Lich of Miragul  

Undead
Screenshot

Uploaded July 24th, 2007

  • Respawn Timer: thirty-five hours after being killed. There is a delay for between five and fourteen hours before it will spawn for the first time on zone or server up.
  • Class: Necromancer

EverQuest
Wikibase™

This page last modified 2021-02-11 00:54:56.

Level: 45
Expansion: Original
NPC Added: 0000-00-00 00:00:00
NPC Last Updated: 2019-05-04 22:14:20

Known Habitats:
  Everfrost Peaks
Quests:
  The Fiery Avenger

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Killed on Teek TLP 23 June 2024 in a pick
# Jun 23 2024 at 8:37 PM Rating: Decent
7 posts
Killed him on Teek in a pick of Everfrost peaks on 23 June 2024. Kunark Era.

the /uptime on the pick was 7hrs 27m and 34s.

I found him wandering the easter side tunnels where the iceboned skeletons also a path, and he walked to the north and west and stopped in the northwesternmost open cavern.


He does in fact, spawn in picks. His spawn window is pick time + 5 hours and can spawn from 5-14 hours in pick.

Conned light blue to a 57 PAL, handed in phylarcy, then he transformed into loot-locked Miragul. He conned Dark Blue and a 60 Bard and I duo'd him.

he does harm touch and uses some necro DD spells. He hit me for about 50% of my health, Big DD spells, and stunable, and rootable, summons. He roots you, (38s root) and runs away at 10%. Healed myself with mana until LOM, then used 3x of my soulfire complete heals.

Not soloable, highly recommend bringing at least 2-3 guildies.

Fight took about 5ish minutes.


Good luck!

Wits.
<MESS>




Edited, Jun 23rd 2024 9:38pm by ATX51
Killd it today
# Aug 20 2023 at 1:46 PM Rating: Good
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55 posts
Today on 20 August 2023 at 20:45 on AB Server I Turned in Phylactery spawned Miragul, killed quickly looted robes and head. Some parchment dropped.

Lich cant be pacify nor Charmed, dont waste your time.

Good luck
Spawn timer is wrong
# Jul 23 2021 at 9:51 PM Rating: Decent
2 posts
35 hours is incorrect

currently at 50 hours and nothing.

Edit: Grand total of 59 hours, his spawn did not line up with the random skeletons/bears spawn that would path the cave, as they spawned/died 2 hours prior to Lich spawning

I am clueless to what his timer is, nothing makes any sense. DB broke something when they patched it back in February 2021.

Edited, Jul 24th 2021 11:19am by xlittlekillx

Edited, Jul 24th 2021 11:19am by xlittlekillx

Edited, Jul 24th 2021 11:32am by xlittlekillx
Lich of Miragul spawn time is incorrect
# Jun 20 2021 at 11:49 AM Rating: Decent
1 post
On new TLP Thornblade -

Assisted guild member in killing Miragul Friday morning and got the timer. Waited 34 hours and sat there for the last hour to be ready for the kill.
The 35 hour mark came up and no spawn, waited another 8 hours past that - no spawn.
Had someone sit there from when I went to bed to when I woke up - no spawn.
Going on 52 hours and no spawn. So the 35 hour timer is BS.

A large guild just popped a pick of Everfrost. Picked over went to cave. No Miragul.
I have always got him in Everfrost picks on these TLPs, confirmed no longer spawns in picks.
Thanks devs for making it insanely harder to see spawned AND the "changes" for epics made 4 months ago are not accurate.

Have sent a ticket and bug report to CSRs. Doubt I'll get anything back, like usual.
Lich of Miragul spawn time is incorrect
# Jun 13 2023 at 8:33 AM Rating: Excellent
Guru
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134 posts
He is up in a pick on Oakwynd right now. It says the zone has been running 21:40:51.
Patch - February 17, 2021
# Feb 17 2021 at 9:23 PM Rating: Decent
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380 posts
Paladin Epic:
- Lich of Miragul will now spawn 35 hours after being killed. There will now be a delay for between 5 and 14 hours before it will spawn for the first time.
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Test Patch 2-9-2021
# Feb 10 2021 at 6:53 PM Rating: Excellent
- Paladin Epic: Lich of Miragul will now spawn thirty-five hours after being killed. There will now be a delay for between five and fourteen hours before it will spawn for the first time.
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Test Patch 2-9-2021
# Jul 24 2021 at 12:07 AM Rating: Decent
2 posts
the 35 hour thing is not true, current spawns are exceeding 50 hours and counting
Test Patch 2-9-2021
# Feb 11 2021 at 5:53 AM Rating: Decent
1 post
Recently recovered my old account and am now running 2 toons at the same time. Reconnecting on the game with my sister as well. It’s been great being back.

Dusted off my old Pally with half of her 1.0 done and literally was looking at this thread this week to try and catch Miragul faster.

Thank you for the update. I can’t believe you posted this the same day I was looking for it. It has reinvigorated me to keep completing all these things I wanted to do nearly 20 years ago!
Icebone spawns..
# Jul 18 2020 at 5:11 PM Rating: Decent
So.. , getting this guy to spawn. I highly recommend the easy way. If an LDON raid goes to Miragul's Menagerie, the odds are very high a pick will spawn (Everfrost needs about 50 for a pick pop). The Lich will be up on pick pop. He will be roaming in the caves, usually in the back and usually going into the big room with his 2 million hp assistant. Don't aggro the assistant if you can avoid it. His aggro radius is pretty small. Second.. There are 5 static Ice Bone spawns in the caves. They have nothing to do with Miragul. There are two roaming ice bone spawns in the caves. These are both definitely related to the Glacier Bear spawn and I believe they also have nothing to do with Miragul. Although when the Lich pops, he does follow the 2 cave roamers pathing. There are what I believe to be 4 ice bone spawns out in the tundra. Two in northern area, pathing near the LDON camp and you can occasionally see them on track with a high level tracker in the caves. But, there are also two ice bone spawns in the southern area which you will NOT see unless you have a high level tracker at least in the middle of the map (south of the Y fork in the frozen river). Those two pops, interestingly enough, often spawn near Miragul's Menagerie and path all the way north and south all over the place. I think those are Miragul's PH's (but it's just my feeling after spending a week trying to figure this out). I suspect that if you can force a Miragul pop, that forcing a pop has more to do with keeping them alive than killing them. This is because all the ice bones in the tundra area will get eaten by mobs in area (they aggro on anything non nature) as they're only level 12-15. Good luck.
Huh.
# Jan 26 2020 at 10:59 PM Rating: Good
Scholar
21 posts
Camped the Lich for a few days, killing the icebones repeatedly to no avail.

In between the two static icebone spawns is a teleporter. It teleports you to the entry to the teleporter, so you can just run into it forever.

Running into this thing with my paladin carrying the phylactery spawned the Lich.

Might have been a coincidence, it was near the time respawns were due, but...

Edited, Jan 27th 2020 12:00am by Charcoth
Ice Bone Skeleton
# Jan 01 2020 at 9:35 PM Rating: Good
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111 posts
I have been using a tracker to kill the IBS'. Unfortunately I have discovered that one roamer is spawning outside the cave complex, and out near the wayfarer camp. This means swimming to a hole in the ice before proceeding to find him.
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Can confirm PHs do NOT affect spawn
# Dec 08 2019 at 11:34 PM Rating: Good
9 posts
I was waiting and checking a few times a day, waiting for the Lich to spawn. (I used a alt bard parked in the area with track.) Yes, there are 7 Ice Boned Skeletons in total that can spawn in the area. 2 outside the one structure; 3 inside the other structure; and two that roam and spawn every 6ish hours. Well the Lich finally spawned and all 7 ice boned skeletons were up. The Lich didn't attack me; no need to calm it or other stuff; just give him the item and Miragul will spawn. Attack and loot!
Can confirm PHer spawn and time
# Sep 10 2013 at 5:16 PM Rating: Decent
I camped this around the clock for 5 days, and can confirm that it spawns from 2 possible PHers in the ice caves.

The two PHers are the only two roaming mobs in the caves - the same ones indicated by Booshd in his post. I did time them exactly for the first day. They have a variable spawn time between 6 and 7 hours.

I bound a wiz inside the caves and after the first day, only ported in once every 7 hours to kill the spawns. On the 5th day, Lich of Miragul was up in place of one of the PHers. You no longer need to use paci of any kind - lich is unattackable. Just run up to him and turn in the phylactery and Miragul will spawn.

I also used a druid to track and killed the other static mobs in a specific order so I could tell if anyone else had killed mobs in the cave when I look at the order on tracking.

Edited, Sep 10th 2013 7:17pm by poepoepoe
The Evil Lich
# Jun 25 2013 at 5:58 PM Rating: Decent
47 posts
80 Paladin 1500 AA's. Server down 19JUNE2013 6AM. Had my druids parked in the center room of the caves at the small building with the two static Ice Bone Skellies (IBS). Killed the two pathing, possible PH IBS's randomly whenever I decided to check on him, roughly 6 times a day. Did this for 6 days from server up time. I even mapped and pathed both IBS's. One has a short walk on the west side of the caves. The other, Lich's PH from my experience, has a very long walk around the eastern caves. Even walks into a dead end, pauses, goes through the wall north/south to the adjacent cave, and continues walking. At about 6 days 10 hours and 30 min or so of server uptime I log on druid to find Lich of Miragul, with no pet, up on track. He was second from top of the list due to an SK having recently been through doing his epic ornament quest. Lucky me he didn't run into Lich eh? Four static IBS's being under him, another static being top of the list. I had killed the wandering PH IBS's about 4 hours before that time.

I brought over the pally, tried pacify "Your spell did not take hold" Tried all other lull line spells, same message. Logged on Enchanter on other account. Could not mez, charm or lull either, same message as before. Lich conned ready to attack to all characters, but I was tired of waiting. Walked up to him on pally, hailed a couple times to stop him or w/e, no response, no pause in his walk. Turned in Phylactery spawned Miragul, killed quickly looted robes and head. Some parchment dropped.

What I have learned from this experience.....This mob is jacked up, a pain beyond belief. He is NOT a 7 day spawn timer, that is clearly a misconception construed from his long spawn timer (I never spent enough time there to actually time this, I apologize, but it is roughly 3 hours) and his rarity. All this including the fact that I was NOT there for any period of time longer than 10 minutes. Leaving the IBS's and Lich available for anyone to kill during my wait, especially taking into consideration the recent epic ornament popularity which requires a step on his path. He DOES have a PH, I took this as a fact from the start. I am aware of very few 7 day spawn mobs (none with such small value) and based off the previous posts about the GM's response to his petition stating that the Lich DOES in fact have a PH. Thanks for that info btw, GM's never give that kinda stuff out in my 13 years of experience.

Good luck to all others attempting this, this IS THE bottleneck. But stay strong, and keep looking. He will spawn.
The Evil Lich
# Nov 01 2013 at 7:10 AM Rating: Decent
8 posts
A simple invis-to-undead, walk up to him, turned in the phylactery to spawn the live version.

The live version was an easy fight to a 55 paladin with defiant gear. His spells could not land and barely hit me.

Good luck.
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1999 EQ player from E-Marr (Davus, Manifex, Klarence)
The long Hunt for the Lich
# Apr 23 2013 at 1:06 PM Rating: Decent
I have been camping this guy for a little over a week, and I am thoroughly frustrated with the confusion about how often he spawns, and whether or not he has a PH. The first thing i did was consult this page for guidance, and most everything here lists him on a 7 day spawn timer with no PH. So i decided to put a ticket in and see what a GM would say about it. Here is some dialogue from the petition e-mail.

"Greetings,
I'm sorry to hear that you are having issues getting the Lich of Miragul to spawn. This NPC is spawning normally, regrettably I am unable to give you any information regarding an NPCs spawn times. Please know that this NPC does have a place holder, so you may need to speak with your fellow players to find which place holders you will need to kill in order to get this NPC to spawn."

To which I replied....

"I have consulted many other players in-game about this particular mob, as well as many forums and websites that are authorities on all things EQ. Everyone tells me that he is a 7 day spawn timer and that he has no PH. There are only about 9 mobs ever in the area and 7 of them are static and do not change. The other few roamers are on longer spawn timers and also don't change. The best and only advice I've been given is to wait till after 7 days or a server reset because he is most likely immediately killed after a reset and will not spawn again till the next week after another reset."

and I got..

"Thank you for your patience in this matter. I am able to see the Lich of Miragul being killed on your server recently. With that said, it does seem like the spawn is working just fine. I wish you the best of luck hunting this NPC."

-_-

Seems a bit ridiculous to me, These days players can do most of their 1.0's rather quickly due to trivial content, but with so many paladins on the server all backed up waiting in line to get one NPC that's on a 7 day timer, you can expect to either never get it done, or camp in that cave for days on end, too scared to leave for other game content for fear that he'll get snatched up.
Some facts from my kill
# Feb 21 2013 at 6:02 AM Rating: Good
- Mob spawned 7 days from patch (14 Feb, killed 21st 2013)
- I made a ranger and was able to track the whole cave at lvl 12 with tracking skill of 60.
- do no NOT use high level calm spell like Reconcile to him, he stays KOS. Pacify instead, it changes him into indifferent.
- no need to talk to him, just give the Phylactery.
- he didn't attack after getting the Phylactery, but conned dubious and started buffing himself.
- Our little chat:

-Hail, Miragul! (now in Erudite form)
- Leave me be, worm! I have important matters to attend to!
- What matters?
- I can see the citizens of Norrath have grown quite stupid in my absence. What part of 'leave me be' did you not understand?



Edited, May 14th 2015 1:01am by Veludeus
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Lich Bug
# May 21 2009 at 8:43 AM Rating: Decent
I camped the Lich for the past week with no luck. I started immediately after the patch on 5/14 and did not see him. I can't tell you how sick I am of ice bone skellies (IBS). Yesterday I petetioned a GM regarding my concern that the Lich was not spawning and received the news that the last kill was 4/28 and this was a "Bug". I hope they correct the "Bug" soon because this was the most frustrating experience I have ever had since returning to EQ after a seven year break. Now the good news....

I signed on this morning and immeditaly cast Sense the Dead, ugghh ice bone skeleton. I walked past a wandering IBS and went to the northeast cave with the three IBS inside the building. Killed each and walked out of cave westward. Approximately 5032.85,-4462.64 the Lich and his pet appear. I pacify but he does not stop, I pacify again and nothing. Hail nothing. I continue this and start to become very nervous as he is walking toward Sulon McMoor. Suddenly he stops in the cave with Sulon lookin on. I pacify, do the turn in and begin my battle.

I never got below 76% with the help of my merc. The only add during the fight was an IBS. The fight took a good five minutes but I am happy to say that I have the robe and head for my Epic 1.0 turn-in.

Maverrick thanks for sending tells to check on me as my Epic 1.0 became less and less enjoyable.

Fedlimid
62 Crusader
Tunare Server
-
# Mar 07 2008 at 3:35 AM Rating: Decent
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Edited, Mar 9th 2008 4:54pm by Jenganuhtu
Lich of miragul
# Feb 24 2008 at 2:03 PM Rating: Decent
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149 posts
Duo'd today.

70 paladin - 10k hp buffed.
67 wizard

I used the veteran AA resist buff. I had 525 resists for the whole fight.

I didn't go below 99%

Miragul resisted snares/wiz stun.

Was really easy.

He used his deadly lifetap 3 times during the 1 minute fight.

Took me a week to get him...checking twice a day. He was roaming very quickly around the caves.

*CONFIRMED* sense undead picked up him and his pet fine.
*CONFIRMED* that pacify works fine for turn in.

Good luck pallies!
Easy Kill
# Sep 05 2007 at 5:29 PM Rating: Default
Killed him today (Sept. 5th 2007) on Cazic-Thule. I charmed the Lich of Miragul with my 71 Enchanter. Did turn in and the Miragul spawned immediately. I killed him with no problem at all, very easy kill. Looted the robe and head, YAY!!!!

Arkinid
72 Paladin
Cazic-Thule
Lich
# Jun 07 2007 at 5:13 AM Rating: Decent
Capped Miragul's Lich on June 7, 2007 (12:50am) Prexus

Couple interesting notes for the FYI department

1. Can confirm that the lich was pacified for turn-in,.... pacify intially to get close to him....pacify-->AGAIN...to ensure he remains "indifferent"

1.a, Don't fart around, have item ready for turn in (pacify is short in duration, maybe 10 secs with a 265 Charisma)


2. Had my SK camped there for a couple days, even after a recent patch...hit nothing with a full run thru of caves and constant casting of Sense the Dead (logged the SK) ....ran my Pally there to bind at the Wayfarers camp and had a hit immediately !!! (so maybe a Pally needs to be in the area for spawn???....just thought that was interesting, maybe some1 can confirm that?)


Andahoz, Pally of 62nd Season

Edited, Jun 7th 2007 9:16am by Aerine
Miragul Defeated
# Sep 13 2006 at 8:25 PM Rating: Decent
Lich was up, did turn in, Miragul taken down at 7:34pm EST 9/13/06. The Rathe Server.

Special thanks to Pitaa, Tekkenart, and especially Kindianraven for finding the people to help when I was not having any luck.

I used a level 17 Ranger parked at the south wall of the center round cave, with 2 skeletons spawns, and was able to track the Lich and pet on all of it's pathing from this location.

Good luck fellow Knights.

Sir Brickand Morter
Honored Souls of Norrath
The Rathe (Karana) Server
Lich
# Apr 19 2006 at 2:49 PM Rating: Decent
Handed in Miragul's Phylactery to The Lich of Miragul and killed Miragul today at 3:45 PM EST on April 19, 2006 on the Cazic Thule server. This means he will be up around 4 PM April 26, 2006. Happy hunting all.
*cries*
# Dec 20 2005 at 4:51 PM Rating: Decent
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77 posts
Hate this guy...hate..been camping him for two days now and no sign of him...why oh why does he have to be a 7 day spawn!
Lich Of Miragul dead
# Dec 09 2005 at 5:48 AM Rating: Decent
i got aggro from him helping a friend so i killed unknowing about the long spawn time.

died 10:30am(GMT) 9/12/05
Kill update
# Oct 19 2005 at 1:45 PM Rating: Decent
19 posts
Miragul was killed on Quellious at roughly 1:20PM on Wednesday, October 19, 2005. Basically dropped by 70 Ranger and 70 Beastlord, though either could have soloed him. 55 Enchanter charmed the lich.

Happy Hunting.
STOP KILLING THE LICH
# Oct 09 2005 at 11:01 PM Rating: Decent
The Lich is a pally quest mob. We must give him back his soul from the Phylactery that we get from another quest. We have enough trouble getting the book of scales cause peeps keep killing the dragons. It has taken me 8 months to get to this point and some guy decides to kill this skellie while I am waiting for an enchanter to get to the cave. PLease DO NOT KILL THIS GUY... The pally epic is hard enough...
Back to camping for another 7 days or 7 months if depends on if these peeps with nothing else to do will leave him alone.

Damecoiley
Povar
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