Raid Expedition: Queen Velazul Di`Zok  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:105
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Loot
  • Money
Success Lockout Timer: 108:00:00
Related Zones:
Related Creatures:
Related Quests:
Era:Empires of Kunark
Recommended:
Group Size:Raid
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Jan 10 20:28:41 2017
Modified: Tue Dec 5 05:21:04 2023
Say large force to Praetor Garont in Scorched Woods to trigger the raid. The person triggering must have the Familiar Empires (raid) achievement,including those 4 achievements :
- Di`Zok Royal Seal (Raid)
- Partisan of Lceanium
- Partisan of The Scorched Woods
- Partisan of Chardok

Say ready to enter the raid instance.

This event occurs in Chardok: Royal Assault, in the same instance as Prince Selrach Di`Zok after you have defeated him. The event is found in the southeastern sokokar cave. You’ll find the Queen at the top of a ramp, overlooking some of her guards. The sky is open overhead, and you can see Talendor flying above.

You say, 'Hail, Queen Velazul Di`zok'
Queen Velazul Di`zok says 'You dare to come here? Are you looking for death!? You kill my [son] and yet are foolish enough to remain in Chardok! I guess in one way I must thank you. You have provided me a chance for my [revenge].'
You say, 'son'
Queen Velazul Di`zok says 'You have murdered my son and heir. There is no way that I can allow you to live. It is time for my [revenge].'
You say, 'revenge'
Queen Velazul Di`zok says 'It is time!'

For the entire event, the Queen will cast Flamesong of Ro every 55 seconds. This is a 92K DoT.
The foremost event mechanic: the Captains and their crew. There are 4 different Captains and each has their own specific entourage. The Captains themselves don’t have any special abilities, but will respawn (with more allies) if slain, therefor they must be offtanked. The adds for each Captain do have special abilities and may be affected by different forms of crowd control.
Captain Asendak, with 4 Di`zok Blademasters. They can be mezzed, but don’t expect it to last for long. Blademasters hit harder than any other sarnak adds.
Captain Derest, with 4 Di`zok Menders. They can be rooted and don’t hit hard at all, but don’t leave them alone because a live mender will heal the Queen.
Captain Ersar, with 3 Di`zok Soldiers. They cannot be affected by CC, but don’t hit very hard compared to the others.
Captain Seldar, with Di`zok Warcasters. They take 25-30% increased damage from AE type spells. They cast Enveloping Smoke, a 111K DoT that inhibits disciplines and combat effects, and Electric Blast, a targeted AE for 104K damage with a 1 second stun. Warcasters tend to be the most dangerous add because their DoT stacks with Flamesong and reduces your melee DPS output.

You will want to kill the adds while offtanking the Captains, then shift your damage to the Queen once the adds are dead. The Captains will summon 1 add about every 2 minutes, and the add type depends on the Captains you are currently fighting. Captains and their adds always spawn from their East or West starting locations that you can see and mark before the event starts.
Every 20% that you damage the Queen, she will get frustrated with the failure of her Captains and instantly kill one of them, replacing him with a new Captain and his crew.
Queen Velazul Di`Zok shouts, 'Useless! If you can't stop these invaders, I'll find someone who can! DIE, Di`Zok Captain Ersar!'

Talendor does not directly engage in the battle, but he will periodically cast Draconic Terror on a random target. This is a 6 second unresistable Fear effect, so AE damage abilities are not advised for this event unless you don’t mind killing your fellow raiders. He will also cast Immolating Breath (167K DoT for 4 ticks) on the Queen's main target every 82 seconds.
You are momentarily terrified by the sight of the great dragon.

Every 95 seconds, the Queen will summon royal reinforcements from the northern tunnel. Two Di`zok sycophants and one Di`zok puppet spawn and roam to the raid event area. As long as the sycophants are alive, the Queen’s health is locked. The puppet can be charmed and does not affect the Queen’s health.
With the arrival of her sycophants, the Queen is impervious to further harm.
With the death of her sycophants, the Queen's immunity to harm fades.

Starting at 60%, the Queen selects 4 victims and begins focusing sunlight on them. The affected area around those 4 people is lit up in a swirling golden circle. Those targeted need to run into the northern tunnel, away from the open sky, to diffuse the focus. If they do not get under cover, they will trigger Doomlight Explosion, a 310K unresistable AE nuke.
Queen Velazul Di`Zok shouts, 'It is time for you to burn, Yourname1, Yourname2, Yourname3, and Yourname4.'
Sunlight gathers around you.
The gathered sunlight dims. You are safe from the Doomlight.

At 40%, the Queen will begin to buff herself with Reflective Scales, an 80% chance to reflect spells for up to 35% damage. You’ll want to dispel this buff, and she recasts it every 30 seconds.
Queen Velazul Di`Zok is aglow, her scales reflecting ambient light.

At 20%, the Queen begins casting Parallax Burn every 80 seconds. This is a PB AE that deals damage based on how much mana you have, up to 110K base damage. The spell does more damage as you get further away from the Queen, so mana users should be stacked on top of her.
Your power burns within you.

At 15%, the Queen seeks to flee the losing battle by summoning a sokokar to ride away on. A white sokokar, Velazul’s Mount, appears on track and makes its way to the Queen. The mount’s path is different every time and may come from the sky. It has low hit points and is easily killed, but failing to stop it from reaching the Queen means she escapes and the raid will reset. She will call for another mount every 2 minutes and 40 seconds, so you will have to continuously prevent her escape.
Queen Velazul Di`Zok shouts, 'Come to me, my pets. It's time for me to leave!'
You are strong, but I remain free!

At about 5%, the Queen realizes her impending doom and begs to be rescued.
The Queen screams, 'Lord Talendor, I need your help! Please, come rescue me from these intruders!'
Talendor shouts, 'Ha! Foolish child. If you cannot defeat these fools, you're of no use to me at all. There are others who've come to replace you, and this just proves that your time for replacement has arrived.'

Each player earns 10 Ancient Sebilisian Coins and 1 Seal of the Kar`Zok on a win.

The chest drops 2 pieces of Amorphous Velazul armor, 2-4 pieces of other loot, 3-5 Runes of Kunark for Rk. III spells, 2 Ancient Sebilisian Coins, 2 Di`Zok Royal Seals, and a chance for 1 Element of Kunark. "Other loot" includes:
Claw of the Di`Zok
Compressed Copper Stud
Delzor, Royal Sledge
Glimmering Earring
Keen's Fang
Nightfear's Halo
Pondshard
Queen's Stud
Traitor's Eye


Submitted by: KoryuRagestorm
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Raid Strat
# Nov 25 2017 at 7:07 AM Rating: Excellent
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583 posts
"Maedhros, post: 3596616, member: 1829" wrote:
I am as tired of hearing the constant complaints about this raid as anyone else is.
BETA for Ring of Scale is open, so here is your free guide to beating the Queen.

First of all, there is alot to discuss and coordinate before the tank ever starts this raid.
A raid leader or coordinator should be able to assess the forces present at the raid and assign certain abilities to be cast at certain marks during the raid.
I make sure my Shaman have an order for tranquil blessing or MGB casting Ancestral Aid, Clerics are casting Celestial Regen and Druids are casting Peaceful wood.
We know that there are five percentages that you deal with the Captains add spawns, 100, 80, 60, 40 and 20 percent.
My advice is to assign shaman clerics and druids by alphabetical order to cast thier AE heals at each of those 20% interval marks. It is up to the raid leader to ensure that these spells have indeed been cast. Make a gina trigger if you need to.
Circle of Power, Life and Mana, as well as Guardian Circle should be coordinated for the event. Auspice and Warcry too.
These concepts apply to all raids, but are especially necessary on the Queen.

Positioning on this raid is critical.
Keep in mind that this event is a giant DPS check.
If you are ******** around far away from the spawn points of the Captains, and are far away from the tunnel then you are wasting time that should be devoted to dps.
[IMG]https://i.imgur.com/AWbr4lx.png[/IMG]
Place a campfire directly south of the tunnel entrance in the middle of both sets of Captains and their crews.
The melee and tanks need to be tight on the campfire. Healers and casters can be on the north side of the campfire, but not inside the tunnel facing north. Melee should be on the south side of the campfire facing north towards the tunnel. When your name gets called for Doomlight you can quickly run north to the 3-way down the tunnel. I recommend clicking off levi spells so you dont get hung up on the wall or inside the tunnel.

A ton of responsibility is on the tanks to pull whatever they are tanking so that the feet of their mob is in the campfire and then maintaining their agro, and staying the heck alive.
Competent tanks with good positioning and agro means that your melee dps can stand there and kick some *** without having to wander around looking for the next mob to assist on.

When you are ready to start the event. The Queen tank should be standing directly in front of her with a hotkey with the trigger phrase on it. Have attack on and be ready with Flash or Fort and get ready to crank agro. There is a short delay after the trigger so it is important that the raid leader or tank gives a good accurate countdown til engage. Healing should be cranked up before the Queen goes live.

Knights or additional warriors that are assigned to the Captains and adds should be ready with Flash/Shieldflash or Fort/Deflections at the start. If Warcasters are up on the first spawn before trigger, do yourselves a favor and use Fort or Deflect. If no Warcasters, use Flash/Shieldflash.
All melee and tanks need to be aware that if Warcasters are up and you get hit by the fog, you are unable to use most of your abilities til the fog dissipates. I recommend melee/tanks hitting discs at 100% during the last few seconds of the countdown before the event goes live if Warcasters are up.

When the countdown is about to reach zero, Ancestral Aid, Celestial Regen and all those other abilities we talked about coordinating at the start, should be up. You shouldnt be wondering if those abilities are on. If a player is assigned one of those, a raidleader should be able to count on that person hitting it. If someone fails to click their assignment, call them out and make sure it doesnt happen again next time. Meeting expectations is important.

As soon as the event goes live and all the mobs, including Queen and the Captains, are pulled to the campfire, you need to unleash full Supernova burns and all holy hell AE healing. Get those adds down asap.
It is important to express to your paladins, shaman and clerics that splash heals need to be hit on cooldown every time they repop. (Shaman Pro-tip - use Glacial Gift followed by Shear of Renewal then immediately Spiritual Swell).
Learning how to power through the AE instead of trying to be cute and avoiding them will put you in a position to succeed on the Queen and many other events.

DPS must not utilize AE effects except with great caution. Throughout the event people will be charmed, usually healers, and killing them through careless dps is shooting yourself in the foot. Raid leaders have to be stern with the dps that kill charmed players. Berserkers especially need to look at the ETW for charmed players to make sure that it is clear before they hit Rampage, Arcslice or Warcry of the Braxi and should not be using Furious Rampage on this event whatsoever. On the other hand, it is important for charmed people that die to know that if they picked a fight with an SK or warrior while charmed, there is not much they can do about that.

Assuming things went well on the first set, your dps should be chugging quickly towards 80%. Tanks need to be ready for the next set of adds, and the next assignments of Ancestral Aid, Celestial Regen Etc should be ready to hit their abilities BEFORE the Queen hits 80%.
If you get Warcasters on this set, tanks need to have their Fort or Deflect available and AE heals need to be hammering away while you deal with adds. Be sure to get all those adds to the campfire!

Sometime around here, you are probably going to get your first set of Sycophants and the puppet.
Knights need to be at the tunnel entrance or all the way down by the 3-way to grab them and get them to the campfire ASAP. Remember this is a DPS check event, every second that those mobs are lollygagging around and arent at the campfire with DPS applied, the clock is ticking.
Unless youre going for the Charm ACH, dont charm the puppets. Its a rookie mistake for a guild with low dps to try charming these to use them instead of just killing them as they spawn. When you have 3 or 4 chanters with charmed puppets and someone eats the Doomlight, now you have 3 or 4 loose puppets that are just itching to wipe your raid.

Remind the raid to reorient themselves so they are facing north often.
Doomlight typically starts sometime around 55% but can vary a lot.
Everyone should have an audio trigger or Gina trigger for these lines of text.
Sunlight gathers around you = run down the tunnel to the 3-way.
The gathered sunlight dims = safe to return to raid.

Be sure to reapply burn abilities every time they refresh. Dps groups should be coordinating clicking burn abilities, or the entire raid can synchronize if youre up to it.

The interval between Doomlight and Sycophant adds spawning will get shorter and shorter every time they occur. You have to be ready for this. Failing the emote makes a tough raid that much tougher. Failing to get Sycophants to the raid and killed quickly eats away at the overall dps on the Queen.

Casters and rangers need to be ready with Eradicate Magic or Entropy of Nature to dispell the Queens reflection. I recommend utilizing necros if you have them, because they should be on the Queen the entire time for proper dot application.

At approximately 15% the Queen will summon a mount because she is getting bored and is missing Desperate Housewives of Chardok.
The mount will not appear on you etw on its own, but you can set one of your ETW locations to 'raid assist 1, 2 or 3 target" and so long as the assists are on the ball, you will see when the mount is up and dies.
Make a /tar vel hotkey so that you may target the mount while it is up.
Come to me, my pets = the trigger phrase for the mount spawning.
She may call on the mounts several times, depending on how fast or slow your dps is.

I have experienced the frustration that goes along with raiding the Queen in a guild/raid force that struggles on this event on my alt on open raids. Invariably the strategies are designed to try to get cute and avoid AE's by some trick of positioning. When you do this, you are never going to be successful at avoiding all the AE's 100% of the time, so it is essentially a death sentence for the players that get hit by the AE's because you do not have the AE healing in place to counter it. In struggling guilds, the tanks are poor so they either die often or fail to keep agro which leads to dps deaths. Healers are often boxed or have tunnel vision on spam healing the tank. They sometimes wouldnt know what an AE heal was if it bit them in the backside. DPS players are often flubbing along doing a pathetic amount of their classes maximum potential. ADPS classes often fail to hit their ADPS. These are all aspects that are directly under player control and can make or break a raidforce.

The first complaint I hear in regards to the strategy I have outlined above is "we cant survive the AE's, there is not enough AE healing for that"
BS. You absolutely can. My guild and many others beat this raid when the greater share of our members were in mostly TBM raid gear.
All the guilds that have been stuck in the Droga/Lceanium/Prince raid trio for the better part of this last year should be in far superior gear to the guilds that beat these raids for the first time last December.
The tools are there, you just have to use them.

Here is the last Twitch recording of the Queen I could see on Zaknaffeins history.
go.twitch.tv/videos/181062750
We performed like crap that night, but still got the event down. Then we wiped to Vault but got it down on the 2nd attempt.
Even strong guilds are going to fail these events from time to time.
Its important to not get discouraged. We got Queen down for a personal record time of 5:20 this week. I know other guilds beat it even faster. Track your successful runs and push to beat your personal records every single time.

Many other guilds do the Queen different ways and are successful. Most of them try to get cute and avoid the AE's. Weaker guilds will struggle far more with the cutesy Queen strats than the simpler method that I use, that we just power through it.
Always remember, the more complex a strategy is, the more that can go wrong.

The most important thing to note, if youre trying to beat this raid with 42 people for the first time, you are almost certainly going to fail. Recruit better. Invite guests. Allow members that are capable of boxing a bard or another easy box class to do so. (I know there is a vast difference between an elite bard and a boxed bard, no offense intended!)

It is not ok to beg for this raid to be nerfed because your guild or raid team fails to beat it when you cannot even field a full force of decent players.

If you need more advice that is tailored more to the strengths and weaknesses of your raid force I will be happy to help you come up with something that will work for you.

Youre welcome.


Posted with permission from Maedhros
Source: https://forums.daybreakgames.com/eq/index.php?threads/how-to-beat-queen-velazul-di-zok.244863/
Event info
# Apr 09 2017 at 1:35 AM Rating: Good
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138 posts
Updated with event walkthrough.
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