Where: | Rating: |
| Information: | Level: | 90 | Maximum Level: | 90 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Event | Quest Goal: | Quest Items: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Raid | Min. # of Players: | 6 | Max. # of Players: | 54 | Appropriate Classes: | Appropriate Races: |
Entered: Fri Jan 7 04:05:43 2011 Modified: Sat Feb 8 15:50:13 2020 | |
This is the fifth event in the Sanctum Somnium raid expedition.
You can access the event area by clicking the door on the fourth floor of Morell's Tower.
Summary
- Speak with The Dream Master to trigger the event.
- Phase 1
--- Kill the arena's avatar spawns and keep the puppets away from the puzzle solvers while the puzzle is completed.
--- Once the puzzle is completed, kill any remaining adds to move onto Phase 2.
- Phase 2
--- Kill the arena's avenger spawns and keep the puppets away from the puzzle solvers while the puzzle is completed.
--- Avengers can spawn at either 100% health or 3% health. Kill the 3% mobs and use essence clicks to damage the 100% adds.
--- The avengers frequently mem blur themselves.
--- In this phase, puppets drop Staff of Angry Dreams, a click that can be used to hold aggro on avenger adds in this phase.
--- Use the center area's colored "Avenger Essence" drops to damage the Avenger adds.
------ Red Essences damage White avengers.
------ Blue Essences damage Red avengers.
------ Green Essences damage Blue avengers.
------ White Essences damage Green avengers.
--- Once the puzzle is completed, kill any remaining adds to move onto Phase 3.
- Phase 3
--- Kill the arena's champion spawns and keep the puppets away from the puzzle solvers while the puzzle is completed.
--- In this phase, puppets drop colored Greater Essences.
------ Red Essences reduce immunities of White champions.
------ Blue Essences reduce immunities of Red champions.
------ Green Essences reduce immunities of Blue champions.
------ White Essences reduce immunities of Green champions.
--- Once the puzzle is completed, kill any remaining adds to move onto The Dream Master's Avatar.
- The Dream Master's Avatar
--- Any spells cast on the avatar (not including weapon procs) trigger a large AE.
--- Numerous colored organ adds will appear and should be DPS'd to their deaths.
--- Killing the Dream Master's Avatar completes the event.
The Setup & Mechanics
This event takes place in an arena. Extending from the arena are three hallways (one north; one west; one south).
There are four puzzle areas: One is in the arena. The other three are at the ends of the above-mentioned hallways. (Note: The doors to these halls will open up once you trigger the event. In the meantime, they remain locked.)
Four people will need to be designated for solving the puzzles (one at each puzzle area).
Each puzzle area has four colored pads: Red, Blue, White, and Green. The four people designated for puzzles will be stepping on and off these pads as they solve them.
While a phase is active, puppets spawn two at a time in the hallways and attempt to death touch the puzzle solver in that hallway. The puppets don't attack back and just need to be DPS'd down before they get to the puzzle solver. You can use wizards with snare and enchanters with lurch to help keep them contained. NOTE: Puppets only spawn in hallways; they do not spawn in the arena.
In addition, while a phase is active, adds spawn in the center arena. Phase 1 has avatars. Phase 2 has avengers. Phase 3 has champions. They spawn four at a time (one for each color). Adds will continue spawning as long as that phase's puzzle is yet to be solved. Once a puzzle is complete, that phase's adds stop spawning. The next phase begins after the last add of the previous phase dies.
After the third phase is complete, the Dream Master's Avatar spawns.
Triggering the Event
You say, 'Hail, The Dream Master'
The Dream Master's eyes stare blankly, and its mouth chatters with a wooden clacking. 'Welcome, welcome! You have come to play! Mine, all mine, my little [jesters], in my tricks and traps, you will play my [puzzles]!'
You say, 'Jesters?'
The Dream Master says 'The powers of dreams and [visions] to me were given. A puppet am I? Shall I dance for you? No, you shall dance for me!'
You say, 'Visions?'
The Dream Master says 'This is my dream, and it wears my colors! I have slumbered for countless years, fettered to the ends of these strings, but I have dreamt of boundless worlds. Forests and snakes, graves and sepulchers, glaciers and lakes, bonfires and volcanoes: My [mind] was filled with the colors of life and death themselves.'
You say, 'Your mind?'
The Dream Master says 'My intellect slept not. Crafty [puzzles] did I concoct to confound creatures of flesh! And now you are in my arena of dreams: Your inferior bodies and minds will be destroyed!'
You say, 'What puzzles?'
The Dream Master says 'Long have I wondered: Can the cold of a glacier quench a volcano? Can the poison of a foul marsh suffuse an entire lake? Can an intense fire purify the filth of a grave? Can the corruption of the buried dead choke a forest? It may be so, but the mind controls them all. The mind [controls] the flesh, and the flesh can destroy the world.'
You say, 'What about these controls?'
The Dream Master says 'Behind the locked doors have I hidden colored plates, much like the ones you see behind me. The intelligent among you -- if there are any -- should attend to these plates. They will undergo tests of the mind. Those swift of foot and strong in hand or magic will remain here and undergo tests of the flesh. But remember: The flesh accomplishes nothing without the mind. Are you [ready]? Or are you filled with fear and wish to [leave]?'
You say, 'Ready!'
The Dream Master's strings quiver, and its mouth convulses in a flutter of clacking. 'Yes! Yes! I have waited so long for this! Enter the chambers, and your instructions will continue.
The Sleeping Puppets
This event takes place in four phases, the first three of which involve puzzle solving. In each hallway, while a puzzle/phase is active, mobs called "a sleeping puppet" spawn two at a time. These puppets don't attack, but are attackable. They'll slowly roam towards whoever is in the puzzle room with the colored pads. If they reach that person, they get death touched.
You'll want at least 2-3 DPS classes in each hall to keep the puppets under control. Wizards (for snare) and Enchanters (for lurch) can help control them until they're killed.
If a puzzle solver is killed, they should be rezzed as soon as possible.
PHASE ONE: The Puzzle
Upon triggering the event, you see:
The Dream Master shouts 'I will only give you so long to complete my challenges. The flames in front of me represent the time you have left. If you kill my avatars, I will extend your time. Now, I am thinking of four colors. Can you guess which ones?'
The Dream Master shouts 'Go! Find the colored buttons and see if you discover the colors in my mind! If you must, you may ask me for a [hint]'
You say, 'Give us a hint'
The Dream Master says 'Come, now this is the easy one! I want you to guess one color for each room. Make your choices by stepping on a colored button. When each room has made their choice, I will tell you how many you got right.'
The Dream Master is thinking of a combination of four colors. Once all four puzzle solvers step onto a pad, he'll emote how many you have correct.
From there, each puzzle solver will have to figure out which color is theirs, one at a time. The Center solver should figure out theirs first. Then the South solver. Then the West solver. Then the North solver.
How to solve it:
- Each puzzle solver steps onto their red pad.
- The Dream Master emotes how many you have correct.
- If it's 0, you know that no one's color is red, so everyone moves to their blue pad.
- If you only have 1, 2, or 3 correct, everyone steps off their red pad.
- The center solver steps onto the blue pad; the other three step back onto their red pad.
- You'll get another emote about how many you have correct.
--- If the number correct decreases, everyone steps back off their pads.
------ The center solver moves back to the red pad (since the correct number decreased, you know the previous pad you were on to be the correct one).
--- If the number correct stays the same, everyone steps back off their pads.
------ The center solver steps onto the white pad (since the correct number stayed the same, you know neither the red pad nor the blue pad was the correct one); the other three step back onto their red pad.
--- If the number correct increases, you know the center pad is now correct and the next solver can use the same method to figure out their color.
This is an example of how this puzzle works:
- Everyone starts off on red.
- Emote says you have 1 correct; everyone steps off their pads.
- The center solver moves to blue; the other three step back on red.
- Emote says you have 1 correct; everyone steps off their pads.
- The center solver moves to white; the other three step back on red.
- Emote says you have 2 correct; everyone steps off their pads.
--- The center solver now knows their correct pad is the white one.
- The south solver moves to blue; center solver steps back on white; the remaining two step back on red.
- Emote says you have 1 correct; everyone steps off their pads.
--- The south solver now knows their correct pad is the red one.
- The west solver moves to blue; center solver steps back on white; south solver back on red; north solver back on red.
- Emote says you have 2 correct; everyone steps off their pads.
- The west solver moves to white; center back on white; south back on red; north back on red.
- Emote says you have 3 correct; everyone steps off their pads.
--- The west solver now knows heir correct pad is the white one.
- The north solver moves to blue; center back on white; south back on red; west back on white.
- You get an emote finishing the puzzle (center was white; south was red; west was white; north was blue).
Upon completion of the puzzle, you'll see:
The Dream Master says 'Clever!'
The Dream Master shouts 'You have not finished my challenge! Defeat your enemies!'
PHASE ONE: The Arena
As long as this phase's puzzle remains unsolved, mobs called "a _____ dream avatar" (blue, white, green, and red) spawn four at a time (one of each color) about every minute.
These mobs hit for a max ~11,000. The blue, green, and red avatars aren't known to cast anything. The white dream avatars cast "Scavenger's Saliva":
Scavenger's Saliva: Single Target, Corruption (-15)
1: Decrease Hitpoints by 20000 per tick
2: Increase corruption counter by 30
Also during this phase, colored orbs called "a basic _____ orb" (blue, white, green, and red) float around the arena. If someone runs over one of these orbs, a small range 20k AE is triggered (the orb despawns in the process):
Blue Energy Discharge: PB AE 25', Magic (-710)
1: Decrease Hitpoints by 20000
Green Energy Discharge: PB AE 25', Magic (-710)
1: Decrease Hitpoints by 20000
White Energy Discharge: PB AE 25', Magic (-710)
1: Decrease Hitpoints by 20000
Red Energy Discharge: PB AE 25', Magic (-710)
1: Decrease Hitpoints by 20000
Also, as the puzzle is completed, some color combinations cause a colored gravity orb to spawn:
The Dream Master shouts 'Your color choices have caused a gravity ball to begin forming. How clever!'
These orbs ("_____ gravity orb" - blue, green, red, or white) float around the arena area and trigger the spell "Gravity Essence" on anyone who runs over it (the orb despawns in the process):
Gravity Essence: Single Target, Unresistable (-780)
1: Slow Push (-320)
Once the puzzle is complete, the dream avatars stop spawning. Once the last of the arena mobs is dead, you'll see this emote:
The Dream Master shouts 'I am impressed...You need a new challenge...'
This progresses the event to the second phase.
PHASE TWO: The Puzzle
The Dream Master shouts 'You may have read my mind, but I will control your bodies! Dance for me! Do whatever I say!'
The Dream Master shouts 'I will show you my instructions in each of the rooms. Do you think you can remember them?'
The Dream Master shouts 'Watch the orbs and heed my commands! If you must, you may ask for a [hint]'
You say, 'Give us a hint'
The Dream Master says 'In each room I will display a different series of colors. Adventurers in each room must then step on the buttons in same order as the colors I have shown to you. If the order is wrong in even one room, everyone fails, and I will show the color sequences again.'
In the middle of each puzzle area is a floating orb.
Shortly after the Dream Master emotes about Phase 2's start, each puzzle solver should be ready to watch and record the orb's sequence of 15 color changes.
The color changes will be a random order of red, blue, white, and green.
Note: When lit up, the orb appears like a wisp (like the worry wraiths in Fear Itself or the daydreams in Morell's Castle).
It will light up for about 2 seconds and then go dark for 2 seconds. Then it will light up for another 2 seconds and then go dark for 2 seconds, repeating itself until it's shown you its entire sequence of 15 colors.
Once the orb is done its display and you've recorded its color changes in sequence, the four puzzle solvers need to step on their pads in that same order. This completes the puzzle.
NOTE: A colored pad needs to be in its upright position before you can step on it. If a puzzle solver steps on a pad when it's in a downward position, it won't count. This is especially important to remember when you have a sequence of (for example) Red-Red-Red-Red. You'll have to wait for the red pad to reset each time before you step back on it.
NOTE: If any puzzle solver fails to step on their pads in the proper order, the puzzle starts over again. If you get the failure emote, each puzzle solver should be quickly ready to watch the orb again for a new color order.
This is the failure emote:
The Dream Master says 'Fail! Adventurers in the main arena stepped on the incorrect sequence!'
The Dream Master shouts 'If one group fails, everyone does! Try again!'
The Dream Master shouts 'Watch the orbs and heed my commands!'
You'll see these emotes as the puzzle is finished properly:
The Dream Master says 'Good! Adventurers in the main arena remembered the sequence!'
The Dream Master says 'Good! Adventurers in the south room remembered the sequence!'
The Dream Master says 'Good! Adventurers in the west room remembered the sequence!'
The Dream Master says 'Good! Adventurers in the north room remembered the sequence!'
The Dream Master shouts 'You have not finished my challenge! Defeat your enemies!'
PHASE TWO: The Arena
As long as this phase's puzzle remains unsolved, mobs called "a _____ dream avenger" (blue, white, green, and red) spawn four at a time (one of each color) about every minute.
These mobs hit for a max ~13,000; do NOT summon; and frequently mem blur themselves. The blue, green, and white avengers aren't known to cast anything. The red dream avengers cast "Flame Fist":
Flame Fist: Single Target, Fire (-710)
1: Decrease Hitpoints by 25000
2: Knockback (4) and Toss Up (6)
As the avengers spawn, some will spawn at full health while others spawn at 3% health. You'll want to DPS any avengers that are at 3%. When these mobs die, they leave an item on the ground in place of their corpse, which can be picked up by anyone.
These items are called "_____ Avenger Essence" (where the blank is one of the four colors, depending on the color of the avenger just killed.
The essences, when clicked on certain avengers (depending on color), do 97% damage to them.
- Green Avenger Essences can be used to bane-click blue dream avengers.
- White Avenger Essences can be used to bane-click green dream avengers.
- Blue Avenger Essences can be used to bane-click red dream avengers.
- Red Avenger Essences can be used to bane-click white dream avengers.
They can be used on the above colored mobs regardless of what that mob's health is at (for instance, the bane will kill one of the 3% mobs in one shot).
NOTE: You can do normal DPS to 100% avengers; it'll just take much longer to kill the mob.
Also during this phase, the hallway puppets each drop a "Staff of Angry Dreams" when killed (ground spawns in place of puppet corpses). The mem blur effect of an avenger can be counteracted by using a staff click on it. If you click the effect on a mob, that mob will retain its aggro on you.
In addition to the above, colored orbs called "an intermediate _____ orb" (blue, white, green, and red) float around the arena. If someone runs over one of these orbs, they get the spell "Essence of Health" cast on them (the orb despawns in the process):
Essence of Health: Single Target, Unresistable (-780)
1: Increase Hitpoints by 7500
2: Stun (2.00 sec/110)
Once the puzzle is complete, the dream avengers stop spawning. Once the last of the arena mobs is dead, you'll see this emote:
The Dream Master shouts 'This is inconceivable! But can you fathom my most ingenious puzzle?'
This progresses the event to the third phase.
PHASE THREE: The Puzzle
The Dream Master shouts 'One action causes another. One goes down, and others come up. Can you turn on all of them?'
The Dream Master shouts 'Adventurers in the adjacent rooms, listen to the instructions of your leader in the main arena.'
The Dream Master shouts 'Now, prove to me your intellect! If you must, you may ask for a [hint]'
You say, 'Give us a hint'
The Dream Master says 'The grid of orbs corresponds to each of the four button rows. The top row of orbs corresponds to the row of buttons in the main arena. The second row of orbs corresponds to the button row in the south room. The third row of orbs corresponds to the button row in the west room. The last row corresponds to the north room. Each column of orbs, from left to right, corresponds to the button colors: green, white, blue, and red. Whenever you step on a button, you toggle that button's state, as well as the states of the buttons above, below, to the left, and to the right. When a button goes down, the orb on the grid corresponding that button will light up. Your goal is to turn on all the lights.'
Soon after the emote starting Phase 3, the center puzzle solver will see a display of 16 orbs (4x4 in rows and columns). Some will be ON; some will be OFF. This is an example:
Your goal is to use the colored pads to light up all of the orbs. (A pad in its downward position is OFF. A pad in its upward position is ON.)
Looking at the orb display (facing east), this is how the orbs correspond to the four puzzle areas and their colored pads:
In this example, it shows that the following pads are OFF:
- Center: Green, Blue, Red
- South: Green, Blue
- West: White, Blue
- North: Green, Red
The center puzzle solver needs to coordinate with the other three puzzle solvers to light up the entire display of orbs.
However, it's not as simple as stepping on all the pads that are in their off positions. There is a method to it.
Stepping on a pad not only switches its own off/on position, but also that of the pads around it (top, below, and both sides as positioned in the table displayed above).
How to solve it:
- Have the south solver (whose pads represent the second row) step on every pad that's directly below a first row orb that's OFF.
- Then have west solver (whose pads represent the third row) step on every pad that's directly below a second row orb that's now OFF.
- Then have the north solver (whose pads represent the fourth row) step on every pad that's directly below a third row orb that's now OFF.
- This should solve the puzzle.
- NOTE: It has to be done one row at a time in that order or it won't work.
For the above example:
- South solver steps on their green, blue, and red pads.
- West solver steps on their white pad.
- North solver steps on their green and blue pads.
- This would solve the puzzle.
Alternatively, if you're not a fast puzzle solver, you can use this webpage for help (NOTE: this is an off-site link). Using that site, click "edit", change to "4x4", change them all to one color, copy the puzzle you see in game, and click "Solve".
In the above example, you'll see a solution consisting of a table of 1's and blanks. The "1's" signify the pads that need to be stepped on (the columns and rows correspond to the same puzzle areas and colors, as above).
Solved properly, the orb display will look like this:
This completes the puzzle. You'll see this emote:
The Dream Master says 'Astounding!'
The Dream Master shouts 'You have not finished my challenge! Defeat your enemies!'
PHASE THREE: The Arena
As long as this phase's puzzle remains unsolved, mobs called "a _____ dream champion" (blue, white, green, and red) spawn four at a time (one of each color) about every minute.
These mobs hit for a max ~13,000; are highly spell-resistant; and are immune to many forms of melee. They each cast a "_____ Visage" spell based on their color:
Green Visage: Single Target, Poison (-710)
1: Decrease Endurance by 750 per tick
2: Illusion: New Treant
3: Decrease Hitpoints by 4000 per tick
4: Increase Curse Counter by 5
Blue Visage: Single Target, Cold (-710)
1: Decrease Mana by 800 per tick
2: Illusion: Turepta
3: Increase Curse Counter by 5
White Visage: Single Target, Corruption (-15)
1: Decrease AC by 15
2: Illusion: Giant Floating Skull
3: Increase Curse Counter by 5
Red Visage: Single Target, Fire (-710)
1: Unknown #408 (100/85/0)
2: Illusion: Red Nekhon
3: Increase Curse Counter by 5
During this phase, the hall puppets drop (on the ground) items called "Greater _____ Essence" (blue, white, green, or red). The click-effects of these essences can be used to reduce the resists of the arena champions.
- Greater Blue Essences can be used on red dream champions (reduces cold resist).
- Greater White Essences can be used on green dream champions (reduces corruption resist).
- Greater Green Essences can be used on blue dream champions (reduces poison resist).
- Greater Red Essences can be used on white dream champions (reduces fire resist).
Of note, when champions are killed, they drop an item called "Visage of the _____ Champion" on the ground in place of their corpse. Aside from the illusion effect for aesthetics, the use of these items is unknown.
Also during this phase, colored orbs called "an advanced _____ orb" (blue, white, green, and red) float around the arena. If someone runs over one of these orbs, they get the spell "_____ Eruption" (blue, white, green, and red) cast on them (the orb despawns in the process):
Blue Eruption: PB AE 30', Cold (-710)
1: Decrease Hitpoints by 5000 per tick
2: Stun (6.00 sec)
3: Increase corruption counter by 50
Green Eruption: Single Target, Magic (-710)
1: Decrease Hitpoints by 3000 per tick
2: Root
3: Increase corruption counter by 100
Red Eruption: PB AE 30', Fire (-710)
1: Decrease Hitpoints by 9000
White Eruption: Single Target, Magic (-710)
1: Decrease Movement by 300%
2: Silence
3: Increase corruption counter by 100
In addition, as the puzzle is completed, some color combinations cause a stun orb to spawn:
The Dream Master shouts 'You button patterns have created a Stun Ball!'
The Dream Master shouts 'You just created a helper ball a moment ago! I can't let you do it again so soon!'
These orbs float around the arena area and trigger the spell "Stun Essence" on anyone who runs over it (the orb despawns in the process):
Stun Essence: Single Target, Unresistable (-780)
1: Stun (30.00 sec)
Once the puzzle is complete, the dream champions stop spawning. Once the last of the arena mobs is dead, you'll see this emote:
The Dream Master shouts 'But...But how can you be as smart as I am?'
This progresses the event to the fourth phase.
PHASE FOUR: The Dream Master's Avatar
NOTE: You'll have approximately 60 seconds of rest time between the last champion's death and the spawn of the final named.
The Dream Master begins to chatter and hiss. 'It cannot be! Your minds and flesh have conquered my most ingenious dreams! Curse my body and head full of wires and sawdust! If only...'
The Dream Master says 'Yes! You have proven the power of flesh over primeval forces. I will dream my greatest dream and become like you!'
The Dream Master says 'In my slumber I will become greater than you! I will be the master of the forces! My wires will become bones; my sawdust will become muscles stronger than the greatest heroes! I will sleep now and bring an end to your lives!'
The Dream Master's Avatar wails in a screech of wheezing pain as wires pierce its body. Its jaws of loose flesh flap about its face. 'Deceivers!...the flesh is not so simple...sawdust now globs of innards...miscalculated size of bones and wires...do not touch anything!...aaah!...Cannot control thoughts...must gather my life as it spills from my body!'
The Dream Masters Avatar spawns in the center of the arena and immediately aggro's the raid. He hits for a max ~24,000 and AE rampages for full damage (no flurry; no single-target rampage). He doesn't cast any AEs unless provoked.
Any spells cast on him trigger an AE called "Discarded Dreams":
Discarded Dreams: Targeted AE 40', Unresistable (-710)
1: Decrease Hitpoints by 15000
He also spawns numerous oozes called "a _____ puppet organ" (blue, green, red, or white). The organs hit for a max ~11,000; are spell-resistant; and cast "_____ Eruption" (where the blank is the color of the mob):
Blue Eruption: PB AE 30', Cold (-710)
1: Decrease Hitpoints by 5000 per tick
2: Stun (6.00 sec)
3: Increase corruption counter by 50
Green Eruption: Single Target, Magic (-710)
1: Decrease Hitpoints by 3000 per tick
2: Root
3: Increase corruption counter by 100
Red Eruption: PB AE 30', Fire (-710)
1: Decrease Hitpoints by 9000
White Eruption: Single Target, Magic (-710)
1: Decrease Movement by 300%
2: Silence
3: Increase corruption counter by 100
You'll see emotes from the adds based on their proximity to each other. Same-colored organs will emote if they are too close to each other (for example):
a red puppet organ's power is increased by nearby organs of the same color.
You'll also see emotes based on the adds' proximity to The Dream Masters Avatar (for example):
a green puppet organ discharges energy drawn from its proximity to the Dream Master's Avatar.
The above emote signals the AE "_____ Energy Discharge" (where the blank is the color of the mob):
Blue Energy Discharge: PB AE 25', Magic (-710)
1: Decrease Hitpoints by 20000
Green Energy Discharge: PB AE 25', Magic (-710)
1: Decrease Hitpoints by 20000
Red Energy Discharge: PB AE 25', Magic (-710)
1: Decrease Hitpoints by 20000
White Energy Discharge: PB AE 25', Magic (-710)
1: Decrease Hitpoints by 20000
You can melee down the Avatar while at the same time meleeing down the organ adds (each organ death does additional damage to the Avatar).
As you fight the Avatar, he'll change colors at random. These colors each signify a vulnerability to certain spells resists (blue, magic; white, cold; red, fire; green, poison -- these are not confirmed).
Killing The Dream Masters Avatar completes the event. Whatever adds are still alive will despawn.
The Dream Masters Avatar has been slain by _____!
The Dream Master's Avatar collapses in a bloody heap. A muted clacking comes from the Dream Master's downturned face. 'You...win...destroyed are my body, mind, and dreams...It is I who danced for you...
The Dream Master's body grows rigid, and its mouth stops clacking.
The Dream Master's paint peels away, and its limbs disintegrate into sawdust.
An ornate chest spawns with loot.
Failure & Reset
Each of the first three phases is on a timer. If it runs out, you see this emote indicating a full reset:
The Dream Master shouts 'You have failed to solve my puzzles in time! Try again, if you dare!'
On the fourth phase, The Dream Masters Avatar will despawn after being left idle for a few moments.
In all cases, the event resets back to the very beginning. If you fail to kill the avatar, you'll have to repeat the three puzzle phases to spawn him again.
Loot
Loot includes 2 Perspicuous Remnants (first list) + 2-3 other items (second list) + 4 Tangible Dream Fragments (any type) + 0-1 Lucid Globe of Phantasmic Power + 0-1 bonus item (third list):
Perspicuous Remnant of Desire
Perspicuous Remnant of Devotion (most common)
Perspicuous Remnant of Fear
Perspicuous Remnant of Greed
Perspicuous Remnant of Knowledge
Perspicuous Remnant of Survival
Perspicuous Remnant of Truth (see this armor guide for more information)
Dreamforce Mantle
Lenquelle's Longbow
Lucky Gouzah Foot
Mace of Morell Thule
Mask of the Dreammaster
Ornate Dreamstopper
Pauldrons of the Marionette
Pellucid Naazerite Rod
Ring of Great Disparitage
Ring of Inverse Perplexion
Twereus' Cloak of Sufferance
Dreamer's Cloak
Leypse Piercer
The Executioner's Crimson Trophy |