Where: | Who: | Rating: |
| Information: | Level: | 75 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Adventure | Quest Goal:- Advancement
- Experience
- Loot
- Money
| Time Limit: | 06:00:00 | Success Lockout Timer: 03:00:00 | Quest Items: | Related Zones: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Group | Min. # of Players: | 1 | Max. # of Players: | 6 | Appropriate Classes: | Appropriate Races: |
Entered: Tue Oct 8 06:22:14 2013 Modified: Tue Dec 5 05:21:04 2023 | |
Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor
About Heroic Adventures
- Heroic adventures in Call of the Forsaken scale in level: As low as Level 75 and up to current maximum level.
- Scale is based on the highest level player present in the zone and affects difficulty, loot quality, and mob levels.
- There is some variation/randomization in the task steps you'll be assigned as you progress through the task.
- Time of completion will vary by your group's makeup (anywhere from 30-90+ minutes).
- Collection items appear as ground spawns midway through tasks (you'll see an emote indicating their appearance).
- Named mobs (or their PHs) spawn midway through tasks (usually, but always, at the same time collection items appear).
- These tasks have individual 3-hour lockout timers (timer gained upon completion).
Experience in Heroic Adventures
- Mobs in these instances grant some experience, but the bulk of experience is earned upon task completion.
- As of a patch in November 2014, less difficult tasks were tuned to reward less experience and more difficult ones were tuned to reward more.
- For an added experience bonus, check out Guard Hamarn's "Daily Tasks".
This is a heroic adventure (1-6 players) that begins with Gribble Grobblenobber (click for map) in the Dead Hills. He is located outside a tent in the dock camp just west of the zone-in point.
Pre-Requisites for Requesting:
- Level 75
- No tasks
TASK SUMMARY
- Say "investigate" to request the task and "when" to zone in.
Step #1:
- Wander the path, searching for the missing adventurers 0/1
--- This step updates as you move forward from the zone-in (be warned: undead ambush upon update)
Step #2:
- Defeat the undead attackers that ambushed you 0/7
--- Kill the eight mobs that spawned
Step #3:
- Kill the scavengers feasting on corpses 0/10
--- Kill the rat scavengers in the area
- Save the gnomes from their attackers 0/4
--- Kill the pirate mobs around the captive gnomes
- The task LOCKS at this point.
Step #4:
- Kill the hired guards along the bridge 0/12
--- Kill all the hired guards on the bridge
- Defeat the undead puslings roaming the bridge 0/12
--- Kill the undead mobs on the bridge
- Defeat the undead pirates roaming on the bridge 0/12
--- Kill the undead pirates on the bridge
- At this point in the task, collectibles spawn in the zone (ground spawns) and a named (or its PH) has a chance to spawn.
Step #5:
- Defeat the creatures of disease that linger near the wall 0/8
--- Kill the oozes on the other side of the bridge
- Defeat the creatures of disease that linger near the wall 0/8
--- Kill the malarians on the other side of the bridge
- Kill the plague-ridden mosquitoes 0/8
--- Kill the mosquitoes on the other side of the bridge
Step #6:
- Speak to Cogwitz Sprocknozzle 0/1
--- Hail update
Step #7:
- Speak to Gribble Grobblenobber to return to camp again 0/1
--- Hail update
- As soon as the objective for Step #7 is done, the task completes.
NAMED MOBS
"Bloodsucker" (or its PH "a large mosquito") has a chance to spawn after the fourth step is completed. Known loot from this named:
Level 100
Blood Drinker's Coating
Primal Force Ring
Sign of Fury
Level 95
Brilliant Sword of Songs
Crystal-Bladed Sword
Facade of Ryken
Julazir's Brazen Gavel
Spernal's Spiraled Sceptre
Stiletto of the Studious
Level 90
Bielaisk's Cape
Spellward's Saber
Level 85
???
Level 80
The Foul Wind
TASK IN DETAIL
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TRIGGERING THE TASK
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You say, 'Hail, Gribble Grobblenobber'
Gribble Grobblenobber gives you a stern warning, 'Stay away from the northwestern hills, stranger. Plenty of adventurers have gone missing after wandering those paths. Once you cross the [bridge] of bones, you never come back!'
You say, 'What bridge?'
Gribble Grobblenobber says 'I've never seen the bridge myself, but I hear it was built from the bones of ancient creatures that once lived in these hills. It's a shame, I bet the bridge is a sight to see, but you won't catch me near it. Not while people keep [disappearing].'
You say, 'Disappearing?'
Gribble Grobblenobber says 'We had a healthy expedition crew when we first arrived in these hills, but our numbers have been dwindling. At first, one or two gnomes would go missing on an excursion, so we started traveling in small groups. But then, whole groups would vanish! Eventually we stopped exploring the northwestern section of the hills altogether. I still curious about what happened to my friends, but I'm not curious enough to [investigate] alone and risk my life in the process!'
You say, 'I will investigate'
Gribble Grobblenobber looks you up and down, 'Well, I guess if a _____ is coming along, whatever is out there might snatch you instead of me! Just say [when] and I'll follow you into the northwestern hills.'
You have been assigned the task 'Into the Hills'.
Gribble Grobblenobber would like your help with discovering what lies within the northwestern hills.
You say, 'When!'
LOADING, PLEASE WAIT...
You have entered The Dead Hills.
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STEP #1
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Wander the path, searching for the missing adventurers 0/1 (Dead Hills)
Task Window Says: Follow the path while keeping an eye out for any clues that may lead you to the missing adventurers.
If You Get This Step: This step updates as you move forward from the zone-in. Be warned: undead mobs spawn at the update location. While they are not auto-aggro, they will ambush you if you are not invis'd vs. undead. These mobs hit for a max ~9,500, are stunnable/mezzable/rootable, and fairly easy one at a time.
========================================================================
STEP #2
========================================================================
Defeat the undead attackers that ambushed you 0/8 (Dead Hills)
Task Window Says: You've been ambushed! Defeat the undead before they kill you.
If You Get This Step: Kill the eight mobs that spawned. (No rush, all splittable and standard mobs.)
========================================================================
STEP #3
========================================================================
Kill the scavengers feasting on corpses 0/4 (Dead Hills)
Task Window Says: ?
If You Get This Step: Kill the rat scavengers in the area.
=====================
Save the gnomes from their attackers 0/4 (Dead Hills)
Task Window Says: Some adventurers are alive, but they're surrounded and can't escape! Kill their captors.
If You Get This Step: Kill the pirate mobs around the captive gnomes (mezzable; stunnable; hit for a max ~12,500).
a captive adventurer cries, 'Help me, please! Get these bloodthirsty pirates away from me!'
The freed adventurer thanks you with a quick smile before running away.
========================================================================
STEP #4
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Kill the hired guards along the bridge 0/12 (Dead Hills)
Task Window Says: Kill the hired guards on top of the enormous bone bridge.
If You Get This Step: Clear the bridge of hired guards.
=====================
Defeat the undead puslings roaming the bridge 0/12 (Dead Hills)
Task Window Says: Kill the undead puslings on top of the enormous bone bridge.
If You Get This Step: Clear the bridge of undead mobs. The undead puslings hit for a max ~12,000 (mezzable; stunnable).
=====================
Defeat the undead pirates roaming on the bridge 0/12 (Dead Hills)
Task Window Says: ?
If You Get This Step: Clear the bridge of undead pirates.
========================================================================
STEP #5
========================================================================
Defeat the creatures of disease that linger near the wall 0/8 (Dead Hills)
Task Window Says: Kill the piles of bile that ooze near the wall.
If You Get This Step: Kill the oozes on the other side of the bridge. These mobs hit for a max ~13,500 (mezzable; stunnable).
=====================
Defeat the creatures of disease that linger near the wall 0/8 (Dead Hills)
Task Window Says: Kill the malarian pests that buzz near the wall.
If You Get This Step: Kill the malarian pests on the other side of the bridge.
=====================
Kill the plague-ridden mosquitoes 0/8 (Dead Hills)
Task Window Says: Kill the malarian pests that buzz near the wall.
If You Get This Step: Kill the mosquitoes on the other side of the bridge.
========================================================================
STEP #6
========================================================================
Speak to Cogwitz Sprocknozzle 0/1 (Dead Hills)
Task Window Says: Speak to the survivor hiding behind a rock.
If You Get This Step: This is a simple hail update.
You say, 'Hail, Cogwitz Sprocknozzle'
Cogwitz Sprocknozzle speaks in a panicked, shaky voice, 'Finally, a friendly face! I was certain that the creatures from beyond the wall would drag me away like the others. Ugly, foul-smelling creatures with teeth like razors! The thought of them makes me ill.' The frightened gnome chokes back tears before continuing, 'I've been hiding out here, unable to retreat with the bridge full of things wanting to kill me! Is it safe to go now?'
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STEP #7
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Speak to Gribble Grobblenobber to return to camp 0/1 (Dead Hills)
Hail update
Task Window Says: Speak with Gribble Grobblenobber at the start of the path to return to camp.
If You Get This Step: Another simple hail update, which completes the task.
You say, 'Hail, Gribble Grobblenobber'
Gribble Grobblenobber says 'Interesting discoveries, _____. Let's talk [back] at the camp where it's safe.'
You say, 'Send me back!'
LOADING, PLEASE WAIT...
You have entered the Dead Hills.
TASK REWARDS
- a varying amount of platinum
- a varying amount of experience
- a varying number of Marks of Valor (currency used to buy group gear) |