Where: | Who: | Rating: |
| Information: | Level: | 80 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Task | Quest Goal: | Factions Raised: | Factions Lowered: | Quest Items: | Related Creatures: | Related Quests: | Era: | ![Secrets of Faydwer](/equipment/secrets.gif) | Recommended: | Group Size: | Solo | Min. # of Players: | 1 | Max. # of Players: | 1 | Appropriate Classes: | Appropriate Races: |
Entered: Wed May 14 18:07:43 2008 Modified: Tue Dec 5 05:21:04 2023 | |
This task is only available if you have completed another one or two of Warmarshal's tasks. If you do not see it as an option after saying "accept orders", you need to do something else first.
You will need a group to complete the task. You must repeat it from the beginning for every member in the group that needs it as the final mob only drops one turn-in piece.
Clockwork Warmarshal may be found at 163.69, -1402.57, 398.13, near the tents where you first zone in.
You say 'Hail, Clockwork Warmarshal'
Clockwork Warmarshal says 'Hello there solider. It's good to see so many Norrathians rally to help stop this menace! Since our crash and my [promotion] to the leader of the Albatross' ground forces I've been overwhelmed with necessary military action and underprovided with forces to complete those actions. I know it's unusual, especially since you are not officially enlisted for this action, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are truly brave, someone needs to make forays into those dratted [gryospires] if we're to have much of a chance getting reinforcements up here.'
You say, 'Promotion?'
Clockwork Warmarshal says 'Ah, yes, my promotion. Well, you see, Commander Hugert Tallbottom didn't survive the initial assault. In fact, he was killed when the Albatross crashed. I know it's not my place to speak poorly of gnomish engineering, especially considering that I AM gnomish engineering, but this ship was too hastily put together. Many good gnomes lost their lives before we ever had a chance to engage the enemy. We hold the lines here the best we can, but we no longer have the troops to mount an effective assault.'
You say, 'Accept orders?'
Clockwork Warmarshal says 'Ah, fantastic! I have a few things that need to be taken care of before we will be able to advance from this position and begin our assault on the fortress itself.'
A Task Select screen pops up with the quests:
Breaking Things Down
Endless Enemies
Hunt a Spy
Switching Gears
You have been assigned the task 'Hunt a Spy'.
- Watch for the spy at the entry of the garden. Catch it before it gets to the gardens, where it may be hard to locate. 0/1 (Fortress Mechanotus)
- Seek the spy in the garden. Try to find it before it gets to the Mansion 0/1 (Fortress Mechanotus)
- Quickly get to the Mansion doors and make sure the spy does not get inside 0/1 (Fortress Mechanotus)
- Deliver 1 Spy's Black Box to Clockwork Warmarshal 0/1 (Fortress Mechanotus)
In summary:
Go up the elevator to the next level. There, you will eventually see "a steamwork spy" wandering the right side of the main path back and forth. Hail it.
You say, 'Hail, a steamwork spy'
A steamwork spy says, 'FIRE!'
Wait for it to get up again. When it does, it'll appear to be trailing smoke as it runs like a bat out of hell yelling "FIRE". Follow it closely (you'll be running full tilt) as it heads to one of the garden enclosures. It will run inside and jump into a pool of water and disappear from your targetting.
You will have a task update at this point.
Next, head up one more level and turn left. Head to the very end of that section outside of the last garden enclosure (you can set up in the opposite corner where no mobs path. The person who hailed the spy can then walk inside towards the pool there while invis. Five mobs spawn (four spiders and the spy). Ignore the spy as it walks towards the elevators, but snare, root, mezz the spiders and kill them (they're not too hard).
As fast as you can (there may be a 30 second timer on this), the original hailer must run to the elevators and hail the spy once again (be sure you are not invis'd). It will be standing at the base of the elevators going up to the next and highest level.
Next, everyone should run quickly to the MMM entrance for the final fight. The spy will be seen making its way towards the door. It falls down upon reaching the door. Two large steamworks come towards the door from the left and right.
Kill the two steamworks (they are NOT mezzable) while being aware of pathing (they can fall off the walkways and create a massive train to you).
When both steamworks are dead, the spy will get up and start strolling away. Kill it.
The spy drops an item that should be turned into Clockwork Warmarshal.
(Need all missing dialogues; emotes; etc.)
Reward:
Faction? Experience?
Azia Clockwise Capping Rotator
LORE ITEM NO TRADE QUEST ITEM
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
NOTE: You must have completed both "Disable the Recycler" and "Hunt a Spy" in order to receive the item reward. It does not matter which task you complete first. |