I'm on a good run, I now own 15 pairs of GEBs still hunting for the ring. Can't complain about his spawning though, longest i have gone without seeing him is 4 phs with 4 back to back spawns...but lots of boots on povar
Enter the zone, invis. Run through the zone til you see lava. Dive right into the lava and swim around until you see a few "stepping stones" in the lava. This is the entrance to Djarn. Go up the ramp, while fighting a few imp protectors, and it will lead to Djarn, he is behind the wall in a room at the top of the ramp.
The only mobs that see invis are the sonic bats which are a cake at this level. Djarn doesnt see through invis. The lava only does about 10 damage per tick to me with Seasons on.
I use a tank merc. I snare Djarn, then dot dot dot dot. He takes about 15 seconds to kill. A merc at this level will resist most of what he throws as will you.
I killed him once, got the ring, then ph, then him again and got the boots.
In the very early days I remember raiding this guy with my guild, and getting awarded the ring. I must have worn that thing for months and months, 80 hp was huge back then, seeing that still surprises me. I love old world itemization and not the excel spreadsheet generated loot we get today with no unique or special effects that distinguish them.
If you have enough HP just swim out. There is a tunnel under the lava to the east if you should fall in. It takes you back out and you can circle back in and continue to him ( A word to the wise, just don't fall in in the first place ane you won't have to figure this one out!)
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I know you believe you understand what you think I said, but I am not sure you realize that what you thought you heard was not what I meant.
Solo'd this camp with my 65 warrior. Im at around 8600 un buffed, and i use a stone etched war sword fer weop which procs rune 3. Needless to say with rune 3 and WA 5. I was at 100% health when he died, hes a huge push over. If you can clear to him without dieing, you'll have no troubles killing him.
#REDACTED,
Posted:Jan 07 2004 at 5:27 PM, Rating: Sub-Default, (Expand Post) I am actully mini raiding him (44+) on Xev, I know a single group can take him out. But not at lvl 44 =) well, if you have any character that would like to join Ring of Xev on the 14th, send a tell to Iaidiar. There are a few minior things that you will have to follow of course. Send a tell for info, hope to see some people join =). Remember, you must be 44+
Please remember if you fall into any lava, you type /q and when you log back on, you will at the entrance (evac) location of the zone you are in. You now may live!!!!
/Quitting while in lava still returned you to the succor point as of a week ago. Was with some friends in SolA, one fell in and I told him to /q out. Five minute later, he was thanking me.
This guys a sissy. Granted my group was full he didnt hit hard at all...didnt even need a CH on him. Getting to him took like 20 minutes. Killing took like 20 seconds. Boots dropped on first try.
I soloed this guy on my 48 monk. Didnt cast any spells and i got the boots for my cleric. maybe he was glitched. i killed his PH and he spawned about 10 min. later
Could a 55 Shaman solo this guy with the 55 shaman pet playing pet cleric and having us both fully buffed and with Resist Magic I have 235 Wisdom if that could help-- I want those boots =)
#REDACTED,
Posted:Aug 18 2003 at 12:08 PM, Rating: Sub-Default, (Expand Post) Could a 55 Shaman solo this guy with the 55 shaman pet playing pet cleric and having us both fully buffed and with Resist Magic I have 235 Wisdom if that could help-- I want those boots =)
my 62 SK and 53 cleric walk in and hold room easy 2 boxing 24 min for PH to spon sometimes i get him 4 times in 3 hours and sometime i never see him.. zone in levi go right over lava easy walk a few bats is all..
Today we camped this room with a 54 Cleric, 62 Monk and a 51 Shammy which was more than plenty. As far as breaking in goes I (the cleric) pacified what I could. We had our first agg at the bat room but nothing in Sol B is really a threat... unless there is a ton of adds. After we got through the Lava Beetle room we pulled the imps and lava guardians across the lilly pad looking rocks. After they were dead we camped at the base leading up to the big open room. BTW -- DON'T FALL IN LAVA.. there is no getting out. Proceed to the right NOT LEFT or you will fall through a trap (fake bridge)... from there it is a short stroll to the Efreeti Lord's room. There are three mobs you have to kill in order to hold the room. The Lord was not up when we first got there but after we killed his placeholder he spawned up 24 minutes later. After holding the room for about 2 and a half hours we had a pair of boots and a ring as well. (Ring selling for 14K on Kane Bayle) The Lord IMO was an incredibly easy fight. I stunned to interrupt his casting while the monk wailed away and the Shammy Slowed/DoT'd. No more than a 2 minute fight ... period. He drops something everytime and his spawn timer is 24 minutes. cha-ching! make the easy plats =)
We had a full group of 6 wiped out getting to him. We made it to the three stones that you must jump on to cross the lava. We killed the Lava Beetle at the edge and everything was fine. As soon as I sat down the imp protectors instantly aggroed. I ran up the hall to get away while the tanks took aggro. I sat down again to mem gate in the next room up. As soon as i sat down they left the tanks and instantly aggroed on me again. I got hit for about 120 damage each hit. If anyone can confirm that the imps don't aggro if you don't sit down, let me know. I will test it again tonight.
Myself and 65 War friend cleared to and wiped Djarn in about 30-40 mins...hes is an overcon imo, as he went down faster and easier than the imps and lava guards that you have to kill to get to him. He was up when we reached the camp; we camped for about 1 1/2 hours, he didnt spawn any other times, got the ph, but we are going back tomorrow :)
I've camped this guy with some guild buddies twice. We were able to hold the room with a 51 druid, 43 ranger, 52 shadowknight, and 51 magician. However it took more people to break in with. In a total of 20 hours of camping he spawned 9 times. We got 3 rings and 6 boots from him.
#REDACTED,
Posted:Jan 23 2003 at 6:06 PM, Rating: Sub-Default, (Expand Post) I am going to try to solo this guy tonight just for fun, as a 61 druid. got some strats in mind, wish me luck. I just remember my first lvl 50 char before kunark came out this guy was like omg huge now hes soloable.... well i hope lol
I camped him for the first time today, for about 3 or 3.5 hours including breaking in.
Spawn time is about 24 minutes.
He is a level 50 wizard, which means he will cast some dangerous spells like Rend, Ice Comet, and Enticement of Flame, as well as snares, roots, stuns, and dispels.
He spawned 2 times out of 6 total spawns at the camp.
To hold the camp you need to kill a minimum of three mobs all on 24 minute timers. Two are roamers, either lava guardian or imp protector, and the third is the static Djarn, or placeholder, which can be lava guardian or imp protector.
Breaking in was fairly difficult as a solo shaman, but holding the camp was trivial. At high level (toward 60, when you can solopull the imps), any pairing of a melee and healer should be able to clear this pretty easily.
Exp while breaking in was good, but while holding the camp it wasn't too great. I could have pulled more things, but I was afraid of messing up and causing a train with my pet. Imps, lava guardians, and Djarn himself will all try to run at low health if nothing else is aggroed on you.