Where: | Who: | Rating: |
| Information: | Level: | 65 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | No | Can Be Shrouded?: | No | Quest Type: | Task | Quest Goal: | Factions Raised: | Factions Lowered: | Quest Items: | Related Creatures: | Era: | | Recommended: | Group Size: | Solo | Min. # of Players: | 1 | Max. # of Players: | 1 | Appropriate Classes: | Appropriate Races: |
Entered: Wed Feb 14 20:27:15 2007 Modified: Tue Dec 5 05:21:04 2023 | |
This solo task begins with Whendt Goldspire in the Barren Coast at approximate location 10, -155.
You say, 'Hail, Whent Goldspire'
Whent Goldspire says 'Well, hello there! My name is Whent. I guess you'd say that I run the [Freetide Cartel], though that sounds far more impressive than it really is, considering that the cartel is pretty much three merchants and some hired mercenaries. Not that we have a lot of mercenaries, and there's always work for those willing to [take some risks].'
You say, 'I'll take some risks'
Whent Goldspire says 'I have several odd jobs that a single adventurer might undertake to earn some disposable income, if you are [interested]? I've also got some more dangerous work that I can't ask you to undertake unless you've got some help. I might be a merchant, but I have a heart beating in my chest just like you. I don't want to see anyone die alone. If you've got some friends, however, then we can talk about [some business] I need taken care of.'
You say, 'I am interested'
Whent Goldspire says 'Here's a list of things I need done. See if you can help out.'
You are offered five tasks, one of which is 'No Small Thing'.
You have been assigned the task 'No Small Thing'.
Whent has asked you to locate something that was stolen from him. He says it has sentimental value. He also mentioned that it is made out of bone and suggests that perhaps Researcher Higgins may know something about where it is.
Find the item that was taken from Whent. He says it was made of bone 0/1 (Barren Coast)
#1 Blackened Bone Fragment (Mystical Flame) Redfeather #1
Deliver 1 Charred Bone Chip to Whent Goldspire 0/1 (Barren Coast)
Find the items that you feel compelled to locate 0/1 (Barren Coast)
#2 Shard of Burnt Bone (A Flaming Skull) Maiden’s Grave #1
Find the items that you feel compelled to locate 0/1 (Barren Coast)
#3 Soot-covered Ruby (A Flaming Skull) Suncrest #2
Find the items that you feel compelled to locate 0/1 (Barren Coast)
#4 Scorched Piece of Bone (A Flaming Skull) Deadbone Reef #3
Find the items that you feel compelled to locate 0/1 (Barren Coast)
#5 Sliver of Singed Bone (Burning Chest) Blacksail Folly #5
Find the items that you feel compelled to locate 0/1 (Barren Coast)
???
Put these pieces back together. You sense that they want to be joined 0/1 (Barren Coast)
Kill Jardel the Pirate King (Buried Sea) 0/1 (Barren Coast)
Speak with Stormguard Agent (a Blacksail fisherman) 0/1 (Barren Coast)
Reward:
25pp, Experience, Faction with Blacksail Smugglers
Completing the task opens up the shared task to destroy a wand and kill Marnek.
-task can only be done once since you turn in wand for task
-reward 100 doubloons, but it ends there
Guide:
Find the item that was taken from Whent. He says it was made of bone
This is found in Monkey Rock #1 Mission off "A Burning Dead" (hits for 1,746; rootable; does not summon; drops the item you seek).
Deliver 1 Charred Bone Chip to Whent Goldspire
You get the Charred Bone Chip back.
Find the items that you feel compelled to locate.
The 5 items you need are found in the following locations:
Item (Object) Zone
"#1 Blackened Bone Fragment (Mystical Flame) Redfeather #1"
-- At least two of the "search" steps in the mission must be completed for the bones to appear within the blue flame atop the staircase along the south beach of the isle.
"#2 Shard of Burnt Bone (A Flaming Skull) Maiden’s Grave #1"
-- Forward from the zone-in, on top of a rock underneath the rock bridge at 2625, 4075, click the flaming skull on a pike.
"#3 Soot-covered Ruby (A Flaming Skull) Suncrest #2"
-- Should say (A Crystal)
-- Inside the volcano goblin cave at -200, -3425, click the crystal which is surrounded by butterflies.
"#4 Scorched Piece of Bone (A Flaming Skull) Deadbone Reef #3"
-- Should say (A Campfire)
-- At the bottom of the center underwater cave where Rum Red is.
"#5 Sliver of Singed Bone (Burning Chest) Blacksail Folly #5"
-- You must complete the two steps for obtaining keys in the mission, then enter Sharpeye's hut, in the back room where Sharpeye is standing is a tiny burning chest, click the clasp on it.
All 5 pieces can be obtained by clicking on the Object. (NOTE: They're not targetable).
The mystical flame appears as some bones lying in the blue flame on the step-pedestal on the beach. The flaming skull appears as a head on a pike that has been set on fire. The burning chest appears with a column of fire on it (burning chest).
Some of the listed NPC above may only appear or be clicked after you complete first step or two in the mission.
Put these pieces together. You sense that they want to be joined.
Combine the 5 items collected above in any forge to form.
Marnek's Wand of the Burning Dead
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
Effect: Flame of Marnek (Casting Time: 0.0)
Recast Delay: 3 seconds, Recast Type: 1
Wt: 0.4 Size: SMALL
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZ MAG ENC BST
Race: ALL
Flame of Marnek
Required Level: 70
Spell Effect: Unleashes the Flame of Marnek. Only Marnek could unleash the full fury of this ability, but perhaps it could still be used to combat his magic.
After the combine, you see:
Ah, so it is remade. This is a shame. I have seen this wand used. I was slain by Marnek’s evil and the treachery of a trusted friend. I was once Gilius Strongswell, and I ask you to avenge me and the Stormguard. Use this evil device as a lure, for Delmir desires it and will allow himself to be approached if he thinks that risk will gain him the wand. I ask you to do this: kill him, the one known as Jardel, and then destroy the wand once again. There is a man on the island that Delmir has claimed that can tell you how; I will guide you to him when the time is right.
It appears Jardel the Pirate King used to be known as Sir Delmir Jarimar a member of Stormguard, known as the Knight of Opal a once known hero, but was corrupted by Marnek.
Jardel's name itself comes from the first 3 letters of his last name and first 3 letters of his first name.
Kill Jardel the Pirate King (Buried Sea)
You say, 'Hail, Jert Scarmonger'
Jert Scarmonger says 'Yar, what do ye want? If yer here to see the King, I can tell you he's not interested in you [at all].'
You say, 'Not at all?'
Jert Scarmonger says 'Not one bit. He don't need nothin'. He's got plenty of us Blacksails ta do his dirty work. He can have any lady he likes. He don't need nothing from nobody like you. If you had somethin' of value, you'd already have mentioned it. Now get off the King's boat.'
You say, 'I have marnek's Wand of the Burning Dead'
Jert Scarmonger says 'I think he'd want ta see ya. Go on in, but just you and yer pals, nobody else.'
The door unlocks to the next room, the prep room before Jardel.
You say, 'Hail, Jardel, the Pirate King'
Jardel, the Pirate King says 'Well now, you're not exactly who I was expecting. Let's see, you're not part of my Blacksails. You're not merchants here to beg for safe passage. That means you're adventurers, probably here to [challenge] the King of Pirates. I'd call you fools, but then I'm sure you've tackled more difficult prey than a simple man with dashing good looks and a swift blade. So perhaps you're here for something more that just a fight. In fact, I sense something about you. I feel a familiar [power], smell a familiar smell.'
You say, 'I challenge you'
Jardel, the Pirate King Attacks. Use Marnek's Wand of the Burning Dead on Jardel:
Jardel, the Pirate King cries out as the power of the wand tears Marnek's power from him.
(This eliminates his 500-point damage shield and lowers his resists.)
He hits for a max ~2,030.
Speak with Stormguard agent 0/1 (The Buried Sea)
Task WIndow:There is a Deepwater Knight disguised and living among the pirates on Jardel's Hook. Find him, he can help you.
This is a Blacksail fisherman found in The Buried Sea on the north beach of Jardel's Hook isle. He will give the quest to kill Marnek, must turn in the Wand to get ported to the instance.
If you have slain Jardel:
You say, 'Hail, a Blacksail fisherman'
You have defeated the pirate Jardel, and for that the Stormguard are very grateful.
You gain experience!
Marnek the Burning Lich has the same effects as Jardel did before the wand removed the powers, but you don't have the wand this time.
Marnek hits for about 2900, near unresistable charm, 500DS, and ae 1200 Dot (also very hard to resist).
Click Here for Background Lore
You say, 'Hail, First Lt. Berget Wavewalker '
First Lt. Berget Wavewalker says 'Hail and well met, _____. If there is anything I can do for you, please let me know. Of course I'm not the commander here, but I handle anything that doesn't require that [Sir Seaworthy] deal with it.'
You say, 'Sir Seaworthy?'
First Lt. Berget Wavewalker says 'Sir Seaworthy was once a great man. Though he never managed to be the hero that I think he always wanted to be, he has been there when some of the most heroic deeds were done. I'm certain that he was instrumental in the success of those heroes. He deserves his rest and the honor of command here at Stormguard. After all, he was here when our order was [nearly destroyed] and he survived to continue on the legacy.'
You say, 'Nearly destroyed?'
First Lt. Berget Wavewalker says 'I'm certain he will tell you the tale if you just ask him. Of course I'm not so sure that he knows what really happened that day. I've spoken with nearly every survivor from that day, and I think I have a broader and unbiased opinion of what happened. Only one group is evil enough and close enough to be able to report our movements in such detail to Marnek. They could just creep out of their hole in the ground and peek over and see that [Sir Strongswell] was gathering for war. They most certainly sent crows to Marnek Jaull and helped arrange the [pirates] he needed to do his dirty work.'
You say, 'Sir Strongswell?'
First Lt. Berget Wavewalker says 'Oh, aye, Sir Gilius Strongswell was most commonly known as the Coral Knight by folks outside the order. There haven't been too many of our knights to take on fancy names like that, and never by their own choosing. But we can't stop the people from calling us what they will. Heroes like Sir Strongswell and [Sir Jarimar] become famous for their bravery and the people name them after ocean gems. That's the way it works.' First Lieutenant Wavewalker smiles.'
You say, 'Sir Jarimar?'
First Lt. Berget Wavewalker says 'Ah, yes. He was called the Knight of Opals. It was Sir Delmir Jarimar that found Marnek. Sir Jarimar allowed himself to be captured by members of the Burning Dead, something that never happened, for no knight would allow them to lay their hands on him until he was dead. Sir Jarimar suffered weeks of torture that I can't even imagine, but he never spoke a word. His refusal to speak gained him access to Marnek, who wanted to question him personally. It was only then that Sir Jarimar escaped and returned to Stormguard with Marnek's location.'
You say, 'Pirates?'
First Lt. Berget Wavewalker says 'Those scum are the cause of nearly every evil thing that has happened on the Barren Coast or the Buried Sea. If I had my way we would be fighting them in force rather than sitting here protecting this shore. I argued as much many times with men of power in Erudin and within my own order. They sent me here seven years ago to do my best against the threat, but with no support and no ships! I accept that they believe there are larger threats to pursue, such as 'Discord' and dragons, but I firmly believe that those things can wait until the [immediate threat] is dealt with.'
You say, 'An immediate threat?'
First Lt. Berget Wavewalker says 'I believe that they are. By the deeps, they are camped up the shore! I know that we all pretend to know that they are not there, we certainly don't have the forces to deal with them here. But they taunt us, 'hiding' in that cave. That cave was once a Stormguard port, it's not like we don't know it's there. I continue to try to convince [Lieutenant Starfield] to go with me and take them out ourselves, but he argues that we have our orders, and leaving Stormguard would jeopardize our ability to do that duty. I say that destroying those scum is our duty. I am, however, no fool. I can't defeat all of those Blacksail scum on my own.'
You say, 'Who's Lieutenant Starfield?'
First Lt. Berget Wavewalker says 'Second Lieutenant Gilnus Starfield is a shining example of the very young Deepwater Knights these days. Dutiful to a fault, if you ask me. Oh, he has a spark, that one. He has started so many energetic undertakings that I've lost count. He does, however, tend to forget to finish them, usually moving on to the next one before the previous one ever really gets started. We've dressed and packed our gear twice to head north and deal with the Blacksails, but both times encounters with undead turned Gilnus south. A good man, and a fine knight, no matter his faults.'
You say, 'Hail, Second Lt. Gilnus Starfield'
Second Lt. Gilnus Starfield says 'Hello there! It's good to see a new face around here. Not that I don't enjoy the company of my brothers, and [Sir Seaworthy] tells [fantastic stories], but I'd like to hear other stories as well.'
You say, 'Sir Seaworthy?'
Second Lt. Gilnus Starfield says 'Sir Seaworthy, well, it's an honor to be in his service. He has steadfastly served the Deepwater Knights and Stormguard for his entire life. If I live as long as he has, I hope I will have done as much good. Each of us here is honored to [work in his service].'
You say, 'What about his work in his service?'
Second Lt. Gilnus Starfield says 'There are about ten of us in the Stormguard. We're lead by Sir Hendry Seaworthy. First Lieutenant Berget Wavewalker is his right hand, and I serve as second lieutenant. In case you didn't know, this lighthouse is called Stormguard and our order was named after it. We are a division of the Deepwater Knights and serve as members of the Deepwater Knights. Our duty is to protect this shore, and we do so with all of our strength.'
You say, 'What are these fantastic stories?'
Second Lt. Gilnus Starfield says 'Well, I only know one interesting story. I studied the Kerrans in Erudin while I was there, and I learned how they came to live here on the Barren Coast. I studied them because they are our enemies, but this story taught me to respect them, at least their bravery and skill. I can tell you what I learned, if you're [interested].'
You say, 'I'm interested'
Second Lt. Gilnus Starfield says 'The Kerrans of the Barren Coast consider themselves Kerrans. As I understand it, they despise the Kejekans as weak. The Barren Coast Kerrans are the descendents of a war party that fought its way into the tunnel out of Toxxulia Forest and to the Barren Coast. The Kerrans were pursuing our people when they ducked into the tunnel, which was well guarded in those days, not hidden as it has been since. The Kerrans were in full blood lust and followed them into the tunnel despite the obvious risk. They battled their way through the Erudite defenders, many of them Deepwater Knights, to reach the Barren Coast and [defeat] those that they pursued.'
You say, 'Defeat them?'
Second Lt. Gilnus Starfield says 'They did indeed defeat those that they were after. As I understand it, the Kerrans call that battle "The Journey From Darkness Into Light". It is still remembered with some awe by Erudites as well, at least those that have not abandoned the Barren Coast entirely. I hear that the Kerrans often use "May your journey bring you brightness" as a farewell in memory of the battle that brought them to the Barren Coast.'
You say, 'Hail, Hendry Seaworthy'
Hendry Seaworthy says 'Well, hello there youngster. It's nice to have someone visit me up here. The view from the top of [Stormguard] is amazing at any time of day or night. Why, I practically live up here these days. Take a look around and see for yourself what I mean.'
You say, 'The Stormguard?'
Hendry Seaworthy says 'Stormguard was founded more than one hundred years ago, both the lighthouse that you now stand on and the order that I lead. That was a glorious day in the history of the Deepwater Knights. Not that I was there, mind you.' Hendry smiles. 'I'm old, but I'm not that old. I have been here for most of my adult life, however. Why, I knew the [Coral Knight]! None of the upstarts in the Stormguard these days remember him. I do, and I honor his memory every day. He was the last true hero our order had.'
You say, 'Who's the Coral Knight?'
Hendry Seaworthy says 'I met him when I was only seventeen years old, fresh from my training and ready to earn titles, honor and station! The Coral Knight was the man that gave me my knighthood. He must have seen the mad gleam in my eyes when I took my knight's blade from his hands. He said to me, 'You are young, but you haven't the time to spend dreaming the dreams of a young man anymore. You, sir, are a knight, and you have duties to attend.' I was put off, thinking that he wished me to be a dull servant rather than a hero. It was only on [the day of his death] that I understood what a fool I was.'
You say, 'The day of his death?'
Hendry Seaworthy says 'Aye, the worst day of my life and the fall of the Stormguard. When he died it seemed as though the order he founded died with him. And such treachery! I'm certain you've heard some stories about that day, but I was there. I know what happened. We had finally found Marnek, after years of hunting him and many loses. It was Delmir that found them, brave fool. He volunteered to be captured by the burning dead with the hope that he would be able to discover where Marnek was. We don't know how, but he did it. He even escaped to bring us word of his location. I think that Marnek or his followers managed to track Delmir back here, because [they attacked] when we were massing to leave.'
You say, 'They attacked...?'
Hendry Seaworthy says 'It started with murder, foul murder. Most of us were on the ships, our leaders were discussing the final plans with Delmir in the lighthouse. The first we knew of it was when we saw the flames, but before most of us could react our ships were attacked. Those that were full of warriors were engulfed in flames. Some were boarded by pirates and taken. A few of us had reached shore or were not on board yet, and so survived. All of our leaders and all of our ships were gone. The Coral Knight was dead. And Marnek did it, of that I'm certain. The Stormguard never regained its strength after that. I spent nearly a decade as [a captain] for the Deepwater Knights before returning to a station here and eventually becoming commander of the Stormguard.'
You say, 'A captain?'
Hendry Seaworthy says 'I needed to spend time away from here. During those times as a ship's captain I saw more adventure, destroyed more evil than any of you youngsters will ever know. I've forgotten more heroic deeds than you've ever read about. Sadly, it's the treacherous deeds that I remember most. Them and dead friends.' The old knight's eyes lose focus, it's obvious that he is [reliving some event] from his past.'
You say, 'He's reliving some event?'
Hendry Seaworthy says ''Well, I suppose it's good to tell sad tales to young heroes. It might teach you caution. I was speaking about the death of friends and treachery, wasn't I? Well, no matter. You see, I was back here after ten years on the sea when poor Hagad was brought to Stormguard after the explosion, his body shredded and burned. He had passed out, though I suspect it was from the pain of sea salt in his burns rather than the explosion itself, and was unconscious when [Whent brought him in]. Hagad was aboard Sir Toran's ship, the Swordfish, when she blew, and he told me [what happened].''
You say, 'Whent brought him in?'
Hendry Seaworthy says ''Yes, he did. Though I suspect he only did it hoping to get some sort of reward. That man just can't be trusted. I certainly wouldn't have allowed his filthy 'cartel' to set up shop on my coast if I hadn't been ordered to. I'd suggest you just stay away from him. I've always wondered why he was sent by Prexus to rescue Hagad.''
You say, 'What happened?'
Hendry Seaworthy says ''I'm gettin' to that! Always in such a rush. . . I didn't dare move Hagad until he was better, but my healing hands weren't enough to fix the horrible damage that he'd suffered. It was enough, however, to wake him up a bit. He started out screaming, but eventually settled to a pained whisper that I could barely hear. He told me that Sir Toran had captured Kenox and was bringing him home to be judged. Hagad had been given guard duty and told to kill Kenox if he so much as spit while Sir Toran was questioning him. He swore that the necromancer didn't move a muscle, that [wand] of his [just exploded] when Sir Toran touched it.''
You say, 'just exploded?'
Hendry Seaworthy says ''Yup, but then I'm sure you've heard that tale before. What nobody speaks of is what happened as the parts of that ship and her crew sank to the sea floor! The power of that wand was tremendous. Hagad claimed to see the face of Solusek Ro form in the ball of fire that engulfed the sea for hundreds of yards. He saw knights and sailors engulfed in flame, a flame that could not be stopped by the sea. It burned them all to the bones. Are you [listening] to me?''
You say, 'listening'
Hendry Seaworthy says ''As the flames reached for Hagad he prayed to Prexus, prayed that our god would save his friends and fellow knights. But the sea lord does what's best, even though we mere mortals may not know why. As the fire of Ro expanded, a great surging tide swept Hagad toward the beach and the flames and crew out to sea. Hagad cried then, as he told me that he saw the skeletons of his friends swept away, mouths open and moving, as if they were trying to scream with the pain. It was the last thing Hagad ever did, he cried for his [tortured friends] as he died in my arms.''
You say, 'Tortured friends?'
Hendry Seaworthy says ''Tortured because I don't believe they were dead. You see that [wand] was said to have the power of necromancy in it, and I don't doubt that those brave souls are now trapped someplace, living but not alive, cursed to never be given to the death at sea that they deserve. Look, young pup, there's nothing more worth doing than fighting against evil, no matter the odds. Even Hagad, if given the chance to do it over again, would relive his life and tortured death in the same fashion, because he now lies in the depths with Prexus knowing that he did the right things with his life. You think about that and maybe you'll grow up to be a hero like he was.''
You say, 'What about that wand?'
Hendry Seaworthy says ''Heh, that thing. I know of some folks that have gone to a lot of trouble to make something like Marnek's wand, thinking they knew the secrets. Those fools at the Ashen Order should know better. Bah, I've seen those things. I've destroyed a couple. Heck, I've been hit by the fire from one! Those things are nothing compared to the one that blew that ship up. No, that wand is gone, and thank Prexus it is! If that thing were ever to be discovered again, why all the Deepwater Knights in the land would be gathered in a week and we'd be on a hunt much like the first one that ended with Marnek's death!'' |