Quest Started By: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||||
|
Veil of Alaris Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor
This is a shared task (1-6 players) that begins with Faltar in Erillion, the City of Bronze (found outside the city boundaries, in the far western part of the zone around -930, 2000, 12). Pre-requisites for requesting the task: - No tasks - 81 Skill Level in Alaran You say, 'Hail, Faltar' Faltar says, in Alaran, 'Hello. I suppose it is too late to invite you to our lands. Perhaps you can assist me with my [mission].' You say, 'What mission?' Faltar says, in Alaran, 'I have been sent here to learn about the defenses the city of our enemies. I have studied what I can, but can penetrate no deeper. Perhaps you can assist me with some [tests] I would like to make. After all, when you need to forge a weapon and you have no true steel, you must make do with whatever scraps are available.' You say, 'Tests?' Faltar says, in Alaran, 'I need to know whether they have left their elite soldiers in the city, or if they are the ones besieging Argath. I need to see how they react to a threat. I need to know what their infrastructure looks like. These are things that you can [help] me with.' You say, 'I can help' Faltar says, in Alaran, 'Well enough. Let's see what metal you are made of.' You have been assigned the task 'Information is King'. Faltar has asked you to help it discover the military strength of Erillion. The Argathians may have abandoned their love of war, but some of them appear to retain some of their skills. Faltar is hoping to accomplish his information gathering and perhaps more. It is important to know what sort of military sources your enemy has. Count the number of buildings dedicated to smithing in the city. Count the number of buildings dedicated to smithing in Erillion 0/12 (Erillion) You'll need to enter all 12 smithing buildings. If you look at your map, you'll see eight clusters of buildings within the city's confines. Every cluster has at least one building dedicated to blacksmithing (some of them have two). The buildings are set up with residences on their first floors and tradeskills on their second floors. To get this step to update, you need to visit the second floors of the buildings dedicated to blacksmithing. Speak with Faltar 0/1 (Erillion) You say, 'Hail, Faltar' Faltar says, in Alaran, 'As I expected. It is pleasing to know that you went to the effort to get real information. Now I need you to test the skills of the soldiers they have left to guard their city.' Kill 5 City Guards 0/5 (Erillion) Any guards will do. Speak with Faltar 0/1 (Erillion) You say, 'Hail, Faltar' Faltar says, in Alaran, 'It appears that they have left somewhat more compitent soldiers to guard their homes than they sent to attack my home. That says a lot about them. Now let us test their reaction to the unexpected.' This opens up the next two steps. Kill 6 Edible Animals 0/6 (Erillion) Start several campfires 0/6 (Erillion) Task Window Says: Faltar wants to see how the city responds to hints of an approaching force. Kill several edible animals like Braxi or Selyrah to simulate the needs of a small force. Light a half-dozen campfires in close proximity within sight of the city walls. Selyrahs and Braxis update the kill step. It is probably best to get these kill updates done before doing the campfires. Starting the fourth campfire triggers the spawn of the four scouts, but the scout kill step does NOT open up until you've ALSO killed the six animals. Once a campfire is started, a group of mobs ("an elite guard") will spawn nearby. It's believed that whoever first aggro's the scouts will draw the attention of the elite guards, who will proceed to follow the player around until the scouts are killed (possibly until the entire task is finished, but not confirmed). These guards don't hit hard or have many hitpoints, but they can be an annoyance. Kill 4 Scouts 0/4 (Erillion) Task Window Says: If the city sends out a small force of scouts, kill them. If they don't respond, tell Faltar that they 'failed' to arrive. The scouts are splittable, but it's unknown how long they will remain up before they despawn, if left idle. Deliver 1 Fire Starter to Faltar 0/1 (Erillion) Task Window Says: Tell Faltar about the large force of elite guards heading to the fires. Faltar says, in Alaran, 'Good, you were smart enough to avoid their elite guards. In fact, since their response was significant, let us use that to our advantage. Weaken their ability to support their war. Kill some of their skilled blacksmiths.' Kill 8 Blacksmiths 0/8 (Erillion) Task Window Says: While the elite guards are out, kill some of the smiths to reduce their war support capacity. Do so before the elite guards find you. Speak with Faltar 0/1 (Erillion) You say, 'Hail, Faltar' You have done well. My fellows appreciate your assistance. Thank you. Rewards: 375 platinum Eltarki's Diary - Rule by Order | ||||||||||||||||||||||||||||||||||||||||||||||||
Rewards: | |||||||||||||||||||||||||||||||||||||||||||||||||
Send a Correction |