Where: | Who: | Rating: |
| Information: | Level: | 100 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Task | Quest Goal:- Advancement
- Experience
- Loot
- Money
| Time Limit: | 06:00:00 | Success Lockout Timer: 06:00:00 | Related Zones: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Group | Min. # of Players: | 3 | Max. # of Players: | 6 | Appropriate Classes: | Appropriate Races: |
Entered: Tue Oct 8 06:15:20 2013 Modified: Tue Dec 5 05:21:04 2023 | |
Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor
This group mission begins with Templar Gemma (click for map) in the Dead Hills. She is a gnome found in a tent in the dock camp, just west of the West Karana portal stone.
Pre-Requisites for requesting:
- Level 95
- Completed "For the Sake of the Forsaken" (Dead Hills partisan)
You say, 'Hail, Templar Gemma'
Templar Gemma peers up at you with weary eyes and sighs, 'It's good to finally see someone who's not injured or otherwise maimed. I could use a break.' The exhausted healer wipes blood from her hands while nodding towards the unconscious gnome to her right, 'Sometimes I wonder if it's even worth trying to save them. I mean, what kind of life could he possibly lead after what the [xulous] have done to him?'
You say, 'What did the Xulous do?'
Templar Gemma says 'I take it you haven't spent much time in the northwest? It's probably best. The xulous are the horrific offspring of Bertoxxulous and butchers, at best. They're determined to bring their behemoths back to life at any cost. Although they're often at war with the ogres to the east, they've taken to kidnapping smaller races and using them for experiments. Maybe they think because we're small we're easy targets? Truth is, we're a resourceful bunch, which is why so many of us have escaped, but not without [injury].'
You say, 'Injury?'
Templar Gemma says 'Even if you manage to escape physically unscathed like myself, the nightmares will surely haunt you for a lifetime.' The gnomish healer pauses with noticeable regret, 'Sometimes I feel guilty for escaping. It doesn't feel right being free when so many [others] are still being tortured. I guess that's why I remain here, hoping that healing the injured will somehow nullify my guilt. It hasn't worked yet.''
You say, 'What others?'
Templar Gemma pauses while she tries to recall the details of her captivity, 'I wasn't in any shape to count my fellow prisoners. If I were to judge by the number of screams I heard, I'd say nearly a dozen were in need of [rescue].'
You say, 'We'll rescue them'
Templar Gemma blinks with disbelief, 'Would you really put your life on the line for a bunch of strangers? The xulous are not to be underestimated. They fight hard and they fight dirty. You won't be able to break their camp alone. Perhaps if you had a [raid] force or maybe a well-trained [group], you'd be able to reach the encampment where they keep the prisoners.
You say, 'I have a group'
Templar Gemma looks up at you in awe, 'Wow. You're really going to do it, aren't you? The least I can do is [lead] you safely to the outskirts of their camp when you're ready. Once you're there though, you're on your own. I'll remain close by to heal the injured, but I'll never step foot in the xulous camp again.'
You have been assigned the task 'Xulous Prime'.
Templar Gemma has led you to the Xulous camp so you can free the gnomes from captivity.
You say, 'Lead me there'
Templar Gemma urges you to follow.
LOADING, PLEASE WAIT...
You have entered The Dead Hills.
Locate where the gnomes are being held captive 0/1 (Dead Hills)
This is a location update just ahead of the zone-in. Note that the task locks once this step updates.
Free the gnomes that are still alive from their captors 0/4 (Dead Hills)
Kill the xulous mobs around the injured gnomes in order to free them. Once all four are freed, Xulous Prime spawns. He spawns in the northeastern part of the camp, so you'll want to be clear of that area upon the last mob's death unless you're ready to engage at that moment.
Xulous Prime appears within the camp to defend his territory.
Defeat Xulous Prime 0/1 (Dead Hills)
Task Window Says: Kill the xulous leader before he kills you!
Xulous Prime hits for a max ~16,250 and has approximately 20 million hitpoints. He has an AE DD+knockback ("Toxic Blast") and a single-target random DOT ("Festering Pustules"). If this DOT isn't cured, an add ("A Rotting Corpse") spawns.
Toxic Blast: PB AE 60', Disease (-1000)
1: Decrease Hitpoints by 46845
2: Knockback (8) and Toss Up (2)
Festering Pustules: Single Target, Unresistable (-1000)
1: Decrease HP when cast by 14400
2: Decrease Hitpoints by 23940 per tick
3: Trigger Effect: Living Dead on Fade
4: Increase Disease Counter by 90
Rotting Corpses cast "Decaying Flesh" as well as the same "Festering Pustules" as above:
Decaying Flesh: Single Target, Unresistable (-1000)
1: Decrease Hitpoints by 14850 per tick
2: Decrease Mana by 4050 per tick
3: Decrease Endurance by 2400 per tick
At 80% and 40% health, a disease cloud aura spawns and follows around a random target (the aura moves very slowly). If caught in the aura, you are inflicted with "Breath of Xulous Prime":
Breath of Xulous Prime: Single Target, Unresistable (-1000)
1: Decrease Spell Haste by 30%
2: Decrease Hitpoints by 26040 per tick (1 tick)
3: Decrease Movement by 50%
Note: These auras do NOT respawn upon repeat attempts (if you wipe out and let the event reset).
Xulous Prime has been slain by _____!
A cloud of dust and filth fills the air as Xulous Prime's lifeless body crashes to the ground.
Claim your reward from the filthy chest 0/1 (Dead Hills)
Rewards:
Experience
150 platinum
Possible Chest Loot (1 item + 0-1 armor piece + 0-1 Rk. II spell):
Decaying Leather Shoulderpads
Dirty Death Shroud
Emerald-Encrusted Club
Oxidized Silver Shoulderpads
Petrified Titan Splinter
Bracer of Latent Ether
Gloves of Latent Ether
Helm of Latent Ether
Leggings of Latent Ether
Song: Psalm of the Forsaken Rk. II
Spell: Iron Bolt Rk. II
Spell: Legion of the Keeper Rk. II
Spell: Mental Terror Rk. II
Spell: Soulrip Rk. II
Spell: Spiritual Unity Rk. II
Tome: Phantom Aggressor Rk. II
Tome: Sting of the Wasp Rk. II |