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Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor
This group mission begins with Harbinger Glask (map) in Shard's Landing. She is located at 185, 70, 1 (inside the same tent as Overseer Drent in the crater's southwest). Pre-Requisites: - Level 85 - Completed "Welcome to Shard's Landing" - Completed "Words of the Unspoken" - Completed "Unusual Goral Coral" - Completed "The Harbingers of Fear" - Completed "Conquering Your Fears" - Completed "The Believers" You say, 'Hail, Harbinger Glask' Harbinger Glask says 'Good, you're back. I feel it is now time to take more direct [action] against The Believers. Their careful manipulation of fact and acts of subversion have gone on long enough. Accomplish this for me and you will be rewarded with even more delicate work.' You say, 'What action?' Harbinger Glask says 'Your first task is to gather enough allies to accomplish anything. Speak to me when you are [ready] and I will send you on your way.' You have been assigned the task 'Sleepless Nights'. Harbinger Glask has sent a scout ahead to assess the situation. It is her belief that the clergy has been collecting empowered shards of fear to use Cazic's power to conduct some grand ceremony. Your first task is to meet up with Glask's scout to find out what is going on. You say, 'Ready!' LOADING, PLEASE WAIT... You have entered Shard's Landing. Speak with Glask's scout 0/1 (Shard's Landing) Say "help". You say, 'Hail, Scout Reksvel' Scout Reksvel looks up at you with half closed eyes. His hand is wrapped around his own neck, holding closed a massive slash wound. He chokes out a few whispered words, 'The... ceremony. You must... stop... phantasm...' The Iksar's chest heaves as a trickle of blood runs down his cheek, '[Help]... me?' You say, 'Let me help...' The wounded Iksar manages a smile. The hope that he may survive this encounter is quickly cut short as a shadowy alaran materializes behind him and forcefully drives a boot through his throat. The Iksar's body spasms violently then falls limp, dead. This triggers the spawn of "an enthralled ambusher". an enthralled ambusher glares at you with a soulless expression. Defeat the enthralled high guard 0/1 (Shard's Landing) Task Window Says: It seems you are not welcome in the Underground City. Defeat the powerful ambusher! The enthralled ambusher hits for a max ~12,000 and has a lot of hitpoints (known to parse around 28 million). DPS it to 95% at which point Itzerak the Forsaken appears: You hear a battlecry in the distance. Itzerak the Forsaken says, 'You must weaken the shield protecting this beast so that I may kill him off!' Damage the high guard to 90% at which point Itzerak offers to "kill" the guard. You can kill it yourself (for an achievement) or have Itzerak do it for you. Itzerak the Forsaken says, 'That's it! Give the word and I shall [kill] this brute.' You say, 'Kill it!' Itzerak the Forsaken waves its daggers around wildly then pierces the ambusher in the back of the head. Itzerak the Forsaken nods, 'Hurry now, you must put a stop to the ceremony.' Speak to Itzerak the Forsaken 0/1 (Shard's Landing) Task Window Says: A powerful barrier prevents your entry into the city. Speak with Itzerak the Forsaken to see if they can get you into the city. You say, 'Hail, Itzerak the Forsaken' Itzerak the Forsaken says, in Alaran, 'The clergy has divided the city and imprisoned any resident they could not control. The city is now more dangerous than ever. To break the clergy's hold on the residents you must destroy the sustainers that are channeling the walls that divide the city and then make your way to the sacred ritual hall. When you are [ready] I will shatter this barrier as it seems weaker than the others within.' You say, 'Ready!' Itzerak the Forsaken says, in Alaran, 'Tread softly within these halls. May your gods protect you from what lies within.' Make your way to the Silent Hall 0/1 (Shard's Landing) Defeat the Shield Sustainers 0/7 (Shard's Landing) Defeat a few hostile Believers 0/10 (Shard's Landing) Task Window Says: Make your way to the Silent Hall. It will be the center of the clergy's operations. Defeat anyone who gets in your way as you make your way through the city. The Silent Hall is in the northeastern part of the city. Along the way, kill at least 10 enthralled NPCs and any "a shield sustainer" you come across. Most mobs here see invisibility, but some do not. a shield sustainer shouts, 'Stop the intruders, the High Priest demands it!' Upon killing a shield sustainer, you see: a shield sustainer has been slain by _____! a shield sustainer's corpse laughs, 'You are too late to stop the ceremony!' The barrier protecting the Silent Hall has weakened slightly. Upon reaching the Silent Hall, you see the emote: You look through the transparent shield that blocks ingress into the Silent Hall and see nothing of interest apart from a small urn that sits where the Silent Herald once stood. You will have to find a less direct route into the clergy's stronghold. Use the portal in the Council Room 0/1 (Shard's Landing) Task Window Says: The only way into the Silent Hall will be through the portal in the Council Room. Make your way the long way around to the Council Room, killing the remaining shield sustainers along the path. Upon the death of the last one, you see: The walls of the city shake as the final sustainer falls. The barrier protecting the Silent Hall has been severely weakened. You hear a faint murmuring from the Council Room. Once in the Council Room, hail "a council dissident" and say "ready", then step on the platform with the rotating crystals. You say, 'Hail, a council dissident' a council dissident says, in Alaran, 'The barrier protecting the Silent Hall cannot be physically breached, but the council has a portal that can take us there. When you are [ready] I will activate the portal.' You say, 'Ready!' a council dissident says, in Alaran, 'Very well, it will be up to you to face whatever strange evil the clergy is channeling this time.' The council dissident waves its hand and the portal begins to radiate with power.' Approach the Altar of the Unspoken 0/1 (Shard's Landing) Task Window Says: Something seems amiss. The Silent Hall is empty save for the urn sitting on the stage. Investigate the strange artifact. When ready for a fight, walk onto the stage with the urn. Your vision darkens as you feel a strange presence enter the room. The soundless voice of the silent herald fills your mind but seems to be addressing the crowd, 'These outsiders aim to stop the revival of our lord. It is time you give your lives for Alis!' Defeat the Vengeful Masses 0/30 (Shard's Landing) Task Window Says: The true nature of the Silent Hall has been revealed. Defend yourselves from the apparitions of Cazic that the heralds of the Phantasm are controlling! NOTE: The task locks upon the death of the 30th spirit. The believers sacrifice themselves and become apparitions of fear, and attack. Six of these mobs will always be up at a time. They are auto-aggro and continue spawning until 30 have been killed. These hit for a max ~7,000. All apparitions appear to be mezzable, except for the amygdalan model. Most (or all?) are rootable/snareable. Once 30 have died, one will be left over: a vengeful spirit has been slain by _____! a vengeful spirit returns to the Heart of Fear. The voice of the Silent Herald enters your mind, 'So you are capable of destroying the easily manipulated abominations of your own fallen god? You will not stop Alis return!' A dark presence begins radiating from the urn of howling souls. "Lesser Vessel of the Phantasm" spawns on the stage at this point. Note that it is not auto-aggro, so you can rest up before engaging. Defeat the Lesser Vessel of the Phantasm 0/1 (Shard's Landing) Task Window Says: Defeat the body that the Phantasm has taken control over. This is a fairly standard fight. It hits for a max ~15,000 and casts "Force of the Failing Body" (includes a knockback) and "Strike of the Failing Body": Force of the Failed Body: PB AE 100', Chromatic (-1000) 1: Decrease Movement by 80% Strike of the Failing Body: PB AE 200', Chromatic (-980) 1: Decrease Hitpoints by 16409 2: Decrease Mana by 3456 3: Decrease Endurance by 3456 Lesser Vessel of the Phantasm has been slain by _____! You feel some unseen force rise from the vessel's body and dissipate throughout the room. The room begins to shake as the body housing the unspoken falls dead to the floor. The godly power inhabiting the creature dissipates into the room. You know full well that the clergy will soon be redoubling their efforts to house their god in corporeal form. a council dissident shouts, in Alaran, 'How is this possible? We thought the unspoken was a thing of myth. The will of the clergy will surely be our undoing!' Claim your spoils from the Urn of Howling Souls 0/1 (Shard's Landing) Task Window Says: Destroy the Urn of Howling Souls and claim whatever spoils lie within. "Urn of Howling Souls" spawns with loot. Open it to complete the task. With the Vessel destroyed the urn begins to crack and shatter under your influence. You have successfully delayed the clergy in their efforts to use the power of fear to reinstate their god, but it is only a matter of time before they will try again. Harbinger Glask will be interested in hearing about what you have seen here. Your faction standing with Harbingers of Thule got better. Rewards: 1 Fragment of Legendary Alaran History 300 platinum Experience Possible Chest Loot (1 Item + 1 Dreadmote per task): Banescale Pauldrons Blossoming Flower Hooked Horns Infinity Loop Inflexible Scale Laconic Edged Pincer Shimmering Veil Silent Grimace Stone of the Landing Voiceless Hound Skean Minor Dreadmote Lesser Dreadmote Median Dreadmote Greater Dreadmote | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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