this spell is one of consistency.
If they're going to add a spell that is supposed to use the archery skill, I wish it would be consistent with what we're familiar with! For instance, give it double damage when the mob isn't moving. Make it respond to focus effects that increase spell damage. And allow us to use more arrow types, not just one particular combination of ingredients - it took me a while just to produce the stupid arrow. Why does it have to be 50 range? Why does it have to be class 3? To me, that is stupid. That is not like archery at all.
Edited, Sep 21st 2008 12:24pm by prufin