0 for 6 on my ring so far.
Knife x1
Horn x1
Sigil x2
Warder's Eye x2
Edited, Feb 7th 2014 7:21pm by nyteshayd
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This is a non-progression group mission (3-6 players) that begins with Groundskeeper Seamus just outside the Well in the southern part of the Grounds.
There are no pre-requisites for requesting this task. Note: Unlike the other group mission for the Well, this task is of Tier 3 difficulty. You say, 'Hail, Groundskeeper Seamus' Groundskeeper Seamus says 'What are you doing snooping about in the garden? Your fingernails are far too clean to be a groundskeeper! If you had any sense about you, stranger, you'd scurry [back] to wherever it is that you came from.' You say, 'Back?' Groundskeeper Seamus says 'Yes, go back. Run home, shoo! Do I need to spell it out for you? This place is much too dangerous for someone who looks as delicate as you. If you are so eager to meet your demise, then please, by all means, stick around. Just heed one bit of advice... Show extra caution around the [well]'s edge; it's a long way down.' You say, 'The well?' Groundskeeper Seamus says 'This well dug itself for the most part, starting as a circular patch of land that radiated life. The soil was so moist and light that it appeared to float above the earth, until one day the fertile mound collapsed upon itself, creating what seemed to be an endless [hole].' You say, 'What's this about an endless hole?' Groundskeeper Seamus says 'While the core of the hole continued to erode deeper into the earth, the area near its surface flourished, thanks to the unusual [water] from the natural well. The beautiful life that blossomed was the stuff of dreams. So much so, that those who came to linger near the fragrant flowers that encircled the well often fell into a euphoric slumber.' You say, 'Unusual water?' Groundskeeper Seamus says 'Of course like most wells, the garden's life source couldn't sustain itself forever. It wasn't long before the well ran [dry], and the land surrounding it cried out in hunger. While most would assume water to be nourishing, what was secreted from the well was anything but.' You say, 'Dry?' Groundskeeper Seamus says 'Like any good predator, the well used its enchanted water to lure life to its mouth. Those that lingered around the well were too concerned with bliss to notice its insatiable [hunger]. Completely dependant on the well, many sought to expand it, sending diggers into the hole in an effort to strike that precious vein of water again.' You say, 'Hunger?' Groundskeeper Seamus says 'Of course the diggers haven't had any luck, and the well remains dry. They are too blinded by their quest for bliss to understand the true essence of the well. They should be happy that someone as knowledgeable as me knows what the well needs; what it hungers for. As long as I am here to [feed] the well, a trickle of water still remains.' You say, 'What do you feed it?' Groundskeeper Seamus says 'Do you really want to know what I feed the well? Come close and I will whisper it to you. After all, it's a little known secret... that the well feeds off of [souls]!' You have been assigned the task 'What Lies Below'. You say, 'Souls...?' Groundskeeper Seamus gives you a hostile shove, offsetting your balance. 'What souls you ask? Why the souls of unsuspecting travelers like you!' The trail of Groundskeeper Seamus' laughter can be heard as you tumble down the well. LOADING, PLEASE WAIT... You have entered The Well. All mobs in the zone are immune to mez and root/snare. Scorpions and nameds see invisibility (there's also a mix of live and undead). Discover the source of the cries 0/1 (The Well) Continue to investigate the source of the cries 0/1 (The Well) The cries fill with agony as they grow louder, 'Is anyone still alive out there? Help me... please!' These steps update as you proceed through the tunnel to the south of the zone-in. Speak to Edgar Steelmor 0/1 (The Well) In the first cavern, you'll find Edgar Steelmor who's surrounded by several scorpions. You say, 'Hail, Edgar Steelmor' Edgar Steelmor strains to talk, but through the pain his voice is hardly louder than a whisper. 'I...I haven't much time. The...scorpion's sting, it's... it's making my limbs numb. Antidote... in my pack, but it was lost in the mud. Please ...help. I will tell you everything.' Find Edgar's backpack and return it to him 0/1 (The Well) Edgar's Backpack can be found in the mud area. It's in the room with the mud pool (same room as the Lower Denizen in the "No Freedom in Death" task. Pick it up and deliver it to Edgar. Speak to Edgar Steelmor 0/1 (The Well) You say, 'Hail, Edgar Steelmor' Edgar Steelmor says 'You're a sight for my weary eyes. It's been longer than I can remember since I've seen a face so vibrant and full of life. I came down here with my digging crew ages ago; our foreman was determined to see the well restored. As countless days went on, our strained efforts proved fruitless. Many diggers began to grow pale. Some thought it was due to a loss of spirit, but I wasn't as convinced. The well seemed to be sucking the life right out of them! So I went to [Foreman] Dreck with my concerns.' You say, 'Foreman Dreck?' Edgar Steelmor says 'Blinded by his desperation to find water, Dreck ignored my pleads to return to the surface. Instead, he banished me from camp, tossing me into the pit here with spiders, scorpions, and a myriad of other creatures who'd love to have me for dinner. I've been searching for a way [out] ever since. Death seems a better fate than spending an eternity as a soulless digger, picking away at the well's walls.' You say, 'A way out?' Edgar Steelmor says 'I've located a weak spot on the wall. It's a little out of my reach, but I imagine with all the loose rubble around here I can create a something sturdy enough to climb on. My supply is limited, and I'll need your help collecting more loose stones. It's not an easy task, but it's our best bet at getting out of here alive.' Collect 8 piles of rubble and deliver them to Edgar 0/1 (The Well) Piles of Rubble can be found as groundspawns throughout the area. They appear as rocks on the ground. Collect eight of them and hand them to Edgar. Speak to Edgar Steelmor 0/1 (The Well) You say, 'Hail, Edgar Steelmor' Edgar Steelmor says 'This should be plenty, but I fear upon further inspection that the wall can't be breeched with my basic mining tools. It's going to take a large blast to create a hole large enough for us to escape. I know of only one person with those kinds of explosives... Foreman Dreck. He won't give up his dynamite without a fight.' Defeat Foreman Dreck 0/1 (The Well) Foreman Dreck spawns a distance away. He hits for a max ~6,500 and has about 840,000 hitpoints. Foreman Dreck has been slain by _____! Foreman Dreck's corpse collapses. Loot a Bundle of Dynamite 0/1 (The Well) Speak to Edgar Steelmor 0/1 (The Well) You say, 'Hail, Edgar Steelmor' Edgar Steelmor says 'I take it you didn't have any trouble snagging the dynamite... I stacked the rubble you brought me into a fairly sturdy pile. If you climb to the top you should be close enough to the weak spot in the wall to light the dynamite and blast a hole.' Use the dynamite near the weak part of the wall 0/1 (The Well) Right-click the dynamite in the area southwest of Edgar (towards the wall). This will open up a tunnel. Search the tunnel for a way out 0/1 (The Well) An icy chill blows through the tunnel as the resting place of Zurlak the Soul Leech is disturbed. Zurlak the Soul Leech scurries toward you, ready to kill. Defeat Zurlak the Soul Leech 0/1 (The Well) Task Window Says: You have uncovered the creature that's sucking life from within the well. Destroy it before it consumes you! At the end of the tunnel is an insanity mob. It hits for a max ~8,000; has about 1 million hitpoints; and casts the spell "Soul Siphon": Soul Siphon: PB AE 200', Disease (-700) 1: Decrease Hitpoints by 3000 per tick 2: Decrease Mana by 2000 per tick 3: Improved Spell Effect (Barren Soul) 4: Increase Disease Counter by 30 Zurlak the Soul Leech has been slain by _____! Zurlak the Soul Leech's corpse collapses. Speak to Edgar Steelmor 0/1 (The Well) You say, 'Hail, Edgar Steelmor' Edgar Steelmor says 'Hey, you're still here! It's a good thing, too. You wouldn't believe what I found! When you set off those explosives, beneath all the rubble I uncovered this ornate chest. Funny enough, there was a gate potion inside! I didn't bother with the rest of the treasure though. Just let me keep the potion, and you can have what's left.' Claim your reward from the ornate chest 0/1 (The Well) Task rewards: 315 platinum Experience (~4.1 AA at level 90) Faction with Dream Delvers 40 Dream Motes Known chest rewards (1 item + 1 spell per task): Chilling Short Staff Fireflash Chain Wrist Bands Jyleel's Seal Murderer's Knife Plaugebone's Sigil [sic] Queen's Horn Ring of the Eyes Sabre of Icy Retribution Stone of Insanity Warder's Eye Minor Nebulous Dream Fragment Lesser Nebulous Dream Fragment Median Nebulous Dream Fragment Greater Nebulous Dream Fragment Glowing Nebulous Dream Fragment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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