Where: | Who: | Rating: |
| Information: | Level: | 25 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Quest | Quest Goal: | Faction Required: Heretics (Min: Amiable) | Factions Raised: | Factions Lowered: | Quest Items: | Related Zones: | Related Creatures: | Era: | | Recommended: | Group Size: | Solo | Min. # of Players: | 1 | Max. # of Players: | 1 | Appropriate Classes: | Appropriate Races: |
Entered: Thu Sep 6 21:03:41 2001 Modified: Tue Dec 5 05:21:04 2023 | |
Just to the south of the Kejekan Village in a small grassy area with two trees spawns a spirit. This spirit is a level 1 shadow knight type creature that is on Paineel Heretics faction.
You say, 'Hail, a spirit'
a spirit flares brightly as you attempt to speak with it. By listening very closely you're brely able to make out it's frantic whispering. It keep refering to one of the Kejekans, one that apparently slew him as
he attempted to cleanse the land of them. It wants nothing more than to destroy who killed him, but it cannot in this [form].
You say, 'What form?'
a spirit flares brightly again as it explains there isn't enough time for it to explain. It then begins to whisper again, telling you that it commands you the aid it in it's revenge. You make out, through the barely audible whispering, that if you do help it, you will be rewarded.
You say, 'I will help you get revenge'
a spirit whispers that he will need to become whole again before he can defeat the fool animal that slew him. The spirit admits to one mistake before coming here to wipe the Kejekans. In an earlier campaign, he lost a very powerful weapon. That weapon would enable him to take on a form likened to his former self. If you return this weapon to the spirit, and then help him to defeat his enemy, the reward will be yours.
You say, 'What earlier campaign?'
a spirit seems hesitant to go into details and reacts harshly when asked further. He does say that he went to enlist an army of lesser beings to do it's bidding, but they refused. The spirit scoffs and says they believed the lord they shared favored them more than it. It goes on, explaining their utter foolishness and eventual demise in great detail.
Go to the Temple of Cazic Thule and slay A Lizard Ritualist that spawns on the small pyramid in the maze. Loot the Grimy Lance - 17dmg, 48dly 2hand piercer with a blank effect. When identified, the result is Item Lore: you sense a hiddin power within.
Return to Stonebrunt and give the Grimy Lance to a spirit.
a spirit says 'Yes, the lance!' and begins to glow as it draws power from the lance, which now floats in mid air next to the spirit. The form of the spirit expands and takes on a humanoid shape. The air itself then seems to condense about the spirit as bits of matter appear within the glowing form. The bits soon take the shape of bones and ropes of muscle. Within minutes, an emaciated Erudite male stands before you. Despite his frail appearance, he stands upright and strong, a fierce red light burning in his eyes.
You gain experience!!
Receive an Idol of Fear.
Ridossan the Unliving spawns, will run up to the village, and then despawns.
At this point, kill Disciple Okarote inside the Kejekan Village. When she dies, the ghost of Ridossan will spawn and say that he is not long for this world and he wants to reward the one who helped him reap his revenge and asks for the totem that he has given you. The ghost will despawn in roughly one minute so move quickly.
Give Ghost of Ridossan the Idol of Fear.
Ghost of Ridossan takes the idol into his spectral hand and shoves the lance into your arms. After letting go of the lance, the ghost immediately begins to fade away. Before it is gone completely, it looks into your eyes and says, 'Suffer.'
Ghost of Ridossan is only up for 60 seconds before despawning. If you do not hand in your Idol of Fear in time, all you have to do is kill Disciple Okarote again (respawn time 13 min) to spawn another ghost.
Your faction standing with Heretics has been adjusted by +?.
Your faction standing with Deepwater Knights has been adjusted by -10.
Your faction standing with Gate Callers has been adjusted by -10.
Your faction standing with Craftkeepers has been adjusted by -10.
Your faction standing with Crimson Hands has been adjusted by -10.
|