Before you all go off the handle about what the race may op may not have lets look at a few things. Safe fall: kitties do it why not big kitties? Secondly Three of the 5 or 6 classes already get/have safe fall ... Whats the big deal? Now the permanet sow thing is slightly different. To the guy who said it would make kiting all to easy let me bring to your attention that the only 2 classes the kitties can be that cast is shaman and Beastlord, the shammie we know gets sow at level 9 and the beastlord will assumably get it about as early. Do you know anyone who kites before level 9? Bards are semi casters but they get a variant of sow at an even earlier level (level 5) Allowing warriors to have sow is a big boon and one I like but I dont think its imbalancing because most warriors/monks (if a playable class) I know have j boots or t boots or carry sow potions, this is almost the same for rogues, although rogues do get crits with ranged weapons I dont see this being unbalanced. Seems to me this is Verants way of acknowledging that this race (if not twinked) is way behind the curve.
What are you guys talking about??? Um NO the Shaman Cats dont get pets, they get the same spells that normal shaman get, End of line.
It is the Beast Lord Class that gets pets at their 9th lvl (First Spell Lvl) And it is the only Pet spell they get the rest of the game, their pets NEVER change. However at different lvls they get Buffs for the pets which increase the lvl of the pet and gives it different skills. So before you go posting what you have seen post the correct information.
Shaman's getting pets early just because they are Cats Yeah sure, and they can milk themselves for food too huh? Jeesh. Some of this stuff you people post is just plain Pathetic.
Ahem about the pets if the new race gets it as a shammy spell then all shammys would get it not just The Vah Shir (pretty nice name most Civilized out of all the races so far) Anyway even though The Vah shir may be kind of *Special* cuz how could they live on a moon??? But all the shammy races should get it *Special* or not.
If "Safefall" is the one skill the cats get as an inate skill, I for one will be hugely disappointed.
"Safefall" is quite possibly the game's most useless skill. Even "Sneak" has a worthwhile function in that you can use it to buy and sell to merchants, but "Safefall" has no purpose other than to make it slightly less injurious to jump off ledges or to impress friends by leaping off the highest platform in Kelethin.
I say again, ANYTHING would be of more use than "Safefall". Hehehe. If the physics are done correctly the moon's gravity on Luclin will make jumping off tall buildings easy as pie, something as valuable as a bottle of Tabasco sauce in a room filled with chile peppers.
Well, you can go ahead and think that, but, I think safefall is a nice inate ability for them. You ever hold a cat about 4 foot off a sofa turn it on its back, and let go? It lands on its feet, everytime. And, the highest platforms in Kelethin are nothing compared to the drop from highpass to EK, which I have seen monks survive (lvl 36 at the time, and fell for 739 points with a safefall, and levied out onto the open area. Was actually pretty fun, but he was jumping out of the game, so it was sad at the same time).
Second, It is a hell of a lot more useful than making you take a LITTLE less damage. mid to high level monks can plummet from the Kelethin bank platform and take no damage. Go into zones where you are the puller and traps are prevalent. Then fall... You will appreciate the skill more.
And who the hells says that the physics of Norrath's moon have to be the same as earth's moon? Have you never studied? The gravetational forces for each celetestial body can differ by incredible amounts. My god man, open ye wee little troll mind a bit!
I can understand that for mere cattle the issue of falling safely from large heights can be thorny, but all trolls at an early age are given training in a technique not unlike Kang in the Shaolin temple walking across rice paper (remember Kung Fu?) and not leaving an imprint or tear. This method allows us to "float" across traps leaving us invulnerable to the danger of falling to our deaths.
If you are interested in joining a class in this technique, go to a barsher at Grobb's city gates and ask for directions to the Innoruuk temple. I am certain they will be very helpful.
--Pusbag Infection, King and High Shaman Priest of the Trolls
I agree with Shayeras, in case you havent noticed Norath has a whole load of differences to Earth. What makes you think Luclin should have the same conditions as our moon??
Since Luclin is to be a moon of Norrath that implicitly means that it is in the gravitational field of the larger body, Norrath. Since gravitation is a function of mass, not volume, it stands to reason that the gravitational effect is less on the body that resides in the orbit of a larger entity. For example:
Assume Norrath (N) has a mass of 2 and Luclin (L) has a mass (M) of 1 and that the gravity (G) is equal to 2(I know, this is speculation, but this is for argument's sake). R=radius and V=volume. That equates to a formula that reads like this:
N (M2*G/VR2) is divided by L (MV*3.14) = X
Understand? This makes it quite plain for all to see that the coefficient of mass makes the gravity on Norrath equal to X, or in Earth terms, the gravity on Luclin is 8 times lighter than Norrath's.
Whew. All that calculating makes me hungry. I think I will go fix me a peanut butter and half elf sandwich.
--Pusbag Infection, King and High Shaman Priest of the Trolls
The other poster may have been a bit hostile (sounds like something you said was taken personally), but as a physicist I have to agree that I can't follow the equations you provided.
The first looks like a poorly formed attempt to represent the gravity of Norrath. I have no idea what the second is. If you are trying to get the ratios of the gravity, as you seem to indicate by saying "divide", then the second should be the same general form as the first. It is not at all clear where the 3.14 (a crude representation of pi?) comes from.
> ...the coefficient of mass makes the gravity on Norrath equal to X, or in > Earth terms, the gravity on Luclin is 8 times lighter than Norrath's
Besides this statement making no logical sense, I can't see how you get a hard figure like 8 when you have non-numerical terms (R) and decimal values (3.14) remaining after division. _____
None of this is necessary, however. Gravitational attraction is proportional to mass and inversely proportional to distance (in this case, radius). Using your suggestion that Luclin is half the mass of Norrath:
Porportional to mass: Simple. At any specified distance from the center of each body (excluding a significant distance beneath its surface), Luclin provides half the attraction that Norrath does.
Inversely proportional to radius squared: A little more work. If we assume equal density, half the mass means half the volume. Since volume is proportional to the cube of the linear dimension, the radius is poportional to the cube root of volume (and hence, in this case, mass). Therefore, the radius of Luclin is the cube root of one-half ((1/2)^(1/3)) times the radius of Norrath. Applying the inverse square then means being at the surface of Luclin provides a factor of 2^(2/3) over being at the surface of Norrath. Yes, this factor is greater than 1.
Combining these gives Luclin a surface gravity which is 79.4% that of Norrath, significantly different than the factor of 8 (12.5%) that you "derive". A slight increase in the density of Luclin without changing the mass would decrease the radius further, increasing the surface gravity towards, or yes -- even past, that of Norrath.
Again, assuming equal density, to get a surface gravity 8 times smaller, Luclin would have to have its radius 8 times smaller, and a corresponding 512 times less massive.
For comparison, the Moon is roughly 1/4 the radius of Earth, so its surface gravity would be about 1/4 Earth's if the density were the same. Since the Moon is less dense (more silicate, less metal), this gets reduced the the figure of 1/6 that everyone is familiar with.
Heheh. This message is to the person who is rating all our posts down to "Awful". You can rate me all you want, but I will simply repost doubling your workload. A simpler solution would be to overrate each of us and then supersaturate the "Excellent" rating, rendering it meaningless. Heh. Joke's on you, buddy.
Well, that is a tougher question, but I have the answer to it (natch!). Your question arises from an issue of perspective and context. You have looked at the maps of Norrath and made the normal assumption that the planet revolves around the poles which reside at the north and south, respectively. However, after a bit of research I have determined that Norrath actually revolves around what we would call the equator at a point that is fixed near Erud's Crossing and Faydark much like a tire on a car revolves around the axle parallel to the road. That places Odus and Kunark in the same hemisphere, thus both in the daylight at any given time.
I would draw up a set of equations to prove the veracity of my claim, however the anonymous detractor posting below has convinced me that you must take my scientific analysis on faith.
--Pusbag Infection, King and High Shaman Priest of the Trolls
The geometric north & south poles are defined by the axis and direction of rotation. If Norrath rotated around the points you describe, *they* would be the north and south poles, and east (the place the sun rises) and west would be offset -- East Commons would see sunrise over Nektulous instead of over Freeport. It still doesn't address the issue of having the same or different local times.
The magnetic poles are another matter. On earth, they happen to currently lie fairly close to the geometric poles. On Norrath, I presume they coincide exactly for simplicity.
And that is the only real answer about the lcak of local time zones -- it was simpler to avoid the extra work.
You have no basis for this postulate, and I refuse to accept it on "faith." Yes, the time is the same on Odus and Kunark, but it is also the same in Everfrost and The Ferrott, which renders your theory inaccurate...
Well, that is a tougher question, but I have the answer to it (natch!). Your question arises from an issue of perspective and context. You have looked at the maps of Norrath and made the normal assumption that the planet revolves around the poles which reside at the north and south, respectively. However, after a bit of research I have determined that Norrath actually revolves around what we would call the equator at a point that is fixed near Erud's Crossing and Faydark much like a tire on a car revolves around the axle parallel to the road. That places Odus and Kunark in the same hemisphere, thus both in the daylight at any given time.
I would draw up a set of equations to prove the veracity of my claim, however the anonymous detractor posting below has convinced me that you must take my scientific analysis on faith.
--Pusbag Infection, King and High Shaman Priest of the Trolls
Has anyone taken a look at the Dragon Portal in Skyfire? If you notice the statue is holding the celestial body we call Norrath. It seems to rotate at the poles. When you look closely you can make out Antonica, Odus, Faydwer, Kunark and Velious seems to be attached to the South Pole. There is a very large continent on the opposite side of the planet that you can see as it rotates. I wonder when that will come out. Awesome!
OMFG!!! Can't you people take a JOKE? this guy does nothing but post humor, mindless humor sometimes, but humor nonetheless. I never thought I would see the day i was GLAD to see my In-Laws.......
Your "formulas" are nonsense, and you fail to take several possibilities into account, such as density (which changes the M/R ratios of a body). A smaller, lighter body can still have the same, or even higher, surface gravity.
And don't forget that IT IS A FANTASY SETTING. None of the laws of physics from the Terran universe need apply directly to the Norrathian realm.
your going through FM and you wiegh a lot, SAFE FALL WILL SAVE YOUR F-ING ***, my warrior with 2200hp still got through the zone with LESS than half life, now thats over 1000hp loss, not all people have that much HP, so safe fall could help you in that aspect
#Anonymous,
Posted:Aug 21 2001 at 6:47 PM, Rating: Sub-Default, (Expand Post) the Vah shir are a race of noble cat people extiled to luclin by the high humans or Erudites more often called they will have a incredible speed that will most likely leave the fastes elf in the dust all faction with the karren will to effect your relatiship bith this race of catpeople due to the lack of info they get from the world below from what i understand to get there it will be mostly druid and wizard reliant yet there will be a way to get there that has not been relesed. AND NO IT WILL NOT BE A GIANT GNOMISH STEAM ROCKET that has alread been clerifed yet not sertant yet.The classes they can be are:beastlord shaman warrior bardand rogue
If you are so jealous of cat's inheriting practical abilities... then this is what you do:
START ONE because they have perma-sow
or
DON'T START ONE because they have perma-sow
I'm also guessing that the innate ability (if it goes live) will have pentalties... I'm smelling monk weight on this, in that wearing a bunch of plate armor (glad they can since I've invested in plate armor for one) then their agi will go down... if their agi goes down past point x, they will slow down x%, point y for y%, and point z for z%...
Just logic because if I decked my cat out in plate armor, I'm sure he wouldn't be as agile as he is...(say... that would be rather... amusing =) I'll have to try that some time...)
lol, on my druid's BCP it also says Dark Elf and some other classes, and on some things, like a CCS (Crystal Covered Shroud) a human druid can wear it, but like me, a wood elf druid cannot, so even if you get an item that says "VAH" or "BST" on it, it doesn't MEAN they will be able to use it / be that class
You might re-check that because the Beastlord class is listed on the black panther armor, so i imagine that it is listed there because of the beastlord.
Aye would be funny to see a monkey cat lol, let alone that a cat kicking and doing some of the things a monk would do would just be helarious after a few hours of thinking about it.
"If you do not like a gm call this number 1-800-help-yourself"
Everything I have heard (from friends) say that VahShir will have a monk class. Atleast that's in the works... From the looks, they are a little stronger than the Human, but dont get any of the benefits that the Iksar get (Regen, etc). They also have an xp penalty.. But like stated from VI.. That could change at any minute. In a week, they could no longer be monks... lol
With a cat's natural agility it would make sense for the VS to have a monk class. I will be interested in seeing how Verant adjusts the values to differenciate between hummies, lizzies, and kitties.
I personally would like to see a particular skill that is extraordinarily strong, even at the cost of weak stats in other areas.
IF the Vah Shir have inate safefall, it may be hard capped like the Iksar forage skill is. Even if it's not, I fully expect to see a 20% racial exp penalty and at least some form of night vision. Ultravision would make sense, given that they do live in as dark conditions as the Dark Elves, and no other race has it (iirc).
No matter how it turns out, I'll be one of the first 5,000 to make a Vah Shir Beastlord, and one of the 500 that stick with it.
Rovylern Shadeclaw 38th level Crazy Leezard of Death Proud member of Orion's Honor on Brell Serilis
one guy way up the line says would be cool if they had built in spirit of cheetah, not sow, and now everyone thinks they'll have built in sow. that just goes to show how intelligent some of the posters are. btw flame all you want i still wont give a sh*t nor will i ever read this string again so your "flaming" will fall on deaf ears.
"I am the ******* son of the eternally forgotten. I am the striking hammer of Retribution. I am that which my god has made me and I am the last thing you will ever see in this world..."
#Anonymous,
Posted:Aug 21 2001 at 5:41 PM, Rating: Sub-Default, (Expand Post) "I am the ******* son of the eternally forgotten. I am the striking hammer of Retribution. I am that which my god has made me and I am the last thing you will ever see in this world..."
#Anonymous,
Posted:Aug 21 2001 at 1:58 PM, Rating: Sub-Default, (Expand Post) Allakhazam, GET IT RIGHT! VERANT INTERACTIVE has stated the EXACT NAME of the new race, and it is "Vah Shir". Not Val Shira, for two reasons:
ok, i might get flamed for saying this, but it seems that every race or class with rounded attributes is bashed. simply because casters are supposed to cast and melee classes are supposed to melee best. a mix of the two is a weak melee with weak spells right? (dont flame me for this, hybrids are my favorite)
when i look at the stats of the iksar, they are fairly well rounded, with str and wis/int about equal before the class specific changes (i think) and i think that is why people dont think they are as good as other races because the "best" classes should either have high wis/int for casting or high str/sta for melee.
thats the opinions i have heard from other people on the matter. heres my point, i hope that the VAH dont have well rounded stats, because they wont be wanted in the eyes of most people (except maybe as monks [ie human, iksar stats])
i think they might be better with stats similar to trolls if they are going to be shamans or whatever beastlords turn out to be.
hehe once again, dont flame me. i just learned a little about the new class and race today and put that together fast =P
Well my question is whether or not they will hate ALL erudites or just the Heretics.. According to what I have read it was the Heretics that blasted them to the moon. I play an erudite and am looking forward to a new place to explore but faction would be a nice thing to know..
guldur is right about the zero b4 release faction hits, but it was the erudite wizards and mages that actually blasted em to the moon. since when would a necro or a cleric have that amount of power? =)
Im a erudite wizard and of course am KOS in Kerra Isle. But when fighting there i realize the faction hit you take is with "KerraIsle". So it is possible that can be on a different faction and we will not be KOS with the new Kerrans.
2.5 I know you are still in the process of creating everything. I just want to know if I have messed up my faction with the cat-people race on Kerra ridge by killing that named tiger, am I going to be KOS when and if I go to the moon?
As the moon of Luclin has been unreachable for a great period of time, the inhabitants there will be greatly unaware of the activities you've engaged in on Norrath. Of course actions you take after the portals open might be a different story.
Ok, if the light side has Shissar on it, i have to wonder if killing them will raise faction with iksar people. I mean on one hand iksars hate the shissar, yet on another hand these guys are on a totally different planet. Whats your thoughts?
If there's Shissir on Luclin, and they're on the light side, I'd have to agree with that assumption. If that's the case, though, then it would take Vanusk's assertion that they were all killed off to the last for angering their gods and completely throw it out. (Vanusk, for those too lazy to look it up, is the one in the History of Norrath in the ROK book.)
They've lived on the dark side of the moon for quite some time. What if they have trouble seeing in the light? Give them ultrvision, so they can see fine at night, but make it virtually impossible to see during the day. It's the antithesis of the night blindness of Humans, Erudites, and Barbarians. I think this would be a great balancing item, if they were to give them an innate safe fall, and Spirit of Cheetah (not Wolf).
Classes should be warrior, monk, rogue, bard, cleric, shaman, beastlord, and either enchanter, mage, or wizard. The permanant sow would be very bad. making kiting much easier but i think the safefall is a definite go. Dont know what stats would be high. Str and stam for being big but maybe dex and agi for the cat thing. Probaly more wis than it and i have no idea how the cha will go. This should be a good race to be but it could see a fallout just like the iksar did (everyone started a iksar but than 3-4 weeks later they found out that they werent to good). One last thing, i hope the new bodies for the other races look sweet but if not hopefully you can keep your old one. thanks for the time.
Hey Ivythorne..soon as you find that verant home adress...send it to me would ya? I have a sack full of rabid, psychotic whiskerless cats to mail to them should they install permanent SOW. Nagging asside..this should be an interesting race to play. Seing as all the upsides seem to have been talkied about...lets see if we can figure out a few down-sides....and I'm not talking about furr-balls in the throat. Armour: To plate or not to Plate.... Personaly I think not except for maybe a few magical pieces and/or quest items.Cat = Agility, ergo Plate and Cats dont mix(think of all the furr caught in the joints). Food consumption: this could be an interesting downside on par with lizards not being able to buy from many vendors.Larger amounts of food needed and the ever pressent prob of finding it. Class: Come on...claws and musical instrumments dont mix.Think of all the torn strings and scratched drumm skins. Well...thats to start things off.... lets see what you all think
Ok now about the torn strings think about it cats claws are retractable and you wouldnt normally fight while you have an instrument in your hand But it would be intersting if they were monkys and they claw istead of punched
Well... vendors better start selling loads of ear-plugs right around full moon time. All the catterwalling will be deafening. And all this about permanent SOW....errrr now wouldnt that be a bit unfair? How about evening things out a bit. If they DO get perm SOW why not make it so they cant attack at the same time? Or maybe more vulnerable to snare/root? Even just make them stop whatever they do whenever they come across a patch of Catnip.....something.....
they can be shamans,warriors,beastlords (of course) and BARDS, rogues too i think Also, they are a good race i believe, in Luclin, the Good factions (Vah shira and Good Combine) live in the dark side, the evil live in the Light side (SHissar, evil combine), it sorta goes with them too, Shissar are cold blooded and need light, Vah shira see in the dark etc.
(for peeps who dont know Shissar were the masters of the "Slave" Race iksar, before the gods turned upon them and sent the "Green" a mist that enveloped all shissar and they dissapeared to the moon lolol)
They got to Luclin when the dumb erudites were trying to experiment, well, was actually the paineel ones but anyway, instead of killing them they blasted them too the moon, with the remaining kerran moving to Kerran isle, thus creating the hole i am led to believe. ive also been told and read that Vah will have unique claw weapons and claw disciplines, like swooping eagle and stuff like that.
They are neutral/good, have HUGE agi, ultravision, innate safe fall, and claws, which might mean huge exp penalty lol
once again this is only hearsay and stuff ive seen at other websites with what peeps from Verant say, so might not all be true, just trying to give yall some info
they are large medium like barbarians. And because VAH can use a bard item doesnt mean they can be bards (its a posibility but not 100%) there are items that have a wrong discription to them.
I read in a letter from some verant employee a cryptic messange saying the cats will have safe fall and ultravision (or at least infra). They will also eat food twice as fast as any other race. They are also a large race or maybe large-medium liek barbs.. and they are either neutral (like Coldain) or good (Like Firiona Vie outpost)